Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > Forest of True Sight > Technician's Corner

Notices

Closed Thread
 
Thread Tools Display Modes
Old Mar 14, 2006, 04:36 AM // 04:36   #61
Wilds Pathfinder
 
sinisters chaos's Avatar
 
Join Date: Jul 2005
Location: ATLANTA
Guild: No Clue [emt]
Profession: W/R
Advertisement

Disable Ads
Default

Well, they reset all merchant trades, BUT what if some people like my friend did this: Buy 5000 shards, Trade 5000 shards to a friend for 10 gold, The friend who recieved the 5000 shards won't get them deleted for they traded 10 gold for it to a REAL player, so you keep doing that and wait until 1 friend has like 20000 shards, then when the game is back up and running he splits them with friends who helped. I have no clue how ANET would stop this because they said they won't reset all player to player trades.

Last edited by sinisters chaos; Mar 14, 2006 at 04:41 AM // 04:41..
sinisters chaos is offline  
Old Mar 14, 2006, 04:38 AM // 04:38   #62
Yep, really is me...
 
max gladius's Avatar
 
Join Date: Aug 2005
Location: My House
Guild: L33t
Default

15$ a month, and from what im told their servers crash alot, items disappear for no reason, cash goes from lots to 0, and noone cares, and the fact that u have to have a charicter on the exact server as ur friend in order to play with them looks overly inticing to me (no offence to the ppl who put up with that, or the company)

like i said, "so im told" noone hate me for spreading hear-say plz.....

GW all the way!

Last edited by max gladius; Mar 14, 2006 at 04:41 AM // 04:41..
max gladius is offline  
Old Mar 14, 2006, 04:44 AM // 04:44   #63
Yep, really is me...
 
max gladius's Avatar
 
Join Date: Aug 2005
Location: My House
Guild: L33t
Default

Quote:
Originally Posted by sinisters chaos
Well, they reset all merchant trades, BUT what if some people like my friend did this: Buy 5000 shards, Trade 5000 shards to a friend for 10 gold, The friend who recieved the 5000 shards won't get them deleted for they traded 10 gold for it to a REAL player, so you keep doing that and wait until 1 friend has like 20000 shards, then when the game is back up and running he splits them with friends who helped. I have no clue how ANET would stop this because they said they won't reset all player to player trades.
READ THE POSTING ON WWW.GUILDWARS.COM PLZ!!!!!!!

ROLL BACK, AS IN WHAT WE ALL ARE SAYING..... go to walmart, ask them what they mean by their pricing, u will get a better answer cause i dont want to explain it to u!!!!
max gladius is offline  
Old Mar 14, 2006, 04:45 AM // 04:45   #64
Krytan Explorer
 
Saborath Gilgalad's Avatar
 
Join Date: Sep 2005
Location: Minneapolis
Guild: Natural Born Killas [NBK]
Default

Quote:
Originally Posted by sinisters chaos
Well, they reset all merchant trades, BUT what if some people like my friend did this: Buy 500 ectos, Trade 500 ectos to a friend for 10 gold, The friend who recieved the 500 ecto won't get them deleted for they traded 10 gold for it to a REAL player, so you keep doing that and wait until 1 friend has like 4000 ectos, then when the game is back up and running he splits them with friends who helped. I have no clue how ANET would stop this because they said they won't reset all player to player trades.
That won't work I don't think. Anet is going to reset everything to like noon. Meaning if you did a quest while the problem was going on or you got a good item, you will have to redo that quest and when you log back on you won't have that item you farmed. So I think all trades will be reset and void aswell, if they weren't people like you would manipulate the system, and screw up the econmy even worse.
Saborath Gilgalad is offline  
Old Mar 14, 2006, 04:48 AM // 04:48   #65
Wilds Pathfinder
 
Adaria's Avatar
 
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: E/Mo
Default

Still getting the error, and now it looks like it'll be down til about 2am Eastern Time instead of 11:30 Eastern, so much for playing some Guild Wars tonight while my net is playing nice.

Man, right after my bf got his new video card that actually likes Guild Wars to work, sucky luck.

Ah well, tomorrow I have almost all day to goof around on it, if its up when I wake up...
Adaria is offline  
Old Mar 14, 2006, 04:50 AM // 04:50   #66
Desert Nomad
 
NEOgeo's Avatar
 
Join Date: Nov 2005
Guild: Im Paper nerf Scissor Rock is [fine]
Default

oh deer, seems we got someone here that doesnt understand that the game runs on DATABSES that are relativly easily manipulated with code formulas.



there would be no real manuall searching of the database(s) , there will be tracable variables for things bought and sold to and from MERCHANTS ONLY and within that time frame.

the only time taken would be to process those forumlas and recompile the databse, wich could quite possibly take a shorter time than rolling back the whole damn thing to a previouse state.

and you say maybei should come and try working on these types of games .. FYI i admin my own Lineage2 server and have done for quite some time, the whole economy and game world drops etc etc etc and mob data blah blah blah is all been setup and maintained by me, so i at least have some background on these issues.

and to tohers if you actually read all that i said, i still maintain for all the underpriced items bought in that time they should be removed to avoid a major economy crash and in the intrest of fairness.

but its that same intrest of fairness that brought me to this idea that they could have reversed all transaction with merchants only in that time, whether legit or not, its still better and fairer than rolling back the WHOLE GAME, including an almost infinite amount of things completly unrelated to the merchants prices reset.

i really dont know how i could explain my thinking on this any better now, but itsjust quite funny someone coming here preaching to me on the way game servers work, and in his paragraph say stuff that shows he indeed knows very little to none about how they are run and maintained.


and to see some other actually validating his claims makes me giggle with disbeleif even more, but each to their own i guess.

either way i will just be glad when its back up and running , its past the time they said it should be back up, and still not up for me at least.

Last edited by NEOgeo; Mar 14, 2006 at 04:58 AM // 04:58..
NEOgeo is offline  
Old Mar 14, 2006, 04:52 AM // 04:52   #67
Desert Nomad
 
NEOgeo's Avatar
 
Join Date: Nov 2005
Guild: Im Paper nerf Scissor Rock is [fine]
Default

EDIT .. sorry double post, im experiencing really bad lag with gwguru right now too, it timesout when posting but actually posts anyway it seems, again sorry
NEOgeo is offline  
Old Mar 14, 2006, 05:03 AM // 05:03   #68
Ascalonian Squire
 
Join Date: Dec 2005
Profession: R/E
Default

Quote:
Originally Posted by NEOgeo
oh deer, seems we got someone here that doesnt understand that the game runs on DATABSES that are relativly easily manipulated with code formulas.



there would be no real manuall searching of the database(s) , there will be tracable variables for things bought and sold to and from MERCHANTS ONLY and within that time frame.

the only time taken would be to process those forumlas and recompile the databse, wich could quite possibly take a shorter time than rolling back the whole damn thing to a previouse state.

and you say maybei should come and try working on these types of games .. FYI i admin my own Lineage2 server and have done for quite some time, the whole conomy and game world drops etc etc etc and mob data blah blah blah is all been setup and maintained by me, so i at least have some background on these issues.

and to tohers if you actually read all that i said, i still maintain for all the underpriced items bought in that time they should be removed to avoid a major economy crash and in the intrest of fairness.

but its that same intrest of fairness that brought me to this idea that they could have reversed all transaction with merchants only in that time, whether legit or not, its still better and fairer than rolling back the WHOLE GAME, including an almost infinite amount of things completly unrelated to the merchants prices reset.

i really dont know how i could explain my thinking on this any better now, but itsjust quite funny someone coming here preaching to me on the way game servers work, and in his paragraph say stuff that shows he indeed knows very little to none about how they are run and maintained.


and to see some other actually validating his claims makes me giggle with disbeleif even more, but each to their own i guess.

either way i will just be glad when its back up and running , its past the time they said it should be back up, and still not up for me at least.
Tell you what, you send me a resume.. I'll take the time out of my day to sit down and review your "knowledge" and so called expertise of Lineage2 admining etc etc and then we'll move forward as to who knows very little about how servers are run and maintained as well as your knowledge of back-end issues, your obvious "l337" code formulas that fix all in a matter of minutes as well

By all means, if you're gonna step out and flame someone who's actually talking out of pure factual data and has worked on and shipped quite a few games, I'd expect the counterpart of the discussion to have more to back up their words than just a "i run a Lineage2 shard". Lots of people run shards, doesn't mean they know a damn thing when it comes to the sheer volume and number count of a REAL server mate.

Items are pulled from the database, your logs are stored just as I said in a readable ascii format so that an admin can step in at will to verify an exploit, a violation etc. You still have to manually go through those logs to verify ALL transactions, simply comparing a database value against another of a previous time is a half-assed approach and proves to me just how little you truly are aware of the innerworkings of a real MMO environment and not some shard based crap.

PM me if you want to take me up on my offer


-j

p.s. not gonna clutter this thread up with some flame crap, I'll take the high road and simply leave it at this and if you wish to take it further then feel free to pm me.

Last edited by Jarek Longbow; Mar 14, 2006 at 05:07 AM // 05:07..
Jarek Longbow is offline  
Old Mar 14, 2006, 05:04 AM // 05:04   #69
Wilds Pathfinder
 
sinisters chaos's Avatar
 
Join Date: Jul 2005
Location: ATLANTA
Guild: No Clue [emt]
Profession: W/R
Default

Heh, I guess i misinterperated what GW's definition of a roll back is. I read that GW will reset all player to merchant trades, but in my post above i describe a way to trade to a player to keep all the shards. I guess they are going to reset all palyer to player trades too?? Can someone please clear this up for me xD.
sinisters chaos is offline  
Old Mar 14, 2006, 05:08 AM // 05:08   #70
Ascalonian Squire
 
Join Date: Feb 2006
Default

umm i live in austin texas so what time will guild wars be up and running for me?
chrisbenoitfan123 is offline  
Old Mar 14, 2006, 05:10 AM // 05:10   #71
Yep, really is me...
 
max gladius's Avatar
 
Join Date: Aug 2005
Location: My House
Guild: L33t
Default

chaos, ask yourself this... if they, and i quote "we are rolling back the entire state of the game to shortly before the problem began"... what do u think they are going to do????

If you are still unsure,

YES EVERYTHING, DROPS, QUESTS, TRADES (buying and selling), PICK-UPS, GIVES, FREEBEES, MODIFICATIONS, DYING ARMOR, ADDING RUNES, DOWN TO CHANGING UR SKILL BAR!, is going to be reset!
max gladius is offline  
Old Mar 14, 2006, 05:10 AM // 05:10   #72
Desert Nomad
 
NEOgeo's Avatar
 
Join Date: Nov 2005
Guild: Im Paper nerf Scissor Rock is [fine]
Default

hahha, half assed way ?? its the perfect solution and it would work, and REAL server ? my lineage server is perfectly real, unless i been tripping all this long time while i have been updating/comparing etc the sql databases 0.o

and because there is many makes my knowledge somehow invalid to you ? you havnt said ONE word about what it actually is YOU have done.

and shipped games ? dont make me laugh, im a relativly newbie and these things and i can see that you know almost nothing compared to my *little but enough to get by*

you still havnt given me one valid reason as to why anet couldnt have done this instead of rollback the whole thing, rollback is the easy and quick way out, and should only be used if the databases is literally corrupted and/or the logs are, or logs are missing all together.
NEOgeo is offline  
Old Mar 14, 2006, 05:12 AM // 05:12   #73
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Team Game Over [iGO]
Profession: E/Mo
Default

ive been gettin this error for like 5 hours, i tried loggin in like 5 times every hour or so and it keeps giving me the same error which is code=072 and i read on their anouncement that the servers should be running at aproximately 8:30PM PST.... well its 9:11PM PST and the damn game is still giving me the same error anyone know if its my connection or is it still the servers

edit: ok i just went to their website and it said 11:00PM PST ok i didnt know they changed it from 8:30 to 11:00 so that explains it

Last edited by XxUberMonkeyxX; Mar 14, 2006 at 05:18 AM // 05:18..
XxUberMonkeyxX is offline  
Old Mar 14, 2006, 05:14 AM // 05:14   #74
Yep, really is me...
 
max gladius's Avatar
 
Join Date: Aug 2005
Location: My House
Guild: L33t
Default

Here are a few reasons, MASS TRADES! u r a big server admin right, u follow the trade of one indivial item through 5 or 10 ppl...

No mulitply that by 50, then multiply it by 200, then take that, and watch them move it threw their account between all 4 of their players and storage,

Now, FIX it.... see if ur "30 min" fix will work...

its like AIDS... show me ur trade list and follow each transaction to the source, and the destination!
max gladius is offline  
Old Mar 14, 2006, 05:15 AM // 05:15   #75
Ascalonian Squire
 
Join Date: Feb 2006
Default

Its the same with me im friggin pissed off!!!! OMFG
chrisbenoitfan123 is offline  
Old Mar 14, 2006, 05:17 AM // 05:17   #76
Ascalonian Squire
 
Join Date: Feb 2006
Default

i mean i understand its a big long job for Anet to do this but they got the time wrong if they can be more exact when GW will be running it would be very helpful
chrisbenoitfan123 is offline  
Old Mar 14, 2006, 05:20 AM // 05:20   #77
Wilds Pathfinder
 
Adaria's Avatar
 
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: E/Mo
Default

Quote:
Network News

Due to a server error, Guild Wars experienced an unintentional reset of the traders. For nearly an hour, traders were selling items at unrealistically low prices. Due to the harmful impact that such an event would cause to the game economy, we are rolling back the entire state of the game to shortly before the problem began, that is, to 1:00 p.m. Pacific Time, 21:00 GMT. We estimate that the game will be accessible at approximately 11:00 p.m. PST tonight (07:00 GMT).
Refer to the bold/underlined text for the answer to your question on when the server will approximately be back up. Thats 2am EST, 1am Central for you in Austin Texas, and this was just recently updated, it's the first thing you see when you go to the Guild Wars Website.
Adaria is offline  
Old Mar 14, 2006, 05:20 AM // 05:20   #78
Ascalonian Squire
 
Join Date: Feb 2006
Default

so for me id have to wait till like midnight....wow.........sucks.........
chrisbenoitfan123 is offline  
Old Mar 14, 2006, 05:23 AM // 05:23   #79
Krytan Explorer
 
Sample Attack's Avatar
 
Join Date: Jul 2005
Location: California
Guild: Lordz of War
Profession: R/E
Default

I understand , going through ever logs take time.
But move back /restore back to the time , should be simple and easy..

It just taking FOREVER GRRRRR now 11 PM
Sample Attack is offline  
Old Mar 14, 2006, 05:23 AM // 05:23   #80
Yep, really is me...
 
max gladius's Avatar
 
Join Date: Aug 2005
Location: My House
Guild: L33t
Default

and guess what...

ponder on this for a sec....

this is gonna get u goen....

if its not fixed then....

they r gonna roll out the time! WOW... imagine that....
max gladius is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:09 PM // 16:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("