Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > Forest of True Sight > Technician's Corner

Notices

Closed Thread
 
Thread Tools Display Modes
Old Apr 18, 2005, 03:24 PM // 15:24   #21
Ascalonian Squire
 
kerionaka's Avatar
 
Join Date: Apr 2005
Location: Vienna, Austria
Advertisement

Disable Ads
Post join / invite / server / command cue

I often had the problem with the "invite window". somebody invited me, the small window came up, but the buttons where inactive (also no text was shown on the buttons).
Also: When the party leader spammed invitations ( ) the content of the party window "floated" out of the box. Maybe there should be a limit of active invitations? (the windows dont look flexible, more like fixed size windows)

I also was at first a bit confused about the american / europe servers and how they work. Often the european server was nearly empty or the other way round. Disconnect -> change server -> login -> ahhh people! I hope that changes when the game is released (lack of people at "night time" ). Will it be possible at all the change the server?

Sometimes the "command cue" forgets things: I attackd a foe (weapon) -> did some spells and afterwards my char returned to attack it with the weapon, but sometimes not. Meanwhile you lose some precios seconds until you realize that the character stopped attacking.

Often objects (like trees, rocks etc.) suddenly appear out of nowhere (you are too close not to mention it when they appear). Also the harsh changes of the Level Of Detail (blending between LOD levels?). Theres also a slight time gap between the LOD levels (where the objects dissapear). The highest LOD lvl shows up very late so it is very "eye catching". Maybe it's my video card (ATI 9700 Pro, latest drivers, Athlon XP 2200). Just want to mention it

But 99% of the time was really great and fun!

Looking forward to the final release.....

Last edited by kerionaka; Apr 19, 2005 at 10:51 AM // 10:51.. Reason: new stuff
kerionaka is offline  
Old Apr 18, 2005, 03:25 PM // 15:25   #22
Pre-Searing Cadet
 
Join Date: Apr 2005
Default

When i died in Role play mode, i looked through my party members(alive ones), then went back to looking at my dead body. Then when i clicked on the ground my dead body moved to that location. Although i couldnt move it with the WSAD or arrow keys. I could run the whole map as a dead body and never get hurt or seen. Other players just saw my body in the same place it had originly died.

Also the 'rock paper scissors' animation, when you try to repeate an animation IE do paper twice, It wont repeat it and stays in the position the first animation ended.

In the cave for devona(spelling?) eggs or something I walked into the eggs and got completely stuck, couldnt move any direction.

Last edited by DarkDevice; Apr 18, 2005 at 03:35 PM // 15:35..
DarkDevice is offline  
Old Apr 18, 2005, 06:21 PM // 18:21   #23
Core Guru
 
Pipahh's Avatar
 
Join Date: Feb 2005
Location: Montreal
Default run away healer!

When party all got killed and were all at the same time resurrected at the resurrection point: a few times the healer would run off and die someplace.

Item draps I couldn't pick up because it was next to some rocks, or busted up building.. whatever happened a few times . In one of those cases there was an enemy that was over/in/on rocks that I couldn't hit with melee attack, had to use Monk smite skills to kill it.

Last edited by Pipahh; Apr 18, 2005 at 06:26 PM // 18:26..
Pipahh is offline  
Old Apr 18, 2005, 07:19 PM // 19:19   #24
Frost Gate Guardian
 
vai demine's Avatar
 
Join Date: Apr 2005
Location: A Wretched Hive of Scum and Villainy
Guild: Servants of Fortuna [SoF]
Profession: Mo/R
Default Tombs Map Loading Issue

This happened while playing in the Tombs. I was loading the map for Burial Mounds and I am fairly sure that the match started before I had finished downloading. I was "in" the match, but all I could see was the loading screen, the party member window, people's health bars, and my skill bar. So I played the whole match with the loading screen up and all the health bars, etc. being smeared across my screen. I could still operate (since I was a monk) by clicking on my party members in the party window and using my skills. I've got a screenshot of it at the end here. (It's a pretty large file).

Anyway, thought I'd let you know. Thanks,

Vai
vai demine is offline  
Old Apr 18, 2005, 08:15 PM // 20:15   #25
Wilds Pathfinder
 
Silmor's Avatar
 
Join Date: Mar 2005
Default

  • The textual identifier for the appearance selections in character creation are currently placed right in the middle between two elements, which makes it somewhat confusing which buttons they belong to. Not really a problem in any way, just seems undesireable for an interface.
  • when sitting down, if you move to a nearby spot the character will stand instantly, take a few steps and at the destination instantly sit down again, then perform the 'standing up' animation. The character should just instantly stand up and stay up.
  • the dialog closing button has indeed become difficult to click, it seems the interface will wait for the X highlight to appear before accepting the click, and this highlight sometimes doesn't appear even if you're aiming straight at the center of the X (only to appear when you move to the corner of the X). Especially on slower systems this can get frustrating.
  • At some point coming from Druid's Outlook I had what seemed like a transparent texture filling my screen that persisted until I logged off and back in. Couldn't reproduce this, but maybe it can give the programmers a clue.
  • Not sure what changed in the graphics engine, but three of my guildmates had very bad graphics artifacts in GW this beta, two of which managed to fix it by reinstalling their graphics drivers, one was unable to play - all had cards within the minimum specification, with two ATI Radeon 9800 Pros and one geforce4 mx420 (which ended up unfixable). Not sure if this is related to directx, the video cards, the drivers or GW itself, but those systems were able to run GW just fine before this BWE.
  • For some reason GW doesn't multitask as nicely while viewing inventory or when viewing the map. I noticed this in the music I was playing in the background - my sound drivers currently aren't exactly optimal due to Audigy issues, but had no trouble in-game, however whenever I loaded my inventory or the map the music began to skip/break up. Especially the map seems an awkward thing, since it shouldn't be more than a texture overlay with a few highlights and hotspots.
Silmor is offline  
Old Apr 18, 2005, 09:50 PM // 21:50   #26
Elite Guru
 
Bgnome's Avatar
 
Join Date: Feb 2005
Default

fern lizards and moss spiders STILL are not charmeable.
__________________
[quote=Sausaletus Rex]...When you respond to a thread in [Q&A] make sure, and I mean damn sur
Bgnome is offline  
Old Apr 18, 2005, 10:01 PM // 22:01   #27
Ascalonian Squire
 
Sheriff Bullock's Avatar
 
Join Date: Apr 2005
Location: Deadwood, SD
Guild: Diabolus Ex Machina [DEXM]
Profession: R/E
Default

I was in the Ruins Of Surmia mission and got stuck inside some steps. I eventually clicked on a fiend as it walked by and it freed me, but I couldn't manually walk anywhere. Screens:

http://www.paperstreetprod.com/temp_...ns/gwbug1a.jpg
http://www.paperstreetprod.com/temp_...ns/gwbug1b.jpg
http://www.paperstreetprod.com/temp_...ns/gwbug1c.jpg
Sheriff Bullock is offline  
Old Apr 18, 2005, 10:24 PM // 22:24   #28
Lion's Arch Merchant
 
Darkmane's Avatar
 
Join Date: Feb 2005
Default Unable to respond to AFK/whisper

I logged this using /bug in game but since you asked,

I am pretty sure I've narrowed this down to:

If: person 'A' sends a whisper to person 'B' and person 'A' is /afk (using the afk sit animation type dealy)-

Then: When person 'B' tries to respond to person 'A' by whispering back, person 'A' will not get the whisper that person 'B' sent.

Instead: Person 'A' thinks that person 'B' is ignoring them, person 'B' gets a message stating that person 'A' is not online or something similar-(however you can see that person 'A' is indeed online using the 'FRIENDS' function.

Possible fix?: When an /afk person sends a whisper, they should automatically come off afk.

I am pretty sure this happend every time said person 'A' was afk, but I didn't have time to test it out fully.

Good Luck!!

Last edited by Darkmane; Apr 18, 2005 at 10:27 PM // 22:27.. Reason: error
Darkmane is offline  
Old Apr 18, 2005, 10:34 PM // 22:34   #29
Academy Page
 
Join Date: Apr 2005
Default

Sometimes when I port to a city or outpost, my guild cape/cloak would cut off all texture except for the bottom left corner and even then it was the wrong design (the paw prints on a blue background everytime I think). In missions this never happened, and only in cities very rarely (Radeon 900 pro 128). If I leave and ocme back it usually doesn't happen.

Sometimes when I select a mob far away when there are other mobs in front of it, I will see myself instantly teleport to that mob and then hit once, port back and see myself running toward that mob. Might be when calling targets out only?

The following are suggestions because guildwars.com says to post on fan sites

The option to change all chat colors for customization. I'm guessing that my friend and I missed about 50% of all whispers because they were the same color as most other text.

This may actually be a bug, but when you are firing a weapon (for example a warrior shooting a bow, and you hit F1 or so to change to sword), it won't work unless you are actually done shooting. I had to hit F1 repeatedly to get the weapon to change. Perhaps que up the change weapon for when you are done firing or cancel the fire action all together and switch immediately.

As a Warrior/Monk, it is quite frustrating targetting a mob, attacking then falling off to heal and having to reselect the mob you've been working on without using target next until you're positive it is that one, or using target nearest which may not be the same one, as others can be on you. I usually start fighting, then fall off and realize I had a teammate selected and not the mob, I hit spacebar and start running to the teammate rather than attack again. Either that or I realize I haven't attacked for a few precious seconds.

Also, let people know that when they talk to Sir Tydus to leave pre-searing Ascalon that they are about to PVP! Lol, it just says get more kills, I thought I would be killing mobs.

Also, how about a way to permanently leave the chat box open rather than having to open it after every zone?
Lifire is offline  
Old Apr 19, 2005, 12:54 AM // 00:54   #30
Core Guru
 
Galatea's Avatar
 
Join Date: Feb 2005
Guild: The Drifters [DRFT]
Profession: E/Me
Default

Sometimes, after being killed in PvP or in RP, my character would appear to be spinning around in circles on the ground. However, no one could see this, except me.
Galatea is offline  
Old Apr 19, 2005, 08:33 AM // 08:33   #31
Flame Bait
 
Join Date: Mar 2005
Location: Mass
Profession: Mo/Me
Default

Paulus the Abbot in Pre-searing Spells Mhenlo's Name Wrong


I was having crashing issues (i think unrelated to GW) but i had to Redo the academy quest 6 times after reaching ascalon city I was walkign around ascalon city getting quest and skills and it would crash on me and I would have to redo the Quest back at the academy

Picture of me in Academy Grawl Cave with Skills from Ascalon City Skill trainer

at the end of riverside mission the White mantle floated over the destroyed bridge and kept attacking us over the cutscene

OrangeArrow is offline  
Old Apr 19, 2005, 09:13 AM // 09:13   #32
Flame Bait
 
Join Date: Mar 2005
Location: Mass
Profession: Mo/Me
Default

Quote:
Originally Posted by Beelzebubba
EDIT: I finally finished this quest, but only because someone had accidentally stumbled across them in the wrong location. They are not in the Flame Temple Corridor as the quest log states. They were in a Charr Altar slightly Northeast of Nolani Academy in that valley with the small steppe pyramids and the three or four Charr bosses, two of which are standing close to the altar together.

Unfortunately, this quest was one of several that had some sort of bug making them impossible to complete for some people. I managed to complete it, but when I took a couple of people there so another person could complete it, she got the confirmation that she needed to report back to Duke Barradin, but when she did, she could click the accept reward button as many times as she wanted and never got the reward.
did she have the urn with the ashes guild mate has trash their urn and couldnt complete the quest but for some reason I had an extra set of ashes afetr I gave it to him he got the reward
OrangeArrow is offline  
Old Apr 19, 2005, 10:42 AM // 10:42   #33
Wilds Pathfinder
 
Manderlock's Avatar
 
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
Default

Quote:
Originally Posted by Galatea
Sometimes, after being killed in PvP or in RP, my character would appear to be spinning around in circles on the ground. However, no one could see this, except me.
Yea this happend to me too.

On a different note, the necro quest (while not major) is very anoying, pleas make it so that he cant run into the other area.
Manderlock is offline  
Old Apr 19, 2005, 11:10 AM // 11:10   #34
Flame Bait
 
Join Date: Mar 2005
Location: Mass
Profession: Mo/Me
Default

Quote:
Originally Posted by Manderlock
Yea this happend to me too.

On a different note, the necro quest (while not major) is very anoying, pleas make it so that he cant run into the other area.

I did this Quest twice and think they did this on purpose
With out minions Verata is very easy to kill and if you come from the other direction its very easy to pick the minions off one by one.

it much tougher coming from that direction as verata gets stronger .verata slowly gets more minions from party members death and corpses from monsters. heck if you keep dying and get resurected verata gets more and more minions
OrangeArrow is offline  
Old Apr 19, 2005, 01:07 PM // 13:07   #35
Core Guru
 
Join Date: Feb 2005
Location: TX
Profession: R/Me
Default

These screenshots were taken in the Crag, and it might be hard to tell, but it looks like to me that part of the ground/bridge is missing, and so it appears I'm walking on some sort of invisible ground. BTW this is in the Spawn area before the match begins.



bobert is offline  
Old Apr 19, 2005, 02:40 PM // 14:40   #36
Pre-Searing Cadet
 
Join Date: Apr 2005
Location: Holland, MI
Guild: Old Geezers
Profession: N/Me
Default Couple minor bugs

I noticed a couple things I wanted to mention

-There were a few points of pathing problems with collision. I would get "stuck" on a tree or signpost when I would click to run to some point past that item.

-Whisper in PvP. Names in PvP would add the number after names. When someone would type something into the team chat and I would click on their name to whisper back, it would try to whisper to "player name (3)" instead of "player name" and give me a message that said "player name (3) is not online".

-I would occasionally see my character momentarily port to the location of a monster I am attacking, then back en route to where he was running.
DZwart is offline  
Old Apr 19, 2005, 05:20 PM // 17:20   #37
Ascalonian Squire
 
kerionaka's Avatar
 
Join Date: Apr 2005
Location: Vienna, Austria
Default

I also had the teleportation bug. As Ranger I'm normaly quit far away from the monsters, but suddenly I was standing in the middle of the pack right infront of the monster I was attacking. Happened 3-4 times on sunday.
kerionaka is offline  
Old Apr 19, 2005, 06:33 PM // 18:33   #38
Krytan Explorer
 
Davion's Avatar
 
Join Date: Feb 2005
Location: wherever the winds take me
Profession: R/Mo
Default

In seared-Ascalon, when I bought druid's armor as upgrade for my character, had to be careful....it doesn't say druid's armor. It says "rawhide vest", which is a slight oversight because there is also a "rawhide vest" in there as well. Had to pay attention to the scope over and resource costs to make sure I got the right one. Regular rawhide vest had +6 energy. The druid one, that requires wood to make, had 8 energy bonus. All the rest of the druid armor pieces were labled as accordingly should be. Just the chest piece "appeared" generic in lable.
Davion is offline  
Old Apr 19, 2005, 08:23 PM // 20:23   #39
Krytan Explorer
 
Enix's Avatar
 
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
Default

I am not sure if these are bugs or not:
The in-game windows wont keep their positions when you change areas.
You can buy Sacks and find Belts when you already have all of yours, but you cant give them to other people. And you can buy Runes of Holding even when you already have 10 item sacks. It would be cool if you could have Major and Supirior runes of holding too.

I also had problems with the Athea's Ashes quest.

The Shiverpeaks Stragglers quest is impossible too. Even when you have two healers healing the people full time. I dont know if they are supposed to die and the quest just dosent complete or what. The lady with the arrow is usually the first to die and if you rush to heal her, you have a ton of dwarfs on your tail pummeling YOU while you try to save/heal the stragglers.

I also noticed that materials from the Previous BWE wouldnt "Stack" on top of some items from the Last BWE. Like I had two stacks of Iron Ingot and two stacks of Hides and my some of my Dyes wouldnt stack. I dont know if those were because of Economy changes or what.

Last edited by Enix; Apr 19, 2005 at 10:02 PM // 22:02..
Enix is offline  
Old Apr 19, 2005, 11:41 PM // 23:41   #40
Academy Page
 
Join Date: Mar 2005
Location: USA
Guild: Eyes of the Seer [Seer]
Profession: N/Me
Default

Quote:
Originally Posted by OrangeArrow
did she have the urn with the ashes guild mate has trash their urn and couldnt complete the quest but for some reason I had an extra set of ashes afetr I gave it to him he got the reward
Yeah, I asked her if she had the urn, because I knew you had to have it to get the ashes. She had it when we started the quest. Unless it dissapeared after clicking on the altar, she should have had it when she went back to receive the reward. It's interesting that you had an extra to give to your buddy, I'd call that a bug as well.

Quote:
Originally Posted by Enix
The Shiverpeaks Stragglers quest is impossible too. Even when you have two healers healing the people full time. I dont know if they are supposed to die and the quest just dosent complete or what. The lady with the arrow is usually the first to die and if you rush to heal her, you have a ton of dwarfs on your tail pummeling YOU while you try to save/heal the stragglers.
It's not impossible, just nearly impossible. I had tried it at least a dozen times, and actually got close to saving the woman with the arrow over her head at least twice, but she was nearly dead before I ever got close to her most times. I finally gave up in frustration after several hours of trying this. Then near the end of the event I decided to give it one more try, since it was one of only two quests I had left, and got very lucky. I managed to get to them while they were all still alive and fighting, I saved two of them and got them back to Yak's Bend and completed the quest. As far as I know, I was the only one on my Friends and Guild lists who managed to complete this. It definitely needs to be toned down in difficulty.

Last edited by Beelzebubba; Apr 19, 2005 at 11:53 PM // 23:53.. Reason: Additional Reply
Beelzebubba is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Official Bug Report Thread Gaile Gray The Riverside Inn 132 Mar 06, 2006 11:58 PM // 23:58
Official Bug Report Thread - March BWE Gaile Gray The Riverside Inn 92 Jun 14, 2005 10:44 PM // 22:44
Sausaletus Rex Sardelac Sanitarium 123 May 18, 2005 05:34 PM // 17:34
Biggus Technician's Corner 2 Apr 28, 2005 01:22 AM // 01:22
The Drifters & April BWE Final Event Galatea Screenshot Exposition 3 Apr 21, 2005 01:03 AM // 01:03


All times are GMT. The time now is 09:24 AM // 09:24.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("