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Old Sep 06, 2006, 11:30 AM // 11:30   #61
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at the moment we're in need of webhosting (as my host has run off) , and im not earning atm so i cant afford it, so once we have webhosting we're go
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Old Sep 13, 2006, 01:36 AM // 01:36   #62
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...brilliant work! <3
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Old Sep 13, 2006, 02:31 AM // 02:31   #63
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seriously ^^, cant wait til this is up and running for us. Thx for all that time, i couldn't figure it out if my 9 lives depended on it.
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Old Sep 13, 2006, 02:56 AM // 02:56   #64
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Holy sweetness. Can't wait to see it once its up and working. Will be a VERY helpful resource.
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Old Sep 18, 2006, 04:40 AM // 04:40   #65
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I was asked about the source code for this project. I see no point in keeping it confidential.

You can download it here:

http://rapidshare.de/files/33519930/..._Code.zip.html

As for the status of the project, Tainek says all we need is hosting and that is where it still stands.
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Old Oct 25, 2006, 03:11 PM // 15:11   #66
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Bumpity.
Someone host this awesome project? =(
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Old Oct 25, 2006, 04:26 PM // 16:26   #67
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Seconded.
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Old Oct 25, 2006, 04:28 PM // 16:28   #68
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Woah...Buy low sell high on Rare Crafting Materiels just got promoted.
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Old Oct 25, 2006, 10:48 PM // 22:48   #69
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What do you guys need for the hosting? I may be able to help, but no promises. I would love to see this project up and active.
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Old Nov 08, 2006, 03:55 PM // 15:55   #70
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Default Just a bump...

I am interested in the project and would like to know where it stands right now...It would a pity if could not work.
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Old Nov 10, 2006, 02:54 PM // 14:54   #71
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Guild: Fifteen Over Fifty[Rare]
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Post Status: Recoding and improving.

Issues/paranoia I have with the system:

All the data is stored in ASCII text files. The C/C++ CGI programs calculate and generate the page in real time. When displaying large amounts of data(Which I have been unable to acquire. Weeks-Months worth =( ) bandwidth may be a problem. The CGI programs have never had an extensive test for server load issues.

As for the data grabber itself, it lacks automation. It can't recover from an error seven or any error that returns back to the login screen or exits the trader window. Currently, the person maintaining the machine running the grabber is required to restart the grabber, login to GW, open the trader window, and search through memory for the address belonging to the price display next to the "Request Quote" button. I doubt that such automation is acceptable to ANet. As is, no person wants to be woken up at three in the morning by a computer speaker blaring at them due to GW contracting an error seven.

There are more. But I don't care to list them.

Improvements that need to be done:
  • Rewrite the grabber.
  • Use a database instead of text files for price data storage.
  • Support all traders, rather than just one.
  • Rewrite the datalyzer
  • Hunt down the unique item identifier for the diamond
  • Clean up the code that may have spawned from Charr droppings.
  • Other things

EDIT: Figured it out.

Surprising how reviewing an old piece of software suddenly brought about all the solutions to the problems, well... at least most of them. I have another project that is finished I was considering posting, a spike coordinator. Similar to TS/Vent except it takes 3-2-1-spike to a whole new accuracy. Set up your build in the main window and when the leader sends the start spike signal all players receive a sound telling them to use a prep or start attacking. The timing is so accurate that all damage hits at once if the team has consistent reaction times. Infuse Health becomes useless on it's own. Target is dead < 250 ms Screenshot: Clicky
Note: This program does not interact with the game at all. Do NOT ask for me to release it, if people were to use it, heads would be rolling.

I'll be working on the CSE(price updates system) but no ETA as of yet. I'll post updates in this thread.

Please note: I don't condone any type of "bot" that automates actions that increase any characteristics about a player/account this includes spam bots. Not even for educational purposes, if you want a bot, make one to farm mines in minesweeper.

MGBWYA

Last edited by LAMS3K; Nov 12, 2006 at 01:15 AM // 01:15..
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Old Nov 14, 2006, 03:11 AM // 03:11   #72
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I found something interesting when searching for the unique item codes for dyes.

Yellow=2418
Brown=2419
Orange=2420
White=33025

It seems that brown dye has been in the game since the beginning. Jade and amber have a much higher number than the other materials, most likely because they were added later, the same as with white dye.

EDIT 1:

I found a better way to select items on the trader lists. However, there are problems with it and discrepancies between the traders, which make the task rather difficult.

[To be edited later with other info]

Last edited by LAMS3K; Nov 17, 2006 at 02:55 AM // 02:55..
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Old Jan 13, 2007, 02:03 PM // 14:03   #73
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Any luck with webhosting Tainek?
Have the issues LAMS3K mentioned been looked into?

Very interesting project, and I'm sure there are people, other than those that have posted, who would find it most useful.
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Old Jan 13, 2007, 02:42 PM // 14:42   #74
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Sent you a pm ref hosting. Just need a few details of what you need and you'll be good to go.
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Old Jan 13, 2007, 08:02 PM // 20:02   #75
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I did find a much simpler and versatile way of grabbing the trader prices and it works flawlessly on a good PC. On a computer with 256MB of RAM or less it fails to find the memory addresses where the price values are stored. As for actually getting this project up and running, if Tainek can't supply these we will need:
  • A computer that will run GW, the grabbing program, and can be left running 24/7. It will also be required to run an automatic FTP program so the grabbed prices can be uploaded to the web server.
  • An account containing a character who has one of every rare material in his/her inventory. We won't need access to it if the person with the account is also running the grabber computer.
  • Said account must belong to a guild that owns a guild hall and has purchased a rare material trader. This guild hall must be empty of everyone except the grabbing character.
  • Of course a web host. Preferably a Windows server but Unix is workable. It needs to be able to run CGI programs, store HTML pages, and text files.

If you can provide any of the above post here or PM me.
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Old Jan 14, 2007, 07:28 PM // 19:28   #76
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How about if you could set it to make so when a price reaches X amount, you can have it notify you via MSN, Yahoo, ect?
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Old Mar 20, 2007, 02:44 AM // 02:44   #77
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Sorry to bring up an old thread, but whats the status on this project? I'm still really interested. Thanks
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Old Mar 20, 2007, 10:16 AM // 10:16   #78
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I can't work on it anymore. Here is the source: http://rapidshare.com/files/21919412...ource.rar.html

I release it with no warranty or support.
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Old Nov 12, 2009, 12:48 PM // 12:48   #79
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I'm also sorry to bring up this old thread, but is there anyway to upload the source again ? I'm interested in this project, and all links are down.
Thank you.
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Old Nov 12, 2009, 05:19 PM // 17:19   #80
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It is unfortunate that this project seems to have gone the same way as the Guildwars Live Auction project that My friend was working on that I was helping with
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