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Old Feb 10, 2006, 04:35 AM // 04:35   #1
LifeInfusion
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Default Me/Rt Shutdown Chapter 2

Me-Rt
1st bar: Melee shutdown
2nd Bar: Caster shutdown


Mesmer/Ritualist
Level: 20

Fast Casting: 8 (7+1)
Domination Magic: 11 (10+1)
Illusion Magic: 12 (10+2)
Restoration Magic: 9

Clumsiness (Illusion Magic)
For 7 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 76 damage.
Energy:10 Cast:0.74 Recharge:10

Empathy (Domination Magic)
For 17 seconds, whenever target foe attacks, that foe takes 25 damage.
Energy:10 Cast:1.48 Recharge:10

Ignorance (Domination Magic)
For 17 seconds target foe cannot use Signets.
Energy:15 Cast:1.48 Recharge:10

Soothing Images (Illusion Magic)
For 18 seconds, target foe and all adjacent foes cannot gain adrenaline.
Energy:15 Cast:1.48 Recharge:5

Tranquil Was Tanasen [Elite] (Restoration Magic)
Hold Tanasen's ashes for up to 14 seconds. While you hold his ashes, you have +19 armor and cannot be interrupted.
Energy:10 Cast:2.22 Recharge:30

Blind was Mingson (Restoration Magic)
Hold Mingson's ashes for up to 42 seconds. When you drop her ashes, all adjacent foes are blinded for 6 second(s).
Energy:10 Cast:1.48 Recharge:30

Weapon of Warding (Restoration Magic)
For 9 seconds, target ally has a Weapon of Warding. The Weapon of Warding grants a 50% chance to block and you gain +3 Health regeneration.
Energy:10 Cast:0.74 Recharge:5

Flesh of my Flesh (Restoration Magic)
Lose half of your Health. Resurrect target ally with your current Health and 14% Energy.
Energy:5 Cast:3.7 Recharge:0


2nd bar
================================================== =======================
Conjure Phantasm (Illusion Magic)
For 12 seconds, target foe experiences Health degeneration of 5.
Energy:10 Cast:0.74 Recharge:5

Migraine [Elite] (Illusion Magic)
For 17 seconds, target foe suffers Health degeneration of 3 and takes 100% longer to cast Spells.
Energy:10 Cast:1.48 Recharge:15

Diversion (Domination Magic)
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 44 seconds to recharge.
Energy:10 Cast:2.22 Recharge:10

Shatter Enchantment (Domination Magic)
Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 77 damage.
Energy:15 Cast:0.74 Recharge:25

Shatter Hex (Domination Magic)
Remove a Hex from target ally. If a Hex is removed, foes near that ally take 96 damage.
Energy:15 Cast:0.74 Recharge:10

Resilient Was Xiko (Restoration Magic)
Hold Xiko's ashes for up to 14 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +2 Health regeneration.
Energy:5 Cast:0.74 Recharge:10

Resilient Weapon (Restoration Magic)
For 14 seconds, target ally has a Resilient Weapon. while suffering from a hex or condition, that ally gains +4 Health regeneration and +24 armor .
Energy:10 Cast:1.48 Recharge:30

Flesh of my Flesh (Restoration Magic)
Lose half of your Health. Resurrect target ally with your current Health and 14% Energy.
Energy:5 Cast:3.7 Recharge:0

Last edited by LifeInfusion; Feb 10, 2006 at 04:51 AM // 04:51..
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Old Feb 10, 2006, 04:54 AM // 04:54   #2
LightningHell
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I see you don't have any elite in the first one. I suggest Ineptitude, or Crippling Anguish, since it's anti-warrior anyways.
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Old Feb 10, 2006, 06:52 AM // 06:52   #3
fallot
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LifeInfusion I never get your builds, they just seem to be a few disjointed skills with little synergy. Please explain why you have Migraine in the second build.
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Old Feb 10, 2006, 07:55 AM // 07:55   #4
audioaxes
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ya i agree with fallot, those are very incoherent builds that dont really flow together
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Old Feb 10, 2006, 08:06 AM // 08:06   #5
NatalieD
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What they said, and what's with the "second bar" thing?
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Old Feb 10, 2006, 09:12 PM // 21:12   #6
Thom
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Those are bad builds. Why would you have interrupt protection on a fastcaster?
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Old Feb 10, 2006, 10:10 PM // 22:10   #7
Align
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Maybe he's trying to spread bogus builds so he'll encounter less resistance?
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