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Old May 12, 2006, 12:31 AM // 00:31   #21
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What do Tundra Giants drop that's so great? I'd love a new farming target. (And if you need Huge Jawbones, I have plenty for sale if you message me ingame or leave word here.)

Anyhow, I farmed Sand Elementals with Ward of Stability last night, and it was fun. The 5 second gap between Wards was enough to make it a big challenging. Having recently sold some Lodestones for 200 gold each, I didn't mind going out with some anti-farming code presumed active.

Last edited by Francis Crawford; May 12, 2006 at 12:45 AM // 00:45..
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Old May 12, 2006, 02:57 PM // 14:57   #22
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12 dragon moss in kurz teratory, didnt think theyd be good, but had dual gold drops from the group of 12 3 - 4 times now, and had numerous gold drops (around 30) + 400 ish k exp without scrolls or anything in under a week, and i play pretty casually.
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Old May 13, 2006, 09:34 PM // 21:34   #23
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I use my E/Mo to solo farm against the ettins in NKP, and got many sup vigs that way. All I do is just bump up healing attrib and use mending + breeze for hp regen. Then I just add the usual high dmg fire skills and go nuts. ;-)
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Old May 14, 2006, 05:34 AM // 05:34   #24
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I have NEVER gotten a Sup Vigor from Ettins. I've gotten Sup Absorbtion (yay!), Sup Death, Sup Soul Reaping, Sup Fire, Sup Marksmanship, Sup Expertise, Sup Beast Mastery, Sup Fire, Sup Swordsmanship, a bunch of other Sups, some Major Vigors, enough Major Absorbtions to be very annoyed at their price crash, and before a recent update a number of Minors as well.

But no Sup Vigor ...

I farm with an Ether Renewal build (use Rust, and Aftershock 'em when they're using Healing Signet).
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Old Jun 04, 2006, 02:45 AM // 02:45   #25
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I'm loving the farming. I've been using that standard ether renewal build to farm ettins, and I've gotten crazy drops. Made enough gold in no time to buy my full set of droks armor!

I'm really interested in getting ward of stability to add into the build for knock down mobs. I've tried running hydras outside of Augory Rock, and can manage killing 1 or 2 at a time, but when they really start gangbanging me it gets tough being knocked down all the time. That is only attainable in factions is it?

Anyway, I'm loving playing this earth elementalist. I just love pumping up the armor and watching the big guys bang on me to no avail!
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Old Jun 04, 2006, 03:41 AM // 03:41   #26
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I find myself not using Ward of Stability to farm. Its recharge is longer than its duration, so you can't be sure you can recast it.

On the other hand, if you use Balanced Stance at 6 Tactics, it stays up long enough that you can be sure to get off the whole Ether Renewal chain (including recasting whatever enchantments you want to beforehand).

The rest of the time, just cast Stone Daggers when getting up from a knockdown and you've cast often enough to keep Kinetic Armor up.

And if you're in a place with so much knockdown that that doesn't work, you'd also never have gotten Ward of Stability off on the recast, either. In those places, the only choice would be Ward of Stability/Serpents Quickness.

But I'm also not sure such places exist.
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Old Jun 04, 2006, 04:34 AM // 04:34   #27
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Yeah, but you would need warrior as secondary to get balanced stance, and I'm mesmer secondary.
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Old Jun 04, 2006, 06:34 AM // 06:34   #28
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I just got ward of stability and was fiddling around with it farming hydras outside of augory rock. With 16 earth magic the war lasts for 26 seconds with a recharge of 30. I haven't had any problems with the span in between it dropping and being able to cast again. Seems to make it a lot easier.
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Old Jun 05, 2006, 06:43 PM // 18:43   #29
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I farm UW with a SS/SV/BR Necro the build i use i cant remeber who made it but i use Mending,Balth's sprit,Essence Bond,Obsidian Flesh,Glyth of Concentration,Protect Spirt,healing Breeze and Aura of Restoration

You act as the tank the SS/SV does the dmg.

I use full 16 earth,8 protection,9 healing and whatever else in engery storage

The stuff i use is ether a 5^50 engery wand with 10% havles casting but better is a 20% longer enchanting axe or sword with 5+ engery and the -50 cesta
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Old Jun 07, 2006, 03:36 AM // 03:36   #30
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I can farm sand elementals, trolls, minos, griffs, etc. Eles are underappricated for farming.
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Old Jun 07, 2006, 04:59 AM // 04:59   #31
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I just DON'T get how people get so frustrated farming Hydras. Sure, they can cast one meteor per 30 seconds, but are you so stupid as to time your Protective Spirit to cast right during where they cast Meteor? -_-

Hydras ftw. Of course, Minotaurs drop good sometimes.

Farming UW is okay, but I prefer having another person dealing the damage. It's just...too slow...
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Old Jun 07, 2006, 08:40 PM // 20:40   #32
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I dunno, I find most of the desert is solo-able. Money's okay, usually three-four platinum every 15-20 minutes. Of course, I usually take it slow and have a tendency to minimize GW between mobs and surf the net for a while. I usually do it for collector items, so I've tried most of the mobs there. Load up
Stone Daggers/Ward against Melee
Crystal Wave
Tenei's Crystals/Ward of Stability
Channeling
Kinetic Armor
Armor of Earth
Aura of Restoration
Ether Renewal
as a baseline and you'll be fine. Works flawlessly for Minotaurs, Hydras, Drakes, Griffons, Elementals, Giants; pretty much anything melee (though the Giants' Vile Touch can cause problems if you aggro too many). I really don't like EQ + AS for some reason, so I usually run Crystal Wave and/or Tenai's Crystals for damage. Get yourself a collector wand and scroll and you'll have two half recharge/20% mods - Ward of Stability can be chained continuously about a third of the time.

Rock Scarabs are pushovers, but any Necro Scarabs (what are they called again?) need to be taken cautiously. Two or even three at a time is do-able if you spam your enchants. Scarabs have a tendency to actually take full damage, which is a nice relief after all the 80+ AL mobs.

Enchanted are do-able too, as long as you don't aggro more than one Enchanted Bow at a time. If you get dazed you're dead, but when there's only one you can wand once between each spell and the AI will never catch you on a cast. Chain-cast, and you're probably doomed.

Hell, you can even do Sand Wurms if you're lucky on the spawn. Take Obsidian Flame for something (Ward of Stability works best). Catch the Wurm outside Dunes of Despair or Heroes' Audience, and don't move. Spam it to death with Crystal Wave and Tenai's Crystals, don't forget your Stone Daggers, and use Obsidian Flame to finish it off (because you'll probably be a little impatient).

Any melee mobs elsewhere could be done too, if they're off by themselves somewhere. The desert just feels nicer to work in. Plus there's the irony of "farming" a "desert".
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Old Jun 07, 2006, 10:45 PM // 22:45   #33
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oh, there are ways to solo almost everywhere, 55 monk isnt the only way. Right now I have an e/r that should without a problem solo the FoW, if we ever get favor when Im on (250 armor, 4 damage absorb, always, and spell immunity, the sole weaknesses are chiblians/well of profane, vampiric touch/bite, signet of midnight/non-spell blind, stance remove, and surprisingly, riposte). I have made other builds that can do anything from killing the trolls outside of droks to farming ice imps.

Last edited by Why_Me; Jun 07, 2006 at 10:51 PM // 22:51..
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Old Jun 07, 2006, 11:33 PM // 23:33   #34
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Quote:
Originally Posted by Cjlr

Enchanted are do-able too, as long as you don't aggro more than one Enchanted Bow at a time. If you get dazed you're dead, but when there's only one you can wand once between each spell and the AI will never catch you on a cast. Chain-cast, and you're probably doomed.
I'll have to try that!

But that interferes with the benefit from Ether Renewal. Can you really kill them before that becomes a problem?
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Old Jun 08, 2006, 01:22 AM // 01:22   #35
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Quote:
Originally Posted by Francis Crawford
I'll have to try that!

But that interferes with the benefit from Ether Renewal. Can you really kill them before that becomes a problem?
The trick is to aggro only one Bow. It's fairly straightforward from there. Drop Ward of Stability for Obsidian Flame; Tenai's Crystals/Crystal Wave can be swapped for Ward Against Melee if you want some more breathing room in your health bar (at the cost of efficiency). You absolutely need to pull.

Try and get three or four Swords/Hammers - even six or seven if you've got Ward Against Melee, although it's hard to match that with only one Bow. They'll surround you and keep your Channeling running along merrily. Stone Daggers costs zero net energy with three around you, so spam away.

If you need to use Ether Renewal, wait if possible until Aura of Restoration is recharged. Use Renewal, wand, Aura (because of the quick cast), Channeling/SD/some cheap spell, wand, Aura, wand, and something else if you have the time. You'll only get four casts out of it, but that's enough for at least 300 health. Use Aura as often as possible under Renewal - it'll be a minimum of two if your recharge mods trigger. Start spamming Obsidian when it's health gets below half - you need that thing dead as soon as possible, and the exhaustion doesn't hurt too badly in this build.

Alternatively, wait until just after the Enchanted Bow uses Concussion Shot, then chain your Renewal. Works brilliantly if it times out well, but you can't count on it coming at a good time.
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Old Jun 08, 2006, 05:09 AM // 05:09   #36
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Quote:
Originally Posted by Why_Me
oh, there are ways to solo almost everywhere, 55 monk isnt the only way. Right now I have an e/r that should without a problem solo the FoW, if we ever get favor when Im on (250 armor, 4 damage absorb, always, and spell immunity, the sole weaknesses are chiblians/well of profane, vampiric touch/bite, signet of midnight/non-spell blind, stance remove, and surprisingly, riposte). I have made other builds that can do anything from killing the trolls outside of droks to farming ice imps.
How about warrior knockdown, disrupting chop, distracting shot, conditions, or energy shortage?

I assume you're talking about an Obsidian Flesh/Serpent's Quickness build.
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Old Jun 08, 2006, 06:27 AM // 06:27   #37
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Quote:
Originally Posted by Cjlr
The trick is to aggro only one Bow. It's fairly straightforward from there. Drop Ward of Stability for Obsidian Flame; Tenai's Crystals/Crystal Wave can be swapped for Ward Against Melee if you want some more breathing room in your health bar (at the cost of efficiency). You absolutely need to pull.

Try and get three or four Swords/Hammers - even six or seven if you've got Ward Against Melee, although it's hard to match that with only one Bow. They'll surround you and keep your Channeling running along merrily. Stone Daggers costs zero net energy with three around you, so spam away.

If you need to use Ether Renewal, wait if possible until Aura of Restoration is recharged. Use Renewal, wand, Aura (because of the quick cast), Channeling/SD/some cheap spell, wand, Aura, wand, and something else if you have the time. You'll only get four casts out of it, but that's enough for at least 300 health. Use Aura as often as possible under Renewal - it'll be a minimum of two if your recharge mods trigger. Start spamming Obsidian when it's health gets below half - you need that thing dead as soon as possible, and the exhaustion doesn't hurt too badly in this build.

Alternatively, wait until just after the Enchanted Bow uses Concussion Shot, then chain your Renewal. Works brilliantly if it times out well, but you can't count on it coming at a good time.
Got it.

So Channeling is the swing enchantment, and there's probably anti-knockdown for other kinds of monster, leaving Stone Daggers and Aftershock (or Crystal Wave) as the damage dealers.

That'll kill most things in the desert, but it's not going to kill any wurms, is it?

And of course it's slow against the darn rockshot devourers ...
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Old Jun 08, 2006, 09:05 PM // 21:05   #38
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Quote:
Origanally posted by Francis Crawford
How about warrior knockdown, disrupting chop, distracting shot, conditions, or energy shortage?

I assume you're talking about an Obsidian Flesh/Serpent's Quickness build.
Yes, its a serpents quickness/obsidian flesh build
Why those aren't problems...
Knockdown:warrior knockdown isnt programmed into enemy computer AI like interrupt is, so if you will rarely get knockdowned during a skill.
Disrupting chop and distracting shot:Most of the time you will either have silver armor or dryder's defenses up, and this is an attack, allowing it to be blocked or evaded. And still, with a one second or 3/4 of a second casting time, you can time it so that the enemy cannot finish their last attack and use an interrupt before you finish your skill. And if it really does become a problem, there's one of my favorite skills, glyph of concentration.
Conditions:The degen conditions can be easily countered with unguent. Daze is rare. Deep wounds poses a slight threat, but not much.
Energy:Most groups will have an elementist in them, so all you need to do is simply bring storm chaser. If not, I use a zealous axe of enchanting, and between spells, I attack.
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Old Jun 10, 2006, 01:39 AM // 01:39   #39
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Quote:
Originally Posted by Francis Crawford
That'll kill most things in the desert, but it's not going to kill any wurms, is it?
Actually, it will, if you're lucky or patient. I've killed two when I've had the right build in the right spawn, but since I don't go after them I haven't tested many possibilities.

One strategy is to sub in Obsidian Flame for Ward of Stability and hope the worm doesn't move around at all once it finds you. Spam all your damaging spells and it will die. You just need an isolated spawn for this to work.

The other way is to leave Ward of Stability on, take both Crystal Wave and Tenai's Crystals, and leave off Stone Daggers. Renewal will recharge your batteries often enough that you can pretty much just hover your mouse on CW/TC and wait. This is really slow, though. And I mean slow. Like, minutes worth.
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