Sep 13, 2008, 07:14 PM // 19:14
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#181
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Pre-Searing Cadet
Join Date: May 2008
Guild: GDH
Profession: E/
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ty Kunt0r, this is an excellent mod. works very well.
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Sep 14, 2008, 05:07 PM // 17:07
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#182
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Academy Page
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I just finished downloading this. Hope it works.
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Sep 15, 2008, 05:29 PM // 17:29
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#183
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Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Quote:
Originally Posted by alexkapi12
I just finished downloading this. Hope it works.
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Of course it will work, but I recommend you disable the UT voices, extremely annoying, especially in Alliance Battles!
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Sep 30, 2008, 03:30 PM // 15:30
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#184
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Academy Page
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What is Use -image command line. meaning?
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Sep 30, 2008, 04:07 PM // 16:07
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#185
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Desert Nomad
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I am still waiting for ArenaNet to add a option for allow "normal" armor textures in towns.
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Oct 07, 2008, 02:46 AM // 02:46
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#186
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I find the UT sound effects unnecessary, at least for me. Plus, it kind of gets irritating after a while. It's interesting that you can get the UT sound effects there, and I'm sure for all the fans of the mmo shooters it's a great touch. It's not specifically for everyone, but since I 'think' I found a way to disable the sound effects it's alright. Not sure if it works at this moment, but I will test it soon enough. Anyways, the best thing about this is the enhanced textures. I'm sure you've got a lot of praises about that, so I'll spare you that since you seem to have enough. One problem I have though. Sometimes when I zone into explorable areas there's a random faded image covering the whole screen. Like last night, there was a white faded compos covering right up there. Not sure what to make of that, really. Other than that, it's all good. There are a few other ideas for sound effects that can definitely be more favored than UT. These can include statements when your team captures a shrine and a different saying when an enemy team catches a shrine. Also, some people would like to hear an enthusiastic females voice saying, "Objective Completed!" when you finish a quest. Those are just a few ideas and you're very welcome to explore that, or if you don't want to, kunt0r then someone else can take that into consideration. It's understandable if you'd rather not. I'm not sure those ideas can be possible because to tell you the truth I know all too little on creating game mods. For all I know, it could be possible to where it's at arms reach, and then again it might be impossible. For now, the way your mod is, it will suffice very much. And that, I'm sure many would agree.
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Oct 07, 2008, 04:24 AM // 04:24
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#187
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Lion's Arch Merchant
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Just FYI
There is a way to disable the sounds built in change UT99_Sound_FX=1 to =0 in the setting .ini file
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Oct 07, 2008, 02:18 PM // 14:18
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#188
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Academy Page
Join Date: Apr 2006
Location: Sweden
Guild: Team Of The North [EotN]
Profession: W/
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I've been using KSmod for a while now and I think it's really awesome
Thanks alot and very good job, I'll tell my other friends about this
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Oct 08, 2008, 10:54 PM // 22:54
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#189
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Frost Gate Guardian
Join Date: Oct 2007
Guild: Desolation Lords [DL]
Profession: Mo/
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Err, I don't notice anything diff on the screeny that I don't normally see =\ Someone wanna elaborate?:X
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Oct 08, 2008, 11:24 PM // 23:24
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#190
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Desert Nomad
Join Date: May 2006
Profession: A/
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Notice the armors without the mod? They are all blurry, but with this mod it makes everyone's armor as if they were with you in an explorable, which is much more detailed.
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Dec 07, 2008, 03:52 AM // 03:52
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#191
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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hey kunt0r, is it possible to turn off those 2D replacement sprites for objects far away? as far as i know, if i take a screenshot, the game will briefly fully render everything. perhaps a mod that makes the game thinks that i'm continuously taking a screenshot will be able to solve this.
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Dec 23, 2008, 04:09 AM // 04:09
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#192
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Core Guru
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Quote:
Originally Posted by moriz
hey kunt0r, is it possible to turn off those 2D replacement sprites for objects far away? as far as i know, if i take a screenshot, the game will briefly fully render everything. perhaps a mod that makes the game thinks that i'm continuously taking a screenshot will be able to solve this.
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Definitely possible, but I'm not spending time on this one!
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Feb 22, 2009, 06:35 PM // 18:35
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#193
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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I'v download the file on the website.Now I got a document with Graphics.dll , Readme and Settings.What do I do next?
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Feb 22, 2009, 06:45 PM // 18:45
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#194
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Quote:
Originally Posted by Kyosuki
I'v download the file on the website.Now I got a document with Graphics.dll , Readme and Settings.What do I do next?
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Hehe the readme has your answers plus the best bit is at the bottom of the quoted text, Have fun...
Quote:
Originally Posted by Readme.txt
---------
KSMod 2.3
---------
July 4, 2008
Copyright © 2005-2008, by Brett Kuntz
<SNIP>
v2.3 Changes:
-------------
Updated to latest build.
Desc:
-----
UT99_Sound_FX: Adds the oldschool Unreal Tournament '99 (UT99) Sound Effects to Guild Wars, plus some of the new ones from DotA. A UT Sound is played every time players or NPCs are killed. To achieve chain kills you must kill the next player or NPC within 10 seconds of the last. Every new kill resets the 10 second timer, the highest chain kill availble is 15 (Godlike).
High_Def_Composite: Forces the engine to load the High Definition Textures whenever possible. Make sure to use the -image command line option to download all the High Definition Textures.
Install:
--------
Extract + copy Graphics.dll & Settings.ini into your Guild Wars folder (same dir as GW.exe), run the game normally.
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Last edited by T1Cybernetic; Feb 22, 2009 at 06:49 PM // 18:49..
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Mar 11, 2009, 01:02 PM // 13:02
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#195
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Ascalonian Squire
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So theres like a thousand pages on the internet, all linking to the official site for this mod, which is now a 404. Was no one smart enough to save a backup?
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Mar 11, 2009, 02:11 PM // 14:11
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#196
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Quote:
Originally Posted by bugallnot
So theres like a thousand pages on the internet, all linking to the official site for this mod, which is now a 404. Was no one smart enough to save a backup?
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The thing is, lots of us have backups but it would be fair to say not everyone is trustworthy so downloading from the official/legitimate site links are the best way.
I can host (short term) for everyone though if you want it :: Downloads :: Just virus scan etc, just to be safe
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Mar 13, 2009, 04:21 PM // 16:21
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#197
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Academy Page
Join Date: Mar 2008
Location: Belgium
Guild: Dont Play With [Fire]
Profession: W/
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scanned the above file with the Jotti's malware scan service
all scanners reported this to be clean
Quote:
Scan taken on 13 Mar 2009 16:18:18 (GMT)
A-Squared
Found nothing
AntiVir
Found nothing
ArcaVir
Found nothing
Avast
Found nothing
AVG Antivirus
Found nothing
BitDefender
Found nothing
ClamAV
Found nothing
CPsecure
Found nothing
Dr.Web
Found nothing
F-Prot Antivirus
Found nothing
F-Secure Anti-Virus
Found nothing
Ikarus
Found nothing
Kaspersky Anti-Virus
Found nothing
NOD32
Found nothing
Norman Virus Control
Found nothing
Panda Antivirus
Found nothing
Quick Heal
Found nothing
Sophos Antivirus
Found nothing
VirusBuster
Found nothing
VBA32
Found nothing
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Mar 13, 2009, 04:27 PM // 16:27
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#198
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Academy Page
Join Date: Mar 2008
Location: Belgium
Guild: Dont Play With [Fire]
Profession: W/
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EDIT: sorry, double posted
connection timed out after i submitted, but before the page loaded
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Mar 15, 2009, 10:58 PM // 22:58
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#199
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Frost Gate Guardian
Join Date: Aug 2005
Location: Europe
Guild: The Second Rising [TSR]
Profession: R/
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@ kunt0r - is your official KS Mod site ever going to be back? (Do you have a new domain host? New URL?)
Or have you been forced to take it down permanently? What happened?
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