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Old Aug 09, 2009, 06:11 PM // 18:11   #21
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i'm using this for a couple of month because i checked it out at a german site and it simply amazes me... i used gw teddy before but this one is just of the hook
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Old Aug 09, 2009, 10:52 PM // 22:52   #22
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Does it update right after skill changes?
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Old Aug 09, 2009, 11:35 PM // 23:35   #23
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can you add more export functions, like BB code, bot GWBBcode as its down here, and there are a lot of forums that does'nt use GWbbcode
so export like this:
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Old Aug 09, 2009, 11:44 PM // 23:44   #24
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@mathiastemplar: Updates are not automatically installed. You have to run the updater and confirm the update. You will find the updater in the help menu.
The reason for this is that the application was intended to be run without internet connection. Additionally, I don't think most people with firewalls like an application that likes to connect to a server everytime they run it.

@riktw: Yes, I'll add this.
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Old Aug 11, 2009, 01:45 AM // 01:45   #25
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Just what I needed
Awesome program :O
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Old Aug 12, 2009, 12:43 AM // 00:43   #26
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Great Program
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Old Aug 12, 2009, 04:22 AM // 04:22   #27
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Like GWFreaks, does this have the option too locate where the skills are on the map and where to get them?
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Old Aug 12, 2009, 10:47 AM // 10:47   #28
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No, but there are links to GWW and GuildWiki in it.
This tool targets more experienced players who have already captured most skills.
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Old Aug 12, 2009, 11:07 AM // 11:07   #29
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ive had a recent bug, at least on my computer. every time i was on a gwtb server and then opened a new server to show a second build my internet crashed and had to restart my pc. could you look into this and see if its jst me?
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Old Aug 12, 2009, 04:59 PM // 16:59   #30
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This bug is not known yet. I cannot think of a reason for this and do not know how to test what leads to this bug. Therefore, I don't think I'll be able to fix it.
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Old Aug 12, 2009, 09:15 PM // 21:15   #31
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This is amazing, very very very good work, thanks a lot!

Bye bye teambuilder!
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Old Aug 13, 2009, 01:33 PM // 13:33   #32
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So I've spent the past few days with this, and I have nothing but praise. This program is flawless, it works perfectly, and I don't really have any complaints about it.

I do think you should be able to right click on the tabs and close them in addition to double clicking etc. and also maybe add an option check if there's an internet connection and quickly check for updates automatically, if there isn't than it just loads into offline mode.

Otherwise, great program, recommend it to anybody who likes tinkering with builds but might not want to open up GW (or can't for whatever reason), 10/10.
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Old Aug 13, 2009, 03:21 PM // 15:21   #33
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Excellent program. The fact that you even bothered with a WINE compatibility mode makes you one of my new favorite people.

I love this thing... gonna come in handy on that Mallyx team build I posted about in NFEL.
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Old Aug 27, 2009, 04:33 AM // 04:33   #34
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Is there a way to auto download and import EVERYTHING from pvx.wikia?
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Old Aug 28, 2009, 02:07 AM // 02:07   #35
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Wow, I just gave this a spin and am really, really impressed. I had been using another program, but it has not been updated in over a year, so this new addition to the ranks of template programs is more than welcome. Beautiful work.

Thoughts, as I mess around with it:
- When browsing the template folder in "report" view, the columns (name, profession, secondary, etc) can be dragged and resized, but these settings do not persist once the application has been closed and reopened. Possible to make those tweaks stick? (Note: the views themselves persist, it is only the column resizing in report view that seems not to).
- It may also help to change the icon description for "paste as new document" to be more clear that it will import the build template code from the clipboard. Love the feature, just took me a bit to find it because it wasn't conspicuous enough.
- In "small icon mode" sometimes the columns don't align quite right - one or two rows will be off and compacted. Just a minor aesthetic problem. All told, the simple "list" view seems to do the same thing as "small icon mode" without any glitches.
- In "large icon mode" the icon for the primary profession is on the right. It's larger than the secondary icon, but it still struck me oddly, because it's on the left in all of the other views.

I am really nitpicking here obviously, and that's because the program is sooooo good. Please please please keep it going!
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Old Aug 28, 2009, 02:57 PM // 14:57   #36
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First: Thank you all for your feedback.
I'm glad to see that you are happy with it, because this project took a lot of time.

It's funny to see that (according to comments) most Germans see the tool as a Team Build editor while non-German players seem to focus on the Skill Template editing features.

Quote:
Originally Posted by Noxxle View Post
Is there a way to auto download and import EVERYTHING from pvx.wikia?
No, sorry. Formatting can vary, so it would be hard to do that.
Ideas who this could be done are welcome, anyway.

Quote:
Originally Posted by Paloma Song View Post
- When browsing the template folder in "report" view, the columns (name, profession, secondary, etc) can be dragged and resized, but these settings do not persist once the application has been closed and reopened. Possible to make those tweaks stick? (Note: the views themselves persist, it is only the column resizing in report view that seems not to).
- It may also help to change the icon description for "paste as new document" to be more clear that it will import the build template code from the clipboard. Love the feature, just took me a bit to find it because it wasn't conspicuous enough.
- In "small icon mode" sometimes the columns don't align quite right - one or two rows will be off and compacted. Just a minor aesthetic problem. All told, the simple "list" view seems to do the same thing as "small icon mode" without any glitches.
- In "large icon mode" the icon for the primary profession is on the right. It's larger than the secondary icon, but it still struck me oddly, because it's on the left in all of the other views.
  1. Some of the columns automatically scale with the window up to a maximum. As the text in each column cannot become very long, I did not think it would be important to adjust the widths.
    Dragging columns must be a windows feature added in Vista. At least, I did not add it and it's not available under XP. I don't even know how to ask Windows where a column has been dragged to, so I don't think I can save it.
  2. I don't understand you.
  3. This is a bug in the Windows List View API. I'm using a workaround in the source code, which once worked for Vista, but at least does not work under Windows 7 and maybe the error did now reappear under Vista.
  4. I was not going to write a whole new List View, so I used the Windows feature to assign small icons to List View entries. Windows does only offer a feature to put them to the left of the large icon (at least I did not find a way to change this).
List View's quite buggy in the version of the GUI library I used (VCL 9.0) which is, additionally, a little outdated (November 2004). I have a license for a newer version (VCL 12.0, August 2008) but they changed the charset which can have heavy impacts on sourcecode. As not all errors will be found instantly, this may also cause instability for some time, so I'm sticking with the current version of VCL and the few List View bugs. I hope you understand that.
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Old Aug 29, 2009, 04:33 PM // 16:33   #37
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In #2, I was talking about the same feature Qcho mentioned earlier, the button that allows you to "paste as new document." It took me a while to 1) find that button and 2) figure out that it would do something extremely useful in the GW world, that is, paste template code from the clipboard to a brand-new template within the program. I recall that the other template toy I used formatted that feature as a text entry box, rather than a paste button, and the mouseover-text was specific; it said something like "paste template code here", so it was extremely obvious what it did and how it worked. Your version works perfectly fine, I was just wondering whether it could be tweaked to be more in-your-face, more obvious about how it works.

I am no coder so I had no idea how much of the stuff I was noticing was really a native Windows problem! Thanks for letting us know. Great job, again, I am already using this new toy to play with builds.
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Old Aug 30, 2009, 01:13 PM // 13:13   #38
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How do you go about changing the skills after a skill update? Will you release the next version per skill change or is there another way?

Very fine work. Thanks a ton, I've been looking for something like this for awhile. I never liked GWFreaks.
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Old Aug 30, 2009, 01:42 PM // 13:42   #39
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Quote:
Originally Posted by Moonstalker View Post
How do you go about changing the skills after a skill update? Will you release the next version per skill change or is there another way?

Very fine work. Thanks a ton, I've been looking for something like this for awhile. I never liked GWFreaks.
Help -> Online Update

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Old Aug 30, 2009, 01:42 PM // 13:42   #40
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Go to the Help menu and use the Skill Database Updater (just click Update there).

The system is based on two wikis, guildwiki.de and wiki.guildwars.com.
It downloads eleven files from guildwiki.de. The files are available within 24 hours after an update. These files are then converted into a German skill database update (which is not available in the English version).
The English update is based upon the German update, but the texts are replaced with the text taken from two files. These files are generated by gwshack.us from the GWW articles, which are usually updated within a week.
People using the paw·ned² server are shown a message when the database updates are available.

Update files are CSV files. If you want to open them, you have know that there are not escape characters or quantifiers and semicolons are used for columns.
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