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Old Dec 20, 2006, 03:59 AM // 03:59   #281
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I think Searing Flames needs a slight nerf to the damage, but nothing more. It's not a very strong character in general but a pack of them randomly wins games from the constant SF.

This thread is turning into comedic gold btw, keep it up.

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Old Dec 20, 2006, 04:04 AM // 04:04   #282
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Increasing the recharge to three or four seconds, or reducing the damage some would bring this skill into balance.
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Old Dec 20, 2006, 04:12 AM // 04:12   #283
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Eles Fear mesmers and Rangers. Compared to the way eles used to be, it sure as hell doesn't need a nerf. You'll hopefully adapted to be smarter about fighting them rather than coming on the forums and ranting
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Old Dec 20, 2006, 04:12 AM // 04:12   #284
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Quote:
Originally Posted by JimmyDean
1) Higher single target dps still can't compare to hitting two or 3 people with burning and 119 damage.
A warrior is able to spike down a target in just 4 seconds while your Elemenatlist only caused 119 damage and burning.

Quote:
Originally Posted by JimmyDean
2) Fragile energy management (I assume you mean attunement) isn't nearly as bad as the easily shut down warrior (blind, a plethora of hexes and protective enchantments, stances, and simple kiting).
It's very bad because Searing Flames requires 15 energy a pop to use. The reason why Warriors have so much hate is because they can do awesome amount of damage if they go uncheck.

Quote:
Originally Posted by JimmyDean
3) Diversion on dslash will hurt that warrior just as much as diversion will hurt the ele.
False, a warrior is still able to deal awesome damage with normal attacks and the other attack skills it has.

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Originally Posted by JimmyDean
4) Burning is not affected by RoF, and 119 damage will overpower RoF, while dslash will not.
Reversal of Fortune, at 12 Protection Prayer, negates 134 damage. Enough to counter Searing Flames and Dragon Slash. Reversal of Fortune negates the 67 damage then heals for 67 health points.

Right, burning isn't affected by Reversal of Fortune.

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Originally Posted by JimmyDean
5) Based on 1-4, I would have to disagree.
Fail.

Quote:
Originally Posted by JimmyDean
6) Since when is disagreeing with you considered "trollery"?
Your posts in this thread is Trollery.

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Originally Posted by JimmyDean
7) I have a level 20 PvE char for every proffesion that I regularly play in PvP and PvE. I've unlocked nearly every skill and GvG every night. I've been playing for 18 months and have over 3,100 hours. Not much more to say on that point.
I detect large quantities of E-Penis boostment.

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Originally Posted by JimmyDean
So, uh...yeah. Do you have any valid points?
You just missed them.
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Old Dec 20, 2006, 04:27 AM // 04:27   #285
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Quote:
Originally Posted by -.-
1A warrior is able to spike down a target in just 4 seconds while your Elemenatlist only caused 119 damage and burning.



2It's very bad because Searing Flames requires 15 energy a pop to use. The reason why Warriors have so much hate is because they can do awesome amount of damage if they go uncheck.



[B]3/B]False, a warrior is still able to deal awesome damage with normal attacks and the [B]4/B]other attack skills it has.



5Reversal of Fortune, at 12 Protection Prayer, negates 134 damage. Enough to counter Searing Flames and Dragon Slash. Reversal of Fortune negates the 67 damage then heals for 67 health points.

Right, burning isn't affected by Reversal of Fortune.



6Fail.



7Your posts in this thread is Trollery.



8I detect large quantities of E-Penis boostment.



9You just missed them.
1) A warrior can spike a target in 4 seconds, sure, but it's not like hes sitting there spiking people to death nonstop. An elementalist can spike people to death right from the start.
2) So you're saying that people usually pack alot of disruption for melee because the damage is so high. If people aren't running alot of elementalist disruption, then why not take full advantage of it? When I was using Invoke Lightning earlier, it was hitting 156 damage vs a 60al target at 18 air. Thats hardly a pittance.
3) That's assuming hes not shutdown with all the anti-warrior things people run.
4) Most elementalists also have more than one damage skill.
5) I was clearly wrong on this point, although the elementalist can just cast SF again, and of course there is the burning.
6) Fail.
7) Please define what it means to be a "troll" and show me where I have "trolled."
8) I suppose you could say that.
9) It's easy to miss something that isn't there

I would also like to copy a segment from the "Why Nuking Sucks" post, it is as follows:

*AoEing the shit out of things*

It's nigh impossible to calculate how much damage you can deal with AoE because it's entirely dependant upon
how many people you can get into the AoE. The big issue here is the energy. A fire elementalist can easily
consume 10+ pips of energy regeneration every minute. The upside is that they can realistically dish out enough
damage to be worth that investment if they can get it. A character that kicks out 6 Fireballs, 3 Incendiary Bonds,
and 3 Rodgort's Invocations in a minute, at a cost of 180 energy (9 pips), assuming he can get a second target on
half of his Fireballs or Bonds and hits ~2.5 people with a Rodgorts, is dishing out 2845 damage, a perfectly
acceptable number for a nuker. The problems, then, are being able to find enough targets fast enough to get good
returns out of the AoE, and the ridiculous energy concerns of this character.

As this segment says, elementalists can churn out a very nice sum of damage, the problem is mainly energy management. In just his example there, the elementalist does 2845 damage in a minute, requiring 9 pips to maintain. There's this one skill I'm very fond of called Ether Prodigy. Elementalists have some of the best energy management in the game for a reason.

Last edited by JimmyDean; Dec 20, 2006 at 04:42 AM // 04:42..
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Old Dec 20, 2006, 04:37 AM // 04:37   #286
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Quote:
Originally Posted by JimmyDean
1) A warrior can spike a target in 4 seconds, sure, but it's not like hes sitting there spiking people to death nonstop. An elementalist can spike people to death right from the start.
I don't think burning someone for 15 energy is a start to a spike then waiting for 2 seconds for the same skill to recharge.

Quote:
Originally Posted by JimmyDean
2) So you're saying that people usually pack alot of disruption for melee because the damage is so high. If people aren't running alot of elementalist disruption, then why not take full advantage of it? When I was using Invoke Lightning earlier, it was hitting 156 damage vs a 60al target at 18 air. Thats hardly a pittance.
Because Warriors don't have to rely on energy at all to deal awesome damage.
Quote:
Originally Posted by JimmyDean

3) That's assuming hes not shutdown with all the anti-warrior things people run.
And that's assuming the Elementalist isn't drained of energy or being hexed.

Quote:
Originally Posted by JimmyDean
4) Most elementalists also have more than one damage skill.
But in the sense with Searing Flames, Glowing Gaze is hardly a damage skill but an energy management skill.

Quote:
Originally Posted by JimmyDean
5) I was clearly wrong on this point, although the elementalist can just cast SF again, and of course there is the burning.
Reversal of Fortune also has a two second recharge. What if the burning condition is removed? That's another 30 energy and 4 seconds to waste to deal damage.

Quote:
Originally Posted by JimmyDean
6) Fail.
Glad that got through.

Quote:
Originally Posted by JimmyDean
7) Please define what it means to be a "troll" and show me where I have "trolled."
Forum rules and rereading ftw?

Quote:
Originally Posted by JimmyDean
9) It's easy to miss something that isn't there
It's there and not there but you only have a 50% chance to see the results. Think Schrödinger's cat and wave collapsing.
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Old Dec 20, 2006, 04:40 AM // 04:40   #287
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I demand a battle rap.
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Old Dec 20, 2006, 04:48 AM // 04:48   #288
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Quote:
Originally Posted by Thom Bangalter







I demand a battle rap.
I really hate to see people resorting to immature and petty things such as this and -.-'s post, but I guess thats how you guys like to do things around here.
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Old Dec 20, 2006, 04:49 AM // 04:49   #289
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Quote:
Originally Posted by JimmyDean
I really hate to see people resorting to immature and petty things such as this and -.-'s post, but I guess thats how you guys like to do things around here.
I don't think that qualifies as a rap.
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Old Dec 20, 2006, 04:54 AM // 04:54   #290
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Learn to counter, learn to play.

SF in:

1)PvE: Who cares? Mobs?

2)PvP: No one is telling you to use the "Lets bunch up for SF!" shout. If you cant to learn accomodate conditions in your team builds and learn to spread, dont borther to PvP. Theres plenty more counters and instead of wasting time aruging for a nerf here, it would perhaps serve you better to experiement with them.

Last edited by Thallandor; Dec 20, 2006 at 05:11 AM // 05:11..
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Old Dec 20, 2006, 05:03 AM // 05:03   #291
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Quote:
Originally Posted by -.-
1)I don't think burning someone for 15 energy is a start to a spike then waiting for 2 seconds for the same skill to recharge.



2)Because Warriors don't have to rely on energy at all to deal awesome damage.


3)And that's assuming the Elementalist isn't drained of energy or being hexed.



4)But in the sense with Searing Flames, Glowing Gaze is hardly a damage skill but an energy management skill.



5)Reversal of Fortune also has a two second recharge. What if the burning condition is removed? That's another 30 energy and 4 seconds to waste to deal damage.



Glad that got through.



6Forum rules and rereading ftw?



7It's there and not there but you only have a 50% chance to see the results. Think Schrödinger's cat and wave collapsing.
1) I wasn't referring to spiking someone with searing flames. I was thinking more along the lines of an air spiker.
2) The tradeoff for not having to rely on energy is that you have to rely on adrenaline, it's very simple.
3) Warrior hate is far more abundant and easier to apply than draining 60+ energy from an elementalist. Not to mention elementalists have numerous skills to help manage thier energy.
4) Searing Flames elementalists have been known to run more than just Searing Flames and Glowing gaze.
5) Burning can translate directly into damage, and is nice vs high al targets. If that monk is removing your burning, big deal, put it back on. Make him expend his precious energy.
6) Flaming is the act of posting messages that are deliberately hostile and insulting. A troll is a person who posts inflammatory messages intended to cause a disruption in discourse and to provoke other members into hostility.

I hate to say it, but the only flaming/trolling I see is from you guys :\
7) No relevence whatsoever, but interesting, I suppose.
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Old Dec 20, 2006, 05:06 AM // 05:06   #292
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Quote:
Originally Posted by Thallandor
Learn to counter, learn to play.
This isn't a valid argument because everything has a counter. If everything has a counter, you can't say that something isn't overpowered because it has a counter.
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Old Dec 20, 2006, 05:11 AM // 05:11   #293
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Quote:
Originally Posted by JimmyDean
1) I wasn't referring to spiking someone with searing flames. I was thinking more along the lines of an air spiker.
Then this changes things ENTIRELY.

Quote:
Originally Posted by JimmyDean
2) The tradeoff for not having to rely on energy is that you have to rely on adrenaline, it's very simple.
A warrior is still able to do deal with normal swings.

Quote:
Originally Posted by JimmyDean
3) Warrior hate is far more abundant and easier to apply than draining 60+ energy from an elementalist. Not to mention elementalists have numerous skills to help manage thier energy.
Most Elementalist energy management skills really really suck. Energy draining a Elementalist is a stupid tactic when you could be draining the enemy monk's energy. Anti-casting hexes hurt Elementalists a lot.

Quote:
Originally Posted by JimmyDean
4) Searing Flames elementalists have been known to run more than just Searing Flames and Glowing gaze.
Liquid Flames, 10 energy and 119 damage every 15 seconds. Nothing like draining more energy out of yourself.

Quote:
Originally Posted by JimmyDean
5) Burning can translate directly into damage, and is nice vs high al targets. If that monk is removing your burning, big deal, put it back on. Make him expend his precious energy.
Who said the Monk has to remove conditions? Signet of Remedy and Signet of Malice can easily drain a Elementalist of energy because he has to constantly cast Searing Flames over and over again to just get Burning to stay on.

Quote:
Originally Posted by JimmyDean
6) Flaming is the act of posting messages that are deliberately hostile and insulting. A troll is a person who posts inflammatory messages intended to cause a disruption in discourse and to provoke other members into hostility.
Good boy Timmy.

Quote:
Originally Posted by JimmyDean
I hate to say it, but the only flaming/trolling I see is from you guys :\
And I thank god I don't have the same eyes as you.

Quote:
Originally Posted by JimmyDean
This isn't a valid argument because everything has a counter. If everything has a counter, you can't say that something isn't overpowered because it has a counter.
Sure it is, it is reminding you that Searing Flames isn't overpowered at all but a good pressure skill that Anet has finally gave to Elementalist to earn a place in GvG besides as a Flag runner. Searing Flames has counters just like everything else.

Last edited by -.-; Dec 20, 2006 at 05:13 AM // 05:13..
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Old Dec 20, 2006, 05:15 AM // 05:15   #294
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Quote:
Originally Posted by Thallandor
Learn to counter, learn to play.

SF in:

1)PvE: Who cares? Mobs?

2)PvP: No one is telling you to use the "Lets bunch up for SF!" shout. If you cant to learn accomodate conditions in your team builds and learn to spread, dont borther to PvP. Theres plenty more counters and instead of wasting time aruging for a nerf here, it would perhaps serve you better to experiements with counters.
I'm not arguing for a nerf, I know it's coming. It will be just like how they added "Cant Touch This!" and all of the sudden nearly all the touch rangers disappeared. Searing Flames is easy, and its powerful. In the same manner, touch rangers were easy and powerful. It's really just a matter of time 'til it gets nerfed and everyone will complain about how whining pvpers are ruining elementalists.
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Old Dec 20, 2006, 05:21 AM // 05:21   #295
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Quote:
Originally Posted by JimmyDean
This isn't a valid argument because everything has a counter. If everything has a counter, you can't say that something isn't overpowered because it has a counter.
And your arugements are valid because Elementalist are doing damage like any other class with offensive skills? Then perhaps everyclass should just do 1 damage with every skill but with different names in the game perhaps.

If a counter for a skill/build is not enough for you, then you perhaps are playing the wrong game, buddy.

Please dont use SF to justify your own attention seeking excuses, its will only bring flames and similarly closure.

Edit: ^ to your post above. So what is your involvement in this thread now? A good will informer? Telling us to cry less when it happens? Woah thank you for your participation.

Last edited by Thallandor; Dec 20, 2006 at 05:27 AM // 05:27..
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Old Dec 20, 2006, 05:32 AM // 05:32   #296
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Quote:
Originally Posted by -.-
Then this changes things ENTIRELY.



1)A warrior is still able to do deal with normal swings.



2)Most Elementalist energy management skills really really suck. Energy draining a Elementalist is a stupid tactic when you could be draining the enemy monk's energy. Anti-casting hexes hurt Elementalists a lot.



3)Liquid Flames, 10 energy and 119 damage every 15 seconds. Nothing like draining more energy out of yourself.



4)Who said the Monk has to remove conditions? Signet of Remedy and Signet of Malice can easily drain a Elementalist of energy because he has to constantly cast Searing Flames over and over again to just get Burning to stay on.



Good boy Timmy.



And I thank god I don't have the same eyes as you.



5)Sure it is, it is reminding you that Searing Flames isn't overpowered at all but a good pressure skill that Anet has finally gave to Elementalist to earn a place in GvG besides as a Flag runner. Searing Flames has counters just like everything else.
1) He will deal damage, but hes not going to kill anything like that. If warriors are such superior damage dealers, why would you ever run anything else? If a warrior will just spike targets dead in 4 seconds all over the place and do massive damage with auto attacks, why not just run 6 warriors and 2 monks? Heck, why not run 8 warriors. You could roll anyone with that sort of power.
2) Then why would you suggest that the elementalist would have his energy drained?
Regardless of whether or not many of the energy management skills are deemed "unusable" by some, there are still good skills that you can use for energy management.
3) You make it sound like dealing huge AoE damage is a bad thing -- an elementalist can support it.
4) Signet of Remedy and Signet of Malice are self only. If you see guys spamming these, then you should obviously target someone else.
5) I think you misunderstood what I was saying. If you simply approach it in a logical manner, you will clearly see what I mean. All things have a counter. That's the nature of Guild Wars. That means that balanced skills have counters, as do overpowered skills. Therefore, if one were to say that a skill is not overpowered because it has a counter, it would also imply that all skills that have counters are not overpowered; since all skills have a counter, making them balanced, that would imply that no skill has every been overpowered, which obviously isn't true. Please stop using this irrational argument as justification.

Last edited by JimmyDean; Dec 20, 2006 at 05:46 AM // 05:46..
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Old Dec 20, 2006, 05:35 AM // 05:35   #297
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Quote:
Originally Posted by Thallandor
Edit: ^ to your post above. So what is your involvement in this thread now? A good will informer? Telling us to cry less when it happens? Woah thank you for your participation.
Rant posts on this forum will carry very little weight in the decision of whether or not a skill gets nerfed. I'm just arguing my opinion since I think it's right.

Last edited by JimmyDean; Dec 20, 2006 at 05:37 AM // 05:37..
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Old Dec 20, 2006, 05:44 AM // 05:44   #298
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Quote:
Originally Posted by JimmyDean
1) He will deal damage, but hes not going to kill anything like that.
Nor is the Elementalist when he/she is hexed or energy drained.

Quote:
Originally Posted by JimmyDean
2) Regardless of whether or not many of them are deemed "unusable" by some, there are still good skills that you can use for energy management.
But strictly for a Searing Flame spammer, Fire Attunement and Glowing Gaze are The energy managment skills of choice.

Quote:
Originally Posted by JimmyDean
3) You make it sound like dealing huge AoE damage is a bad thing -- an elementalist can support it.
It is if you're the other team, which means your team fails at positioning.

Quote:
Originally Posted by JimmyDean
4) Signet of Remedy and Signet of Malice are self only. If you see guys spamming these, then you should obviously target someone else.
A monk is still able to prevent you from doing damage almost forever considering it takes only 5 energy to remove a condition and 15 energy to burn a target.

Quote:
Originally Posted by JimmyDean
5) I think you misunderstood what I was saying. If you simply approach it in a logical manner, you will clearly see what I mean. All things have a counter. That's the nature of Guild Wars. That means that balanced skills have counters, as do overpowered skills. Therefore, if one were to say that a skill is not overpowered because it has a counter, it would also imply that all skills that have counters are not overpowered; since all skills have a counter, that would imply that no skill has every been overpowered, which obviously isn't true. Please stop using this irrational argument as justification.
Searing Flames is no way overpowered, it does the same amount of damage as a Frenzied Warrior with 16 Axe Mastery and an axe.
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Old Dec 20, 2006, 05:47 AM // 05:47   #299
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At this point there's nothing more to discuss, so it's more fun to post stuff stolen from the internet.

Warriors are more effective pressure than sf eles and they can cause disruption too.

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Old Dec 20, 2006, 05:57 AM // 05:57   #300
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Quote:
Originally Posted by -.-
1)Nor is the Elementalist when he/she is hexed or energy drained.



2)But strictly for a Searing Flame spammer, Fire Attunement and Glowing Gaze are The energy managment skills of choice.



3)It is if you're the other team, which means your team fails at positioning.



4)A monk is still able to prevent you from doing damage almost forever considering it takes only 5 energy to remove a condition and 15 energy to burn a target.



5)Searing Flames is no way overpowered, it does the same amount of damage as a Frenzied Warrior with 16 Axe Mastery and an axe.
1) Neither will the warrior when hes hexed, what is your point?
2) In coventional builds, yes.
3) It depends on the battlefield. We use Jade to take advantage of the AoE we use in our build. If you dont have a choice but to have some of your people fighting on that bridge or stairwell, we're going to hit multiple people with our skills.
4) Again, back to the monk expending his energy to remove burning. If I were to run Searing Flames, I wouldn't target the person way off in the corner with no additional nearby targets; I'm going to be dropping that bomb where it will cause the most damage. He can remove my burning all day long and I'm fine with that. It just means he has less energy to heal his party as the battle continues. Also, in regards to Searing Flames costing 15 and Mend costing 5, monks dont get attunements, glowing gaze, or a monstrous energy pool.
5) The elementalist doesnt need to risk taking double damage while being so far forward in order to wreak havoc. It's a simple tradeoff. Not to mention I wouldnt be caught dead spamming frenzy up there, even with Protective Spirit. Shatter, Spiritual Pain, Anything = GG

Last edited by JimmyDean; Dec 20, 2006 at 06:01 AM // 06:01..
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