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Old Oct 27, 2009, 06:46 AM // 06:46   #281
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Does the mod still seem to be having issues? I was just trying this without the sounds and I've been able to do it no problem accept a few snags here and there. I'm going to take a wild guess that it's just my service acting up as I've been having issues with it in general as of late.
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Old Oct 30, 2009, 03:24 PM // 15:24   #282
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I haven't encountered any issues yet...
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Old Dec 25, 2009, 10:22 AM // 10:22   #283
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Whenever you get around to it, it would be helpful if the executable was designed in a way that allowed texmod to be used with it.
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Old Dec 26, 2009, 06:15 PM // 18:15   #284
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Does this mod no longer work? What happens now?
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Old Dec 26, 2009, 11:43 PM // 23:43   #285
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The latest version of this mod still works exactly as intended. It's really not hard to test. ANet still has not updated the client to stop the "graphics.dll" from launching this mod, so no change is necessary for its function.
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Old Dec 31, 2009, 08:59 AM // 08:59   #286
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I don't think this change is going through, I'll ask tomorrow.
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Old Jan 08, 2010, 02:30 AM // 02:30   #287
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Texture mod isn't working since todays update....QQ
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Old Jan 08, 2010, 03:46 AM // 03:46   #288
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They haven't done anything in the options menu that replaces the need for this, so back to smeary ****y looking textures again.
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Old Jan 08, 2010, 05:27 AM // 05:27   #289
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Confirming that the high-res textures no longer work.
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Old Jan 08, 2010, 08:19 AM // 08:19   #290
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This is so sad .... It's a very strange effect see people in towns and outposts in low-res textures after more than an year using KsMod.

I can understand what's behind this update (disabling autoload of graphics.dll) but I hope ANet can implement this high-res feature as a graphic option (as already suggested -> /signed).
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Old Jan 08, 2010, 11:08 AM // 11:08   #291
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Quote:
Originally Posted by Brett Kuntz View Post
I don't think this change is going through, I'll ask tomorrow.
Oh nice one, it looks like you hit the nail on the head!

Brett Kuntz ask's for a guild wars update and Brett Kuntz receives a guild wars update, I think everyone will be asking you to put forward game suggestions from now on
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Old Jan 08, 2010, 05:46 PM // 17:46   #292
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is it confirmed that last update prevents KSmod from working ? if yes than any eta when this will be compatible again?
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Old Jan 08, 2010, 08:44 PM // 20:44   #293
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Of course it's confirmed, go in the game and look at other people's armor.
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Old Jan 08, 2010, 09:36 PM // 21:36   #294
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KSMod still works fine and alright. Only issue now is that you will have to inject the Graphics.dll with a Dll Injector (google) to get it working.
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Old Jan 08, 2010, 09:40 PM // 21:40   #295
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Are you sure that's a safe way to do it? I checked and there's a ton of sites which could carry the risk of either malware or keyloggers.
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Old Jan 08, 2010, 10:56 PM // 22:56   #296
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I'm still at working once I'm home I'll give it a try. Also any .dll file that's not approved by the dev. of this mod I won't touch :P
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Old Jan 11, 2010, 08:12 PM // 20:12   #297
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still no news about update for this mod huh? could anyone recommend safe download of dll.injector. I looked up on web but seems like most of them come from unknown sources with bad contents.
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Old Jan 12, 2010, 08:31 PM // 20:31   #298
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nvm above post, I fixed it myself and works, just had to do some research how to do it, w/o injector.
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Old Jan 12, 2010, 10:07 PM // 22:07   #299
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Quote:
Originally Posted by Ivana Hompalot View Post
nvm above post, I fixed it myself and works, just had to do some research how to do it, w/o injector.
fancy sharing that info on how to do it?
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Old Jan 13, 2010, 12:18 AM // 00:18   #300
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So, any guestimate on the updating of the mod to work with the new patch?
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