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Old Oct 29, 2007, 05:30 PM // 17:30   #1
Pre-Searing Cadet
 
Join Date: Oct 2007
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Default Tweaking an assassin PvP build

Although my main character is a ranger, I love using my assassin for PvP once in a while. Do note that since I'm unfortunately in a non-PvP guild, I can only realistically do AB, RA and maybe TB with a pickup group. I made a build that works pretty decently in Alliance Battles (In my humble opinion of course), but it just doesn't work in RA or TB. I love the way my build handle, but I can't think of what tweak I could make to make it worth something in RA or TB. Anyway, here's the build I patched together in its AB form:

[skill]Leaping Mantis Sting[/skill] [skill]Jungle Strike[/skill] [skill]Trampling Ox[/skill] [skill]Palm Strike[/skill] [skill]Blades of Steel[/skill] [skill]Shadow Walk[/skill] [skill]Healing Signet[/skill] [skill]Dash[/skill]

Dagger: 12 +1 +1
Tactics: 8
Critical Strike: rest + 1 (Around 10 points if I recall correctly)
Insigna are all Radiant

Basically, generally stick with your group, and dash to cap points as soon as possible. For battles, be patient. Shadow Walk to a moving target; either someone retreating, or someone approching but that doesn't have you as their target and throw Leaping Mantis Sting for the cripple, then do the rest of the chain. Note that if necessary, you can use the whole chain without the cripple: You simply will have less damage and no knockdown. The chain (with the cripple) is usually enough to kill the standard AB caster. Feel free to target anything that is moving that your team mates are also attacking, of course. Note that since the whole chain has 5MP cost and the refresh time is relatively low, it is perfectly possible to throw a second chain a short time afterward to finish the target or to get another one. Oh, also note that you can go Palm Strike-> Trampling Ox to save time on an already-crippled target if you want a quicker knockdown. As soon as the target is dead, use Dash to cancel your Shadow Walk and resume the shrine capping/head for another shrine/help with the current remaining fighting while waiting for your ressources to come back.

Just keep in mind that even if you are at very low hit points, you are still a threat to an enemy group as long as you are alive. If you get under heavy fire, or get blinded or similar things, use Dash to return to your original point, run away as far as you need to be safe, and heal up between fights with Healing Signet. Use the same strategy for capping shrines, as you can actually solo-cap most shrines if necessary. Shadow Step in, use the chain to kill an NPC, Dash to cancel and run out of range, Healing Signet yourself, and run in to kill the second. Try to avoid using Healing Signet during fights for obvious reasons.

If capping with a group, use the same strategy, and it's just fine if you are the one taking the damage for the group: While you are waiting for the capping bar to fill, you'll have more than enough time to get back to full HP with the signet, MP getting back to full by itself in that time.

To conclude, you have great killing power, the always useful cripple, and good survivability as long as you remember not to over commit and to bail out before it's too late. Better to live and not make a kill than try too hard and die... You'll get another chance before 30 seconds anyway.


Okay, sorry for overexplaining... Okay, here are the problems with RA and TB:
1) Need a [skill]Resurection Signet[/skill] of course, but pretty much every skill in the current bar is necessary for the build to work.
2) To survive and be effective, this build needs a lot of space for movement. It's not really available in those modes.
3) Fights are usually longer than in AB, due to res signet and so on. So, MP is a problem.
4) Due to point #2, Shadow Walk is pretty meh in that format. But without Shadow Walk, it is much harder to actually land Leaping Mantis Sting on a moving target, and if you can't land Leaping Mantis Sting then you lose part of the use of the build.
5) Blocking is a pain. Yes, you can avoid the stance-tanks and keep them for last, but you can't really avoid Ward against Melee and Guardian and the like. Sure, Palm Strike will land against everything, and although it has some damage, it's not amazing by itself.

So... am I wasting my time trying to tweak a build that can't possibly work in RA/TB? Am I deluding myself in thinking that my AB build is actually pretty decent?

All comments and suggestions welcome! If you think it's pure junk, go ahead and say it, as long as you give an explanation as to why Thanks!

Last edited by Ayra; Oct 29, 2007 at 05:37 PM // 17:37..
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Old Oct 29, 2007, 05:54 PM // 17:54   #2
Wilds Pathfinder
 
Join Date: Feb 2006
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[skill]shadow prison[/skill][skill]black mantis thrust[/skill][skill]jungle strike[/skill][skill]trampling ox[/skill][skill]falling lotus strike[/skill][skill]twisting fangs[/skill][skill]remove hex[/skill][skill]mending touch[/skill]

kills most things in AB. yeah avoid enchantment tanks and stance users. also, being clean > staying alive. in AB you always res without DP anyway. and healsig sucks, especially if you lightning hammered in the middle of it.

if you really hate blocking tho, bring [skill]golden fox strike[/skill][skill]wild strike[/skill][skill]shattering assault[/skill][skill]critical defenses[/skill]

as for RA... i'll save that for another day since ive got stuff to do

Last edited by X Cytherea X; Oct 29, 2007 at 05:58 PM // 17:58..
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Old Oct 29, 2007, 09:46 PM // 21:46   #3
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Quote:
Originally Posted by X Cytherea X
and healsig sucks,
Go play warrior for about 6 months and tell me this sucks....
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Old Oct 29, 2007, 09:58 PM // 21:58   #4
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Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
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Quote:
Originally Posted by Bowstring Badass
Go play warrior for about 6 months and tell me this sucks....
Sucks on a 'sin still, been playing Warrior for over 2 years
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Old Oct 31, 2007, 01:04 AM // 01:04   #5
Emo Goth Italics
 
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Quote:
Originally Posted by X Cytherea X
healsig sucks
healsig is only good on a warrior,period.
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Old Oct 31, 2007, 11:52 AM // 11:52   #6
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Quote:
Originally Posted by Bowstring Badass
Go play warrior for about 6 months and tell me this sucks....
[skill]Feigned Neutrality[/skill] rapes [skill]Healing Signet[/skill] ...

And since the update... [skill]Shadow Refuge[/skill] has actually become good.
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