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Old Jul 04, 2012, 11:48 AM // 11:48   #1
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Default Titles vs Favor

Ok now everyone may think I am crazy for coming up with this idea, but in the long run it would remove quite a bit of frustration for people who want to use elite missions for fun. This would include all elite missions not just UW and FOW.

Right now all of the people who do UW and FOW rely on two things first they rely on are title hunters (most of the time not them) to give them the ability to go into those missions. How is that fair to the title hunters? They do all the work and the farmer gets the rewards of it?? Sorry makes no sense to me. I am a title hunter yes I have 3 GWAMMs on my account. I did not grind because I was helping people on theirs too so it was fun to do. Anyway enough about me.

Ok here is my idea it will also cut down on running to get to the areas to do elite missions.
1. Make favor align with the KOBD title track
2. Make the favor alignment with the account like hard mode
3. If one toon gets KOBD link the account for that toon
4. The other toons automatically follow
5. Drop the 20 titles favor thing
6. Include all other elite missions the same as fow and uw
7. The other elite missions can stay free
8. Keep scrolls for bounties and such

This is the breakdown for elite missions to title for favor

Tomb of the Primeval Kings Titles = 5
Fissure of Woe Titles = 10
Urgoz and the Deep Titles =10
UW and GOA Titles = 15
Only one title holder on an account would be needed to do this. Elite missions should be earned not ran to. If the account has not opened these titles then the player should not be able to farm it without using a scroll. If the player can take all day and run elite missions they have time to title hunt for them also. Casual players can casually earn titles just like everyone else does if this idea is taken.

The reason the titles required are not all the same is the rewards from each area. Since UW and GOA give the most during them and at the end they deserve to be higher up on the list.

Do not give me this is not a fair thing actually it is fair and will open UW and FOW up for everyone without the fear of losing favor or running out of scrolls
Remember it is account wide just like getting hardmode it can be on multiple toons if you want, but the higher one is the only one that counts for it.
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Old Jul 04, 2012, 12:22 PM // 12:22   #2
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Although I agree that the favour method isn't a good thing, the discussion your trying to stir up is a very old one and has imo been resolved long time ago with the introduction of scrolls (and so giving access to the elite area's all the time). I think that if something like you are proposing was implemented back then instead of the scrolls it would be a good way of doing things. However Anet decided to leave the favour method and actually make it easier by implementing the scrolls. This now has been the case for many years and I think many people (your "farmers") would be pissed of if it would be introduced now. So to prevent a good portion of the community to rage quit the game: /notsigned
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Old Jul 04, 2012, 01:19 PM // 13:19   #3
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I have a feeling that soon you will see 'no favor' required to get to those places since everyone seems to be leaving the game--thus no one going for titles. (or anything else mentioned)

/not signed
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Old Jul 04, 2012, 01:30 PM // 13:30   #4
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Not everyone wants to hunt titles. A friend of mine played for 5 or 6 years, and maxed out 1 title on just 1 of his characters.
Pushing your way of playing onto others isn't very respectful.
Everybody can easily get scrolls, so you don't even need favor to enter uw/fow. I don't really see the problem with it after so many years.
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Old Jul 04, 2012, 01:46 PM // 13:46   #5
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How long was it we had uw/fow with almost unlimited time - and that was even after anet a yr or more ago reset it back.
Theres 30 titles used for gwamm - players just doing things can also get them titles without them having to title hunt.
Would you prefer it as it was before and uw/fow depended on which of the 3 err forces ( asia/euro and usa i think ) won and only then they had uw control - usa won then uw was accessable to those whose accounts were set to that place.
Wow wasnt it fun RELYING on your 'force' to make so many wins in HA - can recall times when uw was run by either usa or asia and euro barely got a look in.

Besides with all the time its been accessable you`d think everyone would be stockpiling scrolls to use - must be a million or 2 of the scrolls on players within gw and most of thats from bosses.

Btw what is Goa - ive never seen that term before
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Old Jul 04, 2012, 03:17 PM // 15:17   #6
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I can't get behind this idea.

@Spiritz: GoA = Gates of Anguish. Most people call it DoA, Domain of Anguish.
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Old Jul 05, 2012, 12:01 PM // 12:01   #7
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The only time Favor of the Gods was not flawed was when it was determined by wins in Hall of Heroes.
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Old Jul 06, 2012, 01:15 PM // 13:15   #8
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5 maxed titles on one character on an account is a pretty steep barrier to entry for new players. It's not worth the system being a self-reliant one.
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Old Jul 06, 2012, 04:19 PM // 16:19   #9
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Quote:
Originally Posted by Renowned Spartan View Post
The only time Favor of the Gods was not flawed was when it was determined by wins in Hall of Heroes.
Wait, what? That thing was broken as hell, the fact that they finally removed that bullshit was one of the better decisions Anet ever made. Did you even play back when that stuff was going? It was retarded. This quote should make it onto a 'dumbest thing you've heard on guru' list.

Anyway, onto the idea: I don't see what the problem is. There is no need to titlehunt anyway, you say 'let titlehunters do all the work while farmers get the money' which makes no sense, because the few people that still bother to do UW use scrolls 90% of the time. Not to mention that a lot of titlehunters are also UW/DoA farmer, or do you think none of us have GWAMMs? I know of 2 people that have 1 GWAMM for each profession, and they both farmed DoA like mad.

This thing solves nothing, mainly because there isn't a problem to fix in the first place.
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Old Jul 06, 2012, 06:35 PM // 18:35   #10
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Quote:
Originally Posted by Bright Star Shine View Post
Wait, what? That thing was broken as hell, the fact that they finally removed that bullshit was one of the better decisions Anet ever made. Did you even play back when that stuff was going? It was retarded. This quote should make it onto a 'dumbest thing you've heard on guru' list.

Anyway, onto the idea: I don't see what the problem is. There is no need to titlehunt anyway, you say 'let titlehunters do all the work while farmers get the money' which makes no sense, because the few people that still bother to do UW use scrolls 90% of the time. Not to mention that a lot of titlehunters are also UW/DoA farmer, or do you think none of us have GWAMMs? I know of 2 people that have 1 GWAMM for each profession, and they both farmed DoA like mad.

This thing solves nothing, mainly because there isn't a problem to fix in the first place.
I find it quite comical that someone who has barely been on the forums for three years has the audacity to question whether or not I played back when that system was present. Then again, what do you expect from a game that is phasing out and transitioning into a new stage of it's MMORPG life. The usual trolls who swooped in for the end of the game, such as yourself, will claim to have been an "ultra-leet-vet" of the platform at hand when in actuality they were probably still wetting their mattress, having stories read to them before bed and playing pee-wee football when the game came to fruition. Kudos to you.

That being said, HoH favor made the game exciting, fun and kept the player on the edge of their seat. Sitting in ToA, waiting for some lame-o IWAY build by Your Math Teacher [MATH], a blood spike by my old guild Souls of Glory [SoG], or a ranger spike by God's Trusted Assassins [GTA] (do these names ring a bell to you? probably not because you weren't present) to win tombs/halls was actually quite fun. Watching people countdown to the victory or loss taking effect was pretty enjoyable as well. It was what made this game intriguing, desirable and enjoyable at the time. The fact that there was some rivalry between nations or continents (Euros, Koreans, Americans) on an online massive multiplayer game gave this platform it's intrigue or cutting edge in terms of PvE/PvP. It was unprecedented for the time. Furthermore, getting a whisper from Player X asking if you could form a tombs group (being a fairly well known and prevalent HA'er at the time) so that they could gain access was thrilling. Getting paid to win favor so your PvE buddies on your guild could go reap the benefits. What a riveting concept. To date, Guild War's 1's PvP aspect is still trying to be one upped or even matched in other online games. This will never happen. A perfect balance between PvP and PvE was very attainable if not present in GW1 during the 'golden years'.

Continuing on, multiple ideas were raised that would have slightly "balanced" out entrance to UW/FoW for the lesser talented/button smashing players like yourself who had to ride the coattails of HA'ers in order to get into such desired areas. One of these ideas was to introduce scrolls at an extremely expensive price, not this miniscule fee that we have right now, thus making the armor or farming opportunity attainable only by those who could feasibly afford it. Alas, this was deemed unfair (probably by lesser tiered QQ'ers like you) and never came to light. Instead, we did away with Tombs deciding favor so the same old sub-par waffle players like yourself could max out some bottom of the barrel PvE title that would in turn let them into these aforementioned areas if enough max titles had been achieved at the time.

What a sad state GW1 has been left in. Let's hope the developers don't listen to too many of the players like yourself to the point where the game is catered for whiners and complainers like GW1 ended up being. Here's to hoping it doesn't carry on to GW2.

Cheers.

Last edited by Renowned Spartan; Jul 06, 2012 at 06:50 PM // 18:50..
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Old Jul 06, 2012, 08:12 PM // 20:12   #11
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9/10 people who wanted to enter fow or uw couldn't even get past the Unworthy/zaishen NPCs if their life depeneded on it.
9/10 people wanted to and could win & hold halls didn't give a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about fow or uw beyond fissure armour, if at all.

No point in going down this road again. It's been done to death.

Last edited by Premium Unleaded; Jul 06, 2012 at 08:16 PM // 20:16..
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Old Jul 06, 2012, 10:35 PM // 22:35   #12
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Quote:
Originally Posted by Premium Unleaded View Post
9/10 people who wanted to enter fow or uw couldn't even get past the Unworthy/zaishen NPCs if their life depeneded on it.
9/10 people wanted to and could win & hold halls didn't give a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about fow or uw beyond fissure armour, if at all.

No point in going down this road again. It's been done to death.
Not sure if srs?
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Old Jul 06, 2012, 10:56 PM // 22:56   #13
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You know what I mean.
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Old Jul 14, 2012, 04:47 AM // 04:47   #14
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The prestige chests (PvP strongboxes, AH, Zaishen, Dungeon) should have a new drop (rare in 'easy to reach/open' chests, less rare in harder ones) that when used sends a worldwide message with the name of the user (much like HA wins) and increases favor.

Something to give to the people and get some appreciation.

The Sigil trader could deal with them for those who do not care about showing off their victories by generating favor.
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Old Jul 14, 2012, 10:49 AM // 10:49   #15
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To the OP: have you ever thought guru registration date has nothing to do with how much you have been playing the game for? One could go his entire game life without even considering this forum at all, or only decide to register after many many years. Stop supposing.

The idea is terribad anyway, imho. You're forcing people to grind for titles, and many don't bother with titles at all. Would you keep all those out of elite areas? And as Shayne said, it's too much of a barrier for newbies.
The scrolls system is fine, as long as the supply doesn't run out. If it ever should, just make them buyable with infinite supply like normal merch stuff.

Tbh the only thing I really fear favour running out for is statues of gods. I know hardly anybody uses them now, but they're still a nice option. I like seeing them active.
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Old Jul 14, 2012, 12:12 PM // 12:12   #16
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The KOABD title track in itself should be the reward.
I like ideas about working hard to get something special, but this crosses a line.
This forces people to grind out titles just to get into certain parts of the game.
Thats exactly the opposite of what Anet wants.
Its not Grind Wars.
And your suggestion would just make it that way.
For someone like me, 15 titles is peanuts, as I have multiple GWAMMS.
But for other people it might be a barrier that is impossible to overcome.
I know people that have played since prophecies beta, played every day, but never cared to even max a single title.
Not everyone is a completionist, and those people would get punished with this suggestion.
Kudo's for thinking of something, but I do not think that this is the way to go.
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Old Jul 17, 2012, 08:21 AM // 08:21   #17
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Keep the favour the way it is OR revert it to old (acquired by HA wins). Don't make it by continents tho, just make it that each HoH win gives xx minutes of favour. That way the format might come back to life a bit.
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Old Jul 18, 2012, 03:42 AM // 03:42   #18
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Quote:
Originally Posted by MithranArkanere View Post
The prestige chests (PvP strongboxes, AH, Zaishen, Dungeon) should have a new drop (rare in 'easy to reach/open' chests, less rare in harder ones) that when used sends a worldwide message with the name of the user (much like HA wins) and increases favor.

Something to give to the people and get some appreciation.
Appreciation for... what, exactly? They haven't accomplished anything. It took a shitload of effort to get to Hall of Heroes, let alone win it, let alone win it 5 times in a row to change the favor of the gods. It was a literal achievement in every sense of the word, and their name being displayed to every player was a fitting reward for their effort and accomplishment.

Opening a chest and finding a rare item takes no skill, and isn't an accomplishment - there's nothing to be rewarded for, and certainly not enough to have their name displayed. The reward of opening the chest is the contents of the chest - whatever purple or gold item you manage to find. It's a reward balanced around the difficulty of the task - as in, it's not difficult at all to obtain or open those chests, so the rewards aren't as great.

Adding in a name display small drop chance item for opening a lockbox is pointless. Keep rewards meaningful and in perspective.

Last edited by Auron of Neon; Jul 18, 2012 at 03:44 AM // 03:44..
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Old Jul 18, 2012, 11:48 PM // 23:48   #19
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Quote:
Originally Posted by Renowned Spartan View Post
I find it quite comical that someone who has barely been on the forums for three years has the audacity to question whether or not I played back when that system was present. Then again, what do you expect from a game that is phasing out and transitioning into a new stage of it's MMORPG life. The usual trolls who swooped in for the end of the game, such as yourself, will claim to have been an "ultra-leet-vet" of the platform at hand when in actuality they were probably still wetting their mattress, having stories read to them before bed and playing pee-wee football when the game came to fruition. Kudos to you.

That being said, HoH favor made the game exciting, fun and kept the player on the edge of their seat. Sitting in ToA, waiting for some lame-o IWAY build by Your Math Teacher [MATH], a blood spike by my old guild Souls of Glory [SoG], or a ranger spike by God's Trusted Assassins [GTA] (do these names ring a bell to you? probably not because you weren't present) to win tombs/halls was actually quite fun. Watching people countdown to the victory or loss taking effect was pretty enjoyable as well. It was what made this game intriguing, desirable and enjoyable at the time. The fact that there was some rivalry between nations or continents (Euros, Koreans, Americans) on an online massive multiplayer game gave this platform it's intrigue or cutting edge in terms of PvE/PvP. It was unprecedented for the time. Furthermore, getting a whisper from Player X asking if you could form a tombs group (being a fairly well known and prevalent HA'er at the time) so that they could gain access was thrilling. Getting paid to win favor so your PvE buddies on your guild could go reap the benefits. What a riveting concept. To date, Guild War's 1's PvP aspect is still trying to be one upped or even matched in other online games. This will never happen. A perfect balance between PvP and PvE was very attainable if not present in GW1 during the 'golden years'.

Continuing on, multiple ideas were raised that would have slightly "balanced" out entrance to UW/FoW for the lesser talented/button smashing players like yourself who had to ride the coattails of HA'ers in order to get into such desired areas. One of these ideas was to introduce scrolls at an extremely expensive price, not this miniscule fee that we have right now, thus making the armor or farming opportunity attainable only by those who could feasibly afford it. Alas, this was deemed unfair (probably by lesser tiered QQ'ers like you) and never came to light. Instead, we did away with Tombs deciding favor so the same old sub-par waffle players like yourself could max out some bottom of the barrel PvE title that would in turn let them into these aforementioned areas if enough max titles had been achieved at the time.

What a sad state GW1 has been left in. Let's hope the developers don't listen to too many of the players like yourself to the point where the game is catered for whiners and complainers like GW1 ended up being. Here's to hoping it doesn't carry on to GW2.

Cheers.
no what was sad was having to wait til we got favor so we could play an area of the game. i know those names cause i did halls and was part of one of those group we didnt care one way or another about favor we just wanted to win. i remember after i was done with pvp waiting days on end to be able to play uw or fow. no the title system was better always gave you the scroll route if not enough titles were earned. i havent waited a single minute to play one of those areas afterwards since the change
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Old Jul 19, 2012, 07:35 AM // 07:35   #20
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It was designed that way that you have to wait and earn the favour. That is the whole point of the system.
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