Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > Forest of True Sight > Technician's Corner

Notices

Reply
 
Thread Tools Display Modes
Old Jan 10, 2008, 07:34 AM // 07:34   #1
Ascalonian Squire
 
Join Date: Sep 2007
Profession: N/
Advertisement

Disable Ads
Default TexMod Problem

I don't know what the issue is but other people in my Guild are having the same problem but not all.
Some mods work perfectly others make the map look shredded overlapping on multiple areas (I can screen shot it if yall want to see).

Heres the mods I have with the ones I have problems with and the ones that I don't:
FFF Hero Aid - Mini Map is Shredded and parts of World map
Catography Made Easy Tyria and GWEN - Works perfect (little buggy on graphics and slow sometimes when using world map)
Catography Made Easy Elona - World map is shredded
Catography Made Easy Cantha - Unsure because I've never been in Cantha while running the mod
Enhanced Adrenaline Display - Works Perfect
Enhaned Hero Flags - Works perfect

I am running a 128MB Radeon Mobility 9000 graphics card with the latest drivers I know of. I have DirecxX 9c I believe but I'll check GW to see what it says.

Thanks in advance for all help and advise. I can post screen shots and any other information you may want.
CptSpaulding is offline   Reply With Quote
Old Jan 10, 2008, 07:57 AM // 07:57   #2
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

I got occasional graphics corruption when I tried the "cartography made easy" modules: small shredded pieces of the map tiled across the screen. It seems texmods housekeeping routines are buggy, and it leaves map data in the display buffer?
If you're able to zone, try doing that a couple of times, it seems zoning sometimes clears the displaybuffer and removes the map remnants.
Numa Pompilius is offline   Reply With Quote
Old Jan 10, 2008, 08:15 AM // 08:15   #3
Ascalonian Squire
 
Join Date: Sep 2007
Profession: N/
Default

I'll try that in a bit after lunch and I'll test all the mods out individually also.
I do see all outpost fine (I guess they are on a different layer) but I'll try zoning a few times between outpost and even explorable areas.
I also never thought of it a a buffer issue.
CptSpaulding is offline   Reply With Quote
Old Jan 10, 2008, 10:12 AM // 10:12   #4
Ascalonian Squire
 
Join Date: Sep 2007
Profession: N/
Default

Now I get the stupid D'OH error which has never happened. Don't know why I'm getting it and trying to load mods that worked ain't working. It was working and I went to the bathroom and windows update just did an auto update and restarted. Tried TexMod and got the D'OH.
CptSpaulding is offline   Reply With Quote
Old Jan 16, 2008, 12:47 PM // 12:47   #5
Guest01
 
Join Date: Jul 2006
Default

I am having problems with the tyria cartography as well. It seems to degrade over time (by over time I mean each zone has a chance of messing it up, and eventually one does). The only thing I've been able to do is restart GW.

it's beta software though, so you gotta expect some buggy behavior. I hope it gets fixed though, because some of the mods are downright beautiful.
mrvrod is offline   Reply With Quote
Old Jan 16, 2008, 10:02 PM // 22:02   #6
Frost Gate Guardian
 
Join Date: Apr 2006
Profession: Mo/
Default

Quote:
Originally Posted by mrvrod
I am having problems with the tyria cartography as well. It seems to degrade over time (by over time I mean each zone has a chance of messing it up, and eventually one does). The only thing I've been able to do is restart GW.

it's beta software though, so you gotta expect some buggy behavior. I hope it gets fixed though, because some of the mods are downright beautiful.
Try alt + tabing before closing out GW, often times you just need to minimize/maximize (i.e alt + tab) GW a couple of times to clear up the graphical glitches.
MDeshame is offline   Reply With Quote
Old Jan 17, 2008, 12:00 AM // 00:00   #7
Guest01
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by MDeshame
Try alt + tabing before closing out GW, often times you just need to minimize/maximize (i.e alt + tab) GW a couple of times to clear up the graphical glitches.
I'll give that a try tonight, thanks.
mrvrod is offline   Reply With Quote
Old Feb 15, 2008, 10:35 AM // 10:35   #8
Pre-Searing Cadet
 
djice's Avatar
 
Join Date: Apr 2007
Location: Cantha
Guild: Night of the Dragon [NoTD]
Profession: N/
Default

I have been working on the Elonian Cartographer Title and I am at 93.5%. I closed the game and upon reopening it later areas that I know where open before and are now showing as unexplored. Looking at the map now it looks more like I am at approx. 70% and yet the Title still shows 93.5%. Has anyone else run into this or have any suggestions on what I should do.

Thank you for all your help and take care.
djice is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem With Textures From TexMod Oblivion Odyssey The Riverside Inn 10 Apr 21, 2008 09:28 PM // 21:28
texmod problem darkk wound Technician's Corner 4 Oct 22, 2007 10:35 AM // 10:35
austin bladefury Questions & Answers 7 Sep 29, 2007 10:18 PM // 22:18
Tauren Arcanist Questions & Answers 2 Aug 24, 2007 02:36 AM // 02:36
Texmod MrGuildBoi Questions & Answers 1 Aug 02, 2007 08:43 PM // 20:43


All times are GMT. The time now is 08:31 AM // 08:31.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("