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Old May 14, 2006, 02:39 AM // 02:39   #61
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you know what i find more annoying then this Assassin discrimination? ... all these noobs spelling Assassin "assasin" :P
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Old May 14, 2006, 04:26 AM // 04:26   #62
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It was horribly lonely going thru this game as a assasin. I had to do 90% of the missions with the henchies. Not that, that is a problem, I just like to run with ppl they are more fun to play with. I ran an A/W and its kinda fun trying to keep watch youself up endlessly like you can cause its only 4 adren skill.

When I got to the Palace I was horrified, ppl making full on GvG and HoH builds for a pve mission. I grabbed the henchies and on the first try made to the last 3 bosses then time ran out, DOH!

So for about an hour a day for 3 days I tried to get into a real group and noone would take me. I flamed the room a couple of times when things like LF SS Necro and Glyph nuker, ya know just stupid stuff for an easy mission which it is.

To me thats just insane, this happened on my days off at like 11am when there were literally 8 ppl in the room of the only american dist. You could see everyone who was in a group and ppl were still LF MONK. So I told all the morons look around there aint no monk here.

personally I like the assassin, it real fun to play. Case in point I ran running randoms and got 2 points on my glads which is cool, and one match I pissed this war off so bad. We were in Fort Koga vs 3 Wars and a Rit. I ran down below and waited for a war to come down and Aura'd up to the Rit attacked then CoP back down below. I did this over and over we had to good monks but the necro, I still down know what he was killing, one of the monks yelled at him....anyway, the Wars was spamming like crazy he was soooooo crazed by me Shadow Stepping, Not Teleporting as Mr. point man said. We lost but was fun as hell running him halfway across the board then CoP, LOL.

The 2 man assassin gank WM ran was fun to watch.
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Old May 14, 2006, 04:40 AM // 04:40   #63
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This is extremely annoying, people kick you out because a warrior who is lower level than you can "Tank"

Anet should add things in mission where sins are important or something, i mean serously they almost make it stacked against us, since we a close to warriors in many things a lot of people see one sin die and think "they suck!!"

Sins were made to assasinate, i don't see any reason why there isn't things that sin's would be great agaisnt. I mean every class has good things to go with, in factions almost everything has a freaken corpse so mm's always have it good, despite the "nerf"

mesmers cut down the "uber bosses" with a simple diversion..

I love my sin, even tyria i can slash the heck outta things simply because i have a decent build but the only things that get to see it is the blasted henchmen. In factions i see even less enchantment strips than in tyria, so there is nothing wrong with the sin using way of perfection, it is a great heal compared to shadow refuge...

A/w with watch yourself is great tank support, so they can bring something else, people see me as one as a useless, since "hey, whats 20 extra al when your going to die 5 seconds later"

i see people against a/mo too saying "what's so great if you can keep rezin when your dead!"

a lot of other combos get bad reps simply because people are too ignorant to see, unfortunally my mark of pain build won't work due to scattering, if it did..man would people know how great we are!

I don't know how this can end... people just have it in their head that we suck, and it's not like we can assasinate them.. like i said maybe anet could intervine with a buff or something..
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Old May 14, 2006, 03:45 PM // 15:45   #64
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Quote:
Originally Posted by kaldak
Sweeping generalizations almost always require cynical responses.
Of course if he bothered to do any research before starting the position he wouldnt have made the comment in the first place.

The only direction where they really begin to compete damage wise, is along the lines of a ranger spike buff setup. Rangers arent limited to combos however and can perform the repeat spikes faster while staying out of harms way. Its really silly to attempt to continue that line of argument even out of cynicism. It also feels like beating the dead horse with the hundred blades debates of old.

Quote:
Originally Posted by unholy guardian
a lot of other combos get bad reps simply because people are too ignorant to see, unfortunally my mark of pain build won't work due to scattering, if it did..man would people know how great we are!
Work with an illusion mesmer packing fragility to add to your spike. Weaken armor and judge's insight also help with DoT, but the assassin isnt a spike/dot character really. Just like it isnt naturally designed to be a tank. The assasin has alot of toys that do fun disruption while dealing fair damage, yet i see so very few people use the profession for disruption. Its a shame really.
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Old May 14, 2006, 03:48 PM // 15:48   #65
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I've pretty much put my assassin char aside for now - can't get a group at Arborstone, and can't get past the very last group with henches (easy to that point.) And I've finished the game with 3 characters. Sigh.
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Old May 14, 2006, 03:52 PM // 15:52   #66
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Maybe Assassins should start their own guild so they can rely on one another for groups and if the guild does well then it will become known that Assassins don't die all the time.


*shrugs* Just a thought.
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Old May 14, 2006, 04:08 PM // 16:08   #67
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Well, we just completed Vizunah Square Mission with 4 Assassins, 1 AFKer, no Monks, 1 MM, 1 Ritualist and my level 16 R/Mo on full healing (actually, I had a Poison preparation on my skillbar, but it consumed too much energy, so I stopped using it). On Mhenlo side, they had 1 Monk, 1 Mesmer (I think) and henchies. And we got the Expert (2 swords) reward.

OTOH, the reason I went full heals was because I saw the 2nd Assassin added to the group. By the time I had my skillbar and attributes changed over, there were 4 and the countdown timer was started.

I still PuG with Assassins, but it is honestly difficult to keep them alive. I've seen 2-Monk teams have a struggle with it. I think some of it has to do with the influx of new players and a move of old Whammos that didn't "get it." A lot of the bad Assassins I see are charging into the next battle while the healers are still pinging "My Energy is 3 of 45." They really don't understand that Rebirth fries your energy down to 0 at the conclusion of the cast.

"OMG y r u taking so long rez me!!!!!!!!!!!!!!1111111111"
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Old May 14, 2006, 04:35 PM // 16:35   #68
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I've experience some asssassin prejudice as I'm sure you all have. I find it wasn't as bad when I got further in, maybe people were realizing if the assassin made it this far they know how to survive. When I was at Vizunah square though there was a bunch of us assassins LFG and no one was willing to take any in their group. It was rather annoying so we formed our own group. Ended up with 6 assassins and 2 healer henchmen and you know what? We steamrolled the mission. Maybe had 2 deaths the whole time. People will eventually get out of the assassins suck stereotype but until then we just have to hope for PUGS that are willing to take us or just go with friends and guildies.
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Old May 14, 2006, 06:35 PM // 18:35   #69
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Quote:
Originally Posted by GmrLeon
Maybe Assassins should start their own guild so they can rely on one another for groups and if the guild does well then it will become known that Assassins don't die all the time.


*shrugs* Just a thought.

a lot of people start all sin groups, but its like having an all ele team, it can work but it isn't balanced
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Old May 14, 2006, 08:30 PM // 20:30   #70
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i have an assassin.... im kinda thinking of deleting it. the PLAYING part is fun, but im bored to always play alone, or with henchman that dont even resurect aftert the battle
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Old May 14, 2006, 09:44 PM // 21:44   #71
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people in tyria seem to like sins... i guess the pleague hasn't gotten to them... wait thats it

PEOPLE HATE US BECAUSE THEY HAVE THE PLEAGUE...yeah if only that was true. Like i said, maybe a reblance of shadow stepping is in order, it's just at the moment, when there is a mob, usually brute force will destory it. Most people would prefer to smother the dang people than striking effectivly.

I think rits have a great place in both pve and pvp, i mean Ritual Lord... that thing freaken owns. Grant it is later in the game.

Aura of displacement is popular, i mean it's like two shadow steps in one.. but it's and elite, i'm not sure how far in the game it actually is though.

It's like they want us to stay fighting... way of perfection, the shadow refuge now, critical strikes in general, they all require you to be face to face. If one were to play how it "was" to be done, one would expect the skills to be more effective when you arn't in combat.

The goal was - find a target to assassinate, shadow step to it, combo kill, get out.

The way the healing is going is this - fight for health, also the armor with +15 al WHILE ATTACKING. this all just tempts so many to freaken attack until they die.

Something very wrong with pve mobs, many have one simply spell that is very impractical for humans because it has bad effects or takes like 25 energy, the mobs use it and just die one by one.

Henchmen are dumb as well, its stupid to try to send them in, they won't charge in much past the aggro bubble, and by that time you could be spiked.

When they made the sin, they should have had something unique that would be a special benefit, elemantalists have aoe, mesmers are kinda crazy interupters, some are illusionary weaponists, some degen, they offer a lot.

Ranger- traps, interrupts and pets to do stuff and more.

Warrior - is a freaken Abrams tank with feet and still does good dps despite the insane armor.

Necromaner - man in pve if you don't have one to make minions you wish you did.

Monk - is a healing beast, almost always needed..

Ritualist - they offer a lot to pve, spirits, healing, and even some aoe moves in channeling, they can set up a defense of spirits to mow people down. With ritual lord, by the time they are done with a couple spirits they can remake the same ones... Damage migitation and various other effects.

Assassin- not to make this sound bais or nothing, since it most likely would. The Assassin has a great concept, kill important targets to weaken the mob internally. The problem, with huge mobs, with sometimes more than one healer and a lot to try to kill you, what do you do?

In the time you don't attack, how do you help the team, i guess not dieing is something, but a lot of people would rather grab another tank because even if they were to do no damage they are at least keeping it off the other people. In factions i have yet to see a mob where killing off a few key targets is that useful. Like the jade knights, they don't need healers they are like the chuck norris of mobs.

If there was a mm on the other side, i can see a sin being great, kill the enemy mm before he gets minions, or for a better effect maybe even let him get a couple minions, kill him and get out while the minoins blast the people in the back. Since when mm's die *or lag out >_<* the minions lose their master

I'm surprised sprits just don't die once the rit dies... either way, there is a lot of key things anet could do to make us wanted. If we are needed to kill specific key targets, those have to exist first.

Assassin was my favorite class, i can see that is true for a lot since there're so many around, that was a huge problem. Now it's a bit better, more of monks and various other people, but not the tanks have come maybe people ditch us because

1 they think we suck and will try to tank to death
2 don't get the idea of an assassin
3 think we are flat out dumb
4 as bad as the henchmen when it comes to aggro
5 they don't get the "little toothpicks in our hands" will do damage

someone called my pre-order daggars that >_<
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Old May 15, 2006, 08:00 PM // 20:00   #72
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the thing is before most of the people that are playing assassins now made them they were playing wammos with mending and that allowed them to "tank" because of their armor value now they have 70 instead of 80, 85 or 80+20vs phisical. now they just die due to the lack of skill and knowledge of the profession. if you dont know the player dont take the assassin 90% of the time they were that n00b wammo before.
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Old May 16, 2006, 08:42 AM // 08:42   #73
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Well, there are a lot of interesting points in this thread....but they bottom line is this:

Assassins are unpopular with PUGs because there are way too many people playing them, and 95% of them (conservatively) are next to totally useless.

Everytime a group leader invites someone to his PUG, there's a chance he's recruting a useless player. It just happens that with assassins, the chance that the guy is useless is almost certain. Why would anybody take the chance?

Even a henchie is more reliable than the average assassin. Yeah, there are exceptions, but how does the group leader know you are an exception? He doesn't, so he just plays the percentages.

I've seen some incredibly lame assassins. No other profession dies quite as quickly if not played really really well. Almost every PVE monk has seen an assassin die within 3 seconds of the beginning of a battle. Even the worst w/mo won't drop that fast.

On the other hand, a lot of assassins are so paranoid about dying (and "looking weak") that they sit back and do nothing. They follow the group around like support characters but basically add no support. That's just as bad as dying instantly, and it also irritates they heck out of teams,
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Old May 16, 2006, 08:53 AM // 08:53   #74
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My assasin is lvl 14 atm, no deaths yet.. and if people won't accept a lvl 20 assasin with the survivor title into their group then they can just sod off! lol

Anyway, a good assasin can be a very valuable asset in most groups. (But to avoid dying, hench ftw!)
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Old May 16, 2006, 12:49 PM // 12:49   #75
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It's pretty rough being an Assassin. I'm used to it though, my primary character is a ranger. Just try getting in a THK group as a ranger, much less one that actually has a shot at finishing the mission. Even though trappers are godly in THK.
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Old May 16, 2006, 01:13 PM // 13:13   #76
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As healer, I'm getting tired of the assassins taking 90% of my healing energy. At a certain point I just let her/him die. Don't get me wrong; I play assassin too. I just get tired of Assassins tanking, or don't bail out when they take a beating. They got those teleport skills for a reason, dammit!
Also, most of the mobs we encounter have multiple nukers, which makes having an assassin kinda useless. We can't wait untill the assassin took out all the mesmers and elementalists of one single aggro group.
Maybe it's just me, but I think the baddies are way overskilled, compared to an assassin. Many aggro groups have multiple healers as well. Tough luck, killing these with your assassin, while 2 or 3 nukers are pounding on you. Remember that npcs have no lag or slow computers, and are way better co-ordinated than your nukers

Last edited by Silent Kitty; May 16, 2006 at 01:15 PM // 13:15..
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Old May 16, 2006, 01:18 PM // 13:18   #77
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Quote:
Originally Posted by MortTheAmenger
My assasin is lvl 14 atm, no deaths yet.. and if people won't accept a lvl 20 assasin with the survivor title into their group then they can just sod off! lol
An assassin with a survivior Title, to me that means you where afk or just did not try very hard to help your groups. As a assassin you will die now and then. You would not get in my group with that title. LOL

Quote:
Originally Posted by MortTheAmenger
Anyway, a good assasin can be a very valuable asset in most groups. (But to avoid dying, hench ftw!)
Totaly agree assassin can be a big asset if played right.
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Old May 16, 2006, 01:58 PM // 13:58   #78
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Default Assassins in the house

I've played the assassin for a little while and I agree with most people. Assassins tend to die very quickly because they don't have the necessary skills to survive, or they don't know when to use them.

I have no problem with accepting Assassins in my PUGs, but no one in the group should think they must be healled at all times (except monks and ritualists).

I think Assassins are the worst profession. Not in terms of skills, spells, damage, etc. But they are a contradictory profession. They have the killing powers of a warrior, the energy regeneration and armor of an elementalist. You can do some serious damage up close, but if your not careful, you fall like a squishy.

I love the assassin because of their teleporting techniques and their ability to massive damge combos in short periods of time. But as a party, if they don't have abilities to do damage and get in and out of dangerous situations, then the assassin is the character that needs more healing than all others. Sadly, monks and healing ritualists must concentrate their healing on everyone, not just one person. So when an Assassin dies in a PUG, hopefully they learn that teleporting or running into a group of enemies won't guarantee you a long life. Killing is fun, but staying alive is what matters most.

So to all those who think Assassins get a bad rap just because of some bad apples, remember, Warriors used to rush in as well.
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Old May 16, 2006, 02:31 PM // 14:31   #79
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I know I will get flamed for this but here is how I see this...the majority (NOT ALL) assasins that I have played with STILL think that they are tanks. Assassins are high damage dealers who IMO should jump into the fray and unload on a target then get out while they recharge or attack another target that is not attacking them while they recharge. I see an assassin much like an Air Ele. Quick high single point damage. I like to watch how Nika plays...she hops in unloads then get's the hell out and recharges then jumps in again. This is how I think this class is meant to be played. Tanks are tanks...they absorb damage and give some back. Assassins are high damage and can take a target down faster then most tanks but need to get out of the way after unloading. Until more assassins figure out how to play their profession properly they will always be discriminated against. I myself like to have 1 assasin in a group for taking down monks and bosses...BUT I wait and look for those who know that are not tanks.

btw warriors still rush in but their armor keeps them alive long enough for a heal. There are always morons who do not play within the confines of a team but every profession has em. How often have you seen a caster draw all the aggro and try to tank...all the freaking time...lol. Hum let me run and and cast a MS with my 5 second cast time while taking a beating. geez. That's why missions need to be tougher so that bad players learn how to play within a team.

Last edited by pegasux; May 16, 2006 at 02:36 PM // 14:36..
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Old May 16, 2006, 03:06 PM // 15:06   #80
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Quote:
Originally Posted by Avarre
I should start a PvE assassin

Some classes face prejudice, importance is to have enough capability in PvE to prove haters wrong and influence overall opinion.
Yes, and then we should have Assassin and Memser only groups...

Good to see ya thinkin' about Avarre -- I made an assassin cause it looked like a class that required brains.
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