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Old Jan 14, 2008, 06:48 PM // 18:48   #21
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Quote:
Originally Posted by Longasc
I am sorry. I should have got that 100% means sundering triggers all the time.
Quote:
Originally Posted by Longasc
Still I have to argue. The unlikely streak of Sundering triggering every time does not get an average displayed big and bold. This number is higher than +3/+5 vampiric even at high armor. Of course it is not realistic. Still, you do not display the average 100% sundering result at all.
Then it's not an average mate.

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Originally Posted by Longasc
This said, regarding the "numbers cruncher" thing you mentioned:
I am still trying to figure out how to calculate when 10% Furious is worth it. This is really complicated. But with the buff to "For Great Justice" and 20 seconds of double adrenaline, I wonder if a Dragon Slash build would still benefit from using a furious mod sword (with a 10% chance to give double adrenaline) in the remaining 25 seconds till recharge. When would it pay off? How many and what adrenaline skills would you need to have more benefit from it than from Sundering or Vampiric.
How useful Furious is would be VERY dependant on the build.
Which skills?
How many skills?
PS. I think there might have been an update where adrenaline was capped at getting 2x.
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Old Jan 14, 2008, 07:45 PM // 19:45   #22
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Nice work, looks really good. Would it be possible to get a slot in there for IAS though?

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Originally Posted by Narcism
PS. I think there might have been an update where adrenaline was capped at getting 2x.
It's capped at 100%.
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Old Jan 15, 2008, 12:03 AM // 00:03   #23
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Quote:
Originally Posted by Racthoh
Nice work, looks really good. Would it be possible to get a slot in there for IAS though?


It's capped at 100%.
And one for target level too?
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Old Jan 15, 2008, 03:34 AM // 03:34   #24
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I'll see what I can do boys. This seems better doable.
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Old Jan 18, 2008, 12:02 AM // 00:02   #25
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Quote:
Originally Posted by cellardweller
And one for target level too?
The problem with that is that nobody knows exactly how level differences affect critical hit percentages.

Pretty nice calculator, though I don't think any serious proponents of Sundering claim that it has a higher DPS. I suggest adding a critical hit modifier and removing the staff/wand damage tip - those crit differently than normal weapons.
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Old Jan 29, 2008, 04:26 PM // 16:26   #26
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Critical Hit Modifier? The crit rate is automatically calculated based on the attribute level.
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Old Jan 29, 2008, 05:54 PM // 17:54   #27
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what about axe and daggers? don't they have separate critical hit lvls depending on attribute?
i mean don't get me wrong, it's a great calc, but you gotta remember the axe and dagger crit hit ratios.
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Old Jan 29, 2008, 06:17 PM // 18:17   #28
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Very nice job, mate!
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Old Jan 29, 2008, 07:47 PM // 19:47   #29
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Silly little damage/skill calculators like these have been around since RuneScape.

It's about time someone in the GW community made one!
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Old Jan 29, 2008, 08:41 PM // 20:41   #30
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Quote:
Originally Posted by Narcism
To test for critical hits... yes? I don't understand the point you're trying to make. Can you add armor penetration? Can you vary the opponents armor? Do you know what the non-critical-hit damage is?

yes you can vary the armor of opponent.....isle of nameless ftw

yes you can add armor penetration to pvp equipment.......


yes you can easily see the non-critical hit damage is......
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Old Jan 29, 2008, 09:37 PM // 21:37   #31
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Quote:
Originally Posted by Narcism
Critical Hit Modifier? The crit rate is automatically calculated based on the attribute level.
Mainly you'd want it for Assassins and Critical Strikes.

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Originally Posted by hurdlebeast
what about axe and daggers? don't they have separate critical hit lvls depending on attribute?
No, martial weapons all have the same critical hit level, excepting Critical Strikes as above. An axe at 14 weapon mastery is just as likely to crit as a sword at 14 weapon mastery.

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Originally Posted by Songbringer
yes you can vary the armor of opponent.....isle of nameless ftw
Isle of the Nameless doesn't cover every possible situation.
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Old Jan 30, 2008, 12:46 AM // 00:46   #32
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Quote:
Originally Posted by Savio

Isle of the Nameless doesn't cover every possible situation.
it would for pvp when the max armors are all there. who cares about it in pve really?

Edit: O and if you mean situations as far as they have a shout on them giving them +xx armor or a stance giving them xx% block or there shields that give +xx to xx type of damage. The calculator doesn't give that either
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Old Jan 30, 2008, 03:44 AM // 03:44   #33
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So how does this calculate Attack Speed for different weapons?

I typed in Wand damage range with no mods, 20%dmg, and 15 mastery and I got and average 26.2 damage per second. Where when I tested this in game, I got an average of 10 damage per second after 55 seconds.

This damage is way off.

Last edited by Proud Elitist; Jan 30, 2008 at 03:55 AM // 03:55..
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Old Jan 30, 2008, 04:59 AM // 04:59   #34
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Quote:
Originally Posted by Songbringer
it would for pvp when the max armors are all there.
I heard that there were these things called shields. As far as block and +armor go, block is irrelevant and there's a input box for armor level.

Quote:
Originally Posted by Proud Elitist
So how does this calculate Attack Speed for different weapons?
It doesn't, it calculates damage per hit. This calculator is inaccurate for caster weapons, though I don't know why you would care about wand damage.
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Old Jan 30, 2008, 01:34 PM // 13:34   #35
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Quote:
Originally Posted by Songbringer
it would for pvp when the max armors are all there. who cares about it in pve really?
Isle of Nameless dont' have shields (16AL), don't have shields w/o meeting req (8 IIRC?) and don't have ranger armor 70al... ?

Quote:
Originally Posted by Songbringer
Edit: O and if you mean situations as far as they have a shout on them giving them +xx armor or a stance giving them xx% block or there shields that give +xx to xx type of damage. The calculator doesn't give that either
You can vary the recipients armor level which takes care of the 1st scenario and last scenario. % block doesn't really mean anything when talking about damage per hit.
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Old Feb 05, 2008, 12:31 AM // 00:31   #36
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Quote:
Originally Posted by Proud Elitist
So how does this calculate Attack Speed for different weapons?

I typed in Wand damage range with no mods, 20%dmg, and 15 mastery and I got and average 26.2 damage per second. Where when I tested this in game, I got an average of 10 damage per second after 55 seconds.

This damage is way off.
Don't quote me on this, but I don't think an attribute affects (15 mastery as you put it) the DPS of a wand, which might explain that. If someone can prove me wrong, please do so.
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Old Feb 05, 2008, 05:50 AM // 05:50   #37
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Wand and staff damage is based on character level, like spell damage is; for general purposes, at level 20 a character deals 100% of the listed damage.
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Old Feb 29, 2008, 01:29 PM // 13:29   #38
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Quote:
Originally Posted by Savio
Wand and staff damage is based on character level, like spell damage is; for general purposes, at level 20 a character deals 100% of the listed damage.
I never knew that, likely because I never factored in DPS of the weapon when building a spell caster.
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