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Old Dec 15, 2007, 12:10 PM // 12:10   #1
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Default Guild Wars Dark Glass UI Final Version (Release 1.0)

***RELEASE (V1.2)***

Dark Glass V1.2 is now available for download from my website.

http://dfcowell.net/2010/11/guild-wa...interface-mod/
http://a.dfcowell.net/files/mods/gw/...elease_1.2.tpf

I have a new site design set up as well. I checked the logs and to date over two thousand copies of Beta 5 alone have been downloaded. I'm honoured by the way the community has embraced my mod, thanks to everyone who has downloaded and used it.

This version fixes the vertical skill bar not being skinned properly, removes the 85% health marker and makes the 50% marker easier to see. By no means is this the final version of the mod however. If anyone has any improvements or adjustments they'd like to see implemented, let me know. Also, if you have any other UIs you'd like made, let me know about them as well.

Thanks to everyone who has used my mod over the past 12 months and for those who have contacted me in-game and by e-mail. You have no idea how wonderful that makes me feel.

-Dan.

***BETA 5 RELEASED***

http://dfcowell.net/index.php?option...12&Itemi d=26

As of this release, almost all UI elements have been skinned and those that haven't are too small for me to bother with.

From now on, it'll be just improving the current design and fixing any bugs that come up.

At this point, I'm taking suggestions for ways to improve this mod.

My apologies for the delay in getting the final beta finished.

-Dan.

P.S. Please let me know how you feel about the UI. Let me know what I did wrong, what I can improve on next time and any other mods you'd like to see. Thanks!

Last edited by Bowman Artemis; Feb 14, 2012 at 01:09 PM // 13:09.. Reason: New release.
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Old Dec 15, 2007, 12:59 PM // 12:59   #2
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I think we need an official change in GW UI, to something similar to this mod maybe.

I remember 3 different official UIs, not sure, they can change it now, it needs a refresh.
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Old Dec 15, 2007, 01:43 PM // 13:43   #3
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How does one install this?
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Old Dec 15, 2007, 01:48 PM // 13:48   #4
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You must run this with textmod
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Old Dec 15, 2007, 01:48 PM // 13:48   #5
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I'll test in a sec
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Old Dec 15, 2007, 01:55 PM // 13:55   #6
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Quote:
Originally Posted by Chrono Re delle Ere
You must run this with textmod
texmod*
and running texmod with it as an extra = more lag = something which alot of people DONT need
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Old Dec 15, 2007, 02:00 PM // 14:00   #7
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looks good to me

weapons quick select looks abit rough though.
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Old Dec 15, 2007, 02:01 PM // 14:01   #8
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Quote:
Originally Posted by tyla salanari
texmod*
and running texmod with it as an extra = more lag = something which alot of people DONT need
There's even more people with PCs good enough to handle it, so hey. If just one person enjoys running this mod, I'm happy.

I know there are a lot of people that run it though.

EDIT: Regarding the weapon selection, yeah, I'm not happy at all with how that came out. My technique I used for the other windows didn't work as well on it, I'll work on fixing it up before I release V1.0.

EDIT2: Broken 200 hits on the page.

Last edited by Bowman Artemis; Dec 15, 2007 at 02:03 PM // 14:03..
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Old Dec 15, 2007, 03:17 PM // 15:17   #9
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I downloaded it, It's awesome, but the thing is, is that I don't really favor the ''Boxy'' look to all the UI windows, still very nice though.
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Old Dec 15, 2007, 03:45 PM // 15:45   #10
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Quote:
Originally Posted by tyla salanari
texmod*
and running texmod with it as an extra = more lag = something which alot of people DONT need
you mean slow down. lag is when your internet connection is bad.

80% of the people that post here dont seem to get the diffrence.
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Old Dec 15, 2007, 03:52 PM // 15:52   #11
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Quote:
Originally Posted by Bowman Artemis
***BETA 5 RELEASED***

http://dfcowell.net/index.php?option...12&Itemi d=26

As of this release, almost all UI elements have been skinned and those that haven't are too small for me to bother with.

From now on, it'll be just improving the current design and fixing any bugs that come up.

At this point, I'm taking suggestions for ways to improve this mod.

My apologies for the delay in getting the final beta finished.

-Dan.

P.S. Please let me know how you feel about the UI. Let me know what I did wrong, what I can improve on next time and any other mods you'd like to see. Thanks!
better cartography mods, than the existing ones XD

those existign ones are all either absolutely ugly, like those which color everythign red oO
And that mod with the yellow stuff is somewhat of heavily BUGGED

Also this kind of Mod can be surely improved by several ways...

Example:

-by giving this Mod for each different little explorable area an own indicator of percentage..that shows you...how much % of 100 you have explored of the area you are at the moment in.

Example to that:

Old Ascalon ~ 100% of 100 explored


Then when giving a map colors...then ONLY the FOG and not also the rest of the map too.


maybe give this Mod several Modes in itself, that the player can choose from, of how the Mod should show the player, where stuff is still unexplored, like several different sights of view and an "extractor"

In this Extractor for example you type then in

Show me only : everything, that is bigger than 0,01%, but smaller than 0,5%

Then the extractor marks on the map all unxeplored spots..which fit to this with a colored bold line around that area.

Naturally only, if such stuff is possible to make...otherwise it would be just nice to make us another latest Mod, which is better than the yellow stuff one and has not such BUGS, like:

- getting your screen totaly bringht
- getting your screen clipped together with the shadows of the world map or anything else where you were before
- having everywhere on the world map black spots ant randomous points each time or spots, that the mod shows you, that they can be explored, but are absolutely UNREACHABLE, what nearly happens only on the Tyria Map Mod..because they show only the old tyria Map, before the Map Stuff about EotN was added....when you go naturally now on with an acount, that has EotN...than does this Tyria Map get little problems.. it gets imo somehow a bit "moved", what would explain, what it shows in tyria spots to be explorable, which aren't.... best exple therefore is southeast of the 1st mission after lion's ark..there the Sea...which is absolutely unexplorable XD


would be an awesomwe help and those cartography mods still need really bug fixes and improvements...also perfect I call none of the existign yet


btw ..nice skin ^^ I really hopoe...Anet will give us with GW2 fially exchangeable Skins via the graphics menu
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Old Dec 15, 2007, 04:04 PM // 16:04   #12
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I love how it looks, and I'm tempted to try it. However I have slow connection, especially my upload speed (ADSL 512/64 Kbps). So how big impact does texmod have?
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Old Dec 15, 2007, 04:07 PM // 16:07   #13
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texmod does not have any effect on your connection speed. it merely intercept texture calls to GW.dat, and replaces those textures with ones you want. if you have a decent computer, it won't make any difference in framerates.
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Old Dec 15, 2007, 04:11 PM // 16:11   #14
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Well, with the UI mod up I don't notice much difference in FPS (But my comp sucks.. usually run 10-20 fps average) some mods do slow me down though.
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Old Dec 15, 2007, 04:38 PM // 16:38   #15
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This mod is, unfortunately, a step in the wrong direction for some of us with color vision problems. So, while I am glad you and others enjoyed making and enjoy using it, I hope Anet does not adopt it as the default.
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Old Dec 15, 2007, 06:08 PM // 18:08   #16
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Quote:
Originally Posted by Esan
This mod is, unfortunately, a step in the wrong direction for some of us with color vision problems. So, while I am glad you and others enjoyed making and enjoy using it, I hope Anet does not adopt it as the default.
They could simply put a menu to choose between them. Also make one that's adapted to people with color vision problems. It's not that much work, and it'd make a difference for everyone.
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Old Dec 15, 2007, 06:34 PM // 18:34   #17
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I personally don't like it. Its too dark for my liking. Good work though, it looks good.
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Old Dec 15, 2007, 06:47 PM // 18:47   #18
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Is the 80% marker really necessary now that LoD is unconditional? That skill is/was the only skill with that clause off the top of my head.
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Old Dec 15, 2007, 07:46 PM // 19:46   #19
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Quote:
Originally Posted by Phoenix Tears
And that mod with the yellow stuff is somewhat of heavily BUGGED
The yellow cart mod is outdated. I replaced it with a blue color for EotN, with bugs removed. This was done two months ago.
Quote:
Also this kind of Mod can be surely improved by several ways...
Example:
-by giving this Mod for each different little explorable area an own indicator of percentage..that shows you...how much % of 100 you have explored of the area you are at the moment in.
This is going into recoding the client which is impossible using Texmod. While I'm sure some of the programmers out there could make such a mod, it would involve hacking the client. This would almost surely lead to a perma-ban by Anet.
Quote:
Then when giving a map colors...then ONLY the FOG and not also the rest of the map too.
The fog is all over the map, including the unreachable areas. The only areas left untouched by the color overlay are the explored areas.
Quote:
maybe give this Mod several Modes in itself, that the player can choose from, of how the Mod should show the player, where stuff is still unexplored, like several different sights of view and an "extractor"
Again, this would involve hacking the client, and absolutely impossible via Texmod. Since this is currently the only permissible way to mod Guild Wars, anything else would be highly dangerous to use without risking a ban.
Quote:
Naturally only, if such stuff is possible to make...otherwise it would be just nice to make us another latest Mod, which is better than the yellow stuff one and has not such BUGS, like:

- getting your screen totaly bringht
- getting your screen clipped together with the shadows of the world map or anything else where you were before
Graphical glitches such as this are an inherent bug in Texmod. Just minimize GW to remove the glitch.
Quote:
- having everywhere on the world map black spots ant randomous points each time or spots, that the mod shows you, that they can be explored, but are absolutely UNREACHABLE, what nearly happens only on the Tyria Map Mod..because they show only the old tyria Map, before the Map Stuff about EotN was added....when you go naturally now on with an acount, that has EotN...than does this Tyria Map get little problems.. it gets imo somehow a bit "moved", what would explain, what it shows in tyria spots to be explorable, which aren't.... best exple therefore is southeast of the 1st mission after lion's ark..there the Sea...which is absolutely unexplorable XD
As I said, the new version with EotN was released two months ago. Everything visible using the cartography mods is reachable. If you're having issues finding a spot, pm me or leave a note on the wiki page. I'm more than happy to help anyone with issues.


To OP:

Sorry for kinda hijacking the thread, but it annoys me when someone puts down my work without actually trying to find out if their points are factual or not.

I love the new UI skin. Most of my guild has the last version as a permanent attachment. Keep up the great work.
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Old Dec 15, 2007, 09:37 PM // 21:37   #20
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Quote:
Originally Posted by I Phoenix I
Is the 80% marker really necessary now that LoD is unconditional? That skill is/was the only skill with that clause off the top of my head.
I must have missed that update, thanks for letting me know, I might adjust that to 75 or something.

As you can tell, I don't play monk much.
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