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Old Jun 27, 2005, 03:32 AM // 03:32   #1
Lion's Arch Merchant
 
Join Date: Jun 2005
Guild: Cult of the Sacred Axe
Profession: W/Mo
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Default Weapon Upgrades List

I thought it would be nice to have a weapon upgrade list showing the min and max stats for all the different upgrades available.

I will start with all the ones I know, and there stats as far as I know. please if you know of a mistake, or know of upgrade I didnt put down. post here and I will ammend it to this post.


AXE UPGRADES

AXE GRIPS

Axe Grip of Enchanting (10%...20%)
Enchantments last x% longer
Axe Grip of Fortitude (+10...+30)
Maximum health increased by x
Axe Grip of Defense(+4...+8)*
Armor increased by x
Axe Grip of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Axe Grip of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)
Axe Grip of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Axe Grip of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Axe Grip of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
Axe Grip of Axe Mastery(2%..20%)
Axe Mastery increased by 1 (x% Chance While Using Skills)

AXE HAFTS
Ebon Axe Haft
Deal Earth Damage
Icy Axe Haft
Deal Cold Damage
Shocking Axe Haft
Deal Lightning Damage
Zealous Axe Haft*
Gain 1 Energy on Hit. -1 Energy Regen
Fiery Axe Haft
Deal Fire Damage
Furious Axe Haft(2%...10%)
Double Adrenalin on hit (Chance x%)
Vampiric Axe Haft(1...5)
Gain x Life per hit. -1 Health Regen.
Sundering Axe Haft(2%...10%)
Armor Penetration 10%(Chance x%)
Barbed Axe Haft
Lengthens Bleeding Duration of Foe


HAMMER UPGRADES

HAMMER GRIPS

Hammer Grip of Enchanting (10%...20%)
Enchantments last x% longer
Hammer Grip of Fortitude (+10...+30)
Maximum health increased by x
Hammer Grip of Defense(+4...+8)*
Armor increased by x
Hammer Grip of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Hammer Grip of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)
Hammer Grip of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Hammer Grip of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Hammer Grip of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
Hammer Grip of Hammer Mastery(2%..20%)
Hammer Mastery increased by 1 (x% Chance While Using Skills)
HAMMER HAFTS
Ebon Hammer Haft
Deal Earth Damage
Icy Hammer Haft
Deal Cold Damage
Shocking Hammer Haft
Deal Lightning Damage
Fiery Hammer Haft
Deal Fire Damage
Zealous Hammer Haft*
Gain 1 Energy on Hit. -1 Energy Regen
Furious Hammer Haft(2%...10%)
Double Adrenalin on hit (Chance x%)
Vampiric Hammer Haft(1...5)
Gain x Life per hit. -1 Health Regen.
Sundering Hammer Haft(2%...10%)
Armor Penetration 10%(Chance x%)



SWORD UPGRADES

SWORD POMMELS

Sword Pommel of Enchanting (10%...20%)
Enchantments last x% longer
Sword Pommel of Fortitude (+10...+30)
Maximum health increased by x
Sword Pommel of Defense(+4...+8)*
Armor increased by x
Sword Pommel of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Sword Pommel of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)
Sword Pommel of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Sword Pommel of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Sword Pommel of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
Sword Pommel of Swordsmanship(2%..20%)
Swordsmanship increased by 1 (x% Chance While Using Skills)
SWORD HILTS
Ebon Sword Hilt
Deal Earth Damage
Icy Sword Hilt
Deal Cold Damage
Shocking Sword Hilt
Deal Lightning Damage
Fiery Sword Hilt
Deal Fire Damage
Zealous Sword Hilt*
Gain 1 Energy on Hit. -1 Energy Regen
Furious Sword Hilt(2%...10%)
Double Adrenalin on hit (Chance x%)
Vampiric Sword Hilt(1...3)
Gain x Life per hit. -1 Health Regen.
Sundering Sword Hilt(2%...10%)
Armor Penetration 10%(Chance x%)
Barbed Sword Hilt
Lengthens Bleeding Duration of Foe


BOW UPGRADES

BOW GRIPS

Bow Grip of Enchanting (10%...20%)
Enchantments last x% longer
Bow Grip of Fortitude (+10...+30)
Maximum health increased by x
Bow Grip of Defense(+4...+8)*
Armor increased by x
Bow Grip of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Bow Grip of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)
Bow Grip of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Bow Grip of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Bow Grip of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
Bow Grip of Marksmanship(2%..20%)
Marksmanship increased by 1 (x% Chance While Using Skills)

BOW STRINGS
Ebon Bow String
Deal Earth Damage
Icy Bow String
Deal Cold Damage
Shocking Bow String
Deal Lightning Damage
Fiery Bow String
Deal Fire Damage
Vampiric Bow String(1...5)
Gain x Life per hit. -1 Health Regen.
Sundering Bow String(2%...10%)
Armor Penetration 10%(Chance x%)
Zealous Bow String*
Gain 1 Energy on Hit. -1 Energy Regen
STAFF UPGRADES

STAFF WRAPPINGS

Staff Wrapping of Enchanting (10%...20%)
Enchantments last x% longer
Staff Wrapping of Fortitude (+10...+30)*
Maximum health increased by x
Staff Wrapping of Defense(+4...+8)*
Armor increased by x
Staff Wrapping of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Staff Wrapping of Warding(+2...+5)
Armor Increased by x (Vs. Elemental Attacks)
Staff Wrapping of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Staff Wrapping of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Staff Wrapping of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)


STAFF HEADS
Hale Staff Head(+10...+30)
Maximum health increased by x
Defensive Staff Head(+2...+5)
Armor Increased by x
Defensive Staff Head(+4...+8)*
Armor increased by x
* denotes additions/changes

as you can see I dont know much about staffs!
please post any changes/corrections or additions here!

Last edited by Paladin_Adoni; Jun 29, 2005 at 06:53 AM // 06:53..
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Old Jun 27, 2005, 06:02 AM // 06:02   #2
Lion's Arch Merchant
 
 
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Quote:
Originally Posted by Paladin_Adoni
AXE HAFTS
Vampiric Axe Haft(1...5)
Max on Vampiric Axe hafts is 3:-1, just like swords

Quote:
Originally Posted by Aloren
hmmmm what about zealous sword hilts?
All zealous upgrades seem to be missing (axe, bow, hammer, axe).

All are 1:-1 of course

_jew

Last edited by MrJew; Jun 27, 2005 at 06:06 AM // 06:06..
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Old Jun 27, 2005, 06:04 AM // 06:04   #3
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hmmmm what about zealous sword hilts?
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Old Jun 27, 2005, 06:26 AM // 06:26   #4
Lion's Arch Merchant
 
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Oops on the zealous.

and I used to have a 5/-1 vampiric axe haft, so unless they changed it, they are around!
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Old Jun 27, 2005, 07:48 AM // 07:48   #5
Lion's Arch Merchant
 
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For the Slaying grips, (e.g. Trollslaying) you should just say [monster]slaying, since there's an assload of different monsters for them.

My strategy guide also says it's 10-30% but I think it's full of shit.
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Old Jun 27, 2005, 08:42 AM // 08:42   #6
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Defensive items also go from 4-8, not 2-5.

Oh and you can have defensive staff heads.

Don't forget the random un-upgradable mods you can have on items.

10-20% under half health
10-15% over half health
10-15% against hexed
10-20% while hexed
10-15% while stanced
10-15% while enchanted
10-15% anytime with -1hp degen or -10 armor while attacking

10-20% faster cast using X skills
10-20% faster skill recharge using X skills
5-10% faster cast using all skills
5-10% faster skill recharge using all skills

mods you can have on artifacts are usually +10-45 health while (condition) and +4-8 armor while (condition)

on wands you can have +1-5 energy under a condition

faster recovery from dazed/crippled/poisoned/blinded/bleeding/deepwound/disease

on shields too I think they have 10-45hp under hexed/stanced/enchanted
-1 to -3 damage taken under a certain condition or 2-10% of the time.


...of course these aren't upgrades, but still! >.>

-edit-

Oh, and you can have even more specific defenses, as well.

For example I found a rare shield the other day with +8 vs Slashing, and my friend found a rare buckler with +8 vs Cold.

Another thing is that on shields you can have a +1 (skill) (10-20% chance while using skills)

the 2 aforementioned shields had +17% tactics and +19% blood magic respectively, and I just found a +16% divine favor eternal shield the other day....which is useless since divine favor and strength are both class-specific speclines -_-;;

Last edited by Asplode; Jun 27, 2005 at 09:49 AM // 09:49..
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Old Jun 27, 2005, 09:24 AM // 09:24   #7
Lion's Arch Merchant
 
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Thanks for the heads up on the defensive items, ill edit that in now!
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Old Jun 27, 2005, 10:19 AM // 10:19   #8
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Incorrect. Max on Defensive upgrades is Armor +5.

Max on Shelter (vs. physical) and Warding (vs. elemental) upgrades is Armor +7.

Edit: Also, you're missing...

Cruel Axe Haft/Hammer Haft/Sword Pommel (Lengthens Deep Wound duration)

Crippling Axe Haft / Sword Pommel (Lengthens Cripple Duration)

Heavy Hammer Haft / Axe Haft (Lengthens Weakness Duration)

Poisoner's Axe Haft/ Sword Pommel (Lengthens Poision Duration)

Last edited by Eonwe; Jun 27, 2005 at 10:42 AM // 10:42..
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Old Jun 27, 2005, 10:43 AM // 10:43   #9
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Insightfull staff head (+1-5)E
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Old Jun 27, 2005, 12:17 PM // 12:17   #10
Lion's Arch Merchant
 
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ok, if the max on defensive is +5, was I right on the +2 being the minimum?

same question for the shelter and warding?
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Old Jun 27, 2005, 12:35 PM // 12:35   #11
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Nice thread. When the chart is complete, i am sure it will be amongst those which regularly get linked to, or indeed stickied!

I didn't know that zealous only has maximum of 1. Thanks!
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Old Jun 27, 2005, 01:19 PM // 13:19   #12
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it annoyed me that I could never find any difinitive list, so I thought, get off your ar$e and make one!
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Old Jun 27, 2005, 01:56 PM // 13:56   #13
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Vampiric Axe: 1-3max (like sword) not 1-5 (hammer/bow only)
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Old Jun 27, 2005, 07:24 PM // 19:24   #14
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No such thing as a barbed hammer haft. Why lengthen the bleeding duration on a hammer if the only way to cause bleeding with it is through Desperation Blow?
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Old Jun 29, 2005, 06:54 AM // 06:54   #15
Lion's Arch Merchant
 
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removed barbed hammer haft.

so, does anyone actually now for SURE the minmum/maximum of defence upgrades?
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Old Jun 29, 2005, 07:47 AM // 07:47   #16
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I had an axe of defense with armor+6 (but it had that when it dropped). Gold item which I have not salvaged to find out if it might be an actual mod or if it is just a built in mod....yet.
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Old Jun 29, 2005, 09:45 AM // 09:45   #17
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You guys are probably aware of this page, aren't you?

Granted, that page is a bit outdated and this thread could proof to gather more correct and complete information, so ... by all means ... go ahead and keep the info comming.
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Old Jun 29, 2005, 01:58 PM // 13:58   #18
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Quote:
Originally Posted by Paladin_Adoni
and I used to have a 5/-1 vampiric axe haft, so unless they changed it, they are around!
These no longer spawn. 3 is the current max.
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Old Jul 01, 2005, 06:53 PM // 18:53   #19
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I've also made a list (not using this one, so data may not be exact).

http://www.guildwar.us/Weapon
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Old Jul 03, 2005, 05:59 PM // 17:59   #20
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Today I picked up a 'Furious Sword of Pruning' (+10 against plants).

Seriously - I thought it was some kind of joke.
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