Dec 15, 2006, 03:43 AM // 03:43
|
#521
|
Academy Page
Join Date: Oct 2005
Location: Adelaide, Australia
Guild: Holy Champions of Justice
Profession: N/Mo
|
When I pull the Charr I always clear the path of all Grawl, Oak and Charr, then I move to the areas shown in my last post and pull the casters.
If you are having trouble and can only pull a few try to pull 2 shamans to the shrine, most times they can maintain each other until you can pull more casters.
Good luck
|
|
|
Dec 15, 2006, 03:47 AM // 03:47
|
#522
|
Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
|
I leave the grawl and oakies there on the paths. Im a monk so i have very low armor. When i pull 3-7 casters, it can get a little overpowering so I use those grawl and oaks as a little distraction while i heal up. very useful
|
|
|
Dec 15, 2006, 10:03 AM // 10:03
|
#523
|
Ascalonian Squire
Join Date: Apr 2006
Profession: W/R
|
Deadlevel the charrs two times now.
Killed the first two charr groups.
After that i killed the oakkies above the wall to the right there.
Then i go futher and lure some Shaman and/or Claw and walk back till the wall where above the oakies that i killed where standing.
On that place i let me kill.
After that i am ressed i can walk against them and lure more charr and lure them to same place until i got there a group from 6 or more charr.
Then i can lure the whole group to the ress shrine.
The only problem i had was that only 3 charrs were leveling
All the charrs where in the agro cirkel.
Is there a solution for that?
|
|
|
Dec 15, 2006, 08:43 PM // 20:43
|
#524
|
Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
|
Same thing happens to me River, Ive tried killing them, rearangin them, almost everything. Dont know why it doesnt work. Last night i got 9 to DLvl but only 3 actually leveld -_-
|
|
|
Dec 15, 2006, 11:33 PM // 23:33
|
#525
|
Ascalonian Squire
Join Date: Nov 2006
Location: Virginia
Guild: Killing Is No Game [KING], The Brotherhood Of The [Wolf]
Profession: N/E
|
Oh no
New Update:
Quote:
Originally Posted by www.guildwars.com
Fixed a bug that caused some monsters to remain permanently aggressive toward their targets.
|
Oh no
|
|
|
Dec 16, 2006, 12:16 AM // 00:16
|
#526
|
Krytan Explorer
Join Date: Mar 2006
Profession: E/
|
Well I tried river's strategy and now I can manage to get more than 1 to follow me, had 3 guys at one point. However, if I die at the oak place where you said you let them kill you, then they end up scattering on me. If I try to lure all 3 back to the shrine (instead of letting them kill me like in River's post), I usually die on the way back, soft target ftl.
|
|
|
Dec 16, 2006, 04:21 AM // 04:21
|
#527
|
Lion's Arch Merchant
Join Date: Jun 2006
Guild: No Guild
Profession: N/
|
Quote:
Originally Posted by Purely Lime
New Update:
Oh no
|
Aww that sucks D: I knew somethign bad was gunna happen
|
|
|
Dec 16, 2006, 04:54 AM // 04:54
|
#528
|
Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
|
Havent got on since the update, did this affect Pre Sear as well? OMG that would suck so much hairy charr balls grrr
|
|
|
Dec 16, 2006, 06:30 AM // 06:30
|
#529
|
Ascalonian Squire
Join Date: Nov 2006
Guild: Academy of War
Profession: Mo/W
|
Still works at this moment. However, I've noticed that once you kill a spell caster, the next spell caster won't come running for you like before. This could possibly damage some possiblities for luring axe/warrior fiends or hunters.
|
|
|
Dec 16, 2006, 07:07 AM // 07:07
|
#530
|
Lion's Arch Merchant
Join Date: Jul 2005
Location: Wisconsin
Guild: Guardians Alliance [ALLY] now recruiting
Profession: D/A
|
isnt that just dandy
DAMN U ANET!
|
|
|
Dec 16, 2006, 07:49 AM // 07:49
|
#531
|
Ascalonian Squire
Join Date: Nov 2006
Guild: Chaos Everlasting [CHEV]
Profession: Rt/A
|
did this update also disallow you from pulling more then one? cause i got one shaman to the shrine, but then i tried to get the next and he wouldnt follow me, tho i almost got two axe fiends to the shrine....
--Razor
|
|
|
Dec 16, 2006, 10:22 AM // 10:22
|
#532
|
Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/
|
Quote:
Originally Posted by holyjew888
isnt that just dandy
DAMN U ANET!
|
This was a necessary update for endless chasing of enemies in Post and the other campaigns. It was highly requested since there was no point for Imps to chase you to the end of the world and back again.
Even though it may affect how Charrs behave in Pre for death leveling, there's no need to jump and just chastice Anet for doing something that the masses requested. Overall, with everything they are providing this month, I applaud Anet for all their upcoming updates and addons.
As far as the AI, if you actually spend time testing different methods, NOTHING has changed to the methods of luring Charrs to the shrine. In fact, I have tested it three times already after the update, and all three times, luring 3 full groups have been successful.
Instead of complaining about another update, adjust your methods, test different theories and actually try to outsmart the AI.
|
|
|
Dec 16, 2006, 10:41 AM // 10:41
|
#533
|
Ascalonian Squire
Join Date: Jun 2006
Profession: Mo/N
|
I lured some after the patch, so it's all good!
Also, check out the screenshot: Hunters and Blade Storms can also (still) be lured:
TBH, I don't remember how they got there, I just went to see Ben Wolfsson & when I came back, there they were at the ruins... Pretty weird.
|
|
|
Dec 16, 2006, 03:27 PM // 15:27
|
#534
|
Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
|
lol, the one thing that has been urking me is that ever since the update, most of the mobs follow me for far longer than they used to. It can really screw it up if you die.
|
|
|
Dec 16, 2006, 04:06 PM // 16:06
|
#535
|
Krytan Explorer
Join Date: Mar 2006
Profession: E/
|
Woot! I managed to do it! Lured 4 shaman + 1 chaot to the shrine. But heres the interesting part. About 5 mins into it, an axe fiend, hunter and another shaman where there too (no idea where the came from but they're their dleveling me right now)
http://img72.imageshack.us/img72/104/chararmyyayae2.jpg
I think I might of outdone myself, not sure how I'm gonna kill all those guys, especailly with 3 of em level 20...
Edit: 4 of the char are leveling up o0
Last edited by Yunas Ele; Dec 16, 2006 at 04:48 PM // 16:48..
|
|
|
Dec 16, 2006, 05:21 PM // 17:21
|
#536
|
Lion's Arch Merchant
Join Date: Jun 2006
Guild: No Guild
Profession: N/
|
Quote:
Originally Posted by Yunas Ele
Woot! I managed to do it! Lured 4 shaman + 1 chaot to the shrine. But heres the interesting part. About 5 mins into it, an axe fiend, hunter and another shaman where there too (no idea where the came from but they're their dleveling me right now)
http://img72.imageshack.us/img72/104/chararmyyayae2.jpg
I think I might of outdone myself, not sure how I'm gonna kill all those guys, especailly with 3 of em level 20...
Edit: 4 of the char are leveling up o0
|
Yea thats happen to me too,random charr that are comming all the way from where they first spawn
With 3 lvl 20s u might die a few times, but the good thing is at least they cant really spend attribute points, so their attacks(skills) dont do more and more dmg, I would think that would take quite a long time to kill them
|
|
|
Dec 16, 2006, 05:28 PM // 17:28
|
#537
|
Lion's Arch Merchant
Join Date: Jul 2005
Location: Wisconsin
Guild: Guardians Alliance [ALLY] now recruiting
Profession: D/A
|
Quote:
Originally Posted by emoxcore
Yea thats happen to me too,random charr that are comming all the way from where they first spawn
With 3 lvl 20s u might die a few times, but the good thing is at least they cant really spend attribute points, so their attacks(skills) dont do more and more dmg, I would think that would take quite a long time to kill them
|
if they are level 20 and you are level 16 there attacks will do more if it isnt a armor ignoreing attack spell(i.e. flare)
|
|
|
Dec 16, 2006, 06:16 PM // 18:16
|
#538
|
Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
|
Yeah, took me an hour to kill 3 lvl 20 shamans and 2 lvl 16 chaots haha
|
|
|
Dec 16, 2006, 07:12 PM // 19:12
|
#539
|
Ascalonian Squire
Join Date: Dec 2006
Location: Las Vegas, Nevada
Guild: Heroes Elite Righteous Crusade
Profession: W/R
|
See, my theory was right...soon enough they will change the Charrs AI behavior....and they need.
|
|
|
Dec 16, 2006, 09:02 PM // 21:02
|
#540
|
Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
|
No it was not right. They did not nerf that because of us. They obviously nerfed it because it was affecting factions and nightfall. They nerfed it because of other complaints. We did not influence this at all. Assuming they did it because of us, they would have had to put their full time in in order to nerf it because I talked about it less than a week ago.
Last edited by amish lifeguard; Dec 16, 2006 at 11:11 PM // 23:11..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:07 PM // 14:07.
|