Spell Name cost cast charge Class Attrib. (Elite) Type Use on  from DMG
to DMG
Effect from / for till / for if...
()=not essential, but helps
Negative effect Trainer/Boss
Location/Name
Quest/Boss location Description PvP
Resurection Signet ? ? ? - - - Signet Corpse Ally - - Ressurects... - - - - Pre-Lakeside Pre-Lakeside ...  
Signet of Capture - 2 10 - - - Signet Corpse Boss - - Replaces the signet with the last skill this Boss used. - - Boss Skill Proffession used Signet replaced Henge / Quarrel Lions Arch Use Signet of Capture on a Boss who has just used a skill that you want to learn. Signet of Capture is permanently replaced with that skill. (You can only learn skills of your professions.)  
Axe Rake 7 a 0 W Axe - Att Axe foe 1 8 gets crippled - - Axed foe has deep wound - Amnoon Oasis Druids overlook If this attack hits a foe suffering from a deep wound, you strike for 1-8 more damage, and that foe becomes crippled.  
Axe Twist 8 a 0 W Axe - Att Axe foe 1 16 gets weakness - - Axed foe has deep wound - Henge / Quarrel North Kryta prov. If this attack hits a foe suffering from a deep wound, you strike for 1-16 more damage and that foe suffers from weakness.  
Backbreaker 10 a 0 W Hammer E Att Hammer foe 1 16 Knocks down for 4 4 Axing foe - Ferk Mallek Ring of Fire If Backbreaker hits, you strike for 1-16 more damage and your target is knocked down for 4 seconds.  
Ballanced Stance 5 0 30 W Tactics - Stance self - - you cannot be knocked down for AND you do not suffer extra damage from a critical attack for 8 18 - - Roknars Forge - For 8-18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.  
Battle Rage 4 a 0 W Strength E Stance self - - move 25% faster for AND gain double adrenaline from attacks for AND loose all adrenaline after 5 17 - ends on non attacks or 0 Adren Krogg Smush Thalus Chute For 5-17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.  
Belly Smash 5 0 30 W Hammer - Att Hammer foes nearby - - Blind nearby foes for 3 9 Hammered foe knocked down - Beetletun - If this attack strikes a foe who is on the ground, the resulting dust cloud will Blind nearby foes for 3-9 seconds.  
Berserker Stance 5 0 30 W Strength - Stance self - - Attacks 33% Faster AND 20% adrenaline on each mele hit 5 10 (causing mele damage) ends on next skill Port Sledge - For 5-10 seconds, you attack 33% faster than normal and gain 20% more Adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.  
Bonetti's Defense 8 a 0 W Tactics - Stance self - - 75% chance to block melee attacks AND you gain 5 energy for each successful parry. 5 10 - ends on skill use Lions Arch Beacons Perch For 5-10 seconds, you have a 75% chance to block incoming melee attacks. You gain 5 energy for each successful parry. Bonetti's Defense ends if you use a skill.  
Bulls Charge 5 0 20 W Strength E Stance foe - - knock down fleeing foes in melee AND move 25% faster for 5 10 (meleed foe is fleeing) ends on next skill Ksintekaru Mans. Pertition Rock For 5-10 seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.  
Bull's Strike 5 0 20 W Strength - Att Melee foe 5 25 knock down - - meleed foe is fleeing - Droknar's Forge Seekers Passage If this attack hits a fleeing foe, you strike for 5-25 more damage, and your target is knocked down.  
Charge 4 a 0 W Tactics E Shout allies nearby - - move faster than normal for 5 10 - - Balthazars Cursed Pertition Rock For 5-10 seconds, nearby allies move faster than normal.  
Cleave 4 a 0 W Axe E Att Axe foe 10 22 -   - Axing foe - Marka Graniteh. Iron mines of M. If this attack hits, you strike for 10-22 more damage.  
Counter Blow 4 a 0 W Hammer - Att Hammer foe - - Knocks down - - Hammered foe attacked - Henge / Quarrel Nebo Village If this attack hits an attacking foe, that foe is knocked down.  
Crude Swing 5 0 5 W Hammer - Att Hammer foes adja 1 8 - - - Hammering adjanced foes is easily interrupted Marhan's Grotto - Attack all adjacent foes. Each foe you hit is struck for 1-8 more damage. This action is easily interrupted.  
Crushing Blow 5 0 10 W Hammer - Att Hammer foe 1 16 deep wound if knocked down for 5 17 Hammered foe (knocked down) - Amnoon Oasis - If this attack hits, you strike for 1-16 more damage. If you hit a knocked-down enemy, you inflict a deep wound, lowering your target's maximum health by 20% for 5-17 seconds.  
Cyclone Axe 5 0 4 W Axe - Att Axe foe adja 4 10 - - - Axing adjanced foes - Ascalon City Pre-Barradian E. Perform a spinning axe attack striking for 4-10 more damage against all adjacent opponents.  
Dearly Riposte 5 0 10 W Tactics - Skill Sword self - - Block the next attack with a sword (!) AND your attacker takes 1-24 damage and begins bleeding for 3-21 seconds, during 8 8 wielding a sword - Fishermans H. - For 8 seconds, while you have a sword equipped, you block the next attack against you, and your attacker takes 1-24 damage and begins bleeding for 3-21 seconds.  
Defensive Stance 5 0 45 W Tactics - Stance self - - 24 more armor AND a 75% chance to evade melee attacks 10 10 - ends on next skill Droknar's Forge Destinys Gorge For 10 seconds, you have +24 armor and you have a 75% chance to evade melee attacks. Defensive Stance ends if you use a skill.  
Defiy Pain 7 a 0 W Strength E Skill self - - additional 90-258 health and an additional 20 AL  for 8 8 - - Orbit Barkwood Frozen Forest For 8 seconds, you have an additional 90-258 health and an additional 20 AL.  
Deflect Arrows 5 0 30 W Tactics - Stance self   75% chance to block arrows 8 18 foes use arrows ends on next attack Port Sledge - For 8-18 seconds, you have a 75% chance to block arrows. This effect ends if you attack.  
Desperation Blow 5 0 7 W Tactics - Melee foe 10 34 Target either suffers a Deep Wound, begins Bleeding, or becomes Crippled. - - - you fall down Ascalon Settle. - If this attack hits, you strike for +10-34 damage, and your target either suffers a Deep Wound, begins Bleeding, or becomes Crippled. After making a Desperation Blow, you fall down.  
Devastating Hammer 7 a 0 W Hammer E Att Hammer foe - - Knocks down AND weakness for 5 17 Hammering foe - Martigris the Stal. Iron mines of M. If Devastating Hammer hits, your target is knocked down and suffers from weakness for 5-17 seconds.  
Distrupting Chop 6 a 0 W Axe - Att axe foe - - Deep wound for 5 17 Axing foe - Grendich Court. - If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for 5-17 seconds.  
Disciplined Stance 10 0 60 W Tactics - Stance self - - 24 more armor for AND 75% chance to block attacks for 5 10 - ends on adren skill Maguuma Stade - For 5-10 seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.  
Disember 7 a 0 W Axe - Att Axe foe - - Interrupts the targets action AND if that was a skill ist disabled for 20 20 20 Axing foe (foe uses Skills) - Yaks Bend - If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.  
Distracting Blow 5 0,5 10 W W-Gen - Melee foe + foes adja - - no damage but disrupting the target's current action (and the actions of foes adjacent to your target). - - Melee foe - Ice Tooth Cave - Swipe your weapon at the target, doing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).  
Doylak Signet s 0 20 W Strength - Signet self 10 18 extra armor AND can not be knocked down 8 18 - slowed by 75% Ice Tooth Cave - For 8-18 seconds, you have +10-18 Armor and cannot be knocked down, but your movement is slowed by 75%.  
Dwarven Battle Stance 10 0 30 W Strength E Stance foe - - interrupt hit target during 3 8 Hammering foes ends on next skill Slonak Copperb. Iron mines of M. For 3-8 seconds, if they hit, your hammer attacks interrupt your target. Dwarven Battle Stance ends if you use a skill.  
Earth Shaker 10 a 0 W Hammer E Att Hammer foes adja - - Knocks down (all adjanced foes) - - Hammering adjanced foes 50% failure with 4 Hammer Kor Stonewarth Snake Dance All adjacent foes are knocked down. 50% failure chance with 4 or less Hammer Mastery.  
Endure Pain 5 0 30 W Strenght - Skill self - - gain additional 90-258 health for 7 12 - - Yak's Bend Old Ascalon For 7-12 seconds you gain an additional 90-258 health.  
Eviscerate 7 a 0 W Axe E Att Axe foe 1 24 deep wound for 5 17 Axing foe - Toritudo Probo Hells Percipice If Eviscerate hits, you strike for 1-24 more damage and inflict a deep wound, lowering your target's maximum health by 20% for 5-17 seconds.  
Executioners Strike 8 a 0 W Axe - Att Axe foe 10 34 - - - Axing foe - Ascalon City Pre-Barradin  E. If this attack hits, you strike for 10-34 more damage.  
Fear Me! 4 a 0 W Tactics - Shout foe adjanced - - All adjacent foes lose 1-3 energy. - - - requirs adrenaline Droknar's Forge Augury Rock All adjacent foes lose 1-3 energy. This skill requires adrenaline.  
Final Thrust 10 a 0 W Sword - Att Sword foe 1 32 This damage is doubled if your target was below 50% health. - - Swording foe - Henge / Quarrel - Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health.  
Flourish 5 1 10 W Strength E Skill self - - All of your attack skills become recharged. You gain 1-6 Energy for each skill recharged by Flourish. - - use attack skills - Syr Honorcrest Mineral Springs All of your attack skills become recharged. You gain 1-6 Energy for each skill recharged by Flourish.  
Flurry 5 0 5 W W-Gen - Stance self - - higher attack rate for 5 5 - less damage Lions Arch Beacons Perch For 5 seconds, your attack rate is increased, but you deal less damage.  
For great Jistice! 10 0 45 W W-Gen - Shout self - - adrenal skills charge faster for 15 15 - - Yak's Bend Old Ascalon For 15 seconds, your adrenal skills charge faster.  
Frenzy 5 0 4 W W-Gen - Stance self - - attack 33% faster for 8 8 - take double damage Ascalon City Pre-Lakeside For 8 seconds, you attack 33% faster, but take double damage.  
Galrath Slash 8 a 0 W Sword - Att Sword foe 1 32 - - - Swording foe - Beetletun - This attack strikes for +1-32 damage if it hits.  
Gash 7 a 0 W Sword - Att Sword foe 5 9 deep wound for 5 17 Swording foe bleeding - Ascalon City Pre-Green Hills If this attack hits a bleeding foe, you strike for 5-9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds.  
Gladiatord Defense 5 0 30 W Tactics E Stance self 5 29 on attacking foes for AND 75% chance to "Block" incoming attacks for 5 10 - - Facet of Strength Dragons Lair For 5-10 seconds, you have 75% chance to "Block" incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5-29 damage.  
Griffon's Sweep 5 0 5 W Strength - Att Melee foe 1 8 If this attack is evaded, your target is knocked down and suffers 10-29 damage. - - melee foe (foe evades) - Henge / Quarrel Beetletun If this attack hits, you strike for 1-8 more damage. If this attack is evaded, your target is knocked down and suffers 10-29 damage.  
Hammer Bash 6 a 0 W Hammer - Att Hammer foe - - Knocks down - - Hammering foe loose all adrenaline Ascalon City Pre-Barradian E. Lose all adrenaline. If Hammer Bash hits, your target is knocked down.  
Hamstring 10 0 15 W Sword - Att Sword foe - - crippled for 3 13 Swording foe - Yaks Bend - If this attack hits, your target is crippled for 3-13 seconds, slowing his movement.  
Healing Signet s 2 4 W Tactics - Signet self - - You gain 40-130 health. - - - take double damage Ascalon City Old Asc.+  ... You gain 40-130 health. You take double damage while using this skill.  
Heavy Blow 6 a 0 W Hammer - Att Hammer foe 1 24 knocks down   Hammering foe weakened loose all adrenaline Maguuma Stade - Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for 1-24 more damage.  
Hundred Blades 5 0 8 W Sword E Att Sword foe + foes adja - - Double attack - - Swoording foe - Underd Prince R. Hells Percipice Swing twice at target foe and foes adjacent to your target.  
I Will Avenge You! 5 0 45 W Strength - Shout self 3 6 health regeneration AND 10 seconds of of increased attack speed FOR EACH dead ally nearby - - corpes ally nearby - Ascalon Settle. - For each dead ally nearby, you gain 10 seconds of increased attack speed and health regeneration of +3-6.  
I Will Survive! 5 0 60 W Strength - Shout self - - You gain health regeneration for each condition you are suffering during 5 10 suffering from conditions - Amnoon Oasis Ettins Back You gain health regeneration for each condition you are suffering. This regeneration expires after 5-10 seconds.  
Irrestible Blow 5 0 4 W Hammer - Att Hammer foe 1 24 knocks down [can not be blocked or evaded] - - Hammering foe (blocking) - Lions Arch Yaks Bend If Irresistible Blow is blocked, your target is knocked down and takes 1-24 damage. Irresistble Blow cannot be "blocked" or "evaded".  
Mighty Blow 7 a 0 W Hammer - Att Hammer foe 1 24 - - - Hammering foe - Yak's Bend Piken Square + ... This attack deals 1-24 more damage if it hits.  
Penetrating Blow 5 a 0 W Axe - Att Axe foe 5 17 20% armor penetration - - Axing foe - Yaks Bend - If this attack hits, you strike for +5-17 damage. This attack has 20% armor penetration.  
Power Attack 5 0 4 W Strength - Att Melee foe 10 26 - - - Melee foe - Yak's Bend Old Ascalon If this attack hits, you strike for 10-26 more damage.  
Protector's Strike 5 0 2 W Strength - Att Melee foe 10 34 - - - Melee a moving foe - Lions Arch Yaks Bend If this attack strikes a moving foe, you strike for 10-34 more damage.  
Pure Strike 5 0 8 W Sword - Att Sword foe 1 24 If you are not using a Stance, Pure Strike cannot be "Blocked" or "Evaded". - - Swording Foe (not in stance) - Amnoon Oasis Druids Overlook If Pure Strike hits, you strike for 1-24 more damage. If you are not using a Stance, Pure Strike cannot be "Blocked" or "Evaded".  
Riposte 4 a 0 W Tactics - Skill Sword self 1 32 on attacker for the next attack AND blocking that attack, during 8 8 Sword equipped - Copperh. Mines - For 8 seconds, while you have a sword equipped, you "Block" the next attack against you, and your attacker takes 1-32 damage.  
Rush 4 a 0 W Strength - Stance self - - move 25% faster for 8 16 - - Copperh. Mines - For 8-18 seconds, you move 25% faster.  
Savage Slash 5 0 10 W Sword - Att Sword foe - - Interrupts target foe's action. If that action was a spell, you deal 1-32 extra damage. - - Sword equipped (foe uses spells) - Droknar's Forge Fishermans Ref. If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 1-32 extra damage.  
Seeking Blade 5 0 4 W Sword - Att Sword foe 1 16 If "Evaded", your target begins Bleeding and takes 1-16 damage. [can not be "Blocked"] - - Sword attack (foe evades/blocks) - Lions Arch Yaks Bend If this attack hits, you strike for +1-16 damage. If Seeking Blade is "Evaded", your target begins Bleeding and takes 1-16 damage. Seeking Blade cannot be "Blocked".  
Sever Artery 4 a 0 W Sword - Att Sword foe - - bleeding for 5 21 Sword attack - Ascalon City Old Ascalon If this attack hits, the opponent will begin bleeding for 5-21 seconds, losing health over time.  
Shield Bash 5 0 30 W Strength - Skill self - - Blocks next melee attack IF it was a skill, attacker is knocked down AND that skill is disabled for 15 more seconds. 5 10 wielding a shield (foe uses skill) - Droknar's Forge Augury Rock For 5-10 seconds, while wielding a shield, the next melee attack against you is blocked. If the attack was a skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.  
Shield Stance 5 0 60 W Tactics - Stance self - - 75% chance to block incoming attacks for 8 18 wielding a sword move 33% slower Amnoon Oasis Ettins Back For 8-18 seconds, while wielding a shield, you have a 75% chance to block incoming attacks, but you move 33% slower.  
Shields up! 10 0 30 W Tactics - Shout allies nearby   50 more armor against piercing damage for AND 10-34% chance to block incoming projectile attacks for 8 18 - - Droknar's Forge Heroes Audience For 8~18 seconds you and nearby allies gain 50 armor against piercing damage and 10-34% chance to block incoming projectile attacks.  
Skull Crack 10 a 0 W W-Gen E Att Melee foe - - if foe is casting a spell, that foe is Dazed for 15 15 foe casts spell - Hail Blackice Spearheads P. If this attack hits while target foe is casting a spell, that foe is Dazed for 15 seconds.  
Sprint 5 0 20 W Strenght - Stance self - - move 25% faster for 8 13 - - Yak's Bend Old Ascalon For 8-13 seconds, you move 25% faster.  
Staggering Blow 6 a 0 W Hammer - Att Hammer foe - - gets weakness 5 17 Hammering foe - Henge / Quarrel Augury Rock If this hammer blow hits, target will suffer from weakness for 5-17 seconds.  
Swift Chop 5 0 4 W Axe - Att Axe foe 1 16 if blocked, doubled damage AND deep wound [can not be evaded] - - Axing foe (blocking foe) - Lions Arch Yaks Bend If attack hits, you strike for +1-16 damage. If Swift Chop is "Blocked", your target suffers a Deep Wound and takes 1-16 more damage. Swift Chop cannot be "Evaded".  
Thrill of Voctory 5 0 10 W Tactics - Att Melee foe 10 34 -   Mele hits AND Hp > foes Hp - Fishermans H. - If this blow hits, and you have more Health then target foe you strike for +10-34 damage.  
To the Limit! 5 0 20 W Tactics - Shout self - - For each adjacent foe (maximum 1-5), you gain one strike of adrenaline. - - foes adjanced - Droknar's Forge - For each adjacent foe (maximum 1-5), you gain one strike of adrenaline.  
Victory is Mine 5 0 15 W Tactics E Shout self - - gain 10-56 health and 5 energy for each condition suffered by adjacent foes. - - (foes adjanced) - Sakalo Yawpyawl Witmanns Folly You gain 10-56 health and 5 energy for each condition suffered by adjacent foes.  
Warriors Chunning 10 0 60 W Strength - Skill self - - melee can not ber blocked of evaded for 5 10 Melee foes - Marhan's Grotto - For 5-10 seconds your melee attacks cannot be blocked or evaded.  
Warriors Endurance 5 0 30 W Strength E Stance self - - gain 3 energy each time you hit with a melee attack.But not above 5-15 5 19 Melee foes - Crrusader Hulgar Thirsty River For 5-19 seconds, you gain 3 energy each time you hit with a melee attack. Warrior's Endurance cannot raise your energy above 5-15. This is an elite skill.  
Wary Stance 10 0 60 W Tactics - Stance self - - block any attack skills used against you for AND fFor each successful block, you gain adrenaline and 5 energy for 5 10 - ends on skill use Grendich Court. - For 5-10 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 energy. Wary Stance ends if you use a skill.  
Watch yourself! 4 a 0 W Tactics - Shout allies nearby - - Party members near you gain +20 AL for 5 10 - - Yak's Bend Old Ascalon Party members near you gain +20 AL for 5-10 seconds.  
Wild Blow 5 0 5 W W-Gen - Att Melee foe - - This attack will be a critical hit. AND if blocked or evaded any foes stance ends - - - loose all adrenaline Yaks Bend Old Ascalon Lose all adrenaline. If it hits, this attack will be a critical hit. If Wild Blow is blocked or evaded any stance being used by your target ends.