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Old Mar 17, 2006, 12:58 AM // 00:58   #21
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In Unreal Tournament, Half Life 1 etc, on a Radeon 9800pro (128mb) I have had upwards of 300fps... (1280x1024) (on a 160Htz refresh monitor, so effectivly 160fps, but it was scan doubled, so i actually got... 300fps)

On Half Life 2 and UT2004, on the same card, i had between 70 and 90FPS (1280x1024)

With the Radeon x1600 I now have (Still AGP old motherboard) I have had upwards of 450 fps (reported) on UT/HL1 (Still on the same monitor mind..) and between 95 and 180 fps on HL2/UT2004

- 900 fps is acchievable, IF you have everything low, in a low res, on a plasma screen (as they have no refresh (not in the same sence any way))
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Old Mar 17, 2006, 01:06 AM // 01:06   #22
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oooo i want the new unreal tournament. AGP isnt to bad, just cost more for a better card
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Old Mar 17, 2006, 01:11 AM // 01:11   #23
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i have around 25 fps and i hardly ever lag
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Old Mar 17, 2006, 01:12 AM // 01:12   #24
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Thanks a ton!

This is what worked for me

"C:\Program Files\Guild Wars\Gw.exe" -perf display fps
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Old Mar 17, 2006, 01:15 AM // 01:15   #25
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ooo i helped lycan with that one,

25fps? wat vid card u runnin?
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Old Mar 17, 2006, 01:18 AM // 01:18   #26
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As noted above the human eye can tell the diff up to about 60fps.

While beyond this is not noticed during normal gameplay, the times when it helps to have a machine capable of more is when it suddenly has to render a lot more on your screen, ie a bunch of players or mobs suddenly pop in...which if you sustain 60 in normal play...under certain play conditions your pc can drop to half that, causing visual lag.

Therefor the benefit to having a potential of 100 FPS means less chances of visual lag when your computer is working hard, especially in towns or during frantic mass battles...which hopefully Factions will bring about mass battles.

That being said, anyone telling you they get 800 or better fps in just about any game, regardless of whether or not they work at a shop, is full of the poop.

If you need computer support you are probably better off posting somewhere like here for tips and learning to build / configure your own computer. It is no where near as difficult as some will make it out to be, and its a pretty fun hobby with actual earning potential
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Old Mar 17, 2006, 01:20 AM // 01:20   #27
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dude, i never said it was in a game, just raw 900+ for his server pc on a crazy 700$ pcie
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Old Mar 17, 2006, 09:03 PM // 21:03   #28
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from http://en.wikipedia.org/wiki/Movie_projector:

Quote:
The frequency at which flicker becomes invisible is called the flicker fusion threshold, and is dependent on the level of illumination. Generally, the frame rate of 16 frames per second (fps) is regarded as the lowest frequency at which continuous motion is perceived by humans.
Not that wikipedia is a very reliable source, but i happen to know this is true. My fps ranges from 20 to 50 fps depending on where i am in the game and i cant tell the difference.

Last edited by awesome sauce; Mar 17, 2006 at 09:08 PM // 21:08..
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Old Mar 17, 2006, 10:28 PM // 22:28   #29
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So 16fps is the lowest frequency at which continuous motion is percieved. I can understand that. So all fps above 16 would be percieved as continous motion, this also makes sense. However it would seem to me that there would easily be a perception differnece between that 16fps low frequency and say double that at 32fps. The motion is going to look much more fluid. And beyond that if you jump from 30 to 60, a difference although less noticeable would still be present. Now taking that same range of 30 to 60 increasing it in intervals of 2fps over a period of 15 seconds probably will go unnoticed vs a direct jump from 30 to 60 in one second. If I'm getting across what I'm trying to get across. However even large jumps when starting above 60 - 70 fps are simply not percievable; say a jump from 80 to 120. Given a display device that could actually show that jump as well...

OT personal funny thought: this is reminding me of the conversation I had about Artificial Intelligence back last September. That was gooder too.
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Old May 20, 2006, 05:50 AM // 05:50   #30
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I'm sorry I'm nub
Is there any other command you can do .. other than being able to see the Frame Per Second ?
I saw a thread somewhere .. I couldnt search it. forgive me.
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Old May 20, 2006, 06:44 AM // 06:44   #31
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Go to your Guild Wars icon, right click, properties.

Now add '-perf' to your target. It should look like this: "C:\Program Files\Guild Wars\Gw.exe" -perf
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Old May 20, 2006, 06:55 AM // 06:55   #32
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http://www.guildwarsguru.com/forum/s...ad.php?t=94814

818 fps huh? Riiiiight lol
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Old May 24, 2006, 11:53 AM // 11:53   #33
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Quote:
Originally Posted by Azagoth
From my perspective, as someone who's spent a hell of a lot of time Stateside, the only difference in TV output that I noticed is in the picture quality. i.e. the difference between our 50Hz 625 line PAL and your 60Hz 525 line NTSC. I also believe that your NTSC format only utilises 480ish lines for the picture itself with the remainder used for other things such as captions and the like.

As for our 50Hz, yes on older CRT televisions very ocassionaly you could notice a bit of flicker. However, my old CRT was 100Hz and so I never got so much as a single flicker, running in both PAL and NTSC formats.

Theres A HUGE difference between NTSC and your computer monitor tho. When we get into scanlines etc, when it comes down to it, the way that NTSC scans you only effectively get 30 fps. Mainly because of the interpolated scans.

And I get 45-70 fps 1280x1024 max graphic quality, 6x AA, 16 AF.
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Old May 24, 2006, 07:58 PM // 19:58   #34
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Quote:
Originally Posted by Res Surection
yes, it is actually the same guy at the shop who sad the thing about electric bill, 2 of them said that, and are u serious ukranian?
Thats all I needed to know, it sounds like your friends are morons and the guy at the PC shop, was pulling your leg, or is a moron.
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Old May 24, 2006, 08:44 PM // 20:44   #35
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60 fps on my laptop -- most LCD screens are capped at 60hz due to the DVI standard. This also protects LCD's from premature pixel-degredation.
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