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Old Feb 07, 2010, 01:19 AM // 01:19   #341
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Woohoo! Thanks Brett!
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Old Feb 07, 2010, 01:44 AM // 01:44   #342
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Woohoo! Thanks Brett!
Yeah Thanks Brett from what I recall you don't play anymore nice of you to take your time for those of us that do...I was thinking for awhile about fixing it myself...but being lazy I just worked on my cod4 map instead XD
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Old Feb 07, 2010, 05:08 AM // 05:08   #343
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Dude! thankyou!

i can lurk in town and not have to look at fugly armours again DD
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Old Feb 07, 2010, 01:03 PM // 13:03   #344
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I'm afraid I got a Trojan warning while extracting the zip file. AntiVir has found TR/Hijacker.Gen Trojan. Is this normal and expected?
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Old Feb 07, 2010, 01:58 PM // 13:58   #345
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Originally Posted by bouye View Post
Try launching notepad.exe as administrator : locate its icon in the Start Menu, right-click on it and select "Run as administrator". You should now be able to edit the file.
I couldn't do that.

But, I did find a way, if anyone with Windows 7 whose having the same problem as I was. Right click your setting.ini, right click go to properties, click security tab, push edit next to "To change permissions, click edit". Highlight your user account, below there should be a bunch of boxes with that you can check. Check full control. Now it should work.
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Old Feb 07, 2010, 02:45 PM // 14:45   #346
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Originally Posted by Leonora Windleaf View Post
I'm afraid I got a Trojan warning while extracting the zip file. AntiVir has found TR/Hijacker.Gen Trojan. Is this normal and expected?
Same here. False positive, I believe.
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Old Feb 08, 2010, 12:01 AM // 00:01   #347
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The trojan warning is a false positive. Most cheap AV products incorrectly label any small EXE as a malicious file:

http://virusscan.jotti.org/en/scanre...6493a755b3ae9e

http://www.kaspersky.com/scanforvirus
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Old Feb 08, 2010, 12:26 AM // 00:26   #348
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Brett, thank you again for continuing to support this mod.

It wouldn't be Guild Wars without it =)
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Old Feb 08, 2010, 05:15 AM // 05:15   #349
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Originally Posted by Brett Kuntz View Post
The trojan warning is a false positive. Most cheap AV products incorrectly label any small EXE as a malicious file:

http://virusscan.jotti.org/en/scanre...6493a755b3ae9e
that's the dll the exe comes up with
this
Although I wholly trust ksmod (and am back to using it on a daily basis) just making information more readily available and such...
I would say all are false positives though...
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Old Feb 08, 2010, 08:51 AM // 08:51   #350
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when should we launch ksmod now? (I also use texmod) so I launch gw with texmod then I can launch ksmod? or should I wait till gw is loaded to launch ksmod? thanks in advance
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Old Feb 08, 2010, 09:33 AM // 09:33   #351
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run it after Guild Wars Starts up...I noticed with windows 7 (and most likely vista) you gotta run it as admin...
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Old Feb 08, 2010, 02:03 PM // 14:03   #352
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Originally Posted by Eluvatar View Post
when should we launch ksmod now? (I also use texmod) so I launch gw with texmod then I can launch ksmod? or should I wait till gw is loaded to launch ksmod? thanks in advance
Run it after you've loaded/ran TextMod. You can run it at the main menu or character selection screen (for best results), or you can even load it an hour after you've started playing GW, it really doesn't matter.
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Old Feb 09, 2010, 10:57 PM // 22:57   #353
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Originally Posted by Brett Kuntz View Post
KSMod 2.5 was finished tonight and I had time to test it out a bit. I made it on Windows 7 which marks the first time I haven't designed it on Windows XP. So if it doesn't work, or has weird problems for some reason, please let me know so I can investigate. I already spent an hour tracking down a bug to do with Windows 7 and it's default environment causing my old DLL injector code to not work! Anyways, I ran it a bunch of times and the sound effects and HD Textures always seemed to work so I think we're good to go.
Running Win7 Ultimate (N). The ksmod.exe stays resident even after quitting Guildwars, and if I try to start GW up again from the ksmod.exe, it spawns another process briefly, but doesn't start GW. A separate launch of GW.exe will start it, but the hi-res textures are not enabled on other players.

I then kill the ksmod.exe process and attempt to run from the exe again; no joy. Have to reboot to get it to work.

Any thoughts?

Thanks,
Khayman
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Old Feb 09, 2010, 11:34 PM // 23:34   #354
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Originally Posted by Obrien Xp View Post
Thanks a million for the new mod brett!

Is it just me forgetting how things look or does this mod make more than just armour high res?
Id like to know too, everything looks crisper now.

Thanks for keeping this up to date.
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Old Feb 10, 2010, 06:06 AM // 06:06   #355
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Originally Posted by Khayman Allisti View Post
Running Win7 Ultimate (N). The ksmod.exe stays resident even after quitting Guildwars, and if I try to start GW up again from the ksmod.exe, it spawns another process briefly, but doesn't start GW. A separate launch of GW.exe will start it, but the hi-res textures are not enabled on other players.

I then kill the ksmod.exe process and attempt to run from the exe again; no joy. Have to reboot to get it to work.

Any thoughts?

Thanks,
Khayman
Hmm, I'm pretty sure I know what is going wrong, I'll fix it tomorrow when I get some time.
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Old Feb 14, 2010, 05:31 PM // 17:31   #356
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http://www.virustotal.com/es/analisi...e70-1265605871

False positives on .exe, too? :S
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Old Feb 14, 2010, 09:00 PM // 21:00   #357
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Already answered this question:

Quote:
Originally Posted by jonydiz View Post
Quote:
Originally Posted by Brett Kuntz View Post
The trojan warning is a false positive. Most cheap AV products incorrectly label any small EXE as a malicious file.
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Old Feb 15, 2010, 04:35 AM // 04:35   #358
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KSMod 2.6 is out now. I am pretty sure I fixed the bug that was causing it to not load GW or stay loaded itself. Apparently in Windows Vista/7 EXE's no longer self-terminate like they did in XP

I also added command line switches to the INI file, and tested it out with -perf and it worked.
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Old Feb 15, 2010, 08:35 AM // 08:35   #359
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Originally Posted by Brett Kuntz View Post
KSMod 2.6 is out now. I am pretty sure I fixed the bug that was causing it to not load GW or stay loaded itself. Apparently in Windows Vista/7 EXE's no longer self-terminate like they did in XP

I also added command line switches to the INI file, and tested it out with -perf and it worked.
Awesome! Thanks a lot, you're great!

I'll go try it right now!

EDIT: tried -email, -password, -character command lines and they all worked fine. Also tried it on my Win7 machine, shut GW down and KSMod was terminated as well. Great job!

Last edited by Gill Halendt; Feb 15, 2010 at 08:47 AM // 08:47..
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Old Feb 17, 2010, 03:50 AM // 03:50   #360
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Thank you so much for this! I discovered KSMod the day it got nerfed, and I am sooo glad to hear it is back! Thank you so much!

Quick question: When I zoom far out the armors go back to low rez or however you want to call it version (they did this with base gw too), I assume this is normal/it is running fine, right? Because they are high rez for everyone in towns etc otherwise.

But really, thanks so much for this mod. I read you don't play anymore, and I am just amazed that you keep working on this mod for us even if you don't use it yourself. That's a lot of dedication and kindness, so thank you so much!

Last edited by Moonstruck Muse; Feb 17, 2010 at 03:56 AM // 03:56..
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