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Old Oct 05, 2007, 03:14 AM // 03:14   #21
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My inner Admiral Ackbar is speaking something to me...
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Old Oct 05, 2007, 03:35 AM // 03:35   #22
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textmod just changes appearence of stuff on your computer. That's how its difference.

Oh, and names are greyed out in screenshots because its against GWG rules to post screenshots with names in them.
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Old Oct 05, 2007, 04:16 AM // 04:16   #23
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Are you planning to implement any kind of PvP on this server?

If so, this could be a great way to do GvG and HA with core+prophecies skills only, which is something a lot of PvP players would love.
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Old Oct 05, 2007, 04:28 AM // 04:28   #24
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Quote:
Originally Posted by HawkofStorms
Technically, you can run your own servers for these games (you pay a.net not for the client, but to play on their server). Its tricky. Basically, as long as a.net doesn't issue a cease and disist order, it can keep running.

I've heard about this server before. Its good to know that one day (years in the future I hope) when A.net shuts down the GW1 server, there will still be a place to go.
this looks illegal, its either copying things form the game, which would be a violation of copyright, or modifying the game which would be a violation of the eula.

now i'm not lawyer or anything, but it doesn't look legal
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Old Oct 05, 2007, 04:35 AM // 04:35   #25
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Remember the battlenet server daemon project "bnetd"? Vivendi's/Blizzard's lawyers shut it down using the DMCA hammer (http://en.wikipedia.org/wiki/Bnetd#V...ersal_v._Jung).

I fear, as soon as this project reaches a playable state, you'll get a visit from NCSoft's lawyers.
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Old Oct 05, 2007, 04:48 AM // 04:48   #26
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Quote:
Originally Posted by seut
I fear, as soon as this project reaches a playable state, you'll get a visit from NCSoft's lawyers.
And the settlement well help ensure that we have a top notched GW2.

OP start taking donations now for legal fees.
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Old Oct 05, 2007, 04:49 AM // 04:49   #27
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Quote:
Originally Posted by seut
I fear, as soon as this project reaches a playable state, you'll get a visit from NCSoft's lawyers.
This is a direct quote from the original creator of this software.

Quote:
As for being shutdown, I doubt that occurring anytime soon. I was contacted by one of the founding ArenaNet staff last week who is interested in this project. To my surprise it was not some form of a cease and desist letter. Their main concern seems to be people playing the game without having purchased it. This problem I can't completely resolve without abandoning the project. However, I believe the benefits will outweigh the occasional dishonest "pirate" But, these benefits won't openly reveal themselves until a mostly playable release is out. For now they will continue to monitor the projects progress. On an interesting note, I've been invited to lunch and will likely follow through on the offer sometime in the next few months.
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Old Oct 05, 2007, 05:57 AM // 05:57   #28
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Quote:
Originally Posted by Viruzzz
this looks illegal, its either copying things form the game, which would be a violation of copyright, or modifying the game which would be a violation of the eula.

now i'm not lawyer or anything, but it doesn't look legal
But you see, you can download the clinate for free from the A.net website. The only thing you pay for is the account key that grants you access to their servers.
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Old Oct 05, 2007, 06:03 AM // 06:03   #29
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Lol, still copyrights all over it. I mean take Kuunavang Visits Presearing for instance. I'm 110% sure that both Kuunavang and Presearing are both the property of ArenaNet, but gg until it goes to court.
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Old Oct 05, 2007, 06:04 AM // 06:04   #30
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Read my last post.
ANET only appears to be interested in restricting access to those who have already purchased a copy of GW.
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Old Oct 05, 2007, 06:10 AM // 06:10   #31
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Quote:
Originally Posted by holababe
Read my last post.
ANET only appears to be interested in restricting access to those who have already purchased a copy of GW.
In which you quoted.

Quote:
Originally Posted by holababe
Quote:
Their main concern seems to be people playing the game without having purchased it. This problem I can't completely resolve without abandoning the project.
They admitted they can't resolve that issue, as well as admitted that is ANet's concern. So it would seem to me if they can't address the issue then ANet may very well do something about it, when the time comes. Unless that is what you meant to point out?
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Old Oct 05, 2007, 07:08 AM // 07:08   #32
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Wow, awesome work and project! I remember a couple of years ago a small group of Uru Ages Beyond Myst fans created a server project which allowed URU to be played live online again, in fact the project is still in development and being used by a small group of URU fans. CYAN inc. knew of its existance from the start and allowed it to continue to this day because the code was all original, no code was taken from the original servers. The main developer of the project simply examined the packets of data sent to and from the servers and started to write code.


Quote:
ANET only appears to be interested in restricting access to those who have already purchased a copy of GW.
All that needs to be done is for anet to allow the developer to send the authentication data through their servers, if the key is valid then the client will simply load the new server as normal.
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Old Oct 05, 2007, 07:11 AM // 07:11   #33
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yea, my point was that ANET isn't too worried about copyrighted material.
They only care that players on GWLP have already purchased a copy of GW.

This makes sense from a marketing perspective since if you buy it once, that's all the money you'll ever spend and they don't mind if you go off and play on GWLP. (Yes, i know I'm ignoring expansions, but we aren't getting any more)

From what I've read from trawling through their site/general information they're about to launch a closed beta. ANET knows this and doesn't appear awfully worried, so I'd anticipate that they're (GWLP) are working on some sort of authentication tool.

Quote:
Originally Posted by Mad King Corn
All that needs to be done is for anet to allow the developer to send the authentication data through their servers, if the key is valid then the client will simply load the new server as normal.
Personally I doubt that'll happen. GWLP uses a modified patch (as new content is released it needs to be coded) and to launch the game you need to be at the same patch level as the server.

I'd anticipate (considering ANET are pretty liberal) that there might be some co-operation between them and GWLP to work some authentication system out.

EDIT: thanks for that Arkantos, I was gonna merge them then you did it

Last edited by holababe; Oct 05, 2007 at 07:19 AM // 07:19..
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Old Oct 05, 2007, 08:12 AM // 08:12   #34
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It'd be nice if ANet worked with these folks and got it integrated somehow, maybe charge like a $2 fee to get a keycode for the 'alternate gameworld'. Maybe not even charge since this can keep it fresh and exciting.
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Old Oct 05, 2007, 09:12 AM // 09:12   #35
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Considering that the GW client is very light on game logic and anyone writing a server needs to create everything, from skill mechanics to mob AI, from scratch... it is a massive task and it will never replace the official server. Would be fun to mess around with though, from a programming perspective.
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Old Oct 05, 2007, 09:58 AM // 09:58   #36
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Anet have a big chance here
The main servers when you log in are run by Anet and thats who you whine at
BUT what Anet could do here is have a "test server" Where they say we wont shut you down if you'll test community responces to some ideas we have
I think best way for GW to gain a community would be allowing the people to test new updates before they happen.

I love the idea anyway, would it have like modified drop rates and stuff? (or no loot scaling )
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Old Oct 05, 2007, 10:14 AM // 10:14   #37
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hmm, interesting - any idea on when a larger public beta test will be available?
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Old Oct 05, 2007, 01:14 PM // 13:14   #38
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I love the idea of "offline" guild wars play.

I spent the summer in a place without internet connection. A "offline" gw would have been a great substitute for the real thing. Really hope this one works out, even to a certain degree. I won't expect a full gw with all the mission & quests etc.
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Old Oct 05, 2007, 01:42 PM // 13:42   #39
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Not only are they not sending a cease and desist, but they've invited them out to lunch?

Interesting move on their part, and I can see why they wouldn't mind so much if they knew that people who already payed are doing it anyhow.

What if this could become a presearing expansion? Since that's somewhat of a community within a community, something like this would be perfect for that aspect. I'll definitely be keeping my eye on this project.
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Old Oct 05, 2007, 02:09 PM // 14:09   #40
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Quote:
Originally Posted by Ajaala
Questions and concerns?

If you have any questions regarding the project, either post in the thread or PM me and I'll do my best to answer any that I can.

Cheers

-Ajaala
So.... could you... perchance...

... Make some sort of program along these lines with bluescreen / variable backgrounds to allow us to "test" out different armour / weapon skins on characters and see how they look or for specialist screenshot art purposes?

One thing Guild Wars SERIOUSLY needs is some sort of try-before-you-buy system for armour and the like to see how it looks. The amount of cash I've wasted in the past buying armour I thought would look cool only to find that it looked awful is.... well.... disheartening.
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