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Old Oct 10, 2007, 04:50 PM // 16:50   #21
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It's beautiful, nice work.
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Old Oct 10, 2007, 05:11 PM // 17:11   #22
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Quote:
Originally Posted by Skyy High
Official Wiki Page

ANet has said that modifying textures (and it is just as you said, simply client-side modification of textures, nothing more) is alright, in that they won't go after you for doing it. However, if you screw up your computer or game, they also won't help you. Of course, the worst thing that could happen is needing to reinstall GW I think.
Hey, thanks for the link. Seems simple enough. Also it appears that you run GW through TextMod, which like Oblivion simply overlays over the basic primary file but doesn't change it. If the game crashes, you just run GW normally since nothing in GW itself is changed.

I spent all that time battling Charr and trying to save Ascalon and when I went back after all was said and done, I find not even a single bit of grass or less troublesome sky. Then I did battle in Factions and then Nightfall and finally the Great Destroyer. After all those years I'd really like to see "some" change in Ascalon.

This mod seems like I got my wish! Will give it a try later tonight.
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Old Oct 10, 2007, 05:15 PM // 17:15   #23
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I was wondering if a "lighting" effect such as the one outside Ember Light Camp can be modded. Didnt figured that out, though ^^
Can u make a screenshot or something, so i know what you are meaning
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Old Oct 10, 2007, 05:17 PM // 17:17   #24
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/logging (trying ) i'll edit in a sec

edit: i meant, the ambient lighting in a map...i doubt that can be modded just with the use of Texmod, and i aint that good at modding ^^
I just thought about this when i went capping Echo a few days ago^^

http://img505.imageshack.us/img505/8838/gw023xx4.jpg

Last edited by Witchblade; Oct 10, 2007 at 05:25 PM // 17:25..
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Old Oct 10, 2007, 09:25 PM // 21:25   #25
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Looks nice, but the dead trees and crumbling buildings all over the place kinda diminish the effect.
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Old Oct 10, 2007, 10:40 PM // 22:40   #26
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Originally Posted by Um Yeah
Looks nice, but the dead trees and crumbling buildings all over the place kinda diminish the effect.
Rome was not built in a day and forests take decades to regrow. Its closer than dust and ash so I'll take it!
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Old Oct 10, 2007, 11:11 PM // 23:11   #27
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I actually like the crystal effect with grass and blue skies. Nice job!
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Old Oct 11, 2007, 12:31 AM // 00:31   #28
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Looks impressive, I would hope that GW2 takes this as a lead and uses a similar technique to creating the ascalon of the future; however, in 250 years many things more would no doubt change.
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Old Oct 11, 2007, 03:37 AM // 03:37   #29
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Well i guess it's what ascalon would look like in between GW 1 and GW2, i read in the pc gamer GW edition that Green started to grow in The ascalon area.

This mod might actually make me download textmod or whatever it is
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Old Oct 11, 2007, 05:33 PM // 17:33   #30
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Quote:
Originally Posted by xxod
Hello everyone,

The Beta for this Ascalon Pre-Mod has been tested and after some comments, tips etc. I successfully uploaded the first Alpha version. (V 1.0)
i suggest for a new version to change the map of ascalon , replace grey by green , doable in 2 sec with photoshop or something like that .

Quote:
Originally Posted by Witchblade
i hope you extracted the textures from last Wintersday or you're gonna wait
How you do it ?

Last edited by helloworld; Oct 11, 2007 at 05:41 PM // 17:41..
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Old Oct 11, 2007, 05:39 PM // 17:39   #31
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I kinda think this should be implementable from Anet. Once all the campaigns are complete and GW:EN is complete on your character it could trigger a script client side to activate this type of mod client side to make ascalon look different in the same way. To show the progress of time there... The rebuilding effort so to speak. Basically Just like this, a RESKIN of the area client side, not a new area...

Interesting project... I look forward to keeping a watchful eye on it to see how it progresses, and would welcome some feedback from Anet on what they think of this idea...
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Old Oct 11, 2007, 08:47 PM // 20:47   #32
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very nice work!
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Old Oct 11, 2007, 09:37 PM // 21:37   #33
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Very cool!

Great work man, I hope the community can put some positive input on this to help you improve it!
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Old Oct 13, 2007, 06:34 PM // 18:34   #34
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Quote:
Updates:
- More green in Ascalon
- Updated worldmap and map [U]

Plans:
- Update more area's
- Fixing colour plant's
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Last edited by xxod; Oct 16, 2007 at 03:46 PM // 15:46..
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Old Oct 16, 2007, 05:07 PM // 17:07   #35
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This is amazing! Before I saw this the only thing i personnaly thought texmod was good for was cartographing! retexture of landscapes never even occured to me, but now someones done it... OMFG! lol

You've done some amazing work! just wondering though, do u have any plans to retexture any other places after you've done ascolon??

just a few thoughts to run by you "Crystal Desert goes Jade" or "Lions Arch goes Volcanic" haha!
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Old Oct 16, 2007, 10:35 PM // 22:35   #36
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Actually Lions Arch gets flooded would be more appropriate... High tides start happening, causing water levels to flow further into town...

So far I must admit I am impressed. For this being fan work its not too bad. still obviously feels kinda beta as in some modes it doesn't sync in correctly, but its still very impressive when it does work. It would be really nice to have this happen automatically in game after you complete all the campaigns to show to passage of time. The addition of the Map overlay was the golden touch... Really makes it look new and different.

Last edited by =HT=Ingram; Oct 16, 2007 at 10:39 PM // 22:39..
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Old Oct 20, 2007, 04:34 PM // 16:34   #37
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Found a small problem, if you have terrain quality set to low it shows the default textures.
So you need to have terrain quality set to at least medium to see the mod.
Apart from that, i like it.
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Old Oct 20, 2007, 05:22 PM // 17:22   #38
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Quote:
Originally Posted by McMullen
Found a small problem, if you have terrain quality set to low it shows the default textures.
I know this. It's because all textures got a "Default Texture" which is low graphic. Made for people who dont have a (good) graphic card.
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Old Oct 22, 2007, 01:39 PM // 13:39   #39
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nice mod. Is it that bright in the game?
seems alittle bright for me.

Your going to be busy this wintersday and halloween lol.Ofcourse we can't get some of the decorations ..shame...but it will look good to have a mod for the outposts that are effected.

I see a future mod for all areas being made wintery or pre searing like
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Old Oct 22, 2007, 09:13 PM // 21:13   #40
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Just thought I'd let you know your watermark or signature shows up backwards in The Isle of the Dead guild hall or is it even supposed to be there?

http://img81.imageshack.us/my.php?image=gw116uk2.jpg
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