Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Community Works

Notices

Closed Thread
 
Thread Tools Display Modes
Old Feb 17, 2010, 05:13 AM // 05:13   #361
Core Guru
 
Brett Kuntz's Avatar
 
Join Date: Feb 2005
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Moonstruck Muse View Post
Thank you so much for this! I discovered KSMod the day it got nerfed, and I am sooo glad to hear it is back! Thank you so much!

Quick question: When I zoom far out the armors go back to low rez or however you want to call it version (they did this with base gw too), I assume this is normal/it is running fine, right? Because they are high rez for everyone in towns etc otherwise.

But really, thanks so much for this mod. I read you don't play anymore, and I am just amazed that you keep working on this mod for us even if you don't use it yourself. That's a lot of dedication and kindness, so thank you so much!
Yes that is normal. As the camera moves away from objects, they are replaced with lower polygon, lower resolution textured objects. It is thought that since the object is far away from the camera, it doesn't need to be of high detail since it's unlikely you'll notice anyways.

I am working on an update to KSMod that will freeze the level of detail to 'high', but it is a difficult one to do, and I may not get it working right.
Brett Kuntz is offline  
Old Feb 17, 2010, 05:46 AM // 05:46   #362
Frost Gate Guardian
 
OutlawFMA's Avatar
 
Join Date: Jul 2008
Location: Alabama
Guild: Legends Of The Lost Souls (LOLS)
Profession: E/
Default

All I got to say that its good to have KSMod back. Thanks
OutlawFMA is offline  
Old Feb 17, 2010, 10:55 AM // 10:55   #363
Desert Nomad
 
Gill Halendt's Avatar
 
Join Date: Mar 2008
Default

Quote:
Originally Posted by Brett Kuntz View Post
I am working on an update to KSMod that will freeze the level of detail to 'high', but it is a difficult one to do, and I may not get it working right.
Wow, that would be awesome and would also fix a lot of minor glitches appearing while zooming out. KTY if you manage to get it working properly.

Thanks, you're doing an amazing job on KSMod.
Gill Halendt is offline  
Old Feb 17, 2010, 07:06 PM // 19:06   #364
Frost Gate Guardian
 
The Mad Addict's Avatar
 
Join Date: Jun 2008
Location: Bangladesh
Guild: [SOUL]
Profession: W/D
Default

Where is the link to download KS 2.6? Can someone post it please?
The Mad Addict is offline  
Old Feb 17, 2010, 08:17 PM // 20:17   #365
Furnace Stoker
 
MisterB's Avatar
 
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
Default

First of all, thanks for the update.

Quote:
Originally Posted by The Mad Addict View Post
Where is the link to download KS 2.6? Can someone post it please?
Here you go.

http://www.guildwarsguru.com/forum/s...79&postcount=1
MisterB is offline  
Old Feb 17, 2010, 08:18 PM // 20:18   #366
Frost Gate Guardian
 
The Mad Addict's Avatar
 
Join Date: Jun 2008
Location: Bangladesh
Guild: [SOUL]
Profession: W/D
Default

Quote:
Originally Posted by MisterB View Post
First of all, thanks for the update.



Here you go.

http://www.guildwarsguru.com/forum/s...79&postcount=1

Thanks a lot.
The Mad Addict is offline  
Old Feb 18, 2010, 07:40 PM // 19:40   #367
Ascalonian Squire
 
Shake N Bake's Avatar
 
Join Date: Jul 2008
Location: Maastricht
Guild: 点pitterpatter点 [点点点点]
Profession: N/Rt
Default

Woooooottt awesome Textures again.
All this time without KSmod gave me eye cancer QQ...
Shake N Bake is offline  
Old Feb 19, 2010, 04:33 AM // 04:33   #368
Wilds Pathfinder
 
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
Default

Quote:
Originally Posted by Shake N Bake View Post
All this time without KSmod gave me eye cancer QQ...
Thats a severe symptom but your right, low res Armour in town are a crime against decency and should not been allowed to see the light of day :P

I can barely play without this now....damn spoiled kid
maxxfury is offline  
Old Mar 26, 2010, 05:33 AM // 05:33   #369
Academy Page
 
Join Date: Apr 2007
Location: Auckland, New Zealand
Default

Just a heads-up, I updated my KSMod to 2.6, when I load GW using the KSMod launcher it says "error loading KSMod: 3 - 00000005," and neither the high-def armor textures nor the kill counts are present when I'm on.

Not sure if it's only me... but yes, all other armor's gone blurry in towns again :sad:
tox_169 is offline  
Old Mar 26, 2010, 11:02 AM // 11:02   #370
BuD
Krytan Explorer
 
BuD's Avatar
 
Join Date: Mar 2006
Location: Nunya
Profession: E/Mo
Default

Must be something on your end, still works fine for me.
BuD is offline  
Old Mar 26, 2010, 05:54 PM // 17:54   #371
Core Guru
 
Brett Kuntz's Avatar
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by tox_169 View Post
Just a heads-up, I updated my KSMod to 2.6, when I load GW using the KSMod launcher it says "error loading KSMod: 3 - 00000005," and neither the high-def armor textures nor the kill counts are present when I'm on.

Not sure if it's only me... but yes, all other armor's gone blurry in towns again :sad:
It seems you are not logged in as an Administrator, or some other permission has been set that is denying KSMod the ability to open the GW process.
Brett Kuntz is offline  
Old Mar 27, 2010, 07:54 AM // 07:54   #372
Krytan Explorer
 
Join Date: Apr 2006
Default

hey I got a question. When you talked about making distant objects stay on high detail, did you add that with the last update? Considering I'm on a 6600, I had a hard time trying to run this lately and wondered if you had any other options available?
headlesshobbs is offline  
Old Mar 27, 2010, 12:15 PM // 12:15   #373
Krytan Explorer
 
deadman_uk's Avatar
 
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
Default

Quote:
Originally Posted by headlesshobbs View Post
hey I got a question. When you talked about making distant objects stay on high detail, did you add that with the last update? Considering I'm on a 6600, I had a hard time trying to run this lately and wondered if you had any other options available?
I asked about this earlier, having the draw distance increased and detail remain at high. I hope this can be added!
deadman_uk is offline  
Old Mar 27, 2010, 01:37 PM // 13:37   #374
Krytan Explorer
 
deadman_uk's Avatar
 
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
Default

I just updated KSMod and noticed there is a KSMod.exe file. Since I use both Texmod and KSMod, am I now unable to run them both at the same time? I tried loading KSmod.exe instead of GW.exe inside Texmod but it doesn't appear to load my tpf files....
deadman_uk is offline  
Old Mar 27, 2010, 07:07 PM // 19:07   #375
Core Guru
 
Brett Kuntz's Avatar
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by headlesshobbs View Post
hey I got a question. When you talked about making distant objects stay on high detail, did you add that with the last update? Considering I'm on a 6600, I had a hard time trying to run this lately and wondered if you had any other options available?
That update hasn't been finished or added yet.

Quote:
Originally Posted by deadman_uk View Post
I just updated KSMod and noticed there is a KSMod.exe file. Since I use both Texmod and KSMod, am I now unable to run them both at the same time? I tried loading KSmod.exe instead of GW.exe inside Texmod but it doesn't appear to load my tpf files....
Load Textmod first and then load KSMod.exe once you're at the login screen (or later).
Brett Kuntz is offline  
Old Mar 27, 2010, 08:50 PM // 20:50   #376
Academy Page
 
Xander The Survivor's Avatar
 
Join Date: Jul 2008
Location: DoA
Guild: Terra Noise [Zraw]
Default

thanks so f*cking much of the new ksmod
Xander The Survivor is offline  
Old Mar 27, 2010, 10:09 PM // 22:09   #377
Krytan Explorer
 
deadman_uk's Avatar
 
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
Default

Quote:
Originally Posted by Brett Kuntz View Post
That update hasn't been finished or added yet.

Load Textmod first and then load KSMod.exe once you're at the login screen (or later).

Ahh, ok! I shall try this, thanks
deadman_uk is offline  
Old Mar 28, 2010, 02:16 PM // 14:16   #378
Krytan Explorer
 
vamp08's Avatar
 
Join Date: Nov 2006
Location: PA, USA
Guild: [COPY]
Profession: D/
Default

Does somebody want to explain to me what the F*** this is doing in the zip file?!?!



file was taken directly from: http://www.pickupgroup.com/ksmod/

Last edited by vamp08; Mar 28, 2010 at 02:29 PM // 14:29..
vamp08 is offline  
Old Mar 28, 2010, 02:30 PM // 14:30   #379
Desert Nomad
 
T1Cybernetic's Avatar
 
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
Default

Quote:
Originally Posted by vamp08 View Post
Does somebody want to explain to me what the F*** this is doing in the zip file?!?!

[IMG]SNIP.jpg[/IMG]
Similar thing was posted on the wiki talk page but i am going to go out on a limb and call false positive
T1Cybernetic is offline  
Old Mar 28, 2010, 02:42 PM // 14:42   #380
Krytan Explorer
 
vamp08's Avatar
 
Join Date: Nov 2006
Location: PA, USA
Guild: [COPY]
Profession: D/
Default

I could believe that but I almost want official confirmation by Kuntz that this isnt gonna steal my game account.

I mean, it makes sense since it hooks onto your .dat file....but still....you just never know.
vamp08 is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
SeZMehK Technician's Corner 0 Mar 29, 2007 06:47 PM // 18:47
Sound Effects gone Dmc1281 Technician's Corner 2 Sep 18, 2006 09:25 PM // 21:25
Sound effects not working Jenosavel Technician's Corner 14 May 02, 2006 12:16 AM // 00:16
Missing sound effects ARCADE Technician's Corner 5 Apr 07, 2006 01:19 AM // 01:19
Problem with sound effects stake Technician's Corner 1 Oct 14, 2005 02:37 PM // 14:37


All times are GMT. The time now is 02:41 PM // 14:41.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("