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Old Nov 05, 2006, 12:14 PM // 12:14   #21
Krytan Explorer
 
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Same here, sorry I didn't see this post before. I made my own post on this issue also. Sometimes I rubber band, but more often than not I don't. Its like the visuals and the actual gameplay diverge. This effect has lost me over 20K in UW now, since I keep getting killed by aataxe after an apparent BB. This has been happening a lot more since NF.

Last edited by Thanas; Nov 05, 2006 at 01:25 PM // 13:25..
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Old Nov 05, 2006, 12:52 PM // 12:52   #22
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been getting this lots in pvp :S
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Old Nov 05, 2006, 02:12 PM // 14:12   #23
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edit: nvm :S

Last edited by La Bella Vita; Nov 05, 2006 at 10:57 PM // 22:57..
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Old Nov 05, 2006, 02:18 PM // 14:18   #24
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Been getting this ever since I started to play this game.

This feature your all whinning about is part of Guild Wars and always will be (sad but true).
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Old Nov 05, 2006, 02:33 PM // 14:33   #25
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this has happened before nightfall usually with mountain trolls on the droks run or when 55ing was still fast you run past get ported back if your runing you die and if you were 55ing you have to start killing b4 trundras which is silly...
ahh well Anet dont like runners
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Old Nov 05, 2006, 03:37 PM // 15:37   #26
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This has been driving me insane as i've been running around lots going for my elonian GMC title. It's way, way, way more common now than it was before nightfall, no question.

Also happened in a GvG the other day...as far as i was concerned i was running happily across the map back to my base....my guildies on vent were saying wtf are you doing, you're just stood still bodyblocked by that pet...i stopped running and tried to cast and was jumped back from my front door to the enemy base. Very very frustrating.

It's not like the usual occasional lag or 'rubber-banding'...i'm used to that. This is something different. You can cover huge distances with no feeling of lag at all, and the game won't realise you are blocked and jump you back until you stop and cast / click-move.
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Old Nov 05, 2006, 09:54 PM // 21:54   #27
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This seems to be new and recent. There's been the pop-back since GW started and that's lag causing asynchronous operation between the game server and client. This isn't lag though. Instead it seems the server or client isn't sending/receiving synchronization packets. Ordinarily if the client has you ahead of the server, the server say s'hey, get back here' and you're teleported back. In these cases, the server doesn't do that at all. It lets the client run on. My worst case was about 2 minutes of wandering around being beaten up by off-screen monsters, running to a portal, around the empty area, and head back to where the monters were attacking. That's not lag - that's a broken networking update system.

In my case this cost me my shot at the Survivor title.
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Old Nov 06, 2006, 05:50 PM // 17:50   #28
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This is definitly a problem....hopfully it will get adressed soon.
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