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Old Aug 08, 2008, 01:18 AM // 01:18   #1
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Default Master of Magic

I stayed online to see this skill come around with a new face, and I have to admit, it's pretty awesome.
Has anyone created a build thus far for the skill, I was looking at the Chilling Winds/ Arc Lightning combo, and that worked pretty well, as did taking the two heats.

By the by, just for reference, Elemental Lord and Master of Magic do not stack

Thanks, and happy discussion
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Old Aug 08, 2008, 01:21 AM // 01:21   #2
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this skill got a HUGE buff, im curious to see how it will be implemented.
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Old Aug 08, 2008, 01:21 AM // 01:21   #3
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For Reference... Master of Magic and ANYthing that ups your stats doesn't stack... Including but not limited to Grails, Glyph of Elemental Power, Golden Eggs, Elemental Lord and the like. Master of Magic will set your stats back to 12 no matter what... even if the stat was higher without the Enchant.
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Old Aug 08, 2008, 01:21 AM // 01:21   #4
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Probably still not even worth using
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Old Aug 08, 2008, 01:24 AM // 01:24   #5
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Quote:
Originally Posted by acerbity
Probably still not even worth using
I don't know... a Snaring Warder with a fire nuke or two tossed in doesn't sound too bad. Granted the wards arn't maintainable and the nukes won't be as powerful but hey versatility comes at a price.
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Old Aug 08, 2008, 01:26 AM // 01:26   #6
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Quote:
Originally Posted by acerbity
Probably still not even worth using
It kinda is, the +2 ene regen is really helpful, and although you can't use glyphs, it more than makes-up for it.
Also, even though it lets you run all four elements, there really is no need, (unless some epic combo is thought up) therefore, water/air,Earth/Fire, and fire/water etc. are the way to go I think... I would really like some opinions ^^
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Old Aug 08, 2008, 01:33 AM // 01:33   #7
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If it works the way I think it does im always going prismatic armor with 12 energy storage and 12 of a secondary profession ^_^ For a UTILITY MACHINE
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Old Aug 08, 2008, 01:35 AM // 01:35   #8
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Quote:
Originally Posted by ajc2123
If it works the way I think it does im always going prismatic armor with 12 energy storage and 12 of a secondary profession ^_^
o.o Awesome idea! That also brings something to discuss, what secondary, unless mo or rt for a res, should be taken to use this skill to its full potential?
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Old Aug 08, 2008, 01:39 AM // 01:39   #9
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Quote:
Originally Posted by Dru Stratas
o.o Awesome idea! That also brings something to discuss, what secondary, unless mo or rt for a res, should be taken to use this skill to its full potential?
NO IDEA but if anyone asks I SAID IT FIRST ^_^

Now i can take all my crappy prismatic builds and make them GOOD ones.
Maybe part rt for PwK and Pure was items spell thingie
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Old Aug 08, 2008, 01:44 AM // 01:44   #10
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Just realised, the prismatic part is an awesome idea, however, the enchantment ends when you use an non-elemental skill :<
So the prismatic insignias would work, but the secondary proffession wouldnt unless there is some way to work around it...

EDIT: Maybe casting a long lasting item spell, then using MoM?
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Old Aug 08, 2008, 01:53 AM // 01:53   #11
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I ran into an ele using this spell. It took one Rip Enchantment for me to render her useless. Maybe it was just her poorly though out build, but it seems like this is a little meh.

Could be decent for PvE, maybe?
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Old Aug 08, 2008, 01:54 AM // 01:54   #12
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Maybe some Monk bonds. Cast 2 bonds then Master of Magic, it basically lets you keep 2 bonds for free. Although bonding might be better with Ether Renewal... Hmmm.
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Old Aug 08, 2008, 02:10 AM // 02:10   #13
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I guess I could work pretty well on Ele Heroes. Espicially if they don't have good gear.
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Old Aug 08, 2008, 03:07 AM // 03:07   #14
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I am certainly intrigued by the 4-way elementalist possibilities this new MoM opens. It's just a shame that at 16 energy storage the energy regen is still +2 (it's +3 at 19). I just installed MoM on my bar and updated my armor to prismatic insignia. Now for the fun of experimenting to begin .
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Old Aug 08, 2008, 05:42 AM // 05:42   #15
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Generally, the main use of Master of magic would be for utility from multiple professions.

Generally, Elementalist Utility in PvE sucks, so Ether Renewal will be better by far.
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Old Aug 08, 2008, 06:25 AM // 06:25   #16
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I'm suspecting that energy management with Master of Magic will be awkward unless you're mostly using one element. I agree with Axel as regards Ether Renewal. I will remain open minded until this skill has been thoroughly tested though.
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Old Aug 08, 2008, 07:34 AM // 07:34   #17
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well it does make me think of some mo/e 55hp farming builds..
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Old Aug 08, 2008, 08:37 AM // 08:37   #18
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the +20 AR from prismatic insignia when using MoM is still not bad isnt it, add [frigid armor] to it, much nicer.
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Old Aug 08, 2008, 08:44 AM // 08:44   #19
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Quote:
Originally Posted by ajc2123
If it works the way I think it does im always going prismatic armor with 12 energy storage and 12 of a secondary profession ^_^ For a UTILITY MACHINE
"Elite Enchantment Spell. (1...49...61 seconds). Your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. Ends of you use a non-elemental skill."

gg.
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Old Aug 08, 2008, 08:51 AM // 08:51   #20
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Hmmm - just thinking.....

Could you sustain a build using 2 maintained enchants, say Mending *shudders*, Prot Bond or Retribution etc. This would involve using 2 skill lines in your secondary, and pumping the rest of your points into e-storage.

Then spec whatever you like in ele lines and use MoM to maintain energy. I know it's horribly fragile and enchant stripping will kill it dead, but it might be fun to try, esp in PvP

*edit* tested in AB - horrible idea - forget I ever mentioned it

Last edited by Mouse at Large; Aug 08, 2008 at 07:04 PM // 19:04..
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