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Old Nov 28, 2007, 06:42 PM // 18:42   #81
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wurth every penny to make a mesmer. The game changes from standard edition to custom edition. Mesmer a whole new way to play.

Last edited by Painbringer; Nov 28, 2007 at 07:01 PM // 19:01..
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Old Nov 28, 2007, 06:46 PM // 18:46   #82
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White meat... that's a bit racist isn't it? But since I'm chinese it doesn't rly matter to me. Anyhow. I got a mesmer elite tome off Faze Magekiller

BTW, if you're thinking I'm a chinese farmer, you're wrong
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Old Nov 28, 2007, 06:52 PM // 18:52   #83
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ROFL


White meat is a joke. It's from a television commercial.
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Old Nov 28, 2007, 06:53 PM // 18:53   #84
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ok didn't know I learn new stuff everyday
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Old Nov 28, 2007, 07:00 PM // 19:00   #85
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Quote:
Originally Posted by Katsumi Rikyu
ROFL

White meat is a joke. It's from a television commercial.
Sorry i will edit it was a television commercial that was promotting Pork as the new White Meat. No racial motivation at all I will remove.
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Old Nov 28, 2007, 07:07 PM // 19:07   #86
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Yeah its ok I just didnt know.
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Old Nov 28, 2007, 08:30 PM // 20:30   #87
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As far as efficiency, Ele and Ranger > necros and mez.

SS is a terrible spell, if you want unlimited energy and mass damage, make an ele with mindblast + rodgort's invocation, or a ranger and have your rit hero cast splinter weapon on you as you barrage the mobs. Want meele shutdown? Make a blindbot. Want that same character to shut down casters? Give it Maelstrom.

As to the topic: Are mesmers worth it? Yes. It's PvE, any class is worth it. If it's a debate about efficiency, then do nothing but quest with 4 warrior, 2 paras and 2 monks. . .every area in the game should be cake. Hell, 8 warriors could likely clear every area.
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Old Nov 28, 2007, 08:48 PM // 20:48   #88
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Quote:
Originally Posted by kimfromhouston

As to the topic: Are mesmers worth it? Yes. It's PvE, any class is worth it. If it's a debate about efficiency, then do nothing but quest with 4 warrior, 2 paras and 2 monks. . .every area in the game should be cake. Hell, 8 warriors could likely clear every area.
Agreed and well thought out response, btw. It's all about what tactics you want to use.
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Old Nov 28, 2007, 09:08 PM // 21:08   #89
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agreed. twelve characterslolz
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Old Nov 28, 2007, 09:55 PM // 21:55   #90
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Quote:
Originally Posted by Bai
Please stop trying to stir something up by saying that Necros do everything better than Mesmers. I just hate people that have this kind of attitude..
when it comes to PvE he is spot on. PvP not so much. PvP is where mesmer's shine in PvE necros do everything mesmers can do but better. That's just the way the game is designed.




Quote:
Originally Posted by kimfromhouston
SS is a terrible spell, if you want unlimited energy and mass damage, make an ele with mindblast + rodgort's invocation, or a ranger and have your rit hero cast splinter weapon on you as you barrage the mobs. Want meele shutdown? Make a blindbot. Want that same character to shut down casters? Give it Maelstrom.
Huh? I hope you mean Sandstorm because in PvE you don't get much higher damage than SS, barring a few ele spells. an average necro player can spread SS on recharge to five mobs before his echo expires. That is assuming avareage equipement and e management. An above above average player can do maybe 8. Now that's 41 damage anytime they do anything other than run or nothing, 43 with ATB and a +1 curse mod triggering. It is still possible to spam on recharge an echo SS, much more difficult but possible. 41 is usually the average damage done by SS. Now SS when used properly will be targeted on mainly melee or closely clustered caster mobs.at 16 curses you get 21 seconds of duration, granted each cast will be staggered from the one before it but for the sake of easy math we'll say they all are cast at the same time. Now in the average player scenario you have 5 mobs with SS on them. Each time they attack they take 41 damage and the two adjacent, we are assuming a sub-optimal spacing here rather than a deep cluster, also take two damage and each time they attack the same effect holds forth. In NM I think we can safely assume at least one attack per second, more in HM with the increased attack speed. So that's 82 damage per second for 21 seconds. Even assuming no Awaken the blood, which is kind of dumb but hey some people don't, that is still 74 damage per second for 21 seconds. Granted there is the scatter effect but then again that applies to all AoE damage so it's really hard to determine actual damage yeild with scatter and so this calculation is based on raw damage potential. So with ATB we have 1722 damage over the duration of the spell, just raw damage potential here. Without it we have 777 damage per mob over the duration of the spell. Where does that suck? I defy you to name one AoE spell that comes close to matching that raw damage potential.

Last edited by Str0b0; Nov 28, 2007 at 10:10 PM // 22:10..
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Old Nov 29, 2007, 01:23 PM // 13:23   #91
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Quote:
Originally Posted by kimfromhouston
As far as efficiency, Ele and Ranger > necros and mez.

SS is a terrible spell, if you want unlimited energy and mass damage, make an ele with mindblast + rodgort's invocation, or a ranger and have your rit hero cast splinter weapon on you as you barrage the mobs. Want meele shutdown? Make a blindbot. Want that same character to shut down casters? Give it Maelstrom.

As to the topic: Are mesmers worth it? Yes. It's PvE, any class is worth it. If it's a debate about efficiency, then do nothing but quest with 4 warrior, 2 paras and 2 monks. . .every area in the game should be cake. Hell, 8 warriors could likely clear every area.
eles in NO way are good shutdowns. blind bot takes up too much energy. low blind duration and a lightning spike sills is repleced for a no damage high cost short duration spell. mealstrom? lmao. id take a back fire mez anyday. mobs move out of mealstrom.
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Old Nov 29, 2007, 02:53 PM // 14:53   #92
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Quote:
Originally Posted by Str0b0
when it comes to PvE he is spot on. PvP not so much. PvP is where mesmer's shine in PvE necros do everything mesmers can do but better. That's just the way the game is designed.






Huh? I hope you mean Sandstorm because in PvE you don't get much higher damage than SS, barring a few ele spells. an average necro player can spread SS on recharge to five mobs before his echo expires. That is assuming avareage equipement and e management. An above above average player can do maybe 8. Now that's 41 damage anytime they do anything other than run or nothing, 43 with ATB and a +1 curse mod triggering. It is still possible to spam on recharge an echo SS, much more difficult but possible. 41 is usually the average damage done by SS. Now SS when used properly will be targeted on mainly melee or closely clustered caster mobs.at 16 curses you get 21 seconds of duration, granted each cast will be staggered from the one before it but for the sake of easy math we'll say they all are cast at the same time. Now in the average player scenario you have 5 mobs with SS on them. Each time they attack they take 41 damage and the two adjacent, we are assuming a sub-optimal spacing here rather than a deep cluster, also take two damage and each time they attack the same effect holds forth. In NM I think we can safely assume at least one attack per second, more in HM with the increased attack speed. So that's 82 damage per second for 21 seconds. Even assuming no Awaken the blood, which is kind of dumb but hey some people don't, that is still 74 damage per second for 21 seconds. Granted there is the scatter effect but then again that applies to all AoE damage so it's really hard to determine actual damage yeild with scatter and so this calculation is based on raw damage potential. So with ATB we have 1722 damage over the duration of the spell, just raw damage potential here. Without it we have 777 damage per mob over the duration of the spell. Where does that suck? I defy you to name one AoE spell that comes close to matching that raw damage potential.
SS does add up for some high numbers, but it takes a goldfish to play. maybe people that want to try something a little more challenging would like the mesmer.

also, these numbers, while in overall theory is the basic concept of SS, are all wrong. for you to deal 43 damage per action, you'd have to have 19 curse magic... and i'd like to know how you're getting that. at 16 curses, you'll get 37, and at 12, you'll get 29. any good player wont run superior runes on average, and almost never in HM, meaning you'll have either 14-15 curses as a necro primary, meaning only 2-3 more points (at +2 damage per attribute raise for SS), of damage.

so why couldnt a mesmer use the same skill, faster, with the same results? 6 less damage is not a big deal at all.
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Old Nov 29, 2007, 03:22 PM // 15:22   #93
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Quote:
Originally Posted by Magikarp
SS does add up for some high numbers, but it takes a goldfish to play. maybe people that want to try something a little more challenging would like the mesmer.
...please not again.

Quote:
Originally Posted by Magikarp
so why couldnt a mesmer use the same skill, faster, with the same results? 6 less damage is not a big deal at all.
Given the choice between free energy and casting stuff a little bit faster, I'd choose the free energy.
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Old Nov 29, 2007, 03:45 PM // 15:45   #94
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Quote:
Originally Posted by Sab
...please not again.
ok?


Quote:
Given the choice between free energy and casting stuff a little bit faster, I'd choose the free energy.
i'd choose FC, we have our own opinions
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Old Nov 29, 2007, 05:34 PM // 17:34   #95
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Mesmer deffo worth playin, i got a mesmer i use alot in AB and i love messing about with builds I'd say one of the most versatile in PvP. And unlike some other professions it's a challenge... But if you're not after a challenge then you could play an assassin and headbutt your keyboard for kills
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Old Nov 29, 2007, 05:48 PM // 17:48   #96
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Quote:
Originally Posted by Magikarp

i'd choose FC, we have our own opinions
I should rephrase: given the choice between ~10 pips of energy regen with 14-spec attributes, and casting stuff slightly faster (which is completely negligible in PvE) with only 12-spec, why would anyone choose the latter?
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Old Nov 29, 2007, 05:57 PM // 17:57   #97
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Quote:
Originally Posted by Sab
I should rephrase: given the choice between ~10 pips of energy regen with 14-spec attributes, and casting stuff slightly faster (which is completely negligible in PvE) with only 12-spec, why would anyone choose the latter?
because not everyone that plays mesmer plays FC curse or nuke.

10 pips of energy regen? one, where do you get those numbers, two, mesmers have the best energy management skills in the game, necros have built in handicaps.
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Old Nov 29, 2007, 06:04 PM // 18:04   #98
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God, can we please stop the debate...please?

It's ridiculous to keep talking about this. Some like mesmers, some don't. If you don't like them, don't play them.

Plus, since the OP hasn't posted in awhile, I guess his question has been answered.

Can we please just move on??? Either that or I start posting cat pictures til I get banned and this gets locked.

Last edited by Kattar; Nov 29, 2007 at 06:12 PM // 18:12..
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Old Nov 29, 2007, 10:04 PM // 22:04   #99
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Quote:
Originally Posted by Magikarp
also, these numbers, while in overall theory is the basic concept of SS, are all wrong. for you to deal 43 damage per action, you'd have to have 19 curse magic... and i'd like to know how you're getting that. at 16 curses, you'll get 37, and at 12, you'll get 29. any good player wont run superior runes on average, and almost never in HM, meaning you'll have either 14-15 curses as a necro primary, meaning only 2-3 more points (at +2 damage per attribute raise for SS), of damage.
Well honestly I don't know where the superior rune hate comes from these days. As a caster if you're getting ganked in the backline then you either A need to learn to kite or B find a better front line. Low hitpoints have never been a concern for me, and a sup and a major haven't ever put me in any sort of dangerous situation, even in HM. As for where I get 43 that's easy. Awaken the blood bossts your 16 attribute to 18 and a +1 curse sstaff trigger will push it to 19. You'd be suprised how often it happens. Still , as I said on average you are looking at 41. Also as far as where those couple of points of damage come in handy well since SS is a cumulative damage sort of thing, i.e. the more people you have it cast on and the closer they are the more damage it does, those points do matter. 4 points of difference, the difference between the 37 of a 16 attribute and the 41 of the Awaken the Blood boosted attribute equals out to 945 potential damage over the life of the spell. That's pretty significant if you ask me and well worth the investment for those couple of extra points.
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Old Nov 29, 2007, 11:10 PM // 23:10   #100
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Quote:
Originally Posted by Str0b0
and a +1 curse sstaff trigger will push it to 19. You'd be suprised how often it happens.

lol yea, 1 in 5 casts with perf mod, that's how often...
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