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Old Oct 01, 2011, 03:01 PM // 15:01   #21
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Originally Posted by Bright Star Shine View Post
Lol, SoH is one of the best Shadow Step skills in this entire game. In SCs it's probably the most overpowered Shadow Step of all... Combined with Dark Escape or dash (cancelstances) you are retardedly strong. Lose aggro any time you want in difficult situations, glitch stuff away without the need for a second person to recall etc...
Fixed for you...

But seriously, take your SC cap off for a moment and think why you would ever need to glitch crap or jump ledges with HoS in general PvE. Shadow steps are not OP but they certainly don't need to become so.
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Old Oct 01, 2011, 03:05 PM // 15:05   #22
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Fixed for you...

But seriously, take your SC cap off for a moment and think why you would ever need to glitch crap or jump ledges with HoS in general PvE. Shadow steps are not OP but they certainly don't need to become so.
Fair enough, I was indeed thinking too much SC, but that's more because that's like all I do nowadays cause general PvE is.. Well, piss easy and kind of dull.. Trying WoC now to break the routine a bit, but that's all, and even that I stay doing with a SC mentality.. Viva mexico..
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Old Oct 01, 2011, 03:12 PM // 15:12   #23
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Originally Posted by Bright Star Shine View Post
Fair enough, I was indeed thinking too much SC, but that's more because that's like all I do nowadays cause general PvE is.. Well, piss easy and kind of dull.. Trying WoC now to break the routine a bit, but that's all, and even that I stay doing with a SC mentality.. Viva mexico..
Perhaps general PvE wasn't really the correct term for me to use. In any non-SC situation, the techniques you mentioned wouldn't be entirely relevant to that sort of setup.

Last edited by Outerworld; Oct 01, 2011 at 07:49 PM // 19:49.. Reason: ma grammar r baed
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Old Oct 01, 2011, 06:33 PM // 18:33   #24
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Yea, my sarcasm post on the previous page was regarding general PvE use of shadowsteps. I do not SC and I think that skill balance should be geared toward general PvE as opposed to SC's (since ideally, those will be nerfed with a shadow form nerf anyway).
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Old Oct 08, 2011, 06:16 AM // 06:16   #25
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I agree shadow form should not be removed or anymore than its been. However, shadow steps for pve should be decreased to make it more fun. Shadowform shouldn't be the only feature why to make an assassin. They were orginally made to POOF, stab, stab, POOF!
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Old Oct 12, 2011, 09:36 PM // 21:36   #26
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Haha wow, 1/2 second recharge time would be interesting. You would only need one step to shadow step continuously.

There is a 3/4 second (I think, around there) aftercast time on shadow steps that target a foe, it would recharge before you could even move again from the last shadow step.

This would be very OP for virtually anything PvE, particularly running. You could get through mobs almost instantly under certain conditions. It would be fun, amazing, but extremely overpowered as stated in the numerous posts before mine.

For the sake of balance, only light modifications should be made on shadow steps, they can be abused too easily if you let them.
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Old Oct 13, 2011, 01:29 PM // 13:29   #27
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It would be great if recharge time decreased for shadow of haste. 45 second is a bit much.
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Old Oct 13, 2011, 09:50 PM // 21:50   #28
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Keep all Shadow Step Assassin Skills as is for PVP, but for PVE decrease the recharge time to 1/2 or 1 second. Assassins were originally made to shadow step in and out and its very fun. If Rits can have 1/2 activate time for almost every spirit skill cause that's one of their specialties, let Assassin's have that!

ASSASSIN PRIDE! LOL!
Shadow Steps were originally intended for sins to spike targets without worrying about positioning, not to run around the battlefield being useless aside from running the timer down in RA. The only skill that was ever used on a sin's bar that could be considered a defensive SS was AoD, and that was only used for Golden Phoenix Strike. The reason that the CDs are so long is because most of them were nerfed into the ground for being way too strong.

Your logic for supporting changing SS contradicts itself. Rits use a completely different mechanic for combat that DOES rely on positioning. Many spirits have long CDs, and for a good reason- the secondary effects of the spirits. SS also have faster cast times than spirit summoning.

What you propose is to make skills like Heart of Shadow have a 1 second CD, which would allow casters to spike up their health for a small amount of energy, simply by mashing the skill key. Your version of "fun" would cause abuse of the mechanic until the Dev-team completely rebalanced SS.

Sins see quite a lot of use now, I'd rather the Krewe invest their time in making classes actually useful before looking into "fun time."

/notsigned
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Old Oct 14, 2011, 02:58 PM // 14:58   #29
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I agree that it will be more fun... For a period of time.
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Old Oct 14, 2011, 03:03 PM // 15:03   #30
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I agree that it will be more fun... For a period of time.
Lol, 1/2 recharge HoS? I'd never get tired of that... It's so imbalanced it's ridiculous...
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Old Oct 17, 2011, 09:11 AM // 09:11   #31
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I'm more annoyed that you have to make your secondary a sin because of the shadow step. Why not a pve only shadowstepper that I could use for my non sin secondary chars.
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Old Oct 17, 2011, 04:07 PM // 16:07   #32
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I'm more annoyed that you have to make your secondary a sin because of the shadow step. Why not a pve only shadowstepper that I could use for my non sin secondary chars.
Use Ebon Escape. Or just change to /A and deal with it, like you have to do for any skill your primary does not possess.
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Old Oct 18, 2011, 10:50 AM // 10:50   #33
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Use Ebon Escape. Or just change to /A and deal with it, like you have to do for any skill your primary does not possess.
That's not a real shadow stepper since it steps to ally not foes, and my point was that some of my chars are fine the way they are just lacking a shadowstepper.
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Old Oct 18, 2011, 01:17 PM // 13:17   #34
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I'm more annoyed that you have to make your secondary a sin because of the shadow step. Why not a pve only shadowstepper that I could use for my non sin secondary chars.
Yeah! Why should ridiculous mobility be a heavy investment?
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Old Oct 18, 2011, 04:02 PM // 16:02   #35
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I wouldn't mind an elite, shadow step oriented skill that works like Assassin's Promise. Shadow step to foe, if foe dies within X seconds, the skill is recharged.

Or Just a flat 6/8 second recharge "Shadow step to target Foe".
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Old Oct 18, 2011, 05:16 PM // 17:16   #36
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I like the idea of buffing shadow stepping and nerfing SF from the meta or at least changing it's current use.

Take the thief in GW2. It has a SF style function called stealth, where you can't be attacked until you attack.

I say do something like that, so that sins can keep their superiority as runners, and it does sound more faithful to the assassin concept.

Shadow Form(Elite) 20e, 3/4s, 30s recharge. All enchantments on you are removed. For (5....12) seconds you cannot be the target of spells or attacks. Shadow Form ends if you deal damage.

The removal of enchantments are to stop abuse of retribution and allowing other heros and characters to deal damage through you.
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Old Oct 18, 2011, 08:34 PM // 20:34   #37
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Originally Posted by chuckles79 View Post
Shadow Form(Elite) 20e, 3/4s, 30s recharge. All enchantments on you are removed. For (5....12) seconds you cannot be the target of spells or attacks. Shadow Form ends if you deal damage.

The removal of enchantments are to stop abuse of retribution and allowing other heros and characters to deal damage through you.
Won't they be able to put those enchantments on after you use SF? Well, either way, your idea just smiter's booned SF (20e and 30s recharge for 12s~ duration) so I'm happy.
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Old Oct 19, 2011, 12:54 AM // 00:54   #38
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Shadow Form(Elite) 20e, 3/4s, 30s recharge. All enchantments on you are removed. For (5....12) seconds you cannot be the target of spells or attacks. Shadow Form ends if you deal damage.
I'd laugh if they implemented this and the SC community worked out a new way to do their speed clears in half the time. Just like with the last time SF was nerfed; People where whinging and whining, the SC community turned around and halved their run time with the new SF.

So bring it on ANet!
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Old Oct 19, 2011, 01:10 PM // 13:10   #39
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Yeah! Why should ridiculous mobility be a heavy investment?
You mean right next to the most overused and overpowered skills in the game the sins already have. Yeah makes perfect sense.
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Old Oct 19, 2011, 08:07 PM // 20:07   #40
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Won't they be able to put those enchantments on after you use SF? Well, either way, your idea just smiter's booned SF (20e and 30s recharge for 12s~ duration) so I'm happy.
Can't be the target of spells... anyone's.

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I'd laugh if they implemented this and the SC community worked out a new way to do their speed clears in half the time. Just like with the last time SF was nerfed; People where whinging and whining, the SC community turned around and halved their run time with the new SF.

So bring it on ANet!

I wouldn't mind that actually, because I don't give a rip about SC times. My whole objection to SF, was making a squishie assassin the ultimate tank. Yes, elementalists could tank, but that was through the use of easily strippable enchantment and they didn't nullify all damage.

So if this "sneak and strike" mechanism increases SC times, then at least they have increased it while being true to the class's original intent.

Step in, hit hard, and get out because you can be killed easily.
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