Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old May 06, 2011, 02:07 PM // 14:07   #1
Academy Page
 
Surgo's Avatar
 
Join Date: Mar 2011
Advertisement

Disable Ads
Default New gold sink: player houses

Every time I run a new character through Nightfall, I always do all the missions that trick out your command post. Every time I play a game like Oblivion, finding the best house and making it totally awesome is half the fun of the game. Why can't we have something like that in Guild Wars too?

We already have guild halls, which you can fill with helpful merchants and friends and customize fairly well. Perhaps we can get a new area on the isles as well -- a house!

The economy doesn't seem to particularly need a new gold sink as its functioning pretty well now, but it would still be an amazing feature.
Surgo is offline   Reply With Quote
Old May 06, 2011, 02:59 PM // 14:59   #2
Krytan Explorer
 
Join Date: Dec 2008
Default

Hah we could be real estate moguls, ranch some moas/flamingos/spiders/whatever floats ur boat

Honestly gw is a huge vanity fest, i'm sure everyone would flock to build a house... only if they got to show it off. If it's to be privately viewed, well, functionally all of that can be covered by a gh.
awry is offline   Reply With Quote
Old May 06, 2011, 03:03 PM // 15:03   #3
Academy Page
 
Surgo's Avatar
 
Join Date: Mar 2011
Default

I hadn't even thought of the animals: we could put it in the front (or back) of our menagerie and have a fine good time!

I think that people would flock despite having to invite people like the GH (of which there's no functionality that Balthazar doesn't have) -- it's cool, it's vanity, and it's the same reason I build the sweet house in Oblivion :-P
Surgo is offline   Reply With Quote
Old May 06, 2011, 03:06 PM // 15:06   #4
Jungle Guide
 
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
Default

in my opinion guild wars is great as it is.. why try to make it look like other games?
ele kid is offline   Reply With Quote
Old May 06, 2011, 03:11 PM // 15:11   #5
Ascalonian Squire
 
Join Date: Jan 2007
Default

Agreed, I'm onboard with this too

Anything that offers more facets to the game, as long as people are given the choice of not taking part can, in my opinion, only be a good thing.

I like this idea. Perhaps be able to use your collectible drops to build / furnish the house. Those mysterious mud bricks might finally come into play. Being able to buy / sell plots of land, build houses on them, buy / sell houses, it's all good.

Out in the back garden with the lads having a barbie (BBQ not actually doing wrong things to a barbie doll - people, keep it clean! I'm shocked at you people for thinking such things.)

How would it be implemented? I'd probably go for a completely different set of maps / state in the game. Switch into "house mode" and be able to view houses. So it would have been an expansion pack then - Sim Wars. I don't think I'd want them during normal game play and would also not want certain zones sectioned for houses. I like the freedom of being able to build anywhere, although some rules as to maximum capacity so some zones were heavily populated and others were more rural. Downtown Kamadan vs Drytop.

I'd have a little place in Sanctum Cay overlooking the sea. For some reason I've met a couple of top, russian teenage girls there at different times over the years and gone on to become quite good friends with both of them - yeah baby! Hence my favourite place in the game. I'd also like a little place in Dry Top, it's an obscure and remote part of the game - lone wolf country.

There is always the game, "The Sims" for this kind of thing. It probably blurs the genera of the game too much but if it were offered I'd buy into it and waste yet more time wallowing in online nonsense.
shambolica is offline   Reply With Quote
Old May 06, 2011, 03:14 PM // 15:14   #6
Academy Page
 
Surgo's Avatar
 
Join Date: Mar 2011
Default

Quote:
Originally Posted by shambolica
I like the freedom of being able to build anywhere, although some rules as to maximum capacity so some zones were heavily populated and others were more rural. Downtown Kamadan vs Drytop.
For most of your post I like the way you think! (Though I'm not sure about its ease of implementation ;-) But this bit, I feel, goes against the grain of Guild Wars. Just as everything else in the game, this should really have effectively infinite instanced space.
Surgo is offline   Reply With Quote
Old May 06, 2011, 03:48 PM // 15:48   #7
Forge Runner
 
IronSheik's Avatar
 
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
Default

Quote:
Originally Posted by Surgo View Post
We already have guild halls, which you can fill with helpful merchants and friends and customize fairly well.
Yup, that sums it up
IronSheik is offline   Reply With Quote
Old May 06, 2011, 03:54 PM // 15:54   #8
Atra esterní ono thelduin
 
Eragon Zarroc's Avatar
 
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
Default

pay 100k to have a house that you can walk around in added to your guild hall.
__________________
Eragon Zarroc is offline   Reply With Quote
Old May 06, 2011, 04:09 PM // 16:09   #9
Desert Nomad
 
RedDog91's Avatar
 
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
Default

My house would get very dusty.
Too busy saving the world.
RedDog91 is offline   Reply With Quote
Old May 06, 2011, 04:13 PM // 16:13   #10
Forge Runner
 
Swingline's Avatar
 
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
Default

Im guessing you got this from lotro. I have actually played lotro and tbh the house part of the game is a retarded gold sink with the only purpose to keep you in their crappy game longer w/o doing anything to help your character progress through the game in anyway.

/notsigned
Swingline is offline   Reply With Quote
Old May 06, 2011, 04:16 PM // 16:16   #11
Krytan Explorer
 
_Aphotic_'s Avatar
 
Join Date: Mar 2010
Guild: Muppets Versus Muppets [MvM]
Profession: P/A
Default

Well I have one already:
It's fully customizable, but unfortunately, the customizations are somewhat permanent, and I can't sleep in it all to well.
But at least I get a jacuzzi!
http://wiki.guildwars.com/wiki/Hall_of_monuments
_Aphotic_ is offline   Reply With Quote
Old May 06, 2011, 05:20 PM // 17:20   #12
Academy Page
 
sirblack's Avatar
 
Join Date: Mar 2006
Profession: E/
Default

A customizable home/house for a character would be nice... several years ago.

But I don't think it's really feasible to bother with something like that now. To do a good implementation of such a feature would probably take more effort than the live team could afford to dedicate to it these days. And with GW2 looming in the future, many players are using all their gold for HoM-related things and so wouldn't want to spend any gold on this now.
sirblack is offline   Reply With Quote
Old May 06, 2011, 05:37 PM // 17:37   #13
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Quote:
Originally Posted by Swingline View Post
the house part of the game is a retarded gold sink with the only purpose to keep you in their crappy game longer w/o doing anything to help your character progress through the game in anyway.
I lol'ed at that point. It reminded me some game where everyone still plays because they can farm repeatedly some areas...

Anyway , on topic , considering they added menagerie without much care , then HoM rewards , i hardly think we will implement house stuff...
Missing HB is offline   Reply With Quote
Old May 06, 2011, 05:49 PM // 17:49   #14
Academy Page
 
Surgo's Avatar
 
Join Date: Mar 2011
Default

Quote:
Originally Posted by Swingline View Post
Im guessing you got this from lotro. I have actually played lotro and tbh the house part of the game is a retarded gold sink with the only purpose to keep you in their crappy game longer w/o doing anything to help your character progress through the game in anyway.

/notsigned
Never played LOTRO, or any other MMO for that matter. Please don't make assumptions, because they are probably wrong.

Besides, you'd never have to touch the feature if you didn't want to so...uh, what's the problem exactly?

Quote:
Originally Posted by IronSheik
Yup, that sums it up
And GToB has merchants as well, yet we still pay money to put them in guild halls.

Quote:
Originally Posted by sirblack
But I don't think it's really feasible to bother with something like that now. To do a good implementation of such a feature would probably take more effort than the live team could afford to dedicate to it these days.
I see this message a lot, but the truth of the issue is we actually have no idea how much effort any given feature would take, or how fast/experienced the live team is at doing any given task.

Last edited by Surgo; May 06, 2011 at 05:53 PM // 17:53..
Surgo is offline   Reply With Quote
Old May 06, 2011, 06:49 PM // 18:49   #15
Furnace Stoker
 
Bright Star Shine's Avatar
 
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
Default

This will be implemented in GW2, don't see the need to do it here as well. I like it, but since we will be getting it in the future, don't see the need to spend manhours on this.

If they could magically poof this into existence without wasting precious live team hours on this: yes, if live team hours go to waste: no..

That means a no I guess..
Bright Star Shine is offline   Reply With Quote
Old May 06, 2011, 07:19 PM // 19:19   #16
Forge Runner
 
Swingline's Avatar
 
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
Default

Quote:
Originally Posted by Surgo View Post
so...uh, what's the problem exactly?
I'm pretty sure many people wouldn't touch it because this wouldn't do much for game progression or make it interesting and that would make the live teams hard work go to waste. At this point in the game there needs to be updates that are close to 100% needed to keep the game interesting and I see a black hole for your gold not being one.
Swingline is offline   Reply With Quote
Old May 06, 2011, 07:44 PM // 19:44   #17
Lion's Arch Merchant
 
Lasai's Avatar
 
Join Date: Apr 2009
Profession: R/
Default

I think it is too late for player housing.

What I would like to see is more customization of Guild Halls.

A toggle to turn off PvP so I can see pve skills and not have tons of pvp spam when I zone in.

A toggle to show/hide henchmen I really do not like the Kurz hench hanging around in my Luxon hall.

Ability to buy consumables merchants with max faction.

As far as housing coming in GW2, WTF does that have to do with this game?
Lasai is offline   Reply With Quote
Old May 06, 2011, 08:52 PM // 20:52   #18
Furnace Stoker
 
Skyy High's Avatar
 
Join Date: May 2006
Profession: R/
Default

Cute feature, but it'd require waaaaay too much work for waaaay too little payoff by the Live Team. In other words: I'd rather them put this work into content that everyone can appreciate, rather than something silly like this.

BTW, we're not getting "player housing" in GW2, we're getting an entire instanced city block that changes depending on your personal story and the decisions you make. Don't get your hopes up for being able to buy a table and chair for your house; heck, I wouldn't even bet on having a house that you can call your own, at least not for all possible personal stories.
Skyy High is offline   Reply With Quote
Old May 06, 2011, 11:50 PM // 23:50   #19
Krytan Explorer
 
Join Date: Mar 2008
Profession: W/
Default

This idea has been done and it always equates to = giant wal-guilds have giant houses and everyone else doesn't really care after a month.

You say it doesn't effect us and yet it takes developer time away from various projects, how exactly does this not effect us?
Ghost Dog is offline   Reply With Quote
Old May 07, 2011, 12:06 AM // 00:06   #20
Academy Page
 
Surgo's Avatar
 
Join Date: Mar 2011
Default

Quote:
Originally Posted by Ghost Dog
You say it doesn't effect us and yet it takes developer time away from various projects, how exactly does this not effect us?
Perhaps it should be up to the developers to decide how much time it would take them, and not randoms like us who don't know the development process?
Surgo is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:56 AM // 03:56.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("