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Old Oct 25, 2008, 11:14 AM // 11:14   #1
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Default Guild Wars Dye Mixer

Hi,
I've made a program which mixing dye.

Of course colour "in game" on armour could be different (influence of texture, lightning, etc) but I think it's helpfull.

GW Dye Mixer 1.21

I'm waiting for suggestions and opinions.

EDIT:
Guild Wars Dye Mixer v1.4

Last edited by jotes; Oct 26, 2008 at 10:25 PM // 22:25.. Reason: fixed link
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Old Oct 25, 2008, 11:19 AM // 11:19   #2
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New member joined Oct, no other posts..

I'm not clicking.
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Old Oct 25, 2008, 11:21 AM // 11:21   #3
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Quote:
Originally Posted by I Is Special View Post
New member joined Oct, no other posts..

I'm not clicking.
I'll DL and scan for viruses.

EDIT: It looks safe to me, there's actually a program in there, and dye charts.

Second scan :

Quote:
If you would like to scan your entire computer for viruses, please use our free virus scan.

You're clean!

Kaspersky Anti-Virus has not detected any viruses at this time in the file you submitted.


Scanned file: wersja_1.2.rar
wersja_1.2.rar/GW Dye mixer.exe - OK
wersja_1.2.rar/black.bmp - OK
wersja_1.2.rar/blue.bmp - OK
wersja_1.2.rar/brown.bmp - OK
wersja_1.2.rar/gray.bmp - OK
wersja_1.2.rar/green.bmp - OK
wersja_1.2.rar/none.bmp - OK
wersja_1.2.rar/orange.bmp - OK
wersja_1.2.rar/purple.bmp - OK
wersja_1.2.rar/red.bmp - OK
wersja_1.2.rar/silver.bmp - OK
wersja_1.2.rar/white.bmp - OK
wersja_1.2.rar/yellow.bmp - OK
wersja_1.2.rar/colours.dat - OK
wersja_1.2.rar/dane.dat - OK
Third scan
Quote:
  1. Antivirus Version Last Update Result
  2. AhnLab-V3 2008.10.24.3 2008.10.24 -
  3. AntiVir 7.9.0.9 2008.10.24 -
  4. Authentium 5.1.0.4 2008.10.24 -
  5. Avast 4.8.1248.0 2008.10.25 -
  6. AVG 8.0.0.161 2008.10.25 -
  7. BitDefender 7.2 2008.10.25 -
  8. CAT-QuickHeal 9.50 2008.10.25 -
  9. ClamAV 0.93.1 2008.10.25 -
  10. DrWeb 4.44.0.09170 2008.10.25 -
  11. eSafe 7.0.17.0 2008.10.23 -
  12. eTrust-Vet 31.6.6168 2008.10.25 -
  13. Ewido 4.0 2008.10.25 -
  14. F-Prot 4.4.4.56 2008.10.24 -
  15. F-Secure 8.0.14332.0 2008.10.25 -
  16. Fortinet 3.113.0.0 2008.10.25 -
  17. GData 19 2008.10.25 -
  18. Ikarus T3.1.1.44.0 2008.10.25 -
  19. K7AntiVirus 7.10.506 2008.10.24 -
  20. Kaspersky 7.0.0.125 2008.10.25 -
  21. McAfee 5415 2008.10.25 -
  22. Microsoft 1.4005 2008.10.25 -
  23. NOD32 3555 2008.10.25 -
  24. Norman 5.80.02 2008.10.24 -
  25. Panda 9.0.0.4 2008.10.25 -
  26. PCTools 4.4.2.0 2008.10.24 -
  27. Prevx1 V2 2008.10.25 -
  28. Rising 21.00.52.00 2008.10.25 -
  29. SecureWeb-Gateway 6.7.6 2008.10.24 -
  30. Sophos 4.35.0 2008.10.25 -
  31. Sunbelt 3.1.1753.1 2008.10.25 -
  32. Symantec 10 2008.10.25 -
  33. TheHacker 6.3.1.0.126 2008.10.25 -
  34. TrendMicro 8.700.0.1004 2008.10.24 -
  35. VBA32 3.12.8.8 2008.10.25 -
  36. ViRobot 2008.10.24.1436 2008.10.24 -
  37. VirusBuster 4.5.11.0 2008.10.24 -
Safe IMO

Last edited by Jebus; Oct 25, 2008 at 11:32 AM // 11:32..
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Old Oct 25, 2008, 11:24 AM // 11:24   #4
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Quote:
Originally Posted by Jebus View Post
I'll DL and scan for viruses.

EDIT: It looks safe to me, there's actually a program in there, and dye charts.
Sweet.

Thanks, Jebus.
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Old Oct 25, 2008, 11:26 AM // 11:26   #5
Yol
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Shouldn't this be moved to the community works section?
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Old Oct 25, 2008, 11:26 AM // 11:26   #6
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Im still not sure i trust this :s
gonna wait and hope a mod scans it *sometime soon*

~Lies

EDIT: Ok im downloading

Last edited by White Lies; Oct 25, 2008 at 11:49 AM // 11:49..
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Old Oct 25, 2008, 11:46 AM // 11:46   #7
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I always thought there should be something like this in the game, I'm happy with my current colour atm (erm, white) but I wasted so much cash trying out different colours & mixes that looked rubbish, if only I could have seen them before hand I could've saved myself a small fortune

The dye traders have been in business for how long? 3 years? You'd think by now they'd at least have some sort of colour chart to give you an idea of how your gear is going to turn out lol

Last edited by Zebideedee; Oct 25, 2008 at 11:50 AM // 11:50..
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Old Oct 25, 2008, 12:20 PM // 12:20   #8
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Avg scanned this as clean.

The program is pretty nifty. Can't wait to see how it compares to in game armours.
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Old Oct 25, 2008, 12:23 PM // 12:23   #9
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Hey, this is very useful guy, thanks!
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Old Oct 25, 2008, 12:24 PM // 12:24   #10
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Quote:
Originally Posted by pamelf View Post

The program is pretty nifty.
Thanks.

If you like to change a set of colours (eg. "white is not so white" as in game is and you want to corect it) you must click all butons in Editing (left to right). The changes will be saved. Mixing colours take a while.
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Old Oct 25, 2008, 12:30 PM // 12:30   #11
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jotes, you might want to upload that onto a different service.

Rapidshare now only allows 10 downloads per upload for regular users.

Try http://www.mediafire.com/ instead.
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Old Oct 25, 2008, 12:40 PM // 12:40   #12
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Quote:
Originally Posted by Nightow View Post
jotes, you might want to upload that onto a different service.

Rapidshare now only allows 10 downloads per upload for regular users.

Try http://www.mediafire.com/ instead.
Done.

http://www.mediafire.com/?sharekey=3...db6fb9a8902bda
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Old Oct 25, 2008, 04:32 PM // 16:32   #13
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I have scanned it, looks clean.
The program could prove useful, someone should make an update to it so it compares the dye color to how it would look with actual armors.

Good upload though, could prove useful -Thanks.
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Old Oct 25, 2008, 05:47 PM // 17:47   #14
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I haven't downloaded the program because I can't see where it would be helpful. I have found in dyeing armor that the color combination that works on one set of armor gives a different color when the dyes are applied to a different set of armor.

For instance, when I dyed my Monk Armor pink (using purple and yellow), the same dyes gave a totally different result when I dyed my Ritualist Armor. On some armors pink is made with red and white or red and silver, while on some armors you get pink when you use purple and yellow or purple and orange.

With this great variance, I can't see where this program will beat the old "Trial and Error" method on combining dyes.

Last edited by Sookie; Oct 25, 2008 at 05:50 PM // 17:50..
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Old Oct 25, 2008, 06:17 PM // 18:17   #15
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Quote:
Originally Posted by Enolena Sedai View Post
With this great variance, I can't see where this program will beat the old "Trial and Error" method on combining dyes.
In "trial and error" method you have to buy tones of dyes. Program saves money.
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Old Oct 25, 2008, 11:23 PM // 23:23   #16
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Quote:
Originally Posted by Enolena Sedai View Post
I haven't downloaded the program because I can't see where it would be helpful. I have found in dyeing armor that the color combination that works on one set of armor gives a different color when the dyes are applied to a different set of armor.

For instance, when I dyed my Monk Armor pink (using purple and yellow), the same dyes gave a totally different result when I dyed my Ritualist Armor. On some armors pink is made with red and white or red and silver, while on some armors you get pink when you use purple and yellow or purple and orange.

With this great variance, I can't see where this program will beat the old "Trial and Error" method on combining dyes.
I think it's useful mainly for the starting point. If you know you'd like a bluish green, but you'd like it more pale this program pretty much tells you what dyes you should have on hand to try it out. Trial and error with 4 dye lots makes it a real pain, having this starting point really gives you something to work with. It's a lot easier to tweak than to guess 4 dyes starting from scratch.

I tried it out for a comparison today with the in game armours. If you know your armour well basically you can predict what it is going to look like when applied. i.e. darker or lighter.


I have a request for jotes: could you maybe give us a few instructions as to what is going on in that Editing tab? I really don't get what is going on in that section...

and second request is: would it be humanly possible to add a functionality where you can save your favourite colour templates? I've found quite a few colour combos with the sliders that i've liked and even though I've put them in notepad it must makes it easier if you could save it immediately from the program. i'm not a programmer so I have no idea if it's even possible. It was just a though.

Seriously though, GREAT work on this program. I'm loving it already.

Last edited by pamelf; Oct 26, 2008 at 12:08 PM // 12:08..
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Old Oct 26, 2008, 02:19 PM // 14:19   #17
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Quote:
Originally Posted by pamelf View Post
I have a request for jotes: could you maybe give us a few instructions as to what is going on in that Editing tab? I really don't get what is going on in that section...
First of all - excuse my english - it's more like globish than english

If you want to change colours you need to know the RGB code - it's 3 number (0..255) representing three colours - red, green, blue. Every single color could be presented as combination fo these three - with different opacity (0..255).[more or less]

If you want to change basic colours - just place the new RGB code in a proper edit.

Here's RGB for Black Dye (smaller elipse) and all other dyes (bigger elipse)


Warning - program IS NOT idiot-proof - if you put something that IS NOT a numer 0..255 it will crash so remeber - only number 0 to 255.

By clicking "Aplly changes" the new colours will be avalible in the Mixing/Mixing Dye section. And only there. These option won't be save - unless you press "Save" button - so if you like to have new set of colours every time you start program you must save them.

Section "Mixing/Mix finding" isn't work porperly now. It has "old" set od colours. To change that click "Mix Colours" - it will prepare 18104 variations of dye. It's all possible variations. But some of them are doubled - (eg. 2xBlack+2xRed is equal to 1xBlack+1xRed and 1xRed+1xYellow is equal 1xYellow+1xRed an so on). These "doubled" mixes needs to be eliminated to make the program faster. So first of all we need to sort them ("Sort" button).

Sorted variations are easily to verify - doubles are eliminated - if two mix has the same effect - only the one with less dyes is chosen. Veritication is making on pressing "Compilation" button.

After these process we got 1184 original and non-doubled mix.

Now we need to "Save" the mix.


Template of colours (bigger elipse on picture) is saved to colours.dat.
Templates of colour mix (1184 different sets of dye) is save to dane.dat

Section "Mixing/Dye mixer" works with file colours.dat.


Section "Mixing/Mix finding' works with dane.dat - so if you changed colours you have to make all 5 steps to make program works corectly:
1. Apply changes
2. Mix colours
3. Sort
4. Compilation
5. Save

"Mixing/Mix finding" will find three the most similar* colours.


I think you now understand how it wokrs

Quote:
and second request is: would it be humanly possible to add a functionality where you can save your favourite colour templates?
Working on it


* - By "the most similar" I mean similarity as a math definition -> looking for the smaller difference

MIN(D):
D= (Rtarget-Rmix)^2+(Gtarget-Gmix)^2+(Btarget-Bmix)^2


EDIT:
Quote:
and second request is: would it be humanly possible to add a functionality where you can save your favourite colour templates?
Done. I hope it's what you were talking about.

Guild Wars Dye Mixer v1.4

Now you can change base colours and save them to the template. Also mixes are saved.

Files colours.dat and dane.dat was exchange by template-name.col and template-name.dat.

I added NecAscalonFemale template containing colours from (source).

Now everyone can add their own template and save it.


Feel free to share

Last edited by jotes; Oct 26, 2008 at 10:25 PM // 22:25..
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Old Oct 26, 2008, 11:16 PM // 23:16   #18
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guess someone found a new use for my dye guides. though i wonder, how come you didn't link to the ones on guru instead of the ones over at GWO?

anyways, is there anyway to set the armor its being used on? different armors are going to have different colors when dyed.\

man this reminds me that i really need to get around to finishing the other professions. i could probably finish off mesmer, sin, and paragon now.

Last edited by Enko; Oct 26, 2008 at 11:19 PM // 23:19..
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Old Oct 26, 2008, 11:25 PM // 23:25   #19
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If I only knew where are (in gw.dat) the textures and/or bumpmaps of armors - I could make really usefull tool. much more usefull than this.
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Old Oct 27, 2008, 09:35 AM // 09:35   #20
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Well you can find them with texmod but then you will need everyone to show you the high res armors in every color which could be an awfull lot of time and work
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