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Old Aug 08, 2008, 12:21 AM // 00:21   #1
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Default Unyielding aura

this skill got a huge boost, IMO.

Unyielding Aura: decreased casting time to .25 seconds; decreased recharge time 10 seconds. Functionality changed to: "Your Monk spells heal for +15..60% End effect: a random other party member is resurrected and teleported to your location."

This is what im thinking:

[skill]unyielding aura[/skill][skill]Dwayna's Kiss[/skill][skill]orison of healing[/skill][skill]glyph of lesser energy[/skill][skill]heal party[/skill][skill]seed of life[/skill][skill]cure hex[/skill][skill]vigorous spirit[/skill]

Do you think this skill has any merit to it's name now?


-BK
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Old Aug 08, 2008, 12:54 AM // 00:54   #2
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It only offers minimal extra healing to Healers Boon, and the extra energy and 50% faster casting is worth more than the res UA offers, for me anyway.

So it still won't see any use from me.
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Old Aug 08, 2008, 01:15 AM // 01:15   #3
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im mad at this update, i liked the old function of the skill better, was fun to play god over my guild mates.
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Old Aug 08, 2008, 01:21 AM // 01:21   #4
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Frees up a skill slot though, with the built in rebirth. which for me was a big seller as well
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Old Aug 08, 2008, 01:49 AM // 01:49   #5
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Does it affect all your healing? like the DF healing and stuff from prot spells? or smiters boon?
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Old Aug 08, 2008, 01:53 AM // 01:53   #6
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every thing, im using it for boon port, itz good
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Old Aug 08, 2008, 03:22 AM // 03:22   #7
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Quote:
Originally Posted by JDRyder
every thing, im using it for boon port, itz good
Not everything, only direct healing. Think HB except the attribute doesn't matter.

To answer an earlier question Divine Favor is not increased, nor is the healing from Smiter's Boon as it's based on Divine Favor

But I have to agree that one of the huge benefits is opening up an additional skill slot

^^EDIT^^

After a bit more testing the resurrection is 100% health and energy and the range is massive

Last edited by AcousticMeanie; Aug 08, 2008 at 03:31 AM // 03:31..
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Old Aug 08, 2008, 03:49 AM // 03:49   #8
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this rapes HB so bad... the concept of a pure-healer is still stupid, but maybe some of the idiots will start using this instead of HB, at least they will rez then...
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Old Aug 08, 2008, 04:08 AM // 04:08   #9
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They took my goddamn Wammo Leash (TM).

On a more serious note, this skill blows for good players and absolutely rocks face for bad players. The skill allows you to recover from basically any situation simply because the range of the res is essentially unlimited.

I'm sure there are ways to exploit this skill heavily for quest/mission manipulation by having party members die and then ressing them across the entire map.

But yeah, the game suddenly just got a whole lot easier for bad players.
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Old Aug 08, 2008, 04:18 AM // 04:18   #10
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They didn't update the PvP version ;(
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Old Aug 08, 2008, 05:15 AM // 05:15   #11
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1 Healer's boon player with Arcane mimcry
1 Unyeilding Aura Boon-prot

Mimic Unyeilding and gogogogogo

[/wingame]
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Old Aug 08, 2008, 05:26 AM // 05:26   #12
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Worth trying out with [skill]Divine Healing[/skill] / [skill]Heaven's Delight[/skill] in place of [skill]Heal Party[/skill] / [skill]Glyph of Lesser Energy[/skill] (Earshot is bad in your average Ursan PUG, but those just died anyway.)
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Old Aug 08, 2008, 05:50 AM // 05:50   #13
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I know someone who liked useing this with bone fiends in coop missions as monk just kill the party and res them over and over agian.I am not sure if the person is happy.
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Old Aug 08, 2008, 06:45 AM // 06:45   #14
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I actually find it very useful, even running a hybrid build with it is not that bad.
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Old Aug 08, 2008, 08:03 AM // 08:03   #15
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Default The Deep

could this be used in The Deep to get people that you used to have to Rebirth through the gate? I would assume so but I am at work at the moment and cannot test it.
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Old Aug 08, 2008, 08:09 AM // 08:09   #16
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The fact it's a pre-cast rebirth is sexy, but yea, as far as Elite Monk Enchantments go Healer's Boon certainly seems more useful overall.
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Last edited by Cebe; Aug 08, 2008 at 09:44 AM // 09:44..
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Old Aug 08, 2008, 08:58 AM // 08:58   #17
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Well, the answer people is simple.. and somone said it..
Just tried in Speedway in UW.. its very good, specialy if somoene RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs up and dies across the world..

1 HB with mimicry
1 unyeailding..

The HB monks heals are AWESOME

As poster above posted..
Divine Healing / Heavens Delight heals for around 100.. and only 5 mana. Super good, and leaves space for doing another secondary profession the elementalist, for more fun.

Patient spirit is your friend IMho, then i used vigorous spirit, seed of life, orison and dwaynes.

The Instant ress to full health and full energy is EXTREMELY useful, and in random pugs people tend to die.

I love it!

Posts Merged by Celestial Beaver: Please use the button rather than double posting!

Last edited by Cebe; Aug 08, 2008 at 09:24 AM // 09:24..
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Old Aug 08, 2008, 12:53 PM // 12:53   #18
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yea i tested mimicing UA just after the patch, it is very effecitve, with 4 enchants on a target, dwaynas heals for 1K+
another thing about UA, it has very long range. it can res ppl even if they are a very long way away (i havnt tested the actual limit of this yet) anyway v nice skill imo
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Old Aug 08, 2008, 02:55 PM // 14:55   #19
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Wait a second....

What if every member of your 8-man party has this skill?
Doesn't that make your party literally invincible (as long as UA isn't interrupted or stripped)?

UA triggers when a player dies. So each time a player dies, another dead player is rezzed. So wouldn't that cause an infinite cycle where you will always have 7 living players, granted that each time a player is brought back to life they are able to successfully cast UA (.25 cast time) and not have it stripped before they die again?

I'm sure someone can come up with a team build around this concept. How about some [Putrid Explosion] shinanigans?

Last edited by Grammar; Aug 08, 2008 at 02:59 PM // 14:59..
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Old Aug 08, 2008, 03:10 PM // 15:10   #20
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Quote:
Originally Posted by Grammar
Wait a second....

What if every member of your 8-man party has this skill?
Doesn't that make your party literally invincible (as long as UA isn't interrupted or stripped)?

UA triggers when a player dies. So each time a player dies, another dead player is rezzed. So wouldn't that cause an infinite cycle where you will always have 7 living players, granted that each time a player is brought back to life they are able to successfully cast UA (.25 cast time) and not have it stripped before they die again?

I'm sure someone can come up with a team build around this concept. How about some [Putrid Explosion] shinanigans?
[skill]Edge of Extinction[/skill] with necro saccers equipping this? of course they have to do some damage but still
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