Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Community Works

Notices

Reply
 
Thread Tools Display Modes
Old Feb 07, 2007, 11:15 AM // 11:15   #121
Ascalonian Squire
 
Kaolla's Avatar
 
Join Date: Aug 2006
Guild: AxS
Profession: Rt/
Advertisement

Disable Ads
Default

Hi again Aylee, been thinking of a few little things I thought I might suggest. My last post mentioned if you could add "Always on top" option for windowed mode guild wars but I don't know if you saw it. I also decided to start using your character's thing. I when I made a new character I was lookin' at the buttons and I thought it would be more appropriate for cancel to be called closed, in case people make a character and think "uh oh, how do I close this without undoing what I just done?"

And finally I was thinking it would be easier to read off the elites if when you right clicked it, the pop-up box stayed up until you clicked the pop-up box.

Keep up the great work I can't really tell you how much I appreciate your tool as I'm on dial-up and browsing wiki for info tends to be a hassle. Thanks again!
Kaolla is offline   Reply With Quote
Old Feb 07, 2007, 12:23 PM // 12:23   #122
Forge Runner
 
Longasc's Avatar
 
Join Date: May 2005
Default

I want to say thanks a lot, too.

The best things are that the program is small, I copied it in my GW directory. It also takes little resources and it runs very well in windowed mode. This makes it easy to play GW windowed and keep it open. This allows me to check the next region for Elite skills I might need beforehand.

Much better than browing on Wiki, which unfortunately got slow lately.
Longasc is offline   Reply With Quote
Old Feb 07, 2007, 01:43 PM // 13:43   #123
Academy Page
 
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
Default

Kaolla,
I saw your last post and adding the form on top feature in on the top of my todos checklist. I was also pondering to add another mouse options, in order to leave popup windows always open, till you click again somewhere
So, your ideas are very cool for me

Longasc,
I agree with you. MappingOut uses about 10Mb of memory. When you load the greatest map, it reaches 13mb, but never grows bigger than this. I see other gw tools using 170mb of RAM... this is quite insane!
I will continue on keeping MappingOut system requests as low as ever, so we can continue loading it while playng GW
Aylee Sedai is offline   Reply With Quote
Old Feb 07, 2007, 01:51 PM // 13:51   #124
Forge Runner
 
Longasc's Avatar
 
Join Date: May 2005
Default

As you seem to be online atm, one quick suggestion:

Elite Skills that you already captured are shown as green shields with a checkmark. But it is no longer displays WHICH elite you captured there, only the green item.

It would be nice if the skill could still be displayed, as some Elites are worthwhile for several classes. I capped Ebon Dust Aura e.g. for Warrior, Ranger, Paragon and Dervish.
Longasc is offline   Reply With Quote
Old Feb 07, 2007, 02:31 PM // 14:31   #125
Academy Page
 
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
Default

Longasc,
Here's in details what was in my mind, when I chose this kind of behavious (with captured elite, not mine behaviour ):
- the green shield with a sword on it means there is a greeny there (I stole the image from Wiki... shhhh)
- the combobox in the menu window allow you to choose you charcater. If you captured an elite with your warrior and choose itself in the "not captured by", MappingOut won't show that elite. Neither It does, even if you select "not captured by <<<Anyone>>>". But if you select another of your characters with whom you didn't captured that skill, MappingOut will show it again.
(oh god, I wish I succeeded in writing in some of readable english... these sentences were too long for my brain )
Anyway, this is what I intended to realize... However I could change something to make it usefull!
Aylee Sedai is offline   Reply With Quote
Old Feb 08, 2007, 04:38 AM // 04:38   #126
Krytan Explorer
 
Feathermoore Rep's Avatar
 
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
Default

Heres a quick change Jerneh Nightbringer no longer spawns in Marga Coast. I've done several runs (I kept forgetting why i hadn't capped it there) and he has never appeared. As well, wiki comfirms the fact that he no longer spawns there.
Feathermoore Rep is offline   Reply With Quote
Old Feb 08, 2007, 09:53 AM // 09:53   #127
Academy Page
 
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
Default

Feathermoore Rep,
I saw it ... I already ripped it off. Next update will fix that...
Thanks!
Aylee Sedai is offline   Reply With Quote
Old Feb 08, 2007, 10:08 PM // 22:08   #128
Jungle Guide
 
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
Default

My guildmates had a couple of questions about possible new additions, so I thought I gather them up and ask. I've gotten my entire guild hooked on it. We all love it!

Would it be possible to add a green item checklist, similar to the elite checklist, for those of us that like to collect the unique weapons?

How much trouble would it be to add a mission / quest checklist? Or possibly just a quest-giver locator?
sykoone is offline   Reply With Quote
Old Feb 09, 2007, 01:26 AM // 01:26   #129
Academy Page
 
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
Default

sykoone,

about greenys checklist, it could be done. I think, as you also said, it could be useful only to anyone is collecting green items. So, maybe I could create a checklist not based on a single character, but for all characters. So that you haven't to choose with whom you are collecting the item, but only if the greeny has been found or not. Let me know what you think of this or if you had thought about something different

mission/quest
This is another matter of fact. Quests or just quest-givers are a loooooot! really too much On the other side, missions are not so much, and I have thought about them yet. I'm thinking about a huge update, with bigger maps fully explored (not so much bigger, just a little bit), outposts and towns drawn by my own, so I can also add a mission check list and the NPCs in every outposts... But I am only thinking about it... just thinking

Last edited by Aylee Sedai; Feb 09, 2007 at 01:31 AM // 01:31..
Aylee Sedai is offline   Reply With Quote
Old Feb 09, 2007, 01:52 AM // 01:52   #130
Jungle Guide
 
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
Default

The green list being unlinked to a particular character would work quite well, I think. I figured the quest idea would be a bit much, but I promised I'd ask anyway. As for the missions, I'd personally love a master's/bonus checklist on that.

Keep up the great work!
sykoone is offline   Reply With Quote
Old Feb 09, 2007, 03:43 AM // 03:43   #131
Ascalonian Squire
 
Join Date: Feb 2007
Default

Quote:
Originally Posted by Aylee Sedai
sykoone,

about greenys checklist, it could be done. I think, as you also said, it could be useful only to anyone is collecting green items. So, maybe I could create a checklist not based on a single character, but for all characters. So that you haven't to choose with whom you are collecting the item, but only if the greeny has been found or not. Let me know what you think of this or if you had thought about something different

mission/quest
This is another matter of fact. Quests or just quest-givers are a loooooot! really too much On the other side, missions are not so much, and I have thought about them yet. I'm thinking about a huge update, with bigger maps fully explored (not so much bigger, just a little bit), outposts and towns drawn by my own, so I can also add a mission check list and the NPCs in every outposts... But I am only thinking about it... just thinking
I'm very impressed that you still consider adding a lot of work to the program, instead of just doing minor little fixes or tweaks on it. The program is great, and I'll be checking the thread daily to see how it goes and to see what you're planning for MappingOut. Very great job.
ikpt is offline   Reply With Quote
Old Feb 09, 2007, 09:30 AM // 09:30   #132
Ascalonian Squire
 
Kaolla's Avatar
 
Join Date: Aug 2006
Guild: AxS
Profession: Rt/
Default

I'm starting to wonder what you'll do when you run out of things to do on Mapping Out. Mayhaps you have new projects planned for when that happens? See, I wish I could do the things you can, because I would love to make like a Skills Dictionary where I can quickly find out where to get even the most obscure skill and all that jazz. But the most I could do towards something like that is copy the info and paste it all in notebook. T_T

At any rate, looking forward to the update.
Kaolla is offline   Reply With Quote
Old Feb 09, 2007, 06:24 PM // 18:24   #133
Krytan Explorer
 
King Kong's Avatar
 
Join Date: Jan 2006
Profession: W/R
Default

Quote:
Originally Posted by Kaolla
I'm starting to wonder what you'll do when you run out of things to do on Mapping Out. Mayhaps you have new projects planned for when that happens? See, I wish I could do the things you can, because I would love to make like a Skills Dictionary where I can quickly find out where to get even the most obscure skill and all that jazz. But the most I could do towards something like that is copy the info and paste it all in notebook. T_T

At any rate, looking forward to the update.
You could aways try to learn! Microsoft do a free Visual Basic etc now

Link
King Kong is offline   Reply With Quote
Old Feb 09, 2007, 07:26 PM // 19:26   #134
Furnace Stoker
 
Mournblade's Avatar
 
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
Default

Hey Aylee! I went to cap Aura of Faith last night and discovered you have it placed incorrectly in the Ring of Fire mission. It (Coventina) should spawn just a few centimeters north of where you currently have it placed. It's just south of that thin stream of lava that you have to walk through when you go through the mission.

Thanks as always!
Mournblade is offline   Reply With Quote
Old Feb 09, 2007, 11:40 PM // 23:40   #135
Ascalonian Squire
 
Kaolla's Avatar
 
Join Date: Aug 2006
Guild: AxS
Profession: Rt/
Default

Quote:
Originally Posted by King Kong
You could aways try to learn! Microsoft do a free Visual Basic etc now

Link
Oh, trust me, I've tried learning. Problem is I'm more of a visual learner, and the more complicated the writing, the harder it is for me to understand. So basically, I'm a moron. :C
Kaolla is offline   Reply With Quote
Old Feb 10, 2007, 10:44 AM // 10:44   #136
Academy Page
 
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
Default

Mournblade,
sigh... bloody Coventina... I trusted what I read on Wiki. It reports only the six points marked with a red cross I drew on the map And now, you're telling me Coventina spawns elsewhere... grrrr... Have to find some more information, about other bosses spawning in th same locations, too.

Kaolla,
actually I'm wondering If I will ever succeed in finishing MappingOut!!! -.-
There are still lots of thing to do... looooooottssss! I still can't see an end... but I'm happy for this. Moreover, I'm sure that as soon as I finish, ArenaNet will release Chapter 4... so, I will have new things to work on!
Aylee Sedai is offline   Reply With Quote
Old Feb 10, 2007, 03:03 PM // 15:03   #137
Academy Page
 
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
Default

MappingOut v2.0.0 has arrived!

Here's the new features.

10-02-2007 (v2.0.0)
MAJOR ONES
- added another option: always on top feature (by Kaolla)
- added another option in Mouse behaviour. You can know just right click on an item and the popup window will stay opened, till you click again somewhere else. (by Madoran, Kaolla)
- added another option in Mouse behaviour. Right click on a free map zone to show a popup window, in which you can select the campaign and the region.
- added "Lightbringer Signet" and "Junundu Siege" elites
- added an alternative ftp servers in the updater. "The Lair" (official italian fansite) now hosts MappingOut... Thanks
- applied all changes made by ArenaNet in the last huge skills balance updates (1st feb and 9th feb 2007)

MINOR ONES
- fixed the name of the elite "Spoil Victor" (by H B)
- added link to "The Lair" and my guild forum in the option schedule.
- fixed popup window position when map size is small
- the "Mark" button in the treasure window is now called "Done"
- fixed position of Jerneh Nightbringer in "The Floodplain of Mahnkelon". and deleted Jerneh's spawning position in Marga Coast.
- fixed location for "Shekoss the Stony" (by FusionU)
- added some missing translations
- fixed the position of the Treasure in "Ruptured Heart" (by Mournblade)
- fixed the name of "Realm of Torment" region. Previously named "Real of Torment" (by Akaraxle)
- fixed some nightfall collectors: Lahati, Gamyuka, Nikun, Talmehinu, Munashe (by TuShan)

Last edited by Aylee Sedai; Feb 10, 2007 at 03:09 PM // 15:09..
Aylee Sedai is offline   Reply With Quote
Old Feb 10, 2007, 03:52 PM // 15:52   #138
Furnace Stoker
 
Mournblade's Avatar
 
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
Default

Quote:
Originally Posted by Aylee Sedai
Mournblade,
sigh... bloody Coventina... I trusted what I read on Wiki. It reports only the six points marked with a red cross I drew on the map And now, you're telling me Coventina spawns elsewhere... grrrr... Have to find some more information, about other bosses spawning in th same locations, too.
Actually, this particular marker shows Coventina as a [C]onditional spawn right at the beginning of the mission. The red X marked on the map is correct.

Here's the map section from Wiki, which matches your red X's.

Mournblade is offline   Reply With Quote
Old Feb 10, 2007, 04:31 PM // 16:31   #139
Academy Page
 
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
Default

Mournblade,
first of all, I have to apologize with Coventina! Sorry Covy
Then, I have also to apologize with Mournblade, because I still can't see what is the problem. My english is not so good, and sometimes I don't understand very much
Trying to figure out the problem, here's the actual situation:
1) Coventina is shown as a [C]onditional spawn
2) conditional spawn note is: "can spawn in one out of the six locations, marked with a red cross" (which means She doesn't spawn where the elite marker is, but in one of those locations)
3) red crossed marked on the map are correct (as you told me)
Now, I didn't get the error
Really sorry... as I said, my enlish sometimes sucks!
Yuo have to invent some one to make me understand, eh eh!
Aylee Sedai is offline   Reply With Quote
Old Feb 10, 2007, 06:43 PM // 18:43   #140
Lion's Arch Merchant
 
Veneficus's Avatar
 
Join Date: Jan 2006
Location: UK
Default

Great work Aylee

I would like to add a request, to be able to show elites for more than one proffesion at one time.

For example,

Im a Paragon / Dervish

And im looking for Elites in Kourna.

So it would be

Campaign : Nightfall
Region : Kourna
Zone : All
Proffesion : Paragon + Dervish


Because i find myself having to click on one proffesion then back to another all the time. Would be excellent if you can implement that!!

Thanks again,
Veneficus
Veneficus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:32 PM // 13:32.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("