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Old Mar 17, 2009, 02:50 AM // 02:50   #21
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I don't Monk for PuG's for the exact reason that if I can't bring a non-rez bar (maximized efficiency FTW) because they are whining, I can already tell that anything that goes wrong is going to be blamed on me for "not _______ well enough", and since I don't carry a rez on my Monk bars (except for the rare occasion that I bring [Unyielding Aura (PvE)] I'm going to get yelled at for that, too.

If PuG's get Smarter, I'll play nicer and maybe join them as a Monk. If not, which is what is the more likely outcome, I'll either H/H on my Monk or wait until I can get some Allies online to H/H with.
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Old Mar 17, 2009, 08:21 AM // 08:21   #22
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Originally Posted by MasterSasori View Post
Reading all these posts on how great all these rez are on monks, I'm sure you realize that by now, the best rez is one not on a monk.

[death pact signet] on someone else.

Here's a random thought. Maybe DPS is a good res for a beginner to moderate monk and here's why: if you die because of it you either joined the wrong team or you still need to improve as a monk.
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Old Mar 17, 2009, 08:48 PM // 20:48   #23
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^
I would certainly be doing my best to keep that teammate up if I was a Monk and used DPS to Rez an ally. :P
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Old Mar 17, 2009, 09:17 PM // 21:17   #24
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Here's a random thought. Maybe DPS is a good res for a beginner to moderate monk and here's why: if you die because of it you either joined the wrong team or you still need to improve as a monk.
As if pugging wasn't punishment enough, are you suggesting that I put myself at the mercy of some random noob?

......

Suit me up!
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Old Mar 18, 2009, 04:00 PM // 16:00   #25
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Why is it that it seems like 75% of gw players don't bother bringing any res at all now. On the odd occasions i don't there always seems to be a near wipe of something. On those times ppl blame the monk but whos fault is it if say no one took a res in the team and a person died???
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Old Mar 18, 2009, 04:25 PM // 16:25   #26
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Surprised it took 20 posts for someone to suggest [death pact signet] but for monk [rebirth] is your only option.
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Old Mar 18, 2009, 04:49 PM // 16:49   #27
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Each Res have their advantages and disadvantages. Since this is in the Monk section, I will only discuss Monk Res Skills and leave the other Professions out.

- Despite being a touch spell, [[Restore Life] has a bonus that can be very advantegous in intense battles. With a high level of Healing Prayers, a caster can bring an ally back to life with more than half health and a nearly-filled energy bar. It also has a shorter casting time than most other monk resurrection spells, at only 4 seconds versus 6.
- To somewhat reduce the risk of using this spell in the heat of battle, one may consider using a staff or wand/focus combo that has two Halves casting time of Healing Prayers spells (20%) mods. If not used regularly, have it as a spare weapon set and switch to it to cast this spell, which will result in a 2-second resurrection 32% of the time (4% chance for 1-second res).
- [[Healer's Boon] and [[Holy Haste] can be stacked to give a cast time of 1 second, making it very useful in battle.

- The additional healing to party members in range can make [[Renew Life] a more useful choice during combat, as the healer is able to both resurrect and heal in one shot.
- Even though Healer's Boon does not increase the healing of this spell it will still reduce the casting time. As with Restore Life, Healer's Boon and Holy Haste can be stacked to give a cast time of 1 second, making it very useful in battle.

- Since [[Resurrection Chant] is tied to the healing line, casting time can be halved or quartered using the Healer's Boon and/or Holy Haste skills. Not much about it other than it is the only non-touch range resurrection skill that can be sped up this way.

- The teleportation effect allows downed allies to be pulled out of monster aggro fairly easily, making [[Rebirth] a powerful tool for recovering from near-wipes in PvE, but the energy-drain effect of this spell makes it undesirable in the heat of battle, even if the spells side effect of draining all of your energy can be somewhat negated by casting it with a low energy weapon set and switching back to a set with a higher energy bonus after the energy has been drained
- Updates have caused minor issues with this skill; sometimes the resurrection part of the spell will occur before the teleportation part, causing the aggro to be pulled towards the caster. This can mean trouble in the case of a near party wipe. Due to the fact that this skill upon completion removes all energy of the caster and disables the resurrected allies' skills, it becomes a great deal more difficult to survive if additional aggro is drawn.

- [[Unyielding Aura (PvE)] has the shortest casting time of all resurrection skills in game but will only randomly select from dead party members and the randomly selected party member has to be within casting range.
- This spell can not be cast while in range of a spirit of [[Frozen Soil], but you can pre-cast Unyielding Aura before entering the spirit's range and stop maintaining it to resurrect a dead party member.
- The healing bonus does help like with Healer's Boon, but Healing from Divine Favor is not increased.

- Brings a dead party member back to life at full Health and full Energy and for 30 seconds, that party member deals 25% more damage, but the resurrected character will die if [[Vengeance] is removed by an enemy.

- [[Resurrect] is just bad. One of the main disadvantages is that a player is only resurrected with 25% health each time, so party members should be quickly healed if resurrected this way during battle. A more notable disadvantage is that targets are resurrected with 0 energy. This can be crippling for casters such as Elementalists, who can find themselves virtually useless while their energy recovers.
- The only thing about this skill is that it is reusable, but there are better choices. In areas or missions where there are a reasonable number of morale boosts on offer, [[Resurrection Signet] or [[Sunspear Rebirth Signet] is better.

- [[Light of Dwayna] is expensive and only resurrects with 25% Health and zero Energy, but it resurrects all dead party members in the area.

Last edited by ac1inferno; Mar 18, 2009 at 04:51 PM // 16:51..
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Old Mar 18, 2009, 09:20 PM // 21:20   #28
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If I decide to Monk with a PuG, it's [Unyielding Aura (PvE)@12], no questions. The PuG members generally like the powerhealing from the increased Heal %, and I still get the same teleport effect without the energy loss drawback of [[Rebirth] - and I can use it mid-battle by dismissing the Enchant. It kicks WoH from my bar, but even though I prefer [[Word of [email protected]] doesn't mean I have to have it stapled to my bar. Just means that I'll be a bit more careful, which isn't necessarily a bad thing.
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Old Mar 20, 2009, 02:10 PM // 14:10   #29
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Originally Posted by willrockformilk View Post
im not really sure about this. but do monks battle res?
I personally never do it. Chances are more people will get killed while I'm rezing the dead guy.

What cheeses me off are monks rebirthing people in the middle of a battle. WTF?
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Old Mar 20, 2009, 09:53 PM // 21:53   #30
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That would be a shitty Monk, cataphract. [[Rebirth]ing mid-battle is begging to win first prize at the annual Darwin Awards.
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Old Mar 21, 2009, 04:13 AM // 04:13   #31
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Rebirthing mid-battle is begging to win first prize at the annual Darwin Awards
Not if they're new. I think that disqualifies them. The guy rebirthing midbattle in the middle of DoA HM, on the other hand, deserves it.

Quote:
Why is it that it seems like 75% of gw players don't bother bringing any res at all now. On the odd occasions i don't there always seems to be a near wipe of something. On those times ppl blame the monk but whos fault is it if say no one took a res in the team and a person died???
Obviously it's yours: the person wasn't supposed to die in the first place. Duh. :P (Joking, obviously. I understand exactly what you mean.)
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Old Mar 23, 2009, 09:30 PM // 21:30   #32
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Not if they're new. I think that disqualifies them. The guy rebirthing midbattle in the middle of DoA HM, on the other hand, deserves it.
Even if they are new, if they remotely read what Rebirth does, it should be common sense NOT to use it. Rez with 25% life, long cast, and 0 energy?

You'd have to be wrong in the head to cast this mid battle as a monk.
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Old Mar 24, 2009, 08:25 AM // 08:25   #33
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Not if they're new. I think that disqualifies them.
TBH, I haven't seen this kind of behaviour in starting and low-level areas of the game. I was speaking from my experiences in SF, FoW, Slaver's and other end-game areas.

One would expect that a fully geared (read: Clone Monk) doing Duncan HM would know better than to Rebirth in mid-battle. At least, I did. Then I got proven otherwise on numerous occasions. And ofcourse rezing the entire team while being blamed for the wipe.

Last edited by cataphract; Mar 24, 2009 at 08:27 AM // 08:27..
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Old Mar 24, 2009, 11:44 AM // 11:44   #34
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Originally Posted by cataphract
I think that disqualifies them.
TBH, I haven't seen this kind of behaviour in starting and low-level areas of the game. I was speaking from my experiences in SF, FoW, Slaver's and other end-game areas.
Caught it a couple of times in early EotN more than anything else - and when I poked the fellow, it turned out he'd just started monking. He wasn't a new player, but he was completely unfamiliar with the concept of playing any kind of backline, and wanted to know why he shouldn't rez midbattle since it got people up and running.

After the explanation, he stopped doing it. I'm cool with that.

Quote:
Originally Posted by cataphract
One would expect that a fully geared (read: Clone Monk) doing Duncan HM would know better than to Rebirth in mid-battle. At least, I did. Then I got proven otherwise on numerous occasions. And ofcourse rezing the entire team while being blamed for the wipe.
Now this, I am not cool with. At all. And I've seen it far more often than the former scenario.
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Old Mar 24, 2009, 10:48 PM // 22:48   #35
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Caught it a couple of times in early EotN more than anything else - and when I poked the fellow, it turned out he'd just started monking. He wasn't a new player, but he was completely unfamiliar with the concept of playing any kind of backline, and wanted to know why he shouldn't rez midbattle since it got people up and running.

After the explanation, he stopped doing it. I'm cool with that.
That's a really great experience. Nice people FTW.
I can't remember the last time I met someone that took an honest suggestion without throwing a hissy fit.
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Old Mar 25, 2009, 12:48 AM // 00:48   #36
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Why is it that it seems like 75% of gw players don't bother bringing any res at all now. On the odd occasions i don't there always seems to be a near wipe of something. On those times ppl blame the monk but whos fault is it if say no one took a res in the team and a person died???
To be honest, there are very few areas that I even carry a Rez, but when I'm going to H/H an area or I have a few friends with me who know how to play, a Rez isn't normally needed. Idiot players that get into a group with intelligent players sometimes survive through whatever comes their way, and get the idea into their head that you don't have to take a Rez, even if you play like a complete moron... This misconception then goes toxic, with idiots assuming that every Monk is capable of Heal/Prot'ing them through anything, and that there is very little chance for a single death, much less a full party wipe. Obviously, even the best of Monks can't Prot/Heal someone who is oblivious to the fact that while PvE isn't that difficult, overaggro is still overaggro, but the PuG's seem to have no understanding of this concept, and therefore, the Monk(s) of the group will always take the blame because "they didn't do their job".

Sad, but true.
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Old Mar 25, 2009, 12:57 AM // 00:57   #37
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[Healers Boon] + [Resurrection Chant] + 40/40 Healing Prayers Wand and Offhand are a pretty popular choice.

If you don't like taking a Resurrection spell/skill on your bar take a Resurrection Scroll.

Better to have it and not need it than need it and not have it.
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Old Mar 25, 2009, 01:03 AM // 01:03   #38
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Kind of pointless, since monks shouldn't be the ones resing*. Res should be put on one or two of the midliners. And just to be safe carry around a few res scrolls.

*general case; there are exceptions.
This + Death Pact > Any monk hard rez imo.
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Old Mar 25, 2009, 12:12 PM // 12:12   #39
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pug=rebirth,guild group=no rez or rez chant,restore life
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Old Mar 27, 2009, 07:04 AM // 07:04   #40
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Your best in-combat resurrect is the one that the monk doesn't have to cast. That said, if you really want a res skill, Rebirth works well for pugs and Res Chant is handy for when something gets screwed in a guild/alliance run.
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