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Old Dec 15, 2006, 03:43 AM // 03:43   #521
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When I pull the Charr I always clear the path of all Grawl, Oak and Charr, then I move to the areas shown in my last post and pull the casters.

If you are having trouble and can only pull a few try to pull 2 shamans to the shrine, most times they can maintain each other until you can pull more casters.

Good luck
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Old Dec 15, 2006, 03:47 AM // 03:47   #522
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I leave the grawl and oakies there on the paths. Im a monk so i have very low armor. When i pull 3-7 casters, it can get a little overpowering so I use those grawl and oaks as a little distraction while i heal up. very useful
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Old Dec 15, 2006, 10:03 AM // 10:03   #523
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Deadlevel the charrs two times now.

Killed the first two charr groups.
After that i killed the oakkies above the wall to the right there.

Then i go futher and lure some Shaman and/or Claw and walk back till the wall where above the oakies that i killed where standing.
On that place i let me kill.

After that i am ressed i can walk against them and lure more charr and lure them to same place until i got there a group from 6 or more charr.
Then i can lure the whole group to the ress shrine.

The only problem i had was that only 3 charrs were leveling
All the charrs where in the agro cirkel.
Is there a solution for that?
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Old Dec 15, 2006, 08:43 PM // 20:43   #524
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Same thing happens to me River, Ive tried killing them, rearangin them, almost everything. Dont know why it doesnt work. Last night i got 9 to DLvl but only 3 actually leveld -_-
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Old Dec 15, 2006, 11:33 PM // 23:33   #525
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Default Oh no

New Update:
Quote:
Originally Posted by www.guildwars.com
Fixed a bug that caused some monsters to remain permanently aggressive toward their targets.
Oh no
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Old Dec 16, 2006, 12:16 AM // 00:16   #526
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Well I tried river's strategy and now I can manage to get more than 1 to follow me, had 3 guys at one point. However, if I die at the oak place where you said you let them kill you, then they end up scattering on me. If I try to lure all 3 back to the shrine (instead of letting them kill me like in River's post), I usually die on the way back, soft target ftl.
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Old Dec 16, 2006, 04:21 AM // 04:21   #527
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Quote:
Originally Posted by Purely Lime
New Update:


Oh no
Aww that sucks D: I knew somethign bad was gunna happen
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Old Dec 16, 2006, 04:54 AM // 04:54   #528
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Havent got on since the update, did this affect Pre Sear as well? OMG that would suck so much hairy charr balls grrr
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Old Dec 16, 2006, 06:30 AM // 06:30   #529
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Still works at this moment. However, I've noticed that once you kill a spell caster, the next spell caster won't come running for you like before. This could possibly damage some possiblities for luring axe/warrior fiends or hunters.
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Old Dec 16, 2006, 07:07 AM // 07:07   #530
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isnt that just dandy

DAMN U ANET!
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Old Dec 16, 2006, 07:49 AM // 07:49   #531
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did this update also disallow you from pulling more then one? cause i got one shaman to the shrine, but then i tried to get the next and he wouldnt follow me, tho i almost got two axe fiends to the shrine....

--Razor
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Old Dec 16, 2006, 10:22 AM // 10:22   #532
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Quote:
Originally Posted by holyjew888
isnt that just dandy

DAMN U ANET!
This was a necessary update for endless chasing of enemies in Post and the other campaigns. It was highly requested since there was no point for Imps to chase you to the end of the world and back again.

Even though it may affect how Charrs behave in Pre for death leveling, there's no need to jump and just chastice Anet for doing something that the masses requested. Overall, with everything they are providing this month, I applaud Anet for all their upcoming updates and addons.

As far as the AI, if you actually spend time testing different methods, NOTHING has changed to the methods of luring Charrs to the shrine. In fact, I have tested it three times already after the update, and all three times, luring 3 full groups have been successful.

Instead of complaining about another update, adjust your methods, test different theories and actually try to outsmart the AI.
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Old Dec 16, 2006, 10:41 AM // 10:41   #533
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I lured some after the patch, so it's all good!

Also, check out the screenshot: Hunters and Blade Storms can also (still) be lured:


TBH, I don't remember how they got there, I just went to see Ben Wolfsson & when I came back, there they were at the ruins... Pretty weird.
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Old Dec 16, 2006, 03:27 PM // 15:27   #534
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lol, the one thing that has been urking me is that ever since the update, most of the mobs follow me for far longer than they used to. It can really screw it up if you die.
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Old Dec 16, 2006, 04:06 PM // 16:06   #535
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Woot! I managed to do it! Lured 4 shaman + 1 chaot to the shrine. But heres the interesting part. About 5 mins into it, an axe fiend, hunter and another shaman where there too (no idea where the came from but they're their dleveling me right now)

http://img72.imageshack.us/img72/104/chararmyyayae2.jpg

I think I might of outdone myself, not sure how I'm gonna kill all those guys, especailly with 3 of em level 20...

Edit: 4 of the char are leveling up o0

Last edited by Yunas Ele; Dec 16, 2006 at 04:48 PM // 16:48..
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Old Dec 16, 2006, 05:21 PM // 17:21   #536
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Quote:
Originally Posted by Yunas Ele
Woot! I managed to do it! Lured 4 shaman + 1 chaot to the shrine. But heres the interesting part. About 5 mins into it, an axe fiend, hunter and another shaman where there too (no idea where the came from but they're their dleveling me right now)

http://img72.imageshack.us/img72/104/chararmyyayae2.jpg

I think I might of outdone myself, not sure how I'm gonna kill all those guys, especailly with 3 of em level 20...

Edit: 4 of the char are leveling up o0
Yea thats happen to me too,random charr that are comming all the way from where they first spawn

With 3 lvl 20s u might die a few times, but the good thing is at least they cant really spend attribute points, so their attacks(skills) dont do more and more dmg, I would think that would take quite a long time to kill them
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Old Dec 16, 2006, 05:28 PM // 17:28   #537
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Quote:
Originally Posted by emoxcore
Yea thats happen to me too,random charr that are comming all the way from where they first spawn

With 3 lvl 20s u might die a few times, but the good thing is at least they cant really spend attribute points, so their attacks(skills) dont do more and more dmg, I would think that would take quite a long time to kill them
if they are level 20 and you are level 16 there attacks will do more if it isnt a armor ignoreing attack spell(i.e. flare)
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Old Dec 16, 2006, 06:16 PM // 18:16   #538
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Yeah, took me an hour to kill 3 lvl 20 shamans and 2 lvl 16 chaots haha
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Old Dec 16, 2006, 07:12 PM // 19:12   #539
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See, my theory was right...soon enough they will change the Charrs AI behavior....and they need.
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Old Dec 16, 2006, 09:02 PM // 21:02   #540
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No it was not right. They did not nerf that because of us. They obviously nerfed it because it was affecting factions and nightfall. They nerfed it because of other complaints. We did not influence this at all. Assuming they did it because of us, they would have had to put their full time in in order to nerf it because I talked about it less than a week ago.

Last edited by amish lifeguard; Dec 16, 2006 at 11:11 PM // 23:11..
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