Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Mesmer

Notices

Reply
 
Thread Tools Display Modes
Old Aug 31, 2009, 07:38 PM // 19:38   #21
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Cuilan View Post
You must also hate the protection line of skills monks have.
PS will reduce EVERY hit to 10% of one's max HP.
An interrupt will only prevent ONE skill going off.

Prots replace a mesmer.
upier is offline   Reply With Quote
Old Aug 31, 2009, 07:48 PM // 19:48   #22
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

That may be, but it still squashes the quoted persons flawed thinking. However, having a couple interrupts would be a nice addition to monks. Surely they'd appreciate the prevention of spikes that they may miss.

Btw, Prot Spirit only effects one person while the interrupt may interrupt AoE skills.
Cuilan is offline   Reply With Quote
Old Aug 31, 2009, 07:54 PM // 19:54   #23
Krytan Explorer
 
Join Date: Oct 2007
Guild: Jay To Much [SrE]
Profession: Me/N
Default

Quote:
Originally Posted by RYCHER969 View Post
mesmer?? anyone still play these other than me? i've been a 4+ year mesmer addict. It is tougher than ever to get good group and play as true mesmer with vor nerf hurting us as it did. But same nerf 'retired' all the cop mesmers it seems. Quality players know/respect the class, so as it still takes awhile to get in a good team, the team that takes you is thankful they did. I love hearing ppl say 'wow, thanx, never did *blankity* with a mesmer b4'

so i m h o, same 'ole. mesmers= Rodney Dangerfield's of GW...no respect.
I have a GWAMM Mesmer, but I only play it off and on now that i finished my titles /=
I still can run some pretty decent VOR bars, as you can still take empathy for melee, get aoe degen with COP, and backfire on monks, with VOR on necro/eles.
But lately i've just been messing around with some new ideas that have been quite effective. /=

---
If you know how to make good bars that are effective based on the foes you are against, as well as mix aoe and direct damage effectively Mesmer is probably the most powerful class in HM. Mesmers can both act as a protection class towards your party as well as execute large amounts of damage if the proper skill use timings are used. Once you master the Mesmer and create some good bars (There arn't any really good MESMER bars on this or PVX) Mesmer really isn't that difficult. You just have to play with it for few weeks and it should be pretty easy.

Last edited by noneedforclevernames; Aug 31, 2009 at 07:57 PM // 19:57..
noneedforclevernames is offline   Reply With Quote
Old Aug 31, 2009, 11:19 PM // 23:19   #24
Jungle Guide
 
kostolomac's Avatar
 
Join Date: Apr 2008
Location: Serbia
Profession: Me/
Default

Quote:
Originally Posted by Cuilan View Post
You must also hate the protection line of skills monks have.
I <3 prot spirit. Monk's protection spells are for damage migitation, mesmer distruption is to make sure that key skills don't go off, and frankly in pve every skill that goes through your defenses can deal serious damage. Instead of gambling with interrupts, protection is a much better method of keeping your party alive.
kostolomac is offline   Reply With Quote
Old Aug 31, 2009, 11:23 PM // 23:23   #25
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

How is it gambling if the interrupter knows the skills of the enemies and has the ability to interrupt them?
Cuilan is offline   Reply With Quote
Old Sep 01, 2009, 02:23 AM // 02:23   #26
Academy Page
 
Join Date: Aug 2008
Guild: Digital Knightz [DKz]
Profession: Me/
Default

To those that say that mesmer interrupts are useless, think of how much easier fights are when your frontline isn't blind due to earthquake, or when your backline isn't constantly being interrupted by maelstrom. Yes, a dead mob is going to be better than a mob that got its aoe interrupted, but when certain skills can almost completely disable a third of your party (especially with heroes), it's sometimes important to have interrupts.

Of course, this doesn't mean that a mesmer has to do it...it can be done by frontline characters, or, of course, rangers.

P.S. some major bosses become much easier with a few well-placed interrupts.
Freedom III is offline   Reply With Quote
Old Sep 01, 2009, 04:35 AM // 04:35   #27
Forge Runner
 
snaek's Avatar
 
Join Date: Mar 2006
Profession: N/
Default

depends if we're talking about human parties or h/h. h/h like to sit in aoe dmg all day long, and prot henchies like to cast prot spirit after your team gets hit by the 300dmg spell. on the other hand, h/h knows perfectly well how to interrupt.
snaek is offline   Reply With Quote
Old Sep 01, 2009, 04:47 AM // 04:47   #28
Jungle Guide
 
kostolomac's Avatar
 
Join Date: Apr 2008
Location: Serbia
Profession: Me/
Default

Quote:
Originally Posted by Cuilan View Post
How is it gambling if the interrupter knows the skills of the enemies and has the ability to interrupt them?
Because heros with interrupt will interrupt the first thing they can, and with humans there is always a chance to screw up, especially when all the mobs cast spells 50% faster. That's why I prefer guilt and the other spell like guilt but with damage when dealing with mobs. Or better yet if you want to make sure the mob ain't gonna kill you you keep him on its ass till it dies or kill it.
kostolomac is offline   Reply With Quote
Old Sep 01, 2009, 05:07 AM // 05:07   #29
Academy Page
 
Lakdav's Avatar
 
Join Date: Jun 2008
Profession: Me/N
Default

How about having a prot monk and a mesmer too? There is no freakin way that in a 8members party will say "we have an interrupter (insert mesmer or ranger here) so we dont need a protector". If any1 dares to say that, the 1 monk that was there alrdy will leave the group without a word.

However a good mesmer can save the party with 2 bad or simply overwhelmed monks in it. Nobody will know that it was you though.

BTW Some pve mobs have numerous enchantment removal, while the only ways to prevent a well placed mesmer interrupt is guilt, mistrust, Shadow form, and spellbreaker. 2 of them are quite rare elites in pve, the other 2 just proves the usefulness of mesmers. Add to this the mesmers own enchant removal abilities.
Lakdav is offline   Reply With Quote
Old Sep 01, 2009, 09:54 AM // 09:54   #30
Site Contributor
 
paranon's Avatar
 
Join Date: Aug 2006
Location: UK
Guild: [Zraw]
Profession: Mo/
Default

Playing a mesmer in PvE is hard, yes, harder than most other things, but as others have said, mesmers can influence a fight in many ways. However, as a mesmer you have to bring the right build, there's no point turning up to chahbek village NM with a Power Block build on, and there's no point turning up to gate of pain HM with a hex spam build on, you need to look at what is infront of you and prepare for it, a well prepared mesmer will outperform most other midliners in terms of usefulness, but a badly prepared one is fairly useless.
paranon is offline   Reply With Quote
Old Sep 01, 2009, 10:22 AM // 10:22   #31
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Quote:
Originally Posted by snaek View Post
depends if we're talking about human parties or h/h. h/h like to sit in aoe dmg all day long, and prot henchies like to cast prot spirit after your team gets hit by the 300dmg spell. on the other hand, h/h knows perfectly well how to interrupt.
Prot henchies are completely unreliable.
The big nukes tend to come only after a few hits and Vekk likes to stick Prot Spirit on anyone taking damage, so I tend not too suffer when H/Hing unless it gets really bad.
If the 300 nuke is the first thing that will hit me, then I micro PS on the important people.


Mesmers are largely unnecessary in a lot of PvE. The jobs they excel at are largely useless (E-Denial, single target caster punishment etc.). Their hard shutdown can often be replaced with softer shutdown brough by people who can provide stronger damage options.

It's true that a Mesmer may stop a few casters from hurting you too much, but a Warrior with PS on him can reduce those casters to corpses and corpses cannot hurt anyone.*


*Well, unless there's a necromancer about.

Last edited by Xenomortis; Sep 01, 2009 at 10:27 AM // 10:27..
Xenomortis is offline   Reply With Quote
Old Sep 01, 2009, 11:26 AM // 11:26   #32
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Quote:
Originally Posted by Xenomortis View Post
Prot henchies are completely unreliable.
The big nukes tend to come only after a few hits and Vekk likes to stick Prot Spirit on anyone taking damage, so I tend not too suffer when H/Hing unless it gets really bad.
If the 300 nuke is the first thing that will hit me, then I micro PS on the important people.
That means your important people don't get reamed. If that nuke gets interrupted, though, NO-ONE gets reamed.

Plus, interrupts can work on enemy healers as well, while Prot Spirit doesn't help at all against healers.

When you get down to it, the role of the Mesmer in high-end PvE is effectively a mix of armour-ignoring damage and light damage prevention, although sometimes enchantment removal and the like can be very useful.

Quote:
*Well, unless there's a necromancer about.
That's where your own necromancer should be turning them into walking corpses...
draxynnic is offline   Reply With Quote
Old Sep 01, 2009, 02:43 PM // 14:43   #33
Pre-Searing Cadet
 
Join Date: Dec 2008
Guild: Slaying Kurzicks Just For Fun [Slay]
Profession: D/W
Default

Quote:
Originally Posted by draxynnic View Post

When you get down to it, the role of the Mesmer in high-end PvE is effectively a mix of armour-ignoring damage and light damage prevention, although sometimes enchantment removal and the like can be very useful.
I'd like to second this comment; few builds deal armor-ignoring damage as well as mesmers can. The obvious drawback to this is these skills usually require some action by the foe. The way I see the role mesmers, in pve or pvp, is to put foes in lose-lose situations; either act and face the consequences(damage/interruption/disable), or do nothing. In pve, AI's dont make the 'do nothing' option very often, so its a very simple matter to exploit (you'll usually want to exploit for damage).

Not only that, but mesmers have arguably the 2nd best energy management capability in the game, through inspiration magic. This leaves room for just about any other caster secondary bar (you might stretch it with some fast cast investment, but thats a choice left to your preference; most caster skillsets outside of mesmer don't have terribly long cast times.)
SumoutoriDreams is offline   Reply With Quote
Old Sep 01, 2009, 05:05 PM // 17:05   #34
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Quote:
Originally Posted by draxynnic View Post
That means your important people don't get reamed. If that nuke gets interrupted, though, NO-ONE gets reamed.
Indeed, but good luck interrupting 3 of those nukes going off in quick succession and Cry of Frustration is unreliable. FD is the best solution I've found for it, but even that is unreliable for timing the daze infliction for an interrupt.


Quote:
Originally Posted by draxynnic View Post
Plus, interrupts can work on enemy healers as well, while Prot Spirit doesn't help at all against healers.
Few healers are worth interrupting and most of the annoying prots are strippable.


Quote:
Originally Posted by draxynnic View Post
When you get down to it, the role of the Mesmer in high-end PvE is effectively a mix of armour-ignoring damage and light damage prevention, although sometimes enchantment removal and the like can be very useful.
That armour ignoring damage is better provided by a necromancer and the damage prevention can be spread around and shoved on a monk in the form of prots.


Don't get me wrong, Mesmers can and do work in PvE, but it is rare I find myself thinking "a Mesmer would have made that so much easier" as it means I have to sub someone else out.



Quote:
Originally Posted by draxynnic View Post
That's where your own necromancer should be turning them into walking corpses...
Good luck beating the cast time on HM mobs. And besides, Wells and Putrid Explosion cast pretty quickly.
Xenomortis is offline   Reply With Quote
Old Sep 01, 2009, 11:52 PM // 23:52   #35
Krytan Explorer
 
Join Date: Mar 2009
Default

Quote:
Originally Posted by Xenomortis View Post
Few healers are worth interrupting and most of the annoying prots are strippable.
Is that a joke?
With the shire amounth of builds which rely on key hexes nowadays (i'm looking at you assasins promise) it is vital to interupt monk hex removal and the like!

If you're opting to play some kind of interuption in pve you'll find mesmers are the only viable class for it. Rangers take too long to hit and have to have pretty amazing reflexes just to get off the right interupt. Frontliners have the same issue, and where daze is concerned you're either going to waste a pve slot for it (technobabble) or be lumped with costly skills when its very likely to be stripped anyway.

But with a mesmer going interupt you're looking at two skills: Mind bender and power return. This gives instant activation to any quater second cast skill if you spec into fast casting. You dont need good reflexes, you just have to use your eyes. Coupled with the super fast recharge, low energy cost and redundant drawback on power return you have a highly stable interupter that nothing else in the game can compare to.
Bill Clinton is offline   Reply With Quote
Old Sep 02, 2009, 12:25 AM // 00:25   #36
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Quote:
Originally Posted by Bill Clinton View Post
Is that a joke?
With the shire amounth of builds which rely on key hexes nowadays (i'm looking at you assasins promise) it is vital to interupt monk hex removal and the like!
No. Against the threat of sufficient hex removal, I either cover my hexes or fish the removal out. It is rare this is insufficient and in those cases, build wars commences.

I can usually out damage the healing provided by mob healers or I just spike down the healer, unless I'm running Fevered Dreams,* in which case I laugh at casters.


Quote:
Originally Posted by Bill Clinton View Post
If you're opting to play some kind of interuption in pve you'll find mesmers are the only viable class for it.
I disagree; a lot of the powerful and scary stuff thrown at you have long cast times and a good ranger can hit it with Savage or D Shot. On my Fevered Dreams build I cause enough dazed and interrupts that the spammable stuff (like Searing Flames) rarely gets through.



*Fevered Dreams is something I run on my Necromancer. It of course, will work on a Mesmer but you'd need to squeeze in some energy management skills which means you provide fewer conditions.
It is one of the few debilitation builds that I find very effective in PvE and is therefore somewhat of an exception.
Xenomortis is offline   Reply With Quote
Old Sep 02, 2009, 03:29 PM // 15:29   #37
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

The problem with mesmers is that they dont play any key role. The best interrupters are still heroes, if you need interrupts then it makes more sense to use daze nowadays which would triple the casting time of your target, even if you dont bother to hit it once and interrupt anything.

And when it comes to daze, rangers excel in it with 4 skills to support daze. Either that or use Technobabble for pve which can be used by any profession.

When it comes to being a regular caster/hexer in drawn out battles, they lose out to eles and necros for energy. Their unique attribute is fast casting which can also be replaced by 20/20 equipment or generic pve skill like mindbender. So almost every goodness that makes the mesmer unique is spreaded generously to the rest of the classes, so the mesmer becomes somewhat obsolete, or an inferior version of the necro, if you prefer to put it that way.

I wouldn't say it is hard to play mesmer. Mesmers are definitely playable in HM, but you probably wouldn't be rolling down mobs as fast as the other casters that's all.

Last edited by Daesu; Sep 02, 2009 at 04:13 PM // 16:13..
Daesu is offline   Reply With Quote
Old Sep 02, 2009, 09:58 PM // 21:58   #38
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

Quote:
they lose out to eles and necros for energy.
I find energy management to be excellent compared to energy management I find in a lot of elementalist builds.

My condition spreading build only has one energy management skill which also helps to give conditions.

Mindbender doesn't last, requires energy, can be stripped, and uses up 1 of 3 of your PvE slots.

Last edited by Cuilan; Sep 02, 2009 at 10:03 PM // 22:03..
Cuilan is offline   Reply With Quote
Old Sep 02, 2009, 10:31 PM // 22:31   #39
Jungle Guide
 
Shadowspawn X's Avatar
 
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
Default

When ever you play midline ( mesmer, ranger, or snare ele) its a much more complex scenario going on than meets the eye. A mesmer has to strip enchants on the spike, interrupt key skills, actively manage his energy and shutdown the healer. Rangers have it hard as well these are key positions and everyone is not able to fill them.
Shadowspawn X is offline   Reply With Quote
Old Sep 03, 2009, 01:34 AM // 01:34   #40
Wilds Pathfinder
 
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
Default

Quote:
Originally Posted by Daesu View Post
I wouldn't say it is hard to play mesmer. Mesmers are definitely playable in HM, but you probably wouldn't be rolling down mobs as fast as the other casters that's all.
Especially with the loss of the AP+ae/Cop bars at their full power.

Back pre Cop nerf they had mad Damage capabilities combining ap +echo'd cop.

They lost a big chunk of their straight up damage potential with that update.

*and no i dont count REactive hex's...pffft @ them.
maxxfury is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:29 PM // 21:29.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("