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Old Mar 19, 2011, 12:27 AM // 00:27   #21
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For the UW map, I used 144 screenshots with maximum outzoom and then put them together in Photoshop CS5 Extended. UW is a bit different from the other areas because it has a layer of clouds which them others don't. Thats why the other areas are so much clearer and nicer than UW.
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Old Mar 19, 2011, 09:13 PM // 21:13   #22
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For the UW map, I used 144 screenshots with maximum outzoom and then put them together in Photoshop CS5 Extended. UW is a bit different from the other areas because it has a layer of clouds which them others don't. Thats why the other areas are so much clearer and nicer than UW.
I used Texmod to remove the clouds in Ascalon area. I imagine you can do the same for UW.
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Old Mar 21, 2011, 10:37 PM // 22:37   #23
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The Argos software has an inbuilt function that removes clouds and fogs, but thank you for the tip! If I feel urged to go down there and get another 144 screens I will try it.
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Old Apr 15, 2011, 12:13 AM // 00:13   #24
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The Argos software has an inbuilt function that removes clouds and fogs, but thank you for the tip! If I feel urged to go down there and get another 144 screens I will try it.
It doesn't remove certain clouds. I used the fog removal in Argos and it didn't remove the clouds in...Ascalon City for example. I had to manually make a TPF in Texmod to remove them. That is what you'll have to do for UW.
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Old Apr 20, 2011, 07:06 PM // 19:06   #25
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These images are awesome looking! Unless someone has taken it upon themselves already, I'd be glad to give it a shot and implement these in-game. I just finished updating theIn-Game Mission Maps, and am working on a Login Screen changer, but I could probably give this a shot. The only issue might be whether they line up, how well they do, and how the images look at that close of a range. Impulsion, do you happen to have any higher-res images? the bigger the better, otherwise things might get stretched.

EDIT: Hmm, they don't seem to be the right scale. No matter what I try, I can't get them lined up 100%, at least not the DoA one. If anyone with better photoshop skills wants to contort it to fit, try to get Impulsion's image to match up with This. If someone can do that I'll break it down into Texmod files.

Last edited by Farlo; Apr 20, 2011 at 07:38 PM // 19:38.. Reason: Can't get it to fit.
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Old Apr 20, 2011, 08:55 PM // 20:55   #26
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It won't line up with the u map just by resizing the whole thing. You need to stretch different parts of the image by different amounts. The images we create are made up from 100s of screeshots - none of which actually fit together properly - but have been reshaped and resized to give the appearance of being smooth.

In short, these images are not correctly proportioned, and fixing that to any degree of accuracy would be very difficult.
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Old Apr 20, 2011, 11:00 PM // 23:00   #27
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It won't line up with the u map just by resizing the whole thing. You need to stretch different parts of the image by different amounts. The images we create are made up from 100s of screeshots - none of which actually fit together properly - but have been reshaped and resized to give the appearance of being smooth.

In short, these images are not correctly proportioned, and fixing that to any degree of accuracy would be very difficult.
Yeah, I was afraid of that when I started, but figured I'd try. Sadly, I don't have the patience to sit there and do that by hand. I can't imagine creating the image itself >.<
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