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Old Jul 29, 2009, 01:42 AM // 01:42   #1
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Default paw·ned²: All-In-One Team Build & Template Editor


paw·ned² is a tool for editing team builds and both types of Guild Wars templates. Its German version was released on March 28th and an English version was created because the original tool gained popularity among German players. Recently some English-speaking players started using the German version without actually speaking German just to use the unique features and up-to-date skill descriptions.

Most of the new features can be found when editing team builds. In paw·ned², team build characters can also have Equipment Templates, a name, a brief description and attributes assigned to them. When using attributes paw·ned² will calculate the effects of primary attributes while hovering over skills, e.g. Weapon Spell duration, Fast Casting and Expertise. To use all these features with your guild mates, we added the ability to connect to our server. Due to all the new features, we had to create a server software and set up a server for paw·ned². The paw·ned² server cannot be accessed via Team Builder but you can connect to any Team Builder server to at least use the skill descriptions from paw·ned²'s databases which are included for both modes, PvP and PvE. paw·ned² can connect to more than one channel and more than one Team Builder server. Nonetheless, there are other reasons to have your guild use paw·ned²: All your channels stay password protected for one week and the current build is saved on the server for this time.

paw·ned² has a tabbed multi-document system so that you can open as many files as your system resources can handle. This can be a lot because paw·ned² only needs little system resources and has short start-up times because it's a real Windows application. It does not need any additional software so you can put it on a flash drive and use it anywhere you like. Being a Windows application also means that it will require Wine to run on a Linux system. paw·ned² can be run with any Wine version starting from 0.9 except 1.1.24.

To always have your templates and team builds at a glance, there is a browser included. It looks like the Windows Explorer but is optimized for Guild Wars: It has profession-specific file icons as well as a preview feature for all supported file types including Guild Wars templates, Team Builder files and paw·ned²'s own file format PWND. It will automatically find your Guild Wars template folder in most cases, but you can specify any path you want and import or copy files from other folders as well. paw·ned² automatically finds Team Builder's folder to import and copy files. It can read the old and new GTB format and also write the new one.

After some time, you will find a lot of details, for example the feature that allows you to automatically upload team build screenshots to ImageShack and the overlay icons for Enchantments, Hexes, Weapon Spells and Assassin combo skills.

To keep the application up to date, there are two types of auto updaters included: One for the application and one for the skill databases. The latter can be extended by community-created databases as well. paw·ned²'s databases are CSV files which are supported by most spreadsheet applications such as Excel. Both updaters do not need administrator rights. There is a MotD system included which will keep you informed about updates each time you connect to our server.

System requirements:
- Windows: Windows 2000 or newer (compatible with Windows XP x64 and Windows 7)
- Linux: Wine 0.9 or newer
- Mouse with mouse wheel
- 10 Megabytes of free disk space



For those who are curious about the name: It is a German abbreviation but is pronounced English. The “²” is pronounced just like “two”. The “·” is not pronounced but splits the word into two syllables. The long form of the abbreviation means something like “Plus+ application for template management, editing and creation“ in English. Plus+ refers to an application of which paw·ned² was meant to be a part of. That application was a status tracker for displaying titles, money and location of a character to other people. The information were automatically received from the memory which caused ArenaNet to not allow that application. paw·ned², which does not interact with Guild Wars in any way, was then released as a stand-alone application.
paw·ned² had a forerunner called paw·ned which was only an Equipment Template editor. paw·ned² was created almost from scratch with only the Template reading and writing functions taken from its forerunner.

Last edited by numma_cway; Sep 02, 2013 at 05:52 PM // 17:52.. Reason: Old download site was DDoSed down. Now hosted on my website.
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Old Jul 29, 2009, 10:04 PM // 22:04   #2
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Very very nice,amazing work there.
I'm still checking out the features and its really nice,tyvm!
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Old Jul 29, 2009, 11:59 PM // 23:59   #3
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This is pretty amazing I must say. Only just downloaded but seems extremely good
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Old Jul 30, 2009, 06:01 AM // 06:01   #4
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I was using GWfreaks but this paw-ned^2 looks brilliant! GG and ty for sharing.
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Old Jul 30, 2009, 07:25 AM // 07:25   #5
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This looks fantastic. I was looking for a program like this the other day and have never really got on with GWFreaks.

Shame there's not an iPhone app like this, that would be cool.
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Old Jul 30, 2009, 08:46 AM // 08:46   #6
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This look realy nice, this is the best b-day ever! xD
Thanks
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Old Jul 30, 2009, 10:19 AM // 10:19   #7
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Is there a way to add template code directly to paw·ned² coz so far i must save it as .txt file and then load it to paw·ned² , for me its too much time consuming and frustrating .
aside from this its very good work thx .
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Old Jul 30, 2009, 12:45 PM // 12:45   #8
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Quote:
Originally Posted by morgan View Post
Shame there's not an iPhone app like this, that would be cool.
It costs $99 to acquire a license to publish an iPhone app. That's too much. Additionally, I'd have to learn Objective C.

I'm doing a version for Windows Mobile, because that's free and you do not have to use a certain programming language, but sadly, Windows Mobile is not so popular. The WM version will only support team builds with the features from Team Builder, for everything else, the screen is usually too small.
Another way to create a mobile application is a browser-based version but I can't say if we are doing one.

Quote:
Originally Posted by Qcho View Post
Is there a way to add template code directly to paw·ned² coz so far i must save it as .txt file and then load it to paw·ned² , for me its too much time consuming and frustrating .
There is a 'paste' feature to paste template codes and chat codes from the clipboard. It can be found on the toolbar and Edit menu.
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Old Jul 30, 2009, 01:06 PM // 13:06   #9
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Quote:
Quote:
Is there a way to add template code directly to paw·ned² coz so far i must save it as .txt file and then load it to paw·ned² , for me its too much time consuming and frustrating .
There is a 'paste' feature to paste template codes and chat codes from the clipboard. It can be found on the toolbar and Edit menu.
Thx , i'm totally blind , wasted time looking for load option and template field like in GWFreaks.
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Old Jul 30, 2009, 01:07 PM // 13:07   #10
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Quote:
Originally Posted by morgan View Post
Shame there's not an iPhone app like this, that would be cool.
Android one would be cooler.

Dibs on making it!
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Old Jul 30, 2009, 05:07 PM // 17:07   #11
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paw·ned² ....nice name

http://spywaredlls.prevx.com/RRDHBC2.../IMG4.DLL.html

Last edited by CE Devilman; Jul 30, 2009 at 05:08 PM // 17:08.. Reason: This should be gruesomely entertaining...
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Old Jul 30, 2009, 05:16 PM // 17:16   #12
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All DLLs do not contain any code. They only contain the resources. I could have used my own package format but I thought people would like to modify the application so I used a common file format. That's also the reason why it uses Excel files as skill databases.
If you want to modify the application, use ResHacker. But don't cry if you break it or your changes are overwritten by an update.
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Old Jul 30, 2009, 07:41 PM // 19:41   #13
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Quote:
Originally Posted by CE Devilman View Post
I scanned with Kaspersky, no issues...then I figured you would have something to say about it not bieng this (little known)Prevx program, so I went and got that and scanned...no problems...
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Old Jul 31, 2009, 03:34 PM // 15:34   #14
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In case you find something that needs fixing and numma_cway isn't available during US times, you can also relay that to me, i'll pass it on.

But nice to see that his hard work is received that well. Good job Janni
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Old Aug 02, 2009, 12:45 AM // 00:45   #15
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Very nice program, thanks for the hard work.
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Old Aug 08, 2009, 08:32 PM // 20:32   #16
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Very smooth, beats teambuilder with its sucky java.
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Old Aug 08, 2009, 11:31 PM // 23:31   #17
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I know it's not needed, but there should be an option to make fun builds like 12 attributes in everything and 8 elites on your skill bar :P

Nice proggy though
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Old Aug 09, 2009, 06:28 AM // 06:28   #18
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Very nice program, will def use.
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Old Aug 09, 2009, 09:46 AM // 09:46   #19
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It IS possible to make fun builds by disabling the "Check skills" button below the skill bar. The option is saved but if you want to open a fun build, create an empty build, disable the button and close it (you do not need to save it). Then, you can open your fun builds.
Anyway, you cannot have skills from other professions than the selected two, because Guild Wars will not display those templates at all.
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Old Aug 09, 2009, 02:05 PM // 14:05   #20
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Incredible work, uninstalling team builder now.
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