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Old Jul 28, 2009, 07:06 PM // 19:06   #101
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Quote:
Originally Posted by moriz View Post
GW and GW2 uses directX, a microsoft product. the reason why 99.9% of games today use directX as its graphics API, is because microsoft delivers outstanding support and it is much easier and more powerful than openGL.

for GW2 to run on linux and mac OSX natively, anet will have to create a second client using openGL. given what i've just said, that will largely be a waste of time and money. after all, why use twice the money to deliver two clients, when one of the clients will only be used by approximately 5% of the user base?
When a small company like s2games can manage it, arena.net surely should be able to.

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ummm... you can't run GW on a virtualized platform, simply because virtualization does not support 3D graphics acceleration at all.
Virtualbox can:
http://www.virtualbox.org/manual/Use...ml#guestadd-3d
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Old Jul 28, 2009, 10:03 PM // 22:03   #102
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Quote:
Originally Posted by øln View Post
When a small company like s2games can manage it, arena.net surely should be able to.
GW2 is also 3 years into development, and from all indications (what little there are), GW2 is already at a playable alpha stage. it is now too late to convert to openGL.

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Because 3D support is still experimental at this time, it is disabled by default and must be manually enabled in the VM settings (see the section called “General settings”).
looks like it is disabled.
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Old Jul 30, 2009, 10:05 AM // 10:05   #103
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i have to agree moriz it is too late for guild wars. tens years ago actually maybe closer to twenty how time flies was the time when they should have given it better consideration. all i got to hope for now is too not have too many problems running gw2 on probably windows 7 which will be where im at at the time
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Old Jul 31, 2009, 05:55 PM // 17:55   #104
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Quote:
Originally Posted by moriz View Post
that's almost never going to happen, and you know it.
I wouldn't be so certain, seeing as the beta of Warhammer Online for OS X came out today. I agree it's fairly unlikely, but I wouldn't rule anything out at this point.

We also don't know that they haven't developed GW2 from day 1 to be playable on both OpenGL and DirectX.

Another Bootcamp user here. I've tried Crossover, but wasn't comfortable with the performance difference from running it on it's native OS.

Last edited by JR; Jul 31, 2009 at 06:01 PM // 18:01..
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Old Jul 31, 2009, 09:03 PM // 21:03   #105
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I've played Guild Wars on Ubuntu pretty easily with wine.

A good idea for mac users who can't play GW is to dual boot with Ubuntu, download wine, and run GW from that.

Thats if you don't want to touch windows. I would be running Ubuntu now if my computer was't so terrible for gaming already.

Last edited by Moonlit Azure; Jul 31, 2009 at 09:06 PM // 21:06..
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Old Nov 14, 2009, 12:36 PM // 12:36   #106
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Im running GW on my macbook pro through Crossover, totally playable.
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