Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > Forest of True Sight > Technician's Corner

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jul 14, 2005, 05:09 AM // 05:09   #1
Moderator
 
Kamatsu's Avatar
 
Join Date: May 2005
Location: Australia
Advertisement

Disable Ads
Default Pathfinding Problem

Sorry if this is in the wrong forum. If it is, please move it

Anyways, I'm posting this to see if it's just me who experiences this problem or not. So far it's my biggest gripe in the game, and it has nothing to do with NPC/Henchmen movement AI, but player movement.

I seem to have a HUGE problem with "sticking" to a spot. What will happen is I'll walk past a rock, wall, tree, npc (die Gwen die! LOL) etc and will take a few steps b4 being warped back to where I was... just to keep on warping back if I keep on trying to walk the same way. The only way to stop from walking is to go back the way I came and try and walk right around the object.

This of course HAS gotten me killed on a number of times as I got "stuck" warping while trying to run away from something or run to something. Which of course annoys the hell out of me seeing as I then have to wonder all the way back to where I was to continue with what I was doing.

It can make moving around maps to be very, very frustrating. Especially when I'm trying to get somewhere or to/from something.. to go to go around a corner, around a rock, down/up a slop... just to get "stuck" on it and keep on bouncing back to where I was.. and only way to stop it is to move in another direction.. and sometimes even then I will still bounce back..

I know I'm only on dial-up. But b4 you say "laaaaggg!!!", I can have perfect connection and response and get "stuck". I know since I've been watching to try and see if it's lag and I don't believe it is. I've clicked on monsters and reacted instantaniously.. then click and get me "stuck" and stay stuck for minutes... click on something else behind me and respond straight away.. then get myself stuck again.. etc and so on. When I lag I tend to just walk slower or not move at all, not sticky to a spot.. I only sticky when walking too close to objects.

My only real grip with the game - was wondering if I'm the only person getting this or is it commonplace? Heh, I now try and avoid all rocks, tree's, walls, etc when walking because of this stupid bouncing stickyness I get.
Kamatsu is offline  
Old Jul 14, 2005, 05:14 AM // 05:14   #2
Academy Page
 
Anarchist_Monk's Avatar
 
Join Date: Jun 2005
Guild: Remnants of Ascalon
Profession: Mo/R
Default

Yeah dude it is a lag, I used to have those problems too. It has nothing to do with your dail up speed going perfectly, its just dial up. Dial up is a little to slow for this game in my oppion. I have wireless isp and I still think that is even to slow for this game, but I still play it.
Anarchist_Monk is offline  
Old Jul 14, 2005, 05:14 AM // 05:14   #3
Krytan Explorer
 
Network's Avatar
 
Join Date: Jul 2005
Default

This has happened to me before. It was a bug my game was experiencing. Just uninstall guildwars and reinstall it. Thats what fixed it for me.
Network is offline  
Old Jul 14, 2005, 05:18 AM // 05:18   #4
Wilds Pathfinder
 
Sanji's Avatar
 
Join Date: Jun 2005
Profession: Mo/
Default

Occasionally I'll see my character perfectly lined up with the bridge in Fort Koga or any other choke point.

Then suddenly swerve off to the left or right getting caught on an invisible wall.

What's worse is sometimes when I back up to try again, the same thing happens.

It tends not be a big deal in PvP, but God knows it's gotten me killed in PvE.
Sanji is offline  
Old Jul 14, 2005, 05:19 AM // 05:19   #5
Black Beast of Aarrrrgghh
 
Makkert's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
Default

.......

Last edited by Makkert; Jul 14, 2005 at 05:19 AM // 05:19.. Reason: wrong thread
Makkert is offline  
Old Jul 14, 2005, 05:34 AM // 05:34   #6
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Ever been far away from a mob but numbers keep appearing above your head? VERY frustrating...
Racthoh is offline  
Old Jul 14, 2005, 05:44 AM // 05:44   #7
Banned
 
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
Default

it is not your dialup bro. i have comcast cable and it happens to me. all of a sudden you are thrown back 20 feet lol . anyway they are just bugs in the map. have to live with them as there is just too much docing for them to fix it
salja Wachi is offline  
Old Jul 14, 2005, 05:51 AM // 05:51   #8
Academy Page
 
Join Date: May 2005
Location: Austria
Default

I would be happy if the pathfinding would make my char go around a pet when I click somewhere on the map or a mob when I want to attack.
Danica Kalmar is offline  
Old Jul 14, 2005, 05:54 AM // 05:54   #9
Lion's Arch Merchant
 
Helios's Avatar
 
Join Date: May 2005
Default

What's just as annoying is "invisible walls." There's places that seemingly have a clear way and you get stopped as if there was something physically in front of you.
Helios is offline  
Old Jul 14, 2005, 06:50 AM // 06:50   #10
Desert Nomad
 
Ultimate_Gaara's Avatar
 
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
Default

ive had some bad experiences with "lag" and "throw backs", i remeber in pre-searing it took me over 15 minutes to get over a bridge because half way over it id appear like 100 feet back where i came from... but my biggest problem with my guys movement is he has gone under briges a few times, i would be in a perfect line with them and just before i should be walking on it i go through it and i then get stuck, which was a real pain in the swamps.. but i guess that could just be "lag"

i have the same problem with baddys, they will look like there are right next to me, yet i wonder why they arent attacking me... then boom they are gone... its really bad when you click on something right next to you, and your guy runs in a totaly diffrent direction
Ultimate_Gaara is offline  
Old Jul 14, 2005, 07:00 AM // 07:00   #11
Forge Runner
 
Sekkira's Avatar
 
Join Date: Apr 2005
Location: Canberra, AU
Default

Ahh, the joys of rubberbanding. It has more to to with the synchronising of the server and client out of wack. It really is something to do with how fast your connection is, the ping rate or something.
Sekkira is offline  
Old Jul 14, 2005, 07:05 AM // 07:05   #12
Moderator
 
Kamatsu's Avatar
 
Join Date: May 2005
Location: Australia
Default

Quote:
Originally Posted by Ultimate_Gaara
i have the same problem with baddys, they will look like there are right next to me, yet i wonder why they arent attacking me... then boom they are gone... its really bad when you click on something right next to you, and your guy runs in a totaly diffrent direction
I've had that happen to me too! Click on a bear which is ahead of me. get a bit of lpause (lag) and then end up running to me left... problem being the bear was running to the right (thus away from me!). I stopped when I hit a rock and got "stuck".. pfft! (so got lagged, then moved wrong way just to end up on a bouncing rock .. LOL)

I've yet to fall through a bridge yet. Heh, only thing thats happened to me is being too close to the side-wall and starti ng the whole bounce-back routine.. LOL

Anarchist_Monk - As I said, I'm sure it's not lag or my dial-up. I can do this myself ANY time I want and have tested it when I had both good and bad lag, it happens either way.

salja Wachi - what is docing ??? sorry if I seem n00bish, but never heard of this term b4...

Hmm, guess I'll file a bug report.. heh, who knows.. might help :P
Kamatsu is offline  
Old Jul 14, 2005, 07:30 AM // 07:30   #13
Frost Gate Guardian
 
Join Date: May 2005
Default

I had this problem with COX ISP and their horrible, horrible service.

This problem occurs when you have high lattency and packet loss. It doesn't matter if you have an average 500 MB/s connection or what have you.

If your ISP is crappy, every 1 minute or so, your internet trafic will be rerouted through a bad server. If this server doesn't respond, your connection will attempt to find another one, and another one. The result is what you see.

Information aren't being exchanged correctly, hence you jumped about.

Again none of these is related to your internet service. Your average can be 50 MB/s, but if ever 1 minute or so you get a speed of 1 kp/s, I say, dump your ISP.

Last edited by Malchiel; Jul 14, 2005 at 07:53 AM // 07:53..
Malchiel is offline  
Old Jul 14, 2005, 07:30 AM // 07:30   #14
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

It's not pathfinding, it's lag.
It sounds as if you're seeing the same things I occasionally do, and that's server lag, so it has little to do with your connection, and everything to do with server load.

FWIW, I have a non-shared 10Mbit full duplex connection, I have 1.3MByte/s sustained transfer - I simply don't get lag on my end, but I do get server lag.
Numa Pompilius is offline  
Old Jul 14, 2005, 11:19 AM // 11:19   #15
Moderator
 
Kamatsu's Avatar
 
Join Date: May 2005
Location: Australia
Default

Malchiel & Numa Pompilius - thank you for the replies. That could explain the stinking and bouncing to some extent. Though doesn't explain why a lot of the time I can "force" this to happen *shrugs* Maybe I just got a spotchy ISP. heh, who knows.

I've not had problems playing other online games tho, so I suspect it's either GW server side or for some stupid reason my ISP uses a crapola route to get to the GW server. I might just try a few traceroute's at various times in the day to see what my ping's are like through the route to GW (well, the GW website that is.. LOL).
Kamatsu is offline  
Old Jul 14, 2005, 07:17 PM // 19:17   #16
Ascalonian Squire
 
Join Date: Jul 2005
Guild: The Silver Eye
Profession: W/N
Default

The game definetaly has some path problems alright. My henchies got stuck in an loop once. I let them stay there to see how long it would take them to get out. After 6 hours I couldn't bother anymore. They still run forth an back getting nowhere. On the picture here my character refused to attack the charr no matter how many times i clicked on him. Cyclone attack thou still could hit him. I had to make my character move forward to the right then attack him, to get a normal hit. Should be possible to go straight forward. But it wasent.

Also if a friend/allied is between you and the target and you are jusr behind your friend, the path finder can not find the way around your friend. You will be stuck there.
Attached Images
File Type: jpg gw007.JPG (237.7 KB, 62 views)

Last edited by GenRabbit; Jul 14, 2005 at 07:21 PM // 19:21..
GenRabbit is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Does no one else have this problem? Lazicos Technician's Corner 11 Sep 21, 2005 11:17 AM // 11:17
pet problem Ifur Questions & Answers 4 Aug 18, 2005 02:27 PM // 14:27
Is there anyway to get henchmen to move? aka pathfinding Caster of Neverwinter Questions & Answers 3 Jul 01, 2005 01:07 AM // 01:07
Problem making an account (connection to server problem) Duh Technician's Corner 1 May 13, 2005 05:16 AM // 05:16
Pathfinding and Invisible walls. Erod Sardelac Sanitarium 0 May 04, 2005 05:42 PM // 17:42


All times are GMT. The time now is 05:12 PM // 17:12.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("