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Old Jul 02, 2006, 02:47 AM // 02:47   #41
Desert Nomad
 
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Once I get some ungues I might use them for weap switches, Besides I could vamp someone do death with my uber 1337 combo-isms then switch to my ungues to suck up some enogee whi8le my skillz recharge, thanks for the ideas guys, and BB too true, I would qoute and sayf QFT but Im too lazy XD
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Old Jul 02, 2006, 02:49 AM // 02:49   #42
Desert Nomad
 
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Oh and I aklso have like 5 extra points from my att spending and I put those into healing prayers and my mending is now pkus two XD one regen FTW
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Old Jul 04, 2006, 02:42 PM // 14:42   #43
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Quote:
Originally Posted by WildmouseX
1) useing a 4 attack combo, then telporting out and regrouping while your skills recharge.
3)and useing the same 4 hit combo, then standing around healing yourself while you get pounded waiting for your skills to recharge?
He doesn't stand around healing himself while his combo recharges, he is attacking. His heals are passive (mending, live vicariously and 0.25 cast for healing hands). Also if you go solo some mobs with this it works, unlike your teleporting which doesn't as you have noone to teleport to or take your aggro.
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Old Jul 04, 2006, 08:13 PM // 20:13   #44
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retreating only makes the guy next to you die instead of you
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Old Jul 04, 2006, 08:16 PM // 20:16   #45
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Thread ressurection at its worst, please, please let this thread die, we don't need these damned tanking threads in our boards when we are trying to move sins away from being the uber dumasses haxxorz tanks
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Old Jul 07, 2006, 05:19 AM // 05:19   #46
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Good build, but I think I can match it.

Critical Strikes: 9 (8+1)
Dagger Mastery: 16 (12+4)
Shadow Arts: 11 (10+1)

Jagged Strike
Fox Fangs
Death Blossom
Flashing Blades
Death's Charge
Shadow Refuge
Purge Conditions
Rebirth


Perfect build for killing alot of enemies in a crowded area where you have no idea what's going on. Flashing blades I think is the best defensive elite spell for the assassin. Assassins can't take as many hits as a tank, so this helps alot. I also use zealous daggers with health mod.
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Old Jul 07, 2006, 05:34 AM // 05:34   #47
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X.X dammit PLEASE PLEASE let this thread die.
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Old Jul 07, 2006, 02:49 PM // 14:49   #48
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Quote:
Originally Posted by Kijik Oni Hanryuu
X.X dammit PLEASE PLEASE let this thread die.
Unless you have something of value to add, dont post. This is a good build to use for its intended purpose: tanking. If you dont like that, how about you just ignore this thread...

dinocroc109 - your build is pretty good, but I dont see how Shadow Refuge can keep you alive. The duration of that spell is entirely too short. I know that Flashing Blades can be kept up almost indefinately, but with only a 50% block/evade rate, you are still taking a lot of hits that Refuge just cant compensate for.
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Old Jul 07, 2006, 07:39 PM // 19:39   #49
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Dude, sorry but ASSASSINS DONT TANK!! Stop trying to make all of the new Sins noobs, we are moving AWAY from that...GOSH(lol Napoleon Dynamite)
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Old Jul 08, 2006, 10:50 AM // 10:50   #50
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Hmn been a while I post..

Kijik you're not adding ANYTHING to the thread, you're complaining which only takes of more space on this thread. Remember if you keep posting in here the thread will live longer...

About this issue I finally just got Factions but I could understand what the OP is coming from.

I've done the pre-test-plays before factions came out as well as played Guildwars long enough. I find that if you can make a build better then go for it. Why is everyone constantly putting it down when it has been tested and proven to work? Why disprove something that has already been proven to work? If you disbelieve so much then try it yourself...

Yeah Assassins are meant to get in and then out with a good damage output but why not tank? Well here's the debate:

Warriors can do it without any issues but lose their dmg output too... why? So the backline can put their damage output into the enemies and survive.
But wait... it's not JUST WAR/MO I've seen Eles do tanking, rangers, and actually mesmers. Why? Because it could prove useful and not everyone has to rely on a war all the time for a group. So if another build can tank then why not.. I don't complain when I see an ele tank even though I know they can do good dmg output cause we don't have a war in our group that does tanking. And if they need an extra tank for whatever reason then that's one less character for the monk to heal.

So lay off on what an assassin HAS to do... Warriors don't have to tank but everyone thinks that cause they depend on it so much, boring to me.

For me my warrior is not tanking nor would I like to tank. That's not me.. But being a dmg output war is fine with me. And for the op and others who would like to try something different then let them. We don't need everyone flipping out on a monthly free game.

YET --- I also wonder WHY tank at all regardless the build and profession... anyway I still wouldn't let an assassin just go "Yarg!" and jump in to tank. Do what you want, have fun, it's a game. But I'm going for a dmg dealer if we already have a tank in our group. If we have no choice or anyone to help tank then the sintank can come...

Last edited by Detis Zan; Jul 08, 2006 at 10:58 AM // 10:58..
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Old Jul 08, 2006, 01:43 PM // 13:43   #51
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Quote:
Originally Posted by Detis Zan
Hmn been a while I post..

Kijik you're not adding ANYTHING to the thread, you're complaining which only takes of more space on this thread. Remember if you keep posting in here the thread will live longer...

About this issue I finally just got Factions but I could understand what the OP is coming from.

I've done the pre-test-plays before factions came out as well as played Guildwars long enough. I find that if you can make a build better then go for it. Why is everyone constantly putting it down when it has been tested and proven to work? Why disprove something that has already been proven to work? If you disbelieve so much then try it yourself...

Yeah Assassins are meant to get in and then out with a good damage output but why not tank? Well here's the debate:

Warriors can do it without any issues but lose their dmg output too... why? So the backline can put their damage output into the enemies and survive.
But wait... it's not JUST WAR/MO I've seen Eles do tanking, rangers, and actually mesmers. Why? Because it could prove useful and not everyone has to rely on a war all the time for a group. So if another build can tank then why not.. I don't complain when I see an ele tank even though I know they can do good dmg output cause we don't have a war in our group that does tanking. And if they need an extra tank for whatever reason then that's one less character for the monk to heal.

So lay off on what an assassin HAS to do... Warriors don't have to tank but everyone thinks that cause they depend on it so much, boring to me.

For me my warrior is not tanking nor would I like to tank. That's not me.. But being a dmg output war is fine with me. And for the op and others who would like to try something different then let them. We don't need everyone flipping out on a monthly free game.

YET --- I also wonder WHY tank at all regardless the build and profession... anyway I still wouldn't let an assassin just go "Yarg!" and jump in to tank. Do what you want, have fun, it's a game. But I'm going for a dmg dealer if we already have a tank in our group. If we have no choice or anyone to help tank then the sintank can come...
I love you XD

This is so very true, people get caught in their little worlds and the second it starts changing they're the first to cry "N00b". It wouldn't bother me so much that people prefer Assassins NTO to tank if they weren't so smug about it and calling every one that tries a noob. I swear, I can tank fairly well on my build and yet, even when I'm actually doing good at it, someone in the party will get upset.

It's all just slander. And, in the interest of not spamming, my comment on the build is I'm going to try it. My goal isn't to "Tank" per se so much as it is to be dealing constant damage to the enemy, which constant teleports do not allow.
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Old Jul 10, 2006, 08:03 AM // 08:03   #52
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an assassin isn't supposed to tank thats what they have warriors for
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Old Jul 10, 2006, 08:56 AM // 08:56   #53
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i second kijik and vashichiban

this thread can exist, but it will only make assassin hate grow even more...
i made some foolish suggestions, knowing they are wrong... for that i retract what i posted before this thread

assassins are not tanks... you want proof?

1) warr has ascalon/knight leg armour, which absorbs 2 dmg per hit... how abt assassin?! +15 armour while attacking, adds near to nothing (85 armour of asn, which is just 5 over warrior's base armour)

2) warr can use shield, a good +16 armour.. what does assassin have?! nothing

3) warr can use abs rune, what does assassin have?! nothing

4) sure assassin can use flashing blades, critical defence, shadow refuge, but when you have aggroed 5 melees and 2 ele, that's nothing, 50% block atks, still 2.5 will get through each 1.33 second, not to mention spells CAN'T be blocked (unless you use spell breaker + other shadow form)

hope it makes sense...


however, i am not saying an assassin cannot be a tanker, just like einstein can be a baker if he really wanted to... if you played tank for the rest of your life, and you like your build, why not?! play as assassin tank

but i played assassin, tank and a mo, and i know how quickly assassin health can drop relative to a tank... it makes monks very nervous... and that usually originates all the assassin hate...
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Old Jul 10, 2006, 03:53 PM // 15:53   #54
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I would like to add to the thread but it'll probably sound like complaining.

role-playing

That's what makes this game work if you think about it in the proper context...

Characters were meant to do something specific and for maximum effectiveness, that's what people WANT to see.

Max effectiveness...

There's no way in Heaven, Hell, or anything in between, unless you hack the game itself, where an Ass/Mo will beat a War/Mo in terms of tanking capabilities. There's just no contest. Ass/Mo <<<< War/Mo in tanking abilities. I don't need to say more than AL #'s. When all is stripped from you, Ass/Mo is a sheet of paper vs. a War/Mos plated steel... Best tanks work without buffs. What's that mean, WARRIOR ONLY BABY!! [if you need buffs, then you're not in total control, enemies can remove them, etc. etc.]

Does that mean we have to live in 'conformity-ville'? Nope. Of course not. But it's not fair to totally shrug off the people trying to 'help' the assassin do his job. It's also wrong to stuff someone from trying to make something 'different'.

However, as an objective non-biased, numbers based gamer. One can't argue with the logic and the math. In this case, scenarios...

The OP build works against total idiots. As in, enemies without any balancing. If you're soloing or fighting a group of foes without enchant strip, then you're in a nooby area which probably isn't important anyway right?

If the foes are pvp based [probably not], then let's not even consider...

In PvE, this build again, will ONLY work in novice areas where there are no casters [aka enchant strippers].

To say this build works is one thing, to say it works everywhere needed is impossible.

My apologies but I have to let logic and well, uncommon sense decide for me that Assassins just can't tank. If you die too much, well, you're just playing incorrectly, plain and simple...

If you need to change the sin's job, from spike striker to tank, then uh, I guess you're trying right?...
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Old Jul 10, 2006, 08:22 PM // 20:22   #55
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Just as a side note:

I took my assassin through the Abaddons Mouth mission with a random PUG. That group had a couple tanks, a couple monks, some casters, and me.

During the mission, I was using this build on the front lines with the 2 warriors. Throughout the course of the mission, both warriors died more than once. I did not die once during the mission. At the end of the mission, I was praised by the monks for not being an energy drain on them, and for doing so well in the mission as an assassin.

Abaddons Mouth isnt exactly one of the "noob areas" that you claim my build will only work in...


Seems like there are way more nay-sayers in this thread than there are people open-minded enough to try the build.
To those of you who are trying it: Thank you.
To those of you who are not trying it, but instead whining about it: Thanks for keeping the thread bumped.
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Old Jul 10, 2006, 08:58 PM // 20:58   #56
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i just dis-agree with the fact that your substituting damage for tankability.
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Old Jul 10, 2006, 11:55 PM // 23:55   #57
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Quote:
Originally Posted by Splatter Mcnasty
Just as a side note:

I took my assassin through the Abaddons Mouth mission with a random PUG. That group had a couple tanks, a couple monks, some casters, and me.

During the mission, I was using this build on the front lines with the 2 warriors. Throughout the course of the mission, both warriors died more than once. I did not die once during the mission. At the end of the mission, I was praised by the monks for not being an energy drain on them, and for doing so well in the mission as an assassin.

Abaddons Mouth isnt exactly one of the "noob areas" that you claim my build will only work in...


Seems like there are way more nay-sayers in this thread than there are people open-minded enough to try the build.
To those of you who are trying it: Thank you.
To those of you who are not trying it, but instead whining about it: Thanks for keeping the thread bumped.
I for one can vouche for him!! He was in my guild at the time of Factions release, I believe he was one of the first of the new classes in the desert and ascended. And about a week later... Fire Island Missions. And he is one of the few assassins that i've played with that played assassin very well and not just another corpse for the MM.
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Old Jul 11, 2006, 09:16 AM // 09:16   #58
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Quote:
Originally Posted by Splatter Mcnasty
Just as a side note:

I took my assassin through the Abaddons Mouth mission with a random PUG. That group had a couple tanks, a couple monks, some casters, and me.

During the mission, I was using this build on the front lines with the 2 warriors. Throughout the course of the mission, both warriors died more than once. I did not die once during the mission. At the end of the mission, I was praised by the monks for not being an energy drain on them, and for doing so well in the mission as an assassin.

Abaddons Mouth isnt exactly one of the "noob areas" that you claim my build will only work in...


Seems like there are way more nay-sayers in this thread than there are people open-minded enough to try the build.
To those of you who are trying it: Thank you.
To those of you who are not trying it, but instead whining about it: Thanks for keeping the thread bumped.
personally i did not doubt your ability to play an assassin...

and frankly, i would be very interested in hearing your tactics in playing assassin...

if you move all the time to mitigate damage, then you are not being good tank at all, even if you didn't die once... because with out those warr's the enemy would head straight for the softies in the back rank, and i just fail to see what an assassin can contribute to a tank a warrior can't...

that being said, you didn't die once, congratulations, you are probably a good assassin, you know how to play your build well...

edit: fyi, see posts before, i also have thought about changing my sec to mo and prot spirit my build... assassin has such a short energy pool that's not funny, 4 pip en regen is like nothing after you unleased a combo, and it's hard to keep prot spirit up all the time... esp in cantha where mobs are very balanced (1 me and 1 necro to stripe your enchts)

Last edited by xiao1985; Jul 11, 2006 at 09:19 AM // 09:19..
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Old Jul 14, 2007, 04:50 PM // 16:50   #59
Pre-Searing Cadet
 
Join Date: Jul 2007
Profession: A/Mo
Thumbs up A better build for a/mo

I use this build for solo farming I have soloed lian, dragans petal many, many times. The purpose of the build is the assassins main goal, NOT BEING HIT! before you run into battle you use CD then CE and follow up with a string of attacks.

Palm Strike[E]
Horns of the ox
Falling Spider
Twisting Fangs
Critical Eye
Critical Defenses
Blinding Power

14 Dagger Mastery
14 Critical Strikes
4 Shodaw Arts

*That is with many runes on my armor*




Have fun with it. The res. sig. is only there because I was doing pve. You can put whatever you want there.

Last edited by Assassin guru; Jul 14, 2007 at 04:56 PM // 16:56..
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Old Jul 15, 2007, 05:55 AM // 05:55   #60
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...I hate Golden skills... and enchantments... and not having an acc Proph and Facs linked... and dying all the time....
But your build sounds nice.
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