Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Mesmer

Notices

Reply
 
Thread Tools Display Modes
Old Jan 24, 2011, 07:34 PM // 19:34   #1
Academy Page
 
Join Date: Apr 2010
Profession: R/
Advertisement

Disable Ads
Default Fevered Dreams / Conditions

Looking for some criticism on this build:

http://www.gwpvx.com/Special:PvXDeco...ASAH8y1N9mMziK



Obviously the idea is to spread strong conditions (dazed, burning, blind, deep wound) and maintain energy...

Probably trying to fit it into a 8-person team with little condition-applying, many spirits and possibly one other spirit siphoner.

Also, if anyone else has any thoughts on Fevered Dreams in general, please to share. I know Fragility is a big synergism but I'm not sure if it's worth it...

Update TIL that trying to put all these conditions on one hero bar just isn't practical...

Last edited by satanail; Jan 24, 2011 at 09:32 PM // 21:32..
satanail is offline   Reply With Quote
Old Jan 24, 2011, 07:49 PM // 19:49   #2
Forge Runner
 
Join Date: Feb 2006
Default

I think for PvE purposes, Extend Conditions is a far more usable option, mainly because stuff dies so fast, you won't ever use fevered to it's full potential. (By the time half your conditions are on, the target is probably dead)

On top of this, trying to make a solo build out of a clearly team build skill will only reduce it's performance.

Fevered dreams, if used, is best used in a 8 man team build with easy access to conditions.

But for almost every situation (if not every), extend conditions will give you better results, faster...
Killed u man is offline   Reply With Quote
Old Jan 24, 2011, 08:05 PM // 20:05   #3
Krytan Explorer
 
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
Default

Might want too consider the norn shouts if using FD since its alot quicker.


Quote:
Originally Posted by Killed u man View Post
But for almost every situation (if not every), extend conditions will give you better results, faster...
Not really.
Outerworld is offline   Reply With Quote
Old Jan 24, 2011, 08:12 PM // 20:12   #4
Permanently Banned
 
Calista Blackblood's Avatar
 
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
Default

I don't know what kind of 8man team you would hope to run this in,but I personally wouldn't even entertain the idea. Almost a whole bar dedicated to spreading conditions? WHAT? There is absolutely never ever the need..

The most dangerous condition on that bar is Dazed and you have to prime for it. Technobabble does a brilliant job at 1/8th of the bar space.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
Calista Blackblood is offline   Reply With Quote
Old Jan 24, 2011, 08:33 PM // 20:33   #5
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

Any sort of condition based build is best left up to a human with the PvE skills and the intelligence for it.

Fevered Dreams goes nicely a lot of hard mode groups. Takes some paying attention and maybe a little practice. Superior illusion rune with minor the rest and you can use whatever spear weapon mods you want to extend the conditions

Last edited by Cuilan; Jan 24, 2011 at 08:51 PM // 20:51..
Cuilan is offline   Reply With Quote
Old Jan 24, 2011, 08:47 PM // 20:47   #6
Krytan Explorer
 
I Hate Chips's Avatar
 
Join Date: Aug 2009
Location: Why do you want to know where I live? Pervert.....
Guild: [TRL]
Profession: Me/A
Default

Add in Fragility!
I Hate Chips is offline   Reply With Quote
Old Jan 24, 2011, 08:48 PM // 20:48   #7
Grotto Attendant
 
Join Date: Apr 2007
Default

IS this for PvP or PvE?

It's been done before in PvE, and better.

FD vs. EC is a toss up. I used to say that EC was better, But the dazed on FD is really, really nice. As well as the fragility triggers on dazed going on and off repeatedly.

Btw: Yes, bring Fragility.

Anywho, ele secondary is better for blind than rit. The blind on GfB is nowhere near maintainable.

Better condition sources:
Blind: YMLaD+Ash Blast or GoI+Steam
Dazed: FD or Technobabble (EC builds)
Deep Wound: Finish Him (FD builds) or Accumulated Pain (EC builds) or PhantomPain + Drain Delusions (EC builds)
Cripple: YMLaD
Cracked Armor: Finish Him
Chthon is offline   Reply With Quote
Old Jan 24, 2011, 08:50 PM // 20:50   #8
Academy Page
 
Join Date: Apr 2010
Profession: R/
Default

Quote:
Originally Posted by Calista Blackblood View Post
I don't know what kind of 8man team you would hope to run this in,but I personally wouldn't even entertain the idea. Almost a whole bar dedicated to spreading conditions? WHAT? There is absolutely never ever the need..

The most dangerous condition on that bar is Dazed and you have to prime for it. Technobabble does a brilliant job at 1/8th of the bar space.
IMO, the daze is a bonus... With 4 skills you can have pretty much their entire team dazed (with arcane conundrum = 250% activation time), deep wounded (100 damage + 20% healing reduction) and blinded (90% damage reduction from physicals)

I see your point though, it would probably be better with the condition spread out among the teammates.
satanail is offline   Reply With Quote
Old Jan 24, 2011, 08:53 PM // 20:53   #9
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Quote:
Originally Posted by satanail View Post
IMO, the daze is a bonus...
If it didn't inflict Dazed I would never bother with Fevered Dreams.
Never.
And I use it all the time in PvE.

The skill only started seeing reasonably widespread use way after the update that added the Dazed condition to it.
Xenomortis is offline   Reply With Quote
Old Jan 24, 2011, 08:55 PM // 20:55   #10
Academy Page
 
Join Date: Apr 2010
Profession: R/
Default

Quote:
Originally Posted by Xenomortis View Post
If it didn't inflict Dazed I would never bother with Fevered Dreams.
Ever.

And I use it all the time in PvE.
Well, the big difference I see between FD and EC is area... FD = in the area, EC = nearby... Dazed is nice but it's short and it's effects are easily reproduced with conundrum, no?

Quote:
Originally Posted by Chthon View Post
IS this for PvP or PvE?

It's been done before in PvE, and better.

FD vs. EC is a toss up. I used to say that EC was better, But the dazed on FD is really, really nice. As well as the fragility triggers on dazed going on and off repeatedly.

Btw: Yes, bring Fragility.

Anywho, ele secondary is better for blind than rit. The blind on GfB is nowhere near maintainable.

Better condition sources:
Blind: YMLaD+Ash Blast or GoI+Steam
Dazed: FD or Technobabble (EC builds)
Deep Wound: Finish Him (FD builds) or Accumulated Pain (EC builds) or PhantomPain + Drain Delusions (EC builds)
Cripple: YMLaD
Cracked Armor: Finish Him
Thanks for the informative response... PVE, preferably working on a hero =/
satanail is offline   Reply With Quote
Old Jan 24, 2011, 08:57 PM // 20:57   #11
Krytan Explorer
 
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
Default

Quote:
Originally Posted by satanail View Post
Well, the big difference I see between FD and EC is area... FD = in the area, EC = nearby... Dazed is nice but it's short and it's effects are easily reproduced with conundrum, no?
No because arcane doesn't interupt them.
Outerworld is offline   Reply With Quote
Old Jan 24, 2011, 08:58 PM // 20:58   #12
Krytan Explorer
 
I Hate Chips's Avatar
 
Join Date: Aug 2009
Location: Why do you want to know where I live? Pervert.....
Guild: [TRL]
Profession: Me/A
Default

Quote:
Originally Posted by Calista Blackblood View Post
I don't know what kind of 8man team you would hope to run this in,but I personally wouldn't even entertain the idea. Almost a whole bar dedicated to spreading conditions? WHAT? There is absolutely never ever the need..

The most dangerous condition on that bar is Dazed and you have to prime for it. Technobabble does a brilliant job at 1/8th of the bar space.

His bar can be great, I even saw a necro using it and he cleared H/H forgewight (HM) works just fine , just add in fragility and ur good to go.
I Hate Chips is offline   Reply With Quote
Old Jan 24, 2011, 09:02 PM // 21:02   #13
Academy Page
 
Join Date: Apr 2010
Profession: R/
Default

Quote:
Originally Posted by Outerworld View Post
No because arcane doesn't interupt them.
So each time a new condition is applied to someone hexed with FC (and under an existing condition), all spell-casting foes in the area are interrupted? That sounds pretty f-ing awesome.
satanail is offline   Reply With Quote
Old Jan 24, 2011, 09:05 PM // 21:05   #14
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Quote:
Originally Posted by satanail View Post
Well, the big difference I see between FD and EC is area... FD = in the area, EC = nearby... Dazed is nice but it's short and it's effects are easily reproduced with conundrum, no?
The dynamics of an EC build and a FD build are quite different.
Also, EC requires Technobabble to do anything to caster - FD doesn't.


Quote:
Originally Posted by I Hate Chips View Post
His bar can be great, I even saw a necro using it and he cleared H/H forgewight (HM) works just fine , just add in fragility and ur good to go.
His bar is terrible.
Viable and actually good options use PvE skills. That Nec was probably running something like:
FD, Fragility, You Move Like a Dwarf, Finish Him, Cry of Pain, Enfeeble, Rip Enchantment/Fetid Ground, SoLS

The Mesmer variant is similar - oftentimes using Ash Blast instead of Enfeeble and perhaps You Are All Weaklings over Cry of Pain. SoLS and Rip Enchantment are swapped for Arcane Conundrum and Drain Delusions (or they should be anyway).


Quote:
Originally Posted by satanail View Post
So each time a new condition is applied to someone hexed with FC (and under an existing condition), all spell-casting foes in the area are interrupted? That sounds pretty f-ing awesome.
Yes. Application of Dazed interrupts.
If a target is hit by an attack under dazed, they're interrupted. It also doubles spell casting time.
Xenomortis is offline   Reply With Quote
Old Jan 24, 2011, 09:23 PM // 21:23   #15
Academy Page
 
Join Date: Apr 2010
Profession: R/
Default

Not sure if I should've posted this in Heroes, but I'm trying to make this for a hero... Does this look better?

http://www.gwpvx.com/Special:PvXDeco...gJAH0ruK6hpCaB

I guess I'll just outright ask - is this build in any form viable for a hero?
satanail is offline   Reply With Quote
Old Jan 24, 2011, 09:26 PM // 21:26   #16
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

No .
Xenomortis is offline   Reply With Quote
Old Jan 24, 2011, 09:31 PM // 21:31   #17
Academy Page
 
Join Date: Apr 2010
Profession: R/
Default

Quote:
Originally Posted by Xenomortis View Post
No .
Thank you for your directness and honesty sir. It's sad that there are so many cool skills and combinations that won't be used in general play..
satanail is offline   Reply With Quote
Old Jan 24, 2011, 09:36 PM // 21:36   #18
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

A human can run the skill no problem (although it's not worthwhile without the PvE skills). A hero cannot be trusted to stack the conditions properly. He'll get a single Dazed trigger and probably nothing more.
There are plenty more skills and combinations that have a use though, so don't get too depressed.
Xenomortis is offline   Reply With Quote
Old Jan 24, 2011, 09:54 PM // 21:54   #19
Grotto Attendant
 
Join Date: Apr 2007
Default

Quote:
Originally Posted by satanail View Post
Well, the big difference I see between FD and EC is area... FD = in the area, EC = nearby... Dazed is nice but it's short and it's effects are easily reproduced with conundrum, no?
In practice EC tends to have a better range. It's spammable enough to chain your conditions all over the place.

The big difference between the two is the dazed effect that was added to FD.

As Xeno said, the dazed interrupts everything when it's applied. It also makes any hit interrupt spells. With the double cast speed penalties from dazed and AC, spells take so long that it's likely some stray damage from a minion or spirit will interrupt most everything.

It also pumps the fragility damage really nicely. DAzed on = damage. Dazed off = damage. Dazed on = damage. Etc.

---

These builds really don't work well with heroes. If you really want to make one, EC would probably be the better bet, since it's more idiot proof. You're still going to get poor results though.

---

@Xeno, why would a mersmer run You Are All Weaklings over Cry of Pain? If you've already got blind in place, weakness doesn't add a whole lot extra mitigation.
Chthon is offline   Reply With Quote
Old Jan 24, 2011, 10:15 PM // 22:15   #20
Lion's Arch Merchant
 
Boogz's Avatar
 
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
Default

Try using some PvE skills along with FD + fragility. You move like a dwarf, the ebon vanguard signet.

IMO, going /E with attunements is not really worth... you should bring other illusion skills and let heroes help on spreading conditions: BHA / Stunning Strike / Virulence / Blinding Surge / Incendiary Arrows
Boogz is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:11 PM // 21:11.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("