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Old Oct 11, 2007, 11:35 PM // 23:35   #61
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^^
Slightly different to what I said but the same general thread. ANet are being nice people and letting this play out, therefore it's temporarily legal
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Old Oct 11, 2007, 11:38 PM // 23:38   #62
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Quote:
Originally Posted by holababe
You know Mineria, the one thing you shouldn't do is tell ANet and Gaile that they don't know what their EULA is about.
That just reeks of disrespect.

Anyway, they are able to authorize it just by acknowledging it without condemning it. That's a shaky legal defense, but it's definitely a defense.
I don't tell them that they don't know the EULA.
I asked 2 valid questions.
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Old Oct 11, 2007, 11:39 PM // 23:39   #63
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^^
Sounded different to me.
Anyway Gaile rebutted it.
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Old Oct 11, 2007, 11:41 PM // 23:41   #64
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For this to work you must still use your access keys and you are still limited to the content you have purchased. I suppose user created content would be interesting but other that that you might as well be playing the game officially.

Maybe ten years from now when they close the servers this will be useful, but honestly, who will still be playing GW1 at that point?
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Old Oct 11, 2007, 11:51 PM // 23:51   #65
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Quote:
Originally Posted by kade
For this to work you must still use your access keys and you are still limited to the content you have purchased. I suppose user created content would be interesting but other that that you might as well be playing the game officially.

Maybe ten years from now when they close the servers this will be useful, but honestly, who will still be playing GW1 at that point?
And if NC/Anet take the choice to release the GW server to public, the project may be a waste of time.
But the guys coding on it will at least learn some coding and game design.
I know that I did on an other project.
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Old Oct 12, 2007, 12:05 AM // 00:05   #66
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Thank you for responding Gaile, I'd like to post a comment from the project lead for you and everyone else interested in the project.


Quote:
Originally Posted by GWLP Project Leader
GWLP is being developed with existing players in mind, as such we do not aim nor condone copying or emulating the Guild Wars plot, storyline, missions, quests, NPC layouts and so on. Instead we aim to allow users to develop their own quests, their own missions, their own Guild Wars themed sandbox. Our server will be in no way a replacement for the official server, even if players who did not own the official chapters were to play on it, they would not be playing Guild Wars or taking part in the Guild Wars experience.
That said, we plan to implement an authorization system that allows players access to only the content they have purchased. The authorization system will run in the background when you log into your official account, it will monitor incoming packets and read what you have access too on your account. It then encrypts this information and sends it to the server you wish to play on, the server immediately stores it in the database and allows you to use only the content that you own. The data that is gathered for authorizing a player can in no way be used to find that person's official account.

This project is being developed by and for Guild Wars fans, we hold both ArenaNet and Guild Wars in high regard and would hate to harm the community in any way. We believe our project to be only beneficial and not at all a substitute for playing on the live servers. We hope to maintain a good relationship with ArenaNet.
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Old Oct 12, 2007, 01:42 AM // 01:42   #67
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If you guys can provide a pvp/gvg environment of Prophecies/Core classes and skills only I WOULD PAY TO USE YOUR SERVER and know some others would too.
If you need any help with testing please contact me.
Great work guys, as networker I have quite a few code-monkey friends and know the exhaustive amount of working programming is, even if its just using VB and line code language is much more time intensive.
Good luck and I hope to hear more about this in the future.
Excellent work and hats off =].
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Old Oct 12, 2007, 01:44 AM // 01:44   #68
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Quote:
Originally Posted by nebuchanezzar
If you guys can provide a pvp/gvg environment of Prophecies/Core classes and skills only I WOULD PAY TO USE YOUR SERVER and know some others would too.
If you need any help with testing please contact me.
Great work guys, as networker I have quite a few code-monkey friends and know the exhaustive amount of working programming is, even if its just using VB and line code language is much more time intensive.
Good luck and I hope to hear more about this in the future.
Excellent work and hats off =].
Posts like this one makes all the tireless hours of scripting and coding I didn't do worth while. <3
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Old Oct 12, 2007, 01:52 AM // 01:52   #69
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Hmmm....A few questions then....

Loot tables in a "Private" server...can these be tweaked so that say... A grawl will drop an ecto on every kill?

Can a player that logs in to this "Private" server then move to Official servers with all the loot gained on the "Private" one still in the players inventory?

My concerns are more about how this affects the current game....
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Old Oct 12, 2007, 01:55 AM // 01:55   #70
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Quote:
Originally Posted by Cuthroat Dibbler
Loot tables in a "Private" server...can these be tweaked so that say... A grawl will drop an ecto on every kill?
Yes

Quote:

Can a player that logs in to this "Private" server then move to Official servers with all the loot gained on the "Private" one still in the players inventory?
No

Quote:

My concerns are more about how this affects the current game....
It doesn't
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Old Oct 12, 2007, 02:10 AM // 02:10   #71
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Hopefully when the GWLP is finished it will be an effective tool to keep players busy until GW2 comes out!
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Old Oct 12, 2007, 02:21 AM // 02:21   #72
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Quote:
Originally Posted by Ajaala
Yes
No
It doesn't
Well if ANet are cool with it in its current form, fill ya boots and good luck
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Old Oct 12, 2007, 02:21 AM // 02:21   #73
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Quote:
Originally Posted by Ajaala
Loot tables in a "Private" server...can these be tweaked so that say... A grawl will drop an ecto on every kill?
Quote:
Originally Posted by Cuthroat Dibbler
Yes
Mind if I explain it a bit deeper?

You open the database scheme with the sql editor.
Then you look for the grawl's name in the monster table or what ever they named it.
There will be another column with ID's, which might be a number.
You remember that number.
Then you take a look in the item table.
You find the ID for ecto and remember that one as well.
Now you only need to go to the droplist, add the monster ID, item ID, drop chance and amount of ectos dropped.
Drop chance adjustment can be a bit delicate, depends on how the system is build up, but nothing that can't be calculated.
If you get used to it you start to make querys instead, way faster to work with.

Last edited by Mineria; Oct 12, 2007 at 02:32 AM // 02:32..
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Old Oct 12, 2007, 02:38 AM // 02:38   #74
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Call me crazy, but I'm really excited for when GW releases it's program to the PC sector, where no server will be required... There will be alot more you can do with it, and you could finally raise the level cap!!! lol
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Old Oct 12, 2007, 02:41 AM // 02:41   #75
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Quote:
Originally Posted by Yellow_lid
Call me crazy, but I'm really excited for when GW releases it's program to the PC sector, where no server will be required... There will be alot more you can do with it, and you could finally raise the level cap!!! lol
Not crazy but cool.
For my case I stick to the real Guild Wars.
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Old Oct 12, 2007, 04:51 AM // 04:51   #76
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I love this project, and kind of had an idea for a PvP server where everyone played with bosses like Shiro etc ;P


Could you possibly explain how hard making a skill would be?

Last edited by DarkNecrid; Oct 12, 2007 at 04:57 AM // 04:57..
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Old Oct 12, 2007, 05:08 AM // 05:08   #77
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Quote:
Originally Posted by DarkNecrid
I love this project, and kind of had an idea for a PvP server where everyone played with bosses like Shiro etc ;P


Could you possibly explain how hard making a skill would be?
Making a skill is about the middle of the scripting scale.
You need to assign it a unique ID and link it to already established bonuses (such as 33% IAS).

I'm not sure how hard it would be to link it to the game client, without knowing how these guys are coding.
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Old Oct 12, 2007, 06:16 AM // 06:16   #78
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This project looks amazing! I could play around in Sandboxes all day!
Good luck with it, can't wait to play it x.x

EDIT: I always wondered what it would be like working in GW, spawning Shiro and Glint in the same room then making them duke it out.
Would you be able to do this in GWLP? I'm drooling just thinking about epic boss battles!!
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Old Oct 12, 2007, 06:55 AM // 06:55   #79
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Quote:
Originally Posted by Ajaala
I'd like to post a comment from the project lead for you and everyone else interested in the project.
I'm confused...

If everything in the GWLP is going to be home-grown "sandbox" style content and not official GW content, then what's the need for the authentication that allows you to only play content you've purchased, when you can't play official content on the server anyway?

I don't get it...
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Old Oct 12, 2007, 07:13 AM // 07:13   #80
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Quote:
Originally Posted by Targren
I'm confused...

If everything in the GWLP is going to be home-grown "sandbox" style content and not official GW content, then what's the need for the authentication that allows you to only play content you've purchased, when you can't play official content on the server anyway?

I don't get it...
Because otherwise it's an infringement of copyright.
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