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Old Apr 23, 2009, 12:08 PM // 12:08   #101
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Originally Posted by Bobby2 View Post
^lol

[rush][i am the strongest][disrupting stab][wild blow][critical agility][locust's fury][critical eye][air of superiority]

SY! was taken care of, so I could tamper with PvE skills to -maybe- make it worth the change from Blossom spamming... (not)
why air of superiority? o_O
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Old Apr 23, 2009, 12:09 PM // 12:09   #102
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For more [i am the strongest] spammage

(pretty damn unimpressive - not worth trying)
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Old Apr 23, 2009, 12:11 PM // 12:11   #103
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given that it actually recharges all of your skills before 8 attacks run out, which would be very fast with locust... >.>
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Old Apr 23, 2009, 12:21 PM // 12:21   #104
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I'd like to point out something that was mentioned earlier on in this thread which interested me. ''Dodge this''. Everyone completely overlooked the effectiveness of the finales which paragons can use. I've been playing around with this for a little while now and honestly, you can create a pretty powerfull team using locusts.
[Critical agility]+[Locust's fury]+["For great justice!"] or [Mark of fury] (or even [Infuriating heat], which has been a very overlooked skill which, imo, is the best way to give the sin his adrenaline) = The ability to spam ["Dodge this!"] almost twice a second.
Give a paragon hero with spec 15/16 motivation [Finale of restoration] and [Purifying finale] ([Energizing finale] if you like) You can use this same paragon to use [Infuriating heat] or [Mark of fury]. Equip the asassin with vampiric daggers and suddenly you have an extremely durable front liner who gains roughly 160 health and loses a condition every 1.3 seconds for the price of a mere 10 energy. It is very easy to keep this healing on the sin and is completely unstripable, without needing to be reaplied for half a minute.

So this got me to thinking. How about a team build which uses the locusts to frontline?
5 locusts to hold all agro, maintain +100AL on party, pwn all they touch:
[Locust's fury][Brawling headbutt][Critical agility]["Dodge this!] x4 ( [Brawling Heabutt] isnt necessary, its just very good for HM when dealing with monks so its nice to have a couple of headbutters on your team. For those who would rather some other PVE skill, [Air of Superiority] is very nice for recharging shadowsteps such as [deaths charge].)
[Locust's fury]["Save yourselves!"][Critical agility]["Dodge this!"]x1
For the optional skills I would suggest stance removal ([wild blow]) and IMS or shadowsteps TBH. [critical eye] is nice, conjure spells [conjure lightning] are also good to have.
1 Finale paragon:
[Purifying finale][Finale of restoration]
Optional skills should be a general party support. [anthem of envy] is nice. [great dwarf weapon] is also good if human.
1 support necro.
[Mark of pain][Mark of fury], you get the idea.
And finish up with a smite monk with healing support.
[strength of honor][reversal of damage][smite hex] etc etc etc.
The monk and necro can even be combined, if you see fit. Freeing up your eigth slot.

Its a good build, imo. The sins pack a hell of a lot of damage and the best thing is that its defensive damage, what with the knock locking and SY spamming. But not only does it pack a punch, its also extremely versatile, the sins can take whatever secondary proff they like and have a lot of skill choices to spare, same with the other builds, too.

Last edited by Bill Clinton; Apr 23, 2009 at 12:35 PM // 12:35..
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Old Apr 23, 2009, 02:28 PM // 14:28   #105
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5 Blossom spammers would do better
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Old Apr 23, 2009, 02:32 PM // 14:32   #106
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tk;dr post FTL, post nothing than.
looks kinda interisting, lets get headbutt on my sin lol
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Old Apr 23, 2009, 02:32 PM // 14:32   #107
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5 Blossom spammers would do better
Nice to see that yellow numbers is all you think matters in this game.
Enjoy failing.
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Old Apr 23, 2009, 02:51 PM // 14:51   #108
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Quote:
Originally Posted by Bill Clinton
The ability to spam [dodge this] almost twice a second.
Quote:
Originally Posted by Bill Clinton
Its a good build, imo. The sins pack a hell of a lot of damage and the best thing is that its defensive damage, what with the knock locking and SY spamming.
- Blossom spammers do SY! just as well
- Or pack Brawling Headbutt if it's been taken care of, KDlocking no prob with all the buffs you listed
- Dodge This spam = lolpinpricks compared to Blossom spam (never mind Asuran Scan, which you can't have)

All in all: I can do that voodoo that you do, only WITH pretty yellow numbers

Enjoy gimping yourself
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Old Apr 23, 2009, 03:07 PM // 15:07   #109
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Originally Posted by Bobby2 View Post
- Blossom spammers do SY! just as well
- Or pack Brawling Headbutt if it's been taken care of, KDlocking no prob with all the buffs you listed
- Dodge This spam = lolpinpricks compared to Blossom spam (never mind Asuran Scan, which you can't have)

All in all: I can do that voodoo that you do, only WITH pretty yellow numbers

Enjoy gimping yourself
No you cant do all that 'voodoo' on an MS/DB sin because if you substitute [Locusts fury] + ["dodge this!"] for [Moebius strike] + [death blossom] you're not going to have a shout that ends on you almost twice a second. So you're not going to be getting all the finale buffs.
It wouldnt even work on the one sin that was spamming SY, because SY wouldnt END and trigger the finales, it would simply be renewed doing nothing.
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Old Apr 23, 2009, 05:10 PM // 17:10   #110
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"Just" get r10 Kurzick/Luxon, right? That's 5 million faction. Telling people "The solution is easy, just grind for a year or two" doesn't really help anyone.

As I've said, I agree that this build does SY-overkill and sacrifices too much firepower for it, but even with a six-second SY, you're not going to be able to reapply SY consistently unless you think about how your bar is going to build up adrenaline.

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Just get 10 Kurzick/Luxons rank, have a 6 secs duration SY!, then play any bar you want with IAS to keep it up all the time.
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Old Apr 23, 2009, 06:13 PM // 18:13   #111
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[Golden Phoenix Strike][Death Blossom][Moebius Strike][Critical Eye][Critical Agility][Dodge This!][For Great Justice!][Save Yourselves!] if you really want dodge this....

I did the math and you need 120 extra damage per hit before fury > blossom. Dodge is like, 20 of that. Orders, barbs, and SoH will only get you another 40 or so.
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Old Apr 23, 2009, 09:52 PM // 21:52   #112
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120 extra damage, lolwut, show me the math.
you attack about 2 times a sec, that means according to your math blossom deals over 200 DPS.
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Old Apr 23, 2009, 10:17 PM // 22:17   #113
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Originally Posted by Super Igor View Post
LMAO PvE is all about yellow numbers, if you disagree, you fail.
Wow... just wow. I appreciate the attempt at a troll. Or at least, I hope that was an attempt at a troll.

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Originally Posted by Bobby2 View Post
So that's the main argument? Leet Motivation healing? This is getting funnier by the minute
So, what, you're actually going to argue with +150 health, +2 energy and the loss of a condition every single second for as long as
a) the assassin is attacking something (blocking doesnt matter, dodge this triggers after each attack)
b)the paragon has fifteen energy to spare.

Just because you're too short sighted, or stubborn, to see that its a powerfull build that doesnt follow traditional skills? Dont make yourself out to look like more of an idiot... please.

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Originally Posted by riktw View Post
120 extra damage, lolwut, show me the math.
you attack about 2 times a sec, that means according to your math blossom deals over 200 DPS.
I think that he(or she) is accounting for a lot of adjacent enemies, or something. Which is the locusts main problem - a lack of AoE damage (but this can be resolved with a blood necro)

Last edited by Bill Clinton; Apr 23, 2009 at 10:20 PM // 22:20..
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Old Apr 23, 2009, 10:36 PM // 22:36   #114
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I am completely converted.


All recognize the new pinnacle of team synergy or /uninstall.

...am I smart enough for you now?
No, you're too scared of leaving the meta (and sarcastic :P)

Also to expand on what I have written above. I've just realised that [Great dwarf weapon] is far far far superior to [brawling headbutt] in this situation. First off, with great dwarf weapon on a locust sin they should be nocklocking the enemy constantly anyway since we're landing roughly four attacks every two seconds. Second, great dwarf weapon gives a very nice damage boost. Thirdly, by nock locking with GDW it allows the sin to keep attacking, whereass when using headbutt he must stop for 3/4 of a second and has to sacrafice about two hits (when taking after-cast into acount). Two hits doesnt seem like much but it adds up to a decent amount of damage, healing, condition removal and energy gain lost.
The only issue with GDW over heabutt is you need another player to cast it on you (not a problem in the team varient though, as the sins can cast on one another)

Last edited by Bill Clinton; Apr 23, 2009 at 10:55 PM // 22:55..
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Old Apr 23, 2009, 11:25 PM // 23:25   #115
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Interesting, I'd like to see the DPS of this. Although I can't say I like much the idea that you gotta rely on a hero to put the echos on you and another to spread Mark of Pain on the mobs just to support one character.
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Old Apr 24, 2009, 02:07 AM // 02:07   #116
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There's also, like another build someone posted, no reason you couldn't run Dodge This on a Blossom Spammer build with motigons and all that crap.

Asuran scan is kind of overrated in blossom spammer builds anyway, since doesn't it only effect base weapon damage? and don't daggers have the worst of all weapons?
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Old Apr 24, 2009, 03:06 AM // 03:06   #117
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There's also, like another build someone posted, no reason you couldn't run Dodge This on a Blossom Spammer build with motigons and all that crap.
Truth. You'd be getting slightly less finale triggers, yet gain a bucketload of bonus damage. Oh well, there's no arguing with taste.

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Originally Posted by Axel Zinfandel View Post
Asuran scan is kind of overrated in blossom spammer builds anyway, since doesn't it only effect base weapon damage? and don't daggers have the worst of all weapons?
Nope, it affects bonus damage from attack skills as well.

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No, you're too scared of leaving the meta
There is no 'meta' in PvE!
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Old Apr 24, 2009, 02:39 PM // 14:39   #118
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I see no reason to run "Dodge This!" on an Assassin when you have access to Wild Blow and Wild Strike, that will both remove blocking stances completely, which is more beneficial to your team, especially if you have minions and other melee because it will allow them to pile in the damage. As for blocking enchantments, Rip Enchantment does a good enough job, seems everyone bringing heroes/teammates ino the equasion, among other methods of enchantment removal.
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Old Apr 24, 2009, 08:31 PM // 20:31   #119
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Well he said the idea of 'Dodge this!' was to reap the benefits of the Paragon's buffs, but I'd like to see how it is damage wise. Even with the damage bonus, I can't imagine the pressure being any impressive due to the dagger's low base damage.

So yeah, Dodge This dealing unblockable damage is just a extra I'd say
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Old Apr 24, 2009, 10:19 PM // 22:19   #120
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well as far as i know meta means something like most played builds/team builds.
so there is some sort of meta in PvE, its abusing RoJ and CoP atm.

yellow nubers are nice.
but having every other mob dazed/blinded is very nice to, and that are not yellow numbers.
and less red numbers are always very nice to

Last edited by _Nihilist_; Apr 25, 2009 at 03:28 AM // 03:28.. Reason: merged double post
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