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Old Jun 21, 2006, 08:34 PM // 20:34   #41
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The problem with Assassins?

Their armor!

They see 70 AL (more than all other classes minus War and Ranger) and think they can tank!



Reduce all Assassin armor to 50 or 60, and let them learn how to play the way they were meant to be played!
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Old Jun 22, 2006, 02:19 AM // 02:19   #42
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^ youuu didn't read all of the other stuff in the thread did ya?
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Old Jun 22, 2006, 06:21 PM // 18:21   #43
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Quote:
Originally Posted by Captain Arne Is PRO
The problem with Assassins?

Their armor!

They see 70 AL (more than all other classes minus War and Ranger) and think they can tank!



Reduce all Assassin armor to 50 or 60, and let them learn how to play the way they were meant to be played!
Wow, I never thought of that; what a great idea! While we're at it, I'd like to suggest giving monks 200 AL armor, because they need to be able to focus on healing everyone else rather than themselves. It would also be a good idea to give elementalists the same armor as was proposed for monks, because kiting is for noobs.

Last edited by JimmyDean; Jun 22, 2006 at 06:25 PM // 18:25..
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Old Jun 22, 2006, 06:27 PM // 18:27   #44
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Originally Posted by JimmyDean
Wow, I never thought of that; what a great idea! While we're at it, I'd like to suggest giving monks 200 AL armor, because they need to be able to focus on healing everyone else rather than themselves. It would also be a good idea to give elementalists the same armor as was proposed for monks, because kiting is for noobs.
Wait, you're being sarcastic right?
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Old Jun 22, 2006, 07:24 PM // 19:24   #45
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Originally Posted by Claymore
Wait, you're being sarcastic right?
/sarcasmoff

Oops...
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Old Jun 24, 2006, 04:05 AM // 04:05   #46
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ehl oh ehl to jimmy I love that, I do think that assassins could use some better armor "mods" tho, but lowering their armor would drive them in the opposite direction of where we want them to go. Also I think that sins need some spell mods like DA/SA Half skill recharge/cast considering alotta the tele skills have way too long recharge times, also aren't sins supposed to be a semi caster? We have all the engery pips for a reason.
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Old Jun 24, 2006, 01:23 PM // 13:23   #47
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Originally Posted by proffbeer
Monks, well, im sorry to say in all the time iv'e played ive come to the conclusion that 50% of ya shouldn't play one at all, just a waste of time, 25% of ya are barely worth the slot you take up, 15% of ya are getting there, just need to work at it a little more, and 10% of ya are excelant at what you do.
This can be said of every profession. The problem is the 75% that are useless (50% shouldn't play + 25% barely worth a slot) hurt the group more than a similarly incompetent player of any other profession.

I've grouped with great assassins... mostly in Tyria. They wanted to escape Cantha and its oversupply of fellow assassins.

Last edited by Dawn Stormborn; Jun 24, 2006 at 01:28 PM // 13:28..
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Old Jun 24, 2006, 02:54 PM // 14:54   #48
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Quote:
Originally Posted by Captain Arne Is PRO
The problem with Assassins?

Their armor!

They see 70 AL (more than all other classes minus War and Ranger) and think they can tank!



Reduce all Assassin armor to 50 or 60, and let them learn how to play the way they were meant to be played!
Thats not the armor's fault. Thats the player's fault.
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Old Jun 24, 2006, 04:54 PM // 16:54   #49
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Moan moan fart mumble mumble gobbldy goop

I like my assassin, I know how to use it properly, therefore im going to continue to play my assassin with the intentions that it is an equal character in PvE and PvP when pitted against others. It serves a purpose, I get into groups, I help just as much as any other character. The people that moan here, are just that^^. Please get over this, and quick, or at least discourage yourselves from buying chapter 3, hopefully there will be a higher percentage of better natured people playing that chapter.

If you decided to skip to the end, here is my tip. If you don't like it, dont play it.

Quote:
Originally Posted by fallot
Prove it.

Their damage output is not higher, their ability to do large amounts of damage immediately (as opposed to a warrior who must charge up adrenaline) is their one unique trait.
Not "There's" someone who knows how to contradict themselves^^. Their damage output is higher, because their target is dead before the warrior manages to charge their adrenaline. THey're assassins, one stab kill is the way of the sharpened dagger.

Last edited by Terra Xin; Jun 24, 2006 at 05:01 PM // 17:01..
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Old Jun 24, 2006, 05:44 PM // 17:44   #50
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Originally Posted by Terra Xin
Not "There's" someone who knows how to contradict themselves^^. Their damage output is higher, because their target is dead before the warrior manages to charge their adrenaline. THey're assassins, one stab kill is the way of the sharpened dagger.
If you see a contradiction in that statement, I advise you to read it again.
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