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Old Feb 11, 2007, 05:33 AM // 05:33   #141
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Quote:
Originally Posted by Aylee Sedai
Mournblade,
first of all, I have to apologize with Coventina! Sorry Covy
Then, I have also to apologize with Mournblade, because I still can't see what is the problem. My english is not so good, and sometimes I don't understand very much
Trying to figure out the problem, here's the actual situation:
1) Coventina is shown as a [C]onditional spawn
2) conditional spawn note is: "can spawn in one out of the six locations, marked with a red cross" (which means She doesn't spawn where the elite marker is, but in one of those locations)
3) red crossed marked on the map are correct (as you told me)
Now, I didn't get the error
Really sorry... as I said, my enlish sometimes sucks!
Yuo have to invent some one to make me understand, eh eh!
LoL! No need to apologize to me - you're doing an outstanding job.

Here is a copy of my MappingOut screen:



This shows the [C] in the wrong spot, and where the red X's are. This makes it look like Coventina spawns right at the start of the mission. I sure wish THAT were true when I was capping her elite. =)

And actually, it appears that all of the elites in Ring of Fire mission show up that way:


Does that help explain what is wrong? None of the [C] locations in the circle should be there.
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Old Feb 11, 2007, 05:15 PM // 17:15   #142
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Quote:
Originally Posted by Mournblade
LoL! No need to apologize to me - you're doing an outstanding job.

Here is a copy of my MappingOut screen:



This shows the [C] in the wrong spot, and where the red X's are. This makes it look like Coventina spawns right at the start of the mission. I sure wish THAT were true when I was capping her elite. =)

And actually, it appears that all of the elites in Ring of Fire mission show up that way:


Does that help explain what is wrong? None of the [C] locations in the circle should be there.
Well what Aylee is trying to say is Coventina can spawn anywhere where the red X's are.
So the legend of [A] [B] [C] has to be put somewhere.

Its because all Ring of Fire spawns can be any one of the bosses, hope this clears it up..
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Old Feb 11, 2007, 08:13 PM // 20:13   #143
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If it's just a placeholder (legend) then it is misleading because it makes it appear that any boss can spawn right at the beginning of the mission. Some of the other areas have the [C] off to the side and not on the actual map. Am I the only one that saw this as an error?

Last edited by Mournblade; Feb 11, 2007 at 08:16 PM // 20:16..
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Old Feb 11, 2007, 08:41 PM // 20:41   #144
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Quote:
Originally Posted by Mournblade
If it's just a placeholder (legend) then it is misleading because it makes it appear that any boss can spawn right at the beginning of the mission. Some of the other areas have the [C] off to the side and not on the actual map. Am I the only one that saw this as an error?
Well theres so many spawns on the map that its hard to find a place to put the legend.

It only appears as an error when you select one class's elite, because it appears to show it spawning at the beginning.

If you actually read the [C] it says she can spawn at any of the red x's.
So its not an error, just a bit confusing.
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Old Feb 11, 2007, 08:44 PM // 20:44   #145
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Mournblade,
I see. Now I understand what you mean. None of the [C] locationsin that circle were meant to indicate the exact position of the bosses. As I wrote in thein note, bosses owening those elite skills could spawn in one of the six red-crossed marks on the map.
Unfortunately, I had to place the elite markers somewhere, and I chose those locations, at the beginning of the mission. Now, I realized they create confusion... maybe I should move them more close to the "Ring OF Fire" outpost.
Moreover, a similar representation can be found in "Mineral Spring" and "Grenth's Footprints" (Southern Shivepeaks).
If anyone can find a better solution than the one I have chosen, please let me know... I will change it to make it clearer
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Old Feb 11, 2007, 10:45 PM // 22:45   #146
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ADD ON
Actually, in other prophecies regions, I used to place them in a different way. When more bosses can spwan in the same location, I draw their marks close to each other. Here, in this specific case, I can't... They won't fit, because they're too much
I found no other way. I could have chosen another letter, instead of [C], maybe [X], to manage such a case. But I didn't do that, just to not use too many letters and confusing people... Result.. I confused you even more
Ad I said above, if anyone came out with a suggestion on how I can manage this matter, pleeeaasse, tell me
May the Light keep shining on you.
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Old Feb 12, 2007, 08:14 AM // 08:14   #147
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Just wonderin', are Resurrection Shrines going to be in the next update? I'm really needing them for my Sunspear and Lightbringer point farming. :S

By the way, 2.0 rocks. Good job yet again. ^_~
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Old Feb 12, 2007, 03:16 PM // 15:16   #148
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I guess the only solution I can come up with would be to move those boxes to the left, over the water, vertically along the border of Abbadons Mouth. At least then nobody *cough* could think they were actual spawn points. =)
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Old Feb 12, 2007, 04:17 PM // 16:17   #149
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Just a note to say thanks for an awsome prgram. I grabbed it and have made a profle of all 10 of my charcters. Now I just reference it to see where I need to go. Thanks again. I recommend it for any serious GW player. I would give you money for this program but you prolly couldn't take any. Thanks again!
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Old Feb 12, 2007, 07:43 PM // 19:43   #150
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Kaolla,
I checked Resurrection Shrines... they're a lot. And when I say "a lot" I mean: TOO MUCH!!! Surely they won't be added in next updates, maybe I will work on them, when I will have finished some other major feature (on the top, at the moment, I think I should place a "multilanguage option"... since MappingOut has reached lots of foreign countries ).

Mournblade,
I will do as you suggest. It seems a good solution to me and even an EASY ONE... which means a lot to me ghghgh

To everybody,
next thiry days will be very hard for me... cause my job and... my degree thesis! the gradutation day in march the 16th, and I'm not sure to succeed completing my work... so, I have to work hardly on that, more than on MappingOut .
Anyway, It will be only a small pause, I will come back again with new update as soon as possible.
But don't stop giving me advices!!! I still keep on taking note of them, so I will be ready to continue adding new featueres

May the Light shine on you all!

PS: I'm not really sure I will abandon completilt mappingout for the next 30 days... Maybe, at night, I will still keep on working on it eheh... It's my little son, I can't deny my love!
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Old Feb 12, 2007, 08:48 PM // 20:48   #151
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Yeah, thats definitely some hard work. Good luck to you! =)
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Old Feb 13, 2007, 03:41 PM // 15:41   #152
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Hey Aylee, thanks for this awesome program !
/bows deeply
Just don't tell us you're sorry if there's a little fault in your program. You did a great job and NO software comes without fault.... Thanks once again and take care ! Btw your 'son' will understand why you'll have a little less attention for him
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Old Feb 14, 2007, 06:11 PM // 18:11   #153
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MappingOut v2.0.1
IF YOU USE THE AUTOMATIC UPDATE OPTION, READ THIS:
For this time only, you have to choose "La Ruota Del Tempo [RdT]" server ftp, from the two available. "The Lair" ftp server won't work this time. Since next update, it will work again.



14-02-2007 (v2.0.1) - minor update
- added Secondary Profession filter, in the elite schedule (by udoh)
- fixed elite and locations list. Now they always have the same dimensions. It means locations list is quite bigger than before (by Feathermoore Rep)

- changed logos in the option schedule... now, they shouldn't make you get blind anymore!
- fixed image for "Song of Purification", "Smoke Trap" and "Scavenger's focus" elite skills (by Abe)
- fixed some minor bugs

Last edited by Aylee Sedai; Feb 14, 2007 at 06:17 PM // 18:17..
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Old Feb 14, 2007, 08:26 PM // 20:26   #154
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Quote:
Originally Posted by Aylee Sedai
- added Secondary Profession filter, in the elite schedule (by udoh)

Wow, all i can say is Wow!.

Excellent work Aylee, its perfect now

Thanks again for an excellent program
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Old Feb 15, 2007, 10:52 AM // 10:52   #155
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By the way,
with this update I wish elite locatons list is now more practical. It should also have solved any remaining problems with low screen resolution monitor... maybe!

May the Light shine on you.
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Old Feb 21, 2007, 04:33 AM // 04:33   #156
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Hi Aylee. Been a while since I saw anything happen to this thread. Nope, no suggestions this time I just wanted to see what you're up to. Can we expect more to come from MappingOut? I can't believe this isn't getting more popularity this is the best tool I've found on any of the fansites and yet suddenly all talk just stops here. Making me wonder if everyone moved over to your website and chatting it up about the tool there. XD

Lemme know what's goin' down if you don't mind
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Old Feb 21, 2007, 11:56 AM // 11:56   #157
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Been using this for a bit now, VERY helpful, dont have to surf the net for what i am looking for now....

GOOD WORK!
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Old Feb 21, 2007, 02:26 PM // 14:26   #158
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Quote:
Originally Posted by Kaolla
Hi Aylee. Been a while since I saw anything happen to this thread. Nope, no suggestions this time I just wanted to see what you're up to. Can we expect more to come from MappingOut? I can't believe this isn't getting more popularity this is the best tool I've found on any of the fansites and yet suddenly all talk just stops here. Making me wonder if everyone moved over to your website and chatting it up about the tool there. XD

Lemme know what's goin' down if you don't mind
Try scrolling up to post #150 and reading it all the way through.
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Old Feb 21, 2007, 03:17 PM // 15:17   #159
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Haven't been able to update to the lastest version yet, but didn't see them addressed in your notes. These are issues I found in the previous version:
Realm of Torment is misspelled as Real of Torment in the zone dropdown.

The treasure chest in the Ruptered Heart is sorta close to where it actually appears, but not quite there. It is further north in the rocky zone after you go through that little curl of yellow sand next to the NPC ghost there.
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Old Feb 22, 2007, 11:59 AM // 11:59   #160
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Hi everybody,
I'm not disappeared ... As I said a couple of messages above, I was working on my degree thesis. Since I proceeded faster than I expected, I also worked "a bit" on MappingOUt ghgh
Actually, this "bit" is not so small, and I'm nearly to release another update, which would be a "great" update in my opinion. Here's a little briefing of the upcoming news:
- I added ALL missing maps for Tyria and Cantha (Ascalon pre and post searing, Northen Shivepeaks, Kryta, Maguuma and Shing Jea island)
- I also added ALL missing collectors and ALL missing greens (so, now you can find ALL collectors, even the low level ones)
- other smaller and not so smaller updates, which I will list once I release the new version...

As I wrote, It will be a quite big update, infact the new version will be v3.0.0.
Btw, since I completed most of the things I had in my mind, I think that I will release it very soon... maybe this night (at my GTM +1) ghgh

May the Light shine on you all

PS FOR CHERNO:
Those errors you pointed out had been corrected in version 2.0.0.
If you still haven't been able to update the program, try these three methods:
1) Choose the second ftp server address, so not the default one ("The Lair"), but "La Ruota Del Tempo"
2) go to my guild forum ad download the full version 2.0.1
http://laruotadeltempo.forumfree.net/?t=13818920
3) wait till I release next update and download THAT full version ghghgh
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