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Old Sep 25, 2006, 10:31 AM // 10:31   #41
Lion's Arch Merchant
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All this gave me a headache, but the rocket scientist I always have laying around explained it too me. Looks good. Good Job
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Old Oct 03, 2006, 05:31 PM // 17:31   #42
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Originally Posted by Shyft the Pyro
What to some is simple math to others is gibberish. Thanks for putting up this guide so that all the 13-16 schoolkids can understand that math is useful in "real life"
Guild Wars isn't real life . But hey thanks man. This was useful I knew it went something like that but wasn't exactly sure.
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Old Oct 03, 2006, 06:53 PM // 18:53   #43
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Your bumping reminded me I wanted to revise the article. So there.
People are stupid.
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Old Oct 07, 2006, 04:42 PM // 16:42   #44
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wow always wondered how that worked very cool and thank you!
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Old Dec 10, 2006, 01:40 AM // 01:40   #45
Wilds Pathfinder
Join Date: Oct 2006
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I was wondering, how you calculate it if you have more than two "20%".


How would you calculate three or even four 20%s?

I couldn't figure the formula you used.
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Old Aug 07, 2008, 09:26 PM // 21:26   #46
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Join Date: Jul 2007
Guild: Push the Button [BOOM]
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a 20% chance of triggering is 1 in 5, if you have 2 items which each have a 1 in 5 chance of triggering then the chance of them both triggering is 1 in 25(5*5) and 100/25=4 so thats a 4% chance of them both triggering.
If you had 3 (if this is possible) then you have a 1 in 5 (20%) chance of 1 triggering, a 1 in 25 (4%) chance of two trigerring and a 1 in 125 (0.8%) chance of all 3 triggering. like wise 4 would be 5*5*5*5=625, 100/625=0.16% chance of four triggering.

if you have a 20% and a 10% chance item the chance of them both triggering is 5*10=50, 100/50=2% chance and to calculate the 1 in X chance just divide the 100 by the percentage chance of triggering.
For example i have a 19% chance ite and a 11% item the chance of them both triggering is: 100/19=5.2631 (1 in 5.2631) and 100/11=9.0909 (1 in 9.0909) so 5.2631*9.0909=47.84631579 and 100/47.84631579=2.09% chance of them both triggering.

if you dont like doing it that way you can also simply multiply percentages for example if i have a 13% and a 20% and a 3% the ods of them all triggering is 0.13*0.2*0.03=0.00078 and 0.00078*100=0.078% chance of triggering.

Last edited by mLegion; Aug 07, 2008 at 11:06 PM // 23:06..
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Old Aug 08, 2008, 07:00 AM // 07:00   #47
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Join Date: Aug 2007
Guild: Wolven Empire
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Originally Posted by Kai Nui
Sorry, but this is complete bull shit. It's not hard to explain to the average person, and yet you failed at it miserably. You also seem to have forgotten to take into consideration that not only items can change recharge times, but skills can aswell.

I may have a 20% chance of halving recharge, what if I use Mantra of Recovery? I don't see anything like that answered here.

But wait, you say this is for Modifier Stacking and You? Hmm. Last time I checked there were more than the 20% faster casting and 20% faster recharge time weapon modifiers, which is quite disappointing. I was actually looking forward to seeing someone explain to the community the difference between an Icy Bow String and a Ebon Bow String. Apparently they don't count.

Thanks for the vauge and misleading thread that didn't fully explain how skills can be recharged.
The only explanation for this type of behavior is when someone hasn't been laid in a REALLY long time. Completely uncalled for.

On topic: Thanks OP
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Old Aug 08, 2008, 09:29 PM // 21:29   #48
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this thread is nearly 2 years old
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