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Old Dec 05, 2006, 07:19 PM // 19:19   #381
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Wink Death leveling charr in the Northlands

In regards to Amish last comments, this is a sign of "good faith" that I will provide a video walk through on how to death level charr at the rezone area. Unfortunately, I won't disclose any information on how its done until I reached my goal.

Here's the link where you can download the video clip
http://www.mediamax.com/eldridge1020/Links/57ACE1ACEA

On this video, I'm death leveling 6 charrs by targeting them (pressing tab key)
2 hunters(level17), 2 caster(level 17), & 2 warriors(level16). The later video I'll provide is somewhat similar to this with a walkthrough on which charrs you can lure to the shrine.

In regards to the question about the moss spiders at Barradin Estate, you need to find a perfect spawn before you agro the spiders. In other words, you need to keep going back and forth to the town and check how many can you agro NEAR the shrine. You can't agro a strider or moss spider if they're out of range. Although you can pull them to the shrine, they'll simply walk back to their station where you first found them. To gurantee that they'll stay, you must find a spawn that the creatures are near shrine. The most I've seen when I use to death level there is 4 striders(also check up the hill) and 3 moss spiders. Sad to say, you can only death level 1 to level 20.

This will be my last message...stay tuned till I post the walkthrough clip. I can't gurantee that it will be quick but I'll try to post it as soon as possible.
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Old Dec 05, 2006, 09:09 PM // 21:09   #382
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Quote:
Originally Posted by DreamCatcher
Diessa L... (not disclosing full name for privacy reasons )
I'm the friendly blue-dyed ranger trading all sorts of stuff and chatting around all of pre hehe




In my opinion lvl 14 baddies wouldn't fit the storyline and be out-of-place in pre...though the idea of a quest is appealing to me in another way...

Also I don't realy like the idea of uhm...lvl 14 mutant stuff?..






Well...if there would ever be a storage implemented in pre then ofcourse there shouldn't be a storage thats connected to post...ever
noone should forget that pre is 2 years ahead of post.
And about a presearing-only storage...if regular players would store stuff in there and then sear...would that mean they lost all items in there during the searing? Or would they have access to that 'pre storage' anyway in order to still have those items and if so...would this extra pre-storage available in post be available only to prophecies players? And be character based as opposed to account based?
Would that storage stay in pre indefinately...inaccessable to random players having only toons in post?

In my opinion a way easier way to add extra inventory space would be to have bags available through normal means in pre (with or without the runes of holding)

They could either take the stuff with you to post, or leave it there for when you make a new pre char and you wont have to be searching around for a decent weapon other than a starter item.

mm and i believe I do know you..
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Old Dec 06, 2006, 01:34 AM // 01:34   #383
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IMHO- Pre seering, now that they are going to make it worth having permanent characters, needs more 2 fold-

1. They are seriously limitting us, and encouraging the people who leaked max damage weapons and runes. They are very concerned about banning those people, and they could just wash their hands of them by adding a rune trader, dye trader, etc to pre (on their own market though, that way Ecto won't be for sale in pre, because it won't drop, and iron ingots could be 100 for 10 in pre, and be 150 in post. But them on seperate grids. Also, same goes for the rune trader, limit it to just what is obtained from charr.

2. Storage, as in, a 10 slot box where you can only put stuff in pre seering. Of course, it will be accessable from post from a special Xunlai Agent, but the contents won't be modifiable from post, and can only be withdrawn. That way, no green weapons or anything could be leaked.

3. If they were to add superior salvage kits and perhaps even the rune trader like I said, it would be a great way to teach about salvaging and mods, something that took me a LONG TIME to understand in post. They realized their mistake in not having these and certainly included them in Factions and NF, so why not go back and help out with Prophecies?
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Old Dec 06, 2006, 01:51 AM // 01:51   #384
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Quote:
Originally Posted by Elnai
And from a lore point of view, I don't think they would want to give Xunlai Agents some sort of time distortion power, being able to transfer items two years into the past.
In actual fact the xunlai already have that power, because unless your forgetting Elona is in fact 3 years after the events of the lich and shiro.

And also i completely agree with B§x¿44¶»1@$, they definatley need to teach the newer players who buy prophecies first about runes and salvaging or they are just disadvantaging them.
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Old Dec 06, 2006, 02:16 AM // 02:16   #385
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GG Dreamcatcher! Im gonna use that

and Xena, as always, thank you very much.
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Old Dec 06, 2006, 07:57 AM // 07:57   #386
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Quote:
Originally Posted by holyjew888
now on the case of

so what this says is that you are jealous, being jealous though is not a bad thing, what makes it bad is how you express it. this goes back to the ''if you dont have anything nice to say then dont say it at all'' thing (you to amish EH HEM) so please lets put aside our differences and work together on getting lvl 20 AND the title. also about people flaming you, when you do something meaningless you are ''wasting your time'' but when you get a reward its worth it, thats just human nature
No that didn't mean I'm jealous, as I said before I am not jealous. I didn't like people telling me I was wasting my time back then, whereas now it isn't looked at that way. Nothing to do with jealousy
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Old Dec 06, 2006, 12:17 PM // 12:17   #387
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Smile Helping Out

Oh by the way, I've got a character going for this title lvl 8 mesmer:Milamber Tyhan. So i'll join in helping. Currently soloing the char, but welcome to dualing it to save time and i can open the gate if anyone needs it.
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Old Dec 06, 2006, 02:04 PM // 14:04   #388
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Quote:
Originally Posted by cheesymac
Unless someone can prove that it's possible to level enemies with your pet, a "Survivor" "Defender of Ascalon" will forever be out of reach.
My boyfriend made a monk character, and when I death level at higher levels, his character will stand in a safe spot. When the birds are done, he'll come over and he can get them in his aggro bubble while I kill them. In this way, he won't die.

Quote:
Originally Posted by B§x¿44¶»1@$
IMHO- Pre seering, now that they are going to make it worth having permanent characters, needs more 2 fold-

1. They are seriously limitting us, and encouraging the people who leaked max damage weapons and runes. They are very concerned about banning those people, and they could just wash their hands of them by adding a rune trader, dye trader, etc to pre (on their own market though, that way Ecto won't be for sale in pre, because it won't drop, and iron ingots could be 100 for 10 in pre, and be 150 in post. But them on seperate grids. Also, same goes for the rune trader, limit it to just what is obtained from charr.

2. Storage, as in, a 10 slot box where you can only put stuff in pre seering. Of course, it will be accessable from post from a special Xunlai Agent, but the contents won't be modifiable from post, and can only be withdrawn. That way, no green weapons or anything could be leaked.

3. If they were to add superior salvage kits and perhaps even the rune trader like I said, it would be a great way to teach about salvaging and mods, something that took me a LONG TIME to understand in post. They realized their mistake in not having these and certainly included them in Factions and NF, so why not go back and help out with Prophecies?
I agree completely. It'd be easier to death level with runes that take away health. You could intentionally leave some armor on just to put two superior runes on. >.>

Last edited by Sedgehammer; Dec 06, 2006 at 02:09 PM // 14:09..
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Old Dec 06, 2006, 02:12 PM // 14:12   #389
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Default Sacrificing Health?

So, I was thinking about sacrificing health to speed up the death leveling, but... How? Blood Renewal heals me too much to work, and the ten-second recharge means it's almost always healing me before I can re-cast it.
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Old Dec 06, 2006, 05:26 PM // 17:26   #390
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Quote:
Originally Posted by Sedgehammer
My boyfriend made a monk character, and when I death level at higher levels, his character will stand in a safe spot. When the birds are done, he'll come over and he can get them in his aggro bubble while I kill them. In this way, he won't die.
Wait, so are you saying that the shrine will resurrect you even while he is alive? I coulda sworn the whole party had to be dead to get res'd..
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Old Dec 06, 2006, 08:42 PM // 20:42   #391
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the shrine shouldn't res her if he is still alive.
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Old Dec 06, 2006, 08:45 PM // 20:45   #392
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Quote:
Originally Posted by Sedgehammer
So, I was thinking about sacrificing health to speed up the death leveling, but... How? Blood Renewal heals me too much to work, and the ten-second recharge means it's almost always healing me before I can re-cast it.
Just use it when you have 25% left, so it can sac you out. That means use it once.


If you are a wariror, you can use Frenzy, and use heal sig for another -40 armor, then cancel it at the last second.
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Old Dec 06, 2006, 10:01 PM // 22:01   #393
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I was starting a mesmer anyway, so when i read the post i got another reason to do it

IGN: Dfx Is Leet (lvl 7 mesm)

Edit: Last time I checked the mesmer, on tuesday, the LDoA title progress wasn't visible on the Hero Pannel, dunno if there is a minimum level that u must reach to make it visible or something, can someone help me out?

Last edited by Dfx Gladiator; Dec 06, 2006 at 10:03 PM // 22:03..
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Old Dec 06, 2006, 10:15 PM // 22:15   #394
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Default Re: Title Bar

The bar for the LDoA title doesn't show up under the Hero screen until AFTER you acheive Level 12 on your char.
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Old Dec 06, 2006, 10:32 PM // 22:32   #395
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sedgehammer, that won't work because your whole party must be dead for you to rez.
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Old Dec 06, 2006, 10:58 PM // 22:58   #396
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Quote:
Originally Posted by Sedgehammer
So, I was thinking about sacrificing health to speed up the death leveling, but... How? Blood Renewal heals me too much to work, and the ten-second recharge means it's almost always healing me before I can re-cast it.
renewal sacs 25% with 4regen for 10 secs at lvl 0blood

health at lvl 14-ABOUT 350

25% of 350=87.5

1 bar of regen=2health/sec 4=8health/sec 8x10=80

87.5-80=7.5

so this means u do lose health at level 14 per cast although it isnt to extreme, as u grow in exp u will get more health and if u equip a +health wep while u cast then take off after it will make u sac more health. use at exactly 25%health to increase speed of death to the MAX!

gl,ju

p.s. thx might, ill wait for full version before i add to guide
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Old Dec 06, 2006, 11:01 PM // 23:01   #397
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Quote:
Originally Posted by B§x¿44¶»1@$
Just use it when you have 25% left, so it can sac you out. That means use it once.


If you are a wariror, you can use Frenzy, and use heal sig for another -40 armor, then cancel it at the last second.
using healing signet wont work because you cant have less than 0 armor. (and I do take it for granted that you dont have your armor on)
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Old Dec 06, 2006, 11:18 PM // 23:18   #398
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This is abit random but couldn't you do all the quests around lvl 10 or 11 so it would take you to around lvl 16-17 then just dlvl to 20? We just start @ lvl 16 b\c we can't get anymore exp.

I'm just kinda lazy on my guy going across the wall over and over.
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Old Dec 07, 2006, 01:29 AM // 01:29   #399
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doing the quests at lv 10 or 11 will only get you up 1 or 2 levels at most.
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Old Dec 07, 2006, 01:36 AM // 01:36   #400
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Default Sumation of this thread thus far.

1.Title is real/exists.

2.No practical way to achieve LDOA and Survior. Speculation on limiting bandwidth. Due to no hard res or exp transfer except after first kill with moa bird.

3.Taking Professions access to only main prof skills without exp loss for the finish at 19. can access the other skills but cant recieve rewards unless willing to accept the exp loss. practical choices for secondaries become ranger for the pet can achieve a high lvl pet to help kill crap.

4.Helpful exp chart page 17.

5.are higher lvl items/superior salvages in ascalon and what not brought through an exploit that is no officially closed. very expensive but may be viable if leaving char in pre.

6.Title stays when you head to post. have already seen a few with title in post.

7.good necro build on page ten. secondaries note the exp sacrafice refered to above.

8.zoning brings the moa or whatever u death leveled back to its original state lvl1 or whatever.

think thats about it let me know if i missed nething
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