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Old Aug 04, 2008, 10:54 PM // 22:54   #81
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Texmod will cause a bit of extra memory usage. The more textures involved, the larger the mod, and the more memory it will use. The cartography mods use 70-150 textures, depending on the continent, so it's not surprising that there is more memory required while using this mod. It's an unfortunate, yet unavoidable, side effect.
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Old Aug 05, 2008, 04:51 AM // 04:51   #82
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Skyrook didnt did anythign i guess

Last edited by RoyalPredator; Aug 31, 2009 at 03:19 PM // 15:19..
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Old Aug 05, 2008, 09:27 AM // 09:27   #83
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No offense royal, but don't speak about what you don't know. I know full well how many texture replacements are in the cart mods. I'm part of the team that made them. Tyria alone has 152 textures. That's why the file size is so big, ~11MB, while most single texture mods are between 30-400kb.
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Old Aug 05, 2008, 07:12 PM // 19:12   #84
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Its a good conjecture, but i dont think thats true. Under the Windows Task Manager, my comp usualy takes up 500000K under commit charge. With GW on it goes to about 1000000k. With Texmod, its about 1500000k. I dont really know how to read task manager to its fullest extent, but im sure this spike shouldn't be happening.

EDIT: To give more detail, it doesn't actually spike up to 1500000k from the start. It usually hovers at about 1000000k then gradually moves up as i spend more time in one area. Tried with other texmods, and the amount of time i spend in an area had no effect on the memory.

Last edited by gigahertz205; Aug 05, 2008 at 07:16 PM // 19:16..
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Old Aug 05, 2008, 08:48 PM // 20:48   #85
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Bigger mods will use more RAM because your RAM caches the textures that it intercepts into DirectX etc.
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Old Aug 23, 2008, 02:00 AM // 02:00   #86
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This is true, but an efficiently set up page file should pretty much eliminate any memory problem caused by it. A small partition of 2~3 gigs on its own drive, (well defragmented before page file size and location is set) is a good choice.
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Old Sep 03, 2008, 12:21 AM // 00:21   #87
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I can't seem to get any of the cartography mods to work. I dl them and then put them in my gw folders. Usually that does it but it not working. Any tips?
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Old Sep 03, 2008, 01:26 AM // 01:26   #88
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You don't put .tpf files in the GW folder like hi-res mod. You have to use TexMod.
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Old Sep 03, 2008, 02:38 AM // 02:38   #89
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Unfortunately I am wary of downloading texmod from anywhere these days /sigh.
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Old Sep 03, 2008, 06:56 AM // 06:56   #90
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Quote:
Originally Posted by Issac
I can't seem to get any of the cartography mods to work. I dl them and then put them in my gw folders. Usually that does it but it not working. Any tips?
You need to load the mod into Texmod and then run GW through the program...
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Old Sep 04, 2008, 07:50 PM // 19:50   #91
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Quote:
Originally Posted by Miss Drops Az
Unfortunately I am wary of downloading texmod from anywhere these days /sigh.
Right, because Official Wiki's plan is to bomb everyone's PCs instead of providing legit information and content.
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Old Sep 05, 2008, 10:21 PM // 22:21   #92
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Nvm, got the cartography mods working. Gotta say it makes mapping much much easier and more fun. I recommend it to everyone who plans on doing it.

Edit- Theirs some glitches you might also come across :S


Last edited by Issac; Sep 07, 2008 at 05:38 PM // 17:38..
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Old Sep 18, 2008, 10:43 PM // 22:43   #93
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Quote:
Originally Posted by Issac
Nvm, got the cartography mods working. Gotta say it makes mapping much much easier and more fun. I recommend it to everyone who plans on doing it.

Edit- Theirs some glitches you might also come across :S

If those glitches happen just minimize and maximize the game again and it should be fine. If it happens again, just rinse and repeat until everything is back to normal again.
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Old Sep 18, 2008, 10:54 PM // 22:54   #94
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Quote:
Originally Posted by Despondency
If those glitches happen just minimize and maximize the game again and it should be fine. If it happens again, just rinse and repeat until everything is back to normal again.
Yeah that is exactly what i do it does get annoying some times but it is easily solved.

I minimise, click the desktop and hit F5 a couple of times and then maximize, it is kinda routine lately for me to have that kind of glitch...
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Old Sep 19, 2008, 04:28 PM // 16:28   #95
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Ya, I learned about it soon after lol. When it happened I was like wow, now what lol. Lately it hasn't been happening that much.
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Old Sep 22, 2008, 05:45 PM // 17:45   #96
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Easier way to remove that glitch/bug whatever is by pressing F11 (Options Menu) go to the Graphics Tab, and uncheck Wait for Vertical Sync, then check it again.
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Old Mar 19, 2009, 01:46 PM // 13:46   #97
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While this isn't fancy enough for its own topic, figure I'd put this in here!

I made a mod for the skill "Whirlwind Attack" that changes it from the (horrible) icon you see in-game to the old (and much much better) icon it used to have: [Whirlwind Attack].

www.mediafire.com/?5nidmenf2cx is the DL link. Enjoy.
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Old Mar 28, 2009, 04:21 PM // 16:21   #98
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I've made my first texmod for gw:

http://img21.imageshack.us/img21/695/gw020d.jpg

Download link:

http://www.megaupload.com/?d=E9VBEJKN

TPF File, clean, created by myself

Say me if you like it, if you have other mod ideas you can purpose here

Last edited by Gta007; Mar 28, 2009 at 04:25 PM // 16:25..
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Old Mar 31, 2009, 12:50 AM // 00:50   #99
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Quote:
Originally Posted by DarkNecrid View Post
I made a mod for the skill "Whirlwind Attack"
Thanks for that.

[You move like a dwarf] is looking good, Bowman Artemis. I'm using your Dark Glass mod now.
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Old Mar 31, 2009, 01:11 AM // 01:11   #100
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Quote:
Originally Posted by leekanataka View Post
is there a way to change from tpf back to dds?
Well, somesuch like loading it with texmod and then ripping it with 3D Ripper DX maybe.
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