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Old Jan 02, 2006, 05:07 AM // 05:07   #1
Pre-Searing Cadet
 
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ok... perhaps one of the oddest questions ever, but:
can someone with relatively high end GPU (6800GT and over) please post a picture of shadows on High quality? preferably max zoomed in and using latest nvidia drivers (81.95 or 81.98). thx

reason? i have a 7800GT and recently went on a bit of n00b overclocking . i pushed it a bit too far and i now start to notice very pixelated and crappy high-quality shadows in GW. im not sure if this was the case before i overclocked as i never really noticed.

thx in advance

(btw i have returned clock and memory settings back to stock if you were wondering)
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Old Jan 02, 2006, 05:04 PM // 17:04   #2
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Sorry I aint got my new pc up and running yet (7800gtx's in sli yay), how long has your card been overclocked for?, The reason I ask is that longtime overclocking reduces lifespan, but as yours is a new card thats not the problem.

The problem is probably one of 2 things, heat problem, or driver problem. So if I were you i'd check temps and a few different driver revisions.

This PC is running an X800XL agp, it runs @ 1600x1200 max shadows and all that, the shadows and reflections are great I can post a pic if need be, As you have a better card it should look a bit better.
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Old Jan 02, 2006, 11:05 PM // 23:05   #3
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ok... i only built my rig for a month, so its not 'old'. also, i only overclocked it from 400-1000 to 480-11xx (forgot specifics) for only a few minutes. what happened was that after i overclocked to 480-11xx, i noticed artifacts in 3Dmark05 (mainly in canyonflight, where random triangles on the screen or 'vertexes' if u know ur stuff, kept on flashing.) i freaked and i aborted the benchmark, and then returned it back to stock clocking. i also forgot to mention that the shadows that are displayed are very jittery. pixels run back and forth as a model moves, and yes this means that shadows made by stationary objects (trees, any landscape objects) do not 'suffer' from a bad shadow.
The shadow problem however seems to be a bit picky. it doesnt appear in Doom3, which i tried to see if nvidia's Ultra Shadow II 'technology' was working. The shadows were smooth in Doom3, so im pretty stumped. Correct me if im wrong tho, to the best of my knowledge Doom3 works on OpenGL and Guildwars works on DirectX? perhaps its my GPU and the DirectX that isnt working properly?

Oh btw yeh i'd love to see any screenshot of a shadow really... as long as your comp is able to handle High-shadows correctly. This is what i get:
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Old Jan 02, 2006, 11:33 PM // 23:33   #4
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'Only'?

That's 1 hell of a range you tried to overclock it from and too dude.
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Old Jan 02, 2006, 11:45 PM // 23:45   #5
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yeh i know. i used coolbits to detect optimal frequency, and it said 476/11xx. i read from the forums that this isnt really optimal, so i pushed it up a bit, little did i know that this was just a lucky optimal frequency and that on average it should've been 460/11xx. in reality i think i pushed it up 20MHz too much.

so are you gonna help me out and take a shadow screenshot or not?
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Old Jan 03, 2006, 11:57 PM // 23:57   #6
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uh... *bump*?
seriously... SOMEONE out there has to have a high-quality shadow pic lying around... if not its STILL not that hard to just log on and take a pic right??? right???
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