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Old Jan 21, 2010, 03:47 AM // 03:47   #1
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Default Ele Knocklock

I've been expirementing with a knocklock ele build centered around Meteor shower + Glyph of renewal and earthbind. Especially effective against bosses. looking for some tips. So far its something like

10+1 fire, 10+1+1 e-storage, 11 channeling

Glyph of Renewal/ Meteor Shower/ Meteor(For the gap between MS's) Earthbind/ Ward against elements/ Ward against Melee/ Glyph of Lesser Energy/ Aura of Restoration

Please no QQ about going to PVX, or Eles only being good in SF spam or any other BS, thoughts and CONSTRUCTIVE criticism only please.
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Old Jan 21, 2010, 03:57 AM // 03:57   #2
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gz you made a build that can only KD something unless it moves out of aoe. Sure the build can KD but thats it. Your build isn't a general use thing for all of pve.
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Old Jan 21, 2010, 04:14 AM // 04:14   #3
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If you count it up... combining Earthbind with MS prevents anything from moving out of the AOE hence the knocklock part.... WaE and WaM make me a combo knocklock/backline defense. And I'm not saying this would be useful everywhere or even in a lot of places. Personally I used it against Joffs the mitigator
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Old Jan 21, 2010, 05:00 AM // 05:00   #4
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My only conern is about exhaustion and the high e costs of the spells....otherwise I like the idea.
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Old Jan 21, 2010, 05:10 AM // 05:10   #5
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Exhaustion never really became an issue unless the battle was really drawn out, its about 20 seconds/MS and every 3 seconds is 1 point of Exhst so you only gain 4 points of exhst every cycle and with 90+ energy thats not a big deal. Energy is well managed with Glyph of lesser energy using it every time you cast your wards means you only really have to worry about 30 energy every 20 seconds GoR+MS
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Old Jan 21, 2010, 06:05 AM // 06:05   #6
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isn't earthbind communing?
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Old Jan 21, 2010, 06:30 AM // 06:30   #7
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I'm assuming this is mainly just theorycraft, because if you had tried it repetitively in game other than just one boss you would have noticed some very buggy behavior. If you can't be bothered to read my link, just know that sometimes you'll get one knockdown, sometimes you'll get two, sometimes you'll get all three.

And yes, Earthbind is Communing.

http://guildwars.wikia.com/wiki/Talk...efist_Insignia
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Old Jan 21, 2010, 06:35 AM // 06:35   #8
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Hmm, never knew that thanks for bringing it up, Is this really a bug, or something a dev slip in cause they hate eles and think warriors have no business using meteorshower?

>.< I meant Communing
That creates an interesting twist to the build. /sigh and here I was going for a new Fowsc with Earthbind glyph of sacrifice and 1 100b with MoP can you imagine a whole area of mobs that couldn't move for 9 whole seconds being attacked by a 100b warrior with mop and Splinter? >.<
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Old Jan 21, 2010, 10:12 AM // 10:12   #9
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I have an ele knocklock build too. It's called Great Dwarf Weapon!

And there is no point bringing earthbind on your own build. Learn to Synergise, and *should* you happen to be in a team with a Ritualist, get him/her/it to bring it. Otherwise it's just a bit gimmicky.
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Old Jan 21, 2010, 12:58 PM // 12:58   #10
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personally i think u could do better with chilling winds---->Rust----> then gust. its a 3sec KD everytime. although its not great for PvE because it has no AOE it works well in PvP. ive went in to RA with that build but use arcane echo and echoed gust. i keep monks down 24/7
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Old Jan 21, 2010, 03:13 PM // 15:13   #11
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I recall reading that somebody tried this before and posted about it here on Guru.
The Problem he/she faced was that while 3 sec KD from earthbind and the KD every 3 seconds from Meteor Shower synergize in theory, they don't do so practically.

The second KD will hit just before the foes are back up on their feet from the first KD. Therefore they won't be KD'd the second time. It takes another 3 sec before the third and last KD hits and they can meanwhile move out of your meteor shower.

In short: the idea is not brilliant but okay, however it doesn't work.

Oops or in other words: what zelgadissan linked above.

Last edited by Ben-A-BoO; Jan 21, 2010 at 03:16 PM // 15:16..
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Old Jan 21, 2010, 05:21 PM // 17:21   #12
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Quote:
Originally Posted by HigherMinion View Post
I have an ele knocklock build too. It's called Great Dwarf Weapon!

And there is no point bringing earthbind on your own build. Learn to Synergise, and *should* you happen to be in a team with a Ritualist, get him/her/it to bring it. Otherwise it's just a bit gimmicky.
I don't have to use over powered Pve skills to get shit done in PVE its already too easy. My Ritualist is LUCKY if she gets summon spirits.
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Old Jan 21, 2010, 06:32 PM // 18:32   #13
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Quote:
Originally Posted by Page Down Warhammer View Post
I don't have to use over powered Pve skills to get shit done in PVE its already too easy. My Ritualist is LUCKY if she gets summon spirits.
Sounds like that's a personal preference issue, not a comparison of 2 KD-locks...

If you don't want to use PvE skills then that's fine, but when you are comparing how to achieve KD-lock you can't just ignore a skill because you don't want to use it for whatever the reason.
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Old Jan 21, 2010, 07:17 PM // 19:17   #14
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Quote:
Originally Posted by Page Down Warhammer View Post
I don't have to use over powered Pve skills to get shit done in PVE its already too easy. My Ritualist is LUCKY if she gets summon spirits.
This irritates me, alot.

It's been said to me by a few people now... "i don't use pve skills coz i r leet", or words to that effect, atleast it's what they are insinuating. PvE skills are there to be used, you have three possible slots, and if your build would be alot more effective with one of those skills; use it!

You're resorting to Meteor Shower/Meteor because you won't use PvE skills. I find these skills terrible, not just because they're in a weak line, but the KD doesn't happen intant/often enough, and the exhaustion/recharge is irritating also.

So are you telling me you wouldn't put Summon Spirits on a spirit spammer? Or Save Yourselves on a warrior or other physical character? I really find your reasoning absurd.
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Old Jan 22, 2010, 02:50 AM // 02:50   #15
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Quote:
Originally Posted by Page Down Warhammer View Post
I've been expirementing with a knocklock ele build centered around Meteor shower + Glyph of renewal and earthbind. Especially effective against bosses. looking for some tips. So far its something like

10+1 fire, 10+1+1 e-storage, 11 channeling

Glyph of Renewal/ Meteor Shower/ Meteor(For the gap between MS's) Earthbind/ Ward against elements/ Ward against Melee/ Glyph of Lesser Energy/ Aura of Restoration

Please no QQ about going to PVX, or Eles only being good in SF spam or any other BS, thoughts and CONSTRUCTIVE criticism only please.
I would use a superior rune for added damage. Maybe you don't mind, but this build isn't very convenient to run either. It will require some microing as heroes aren't smart enough to abuse Glyph of Renewal.

Also consider using a snare hex so you can chip in another AoE for max damage.

I also wouldn't run the wards. Wards promote balling up, which is a bad tactic in HM. Save your slots for more useful spells.

Also if you like KD, add in a Earthshaker/Dev Hammer War and it will be more stumbling and falling over than a college frat party.
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Old Jan 22, 2010, 07:45 PM // 19:45   #16
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Quote:
Originally Posted by MasterSasori
Also if you like KD, add in a Earthshaker/Dev Hammer War and it will be more stumbling and falling over than a college frat party.
I'd go Earth Shaker since Devastating Hammer is single target, but yeah, /win!
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