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Old Jun 29, 2008, 04:57 AM // 04:57   #1
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Default Mesmer Droknar's Forge runner build

Does anybody remember how this build goes? I remember seeing it (and using it to great success) in the days before templates. This is what I remember about it though my memory is foggy:

Me/W

Attributes:
  • Tactics 12
  • Illusion Magic 12+1+4 (???)
  • Spare points (???)

Skills:
  • Charge{E}
  • Sprint
  • Balanced Stance
  • Distortion
  • Illusion of Weakness
  • Healing Signet
  • Illusion of Haste
  • Hex Breaker

Equipment
  • +5 energy one-hand
  • Malinon's Shield
  • +45/-2 tactics shield
  • Illusion offhand

Last edited by Mr_eX; Jun 29, 2008 at 05:05 AM // 05:05..
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Old Jun 29, 2008, 05:01 AM // 05:01   #2
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Hmm I don't know what you're going to do, or what they used, against the water slow-down hexes.
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Old Jun 29, 2008, 05:05 AM // 05:05   #3
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Oh! Illusion of Haste is in there too. edited

Also Hex Breaker to deal with slowdown hexes. That rounds out the skill list
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Old Jun 29, 2008, 06:12 AM // 06:12   #4
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Me/A works better IMO. with IAU! For an anti-KD.
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Old Jun 29, 2008, 12:32 PM // 12:32   #5
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http://www.guildwarsguru.com/forum/s....php?t=3011084

There are a lot of changes made by many other people after that, running echo instead of Charge! worked for chained balance stance at times, and so on. With the new skills, there are undoubtedly better skillbars.
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Old Jun 29, 2008, 04:19 PM // 16:19   #6
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Sweet! Thanks
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