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Old Jan 23, 2010, 08:33 AM // 08:33   #1
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Guild: Tears Of The Ascended [ToA]
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Default Texmod skins

On my monk i have the Labyrinthine Armor. Got it and dyed it white to try and minimize seeing the tattoos. After acquiring Texmod and learning how to use it I've wanted to make them disappear. First try made a copy of the skin layer with and without the armor on and then it worked when i had all 5 pieces on. When I'd change my helm the tattoos would come back and then wouldnt go away til im 5/5 Lab and zone. So i tried again without helm remaking the mod. When i have any helm on it does the same thing.

So basically im wondering if it is possible to have it not matter if i change my helm and it keep the tattoos gone.
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Old Jan 23, 2010, 05:11 PM // 17:11   #2
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Other than using Texmod to do cartography, I'm not familiar with using it to modify textures. But, shouldn't you be just trying to make the armor textures transparent, instead of messing with the skin + armor?
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Old Jan 23, 2010, 05:38 PM // 17:38   #3
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Well I might aswell post this here since I dont want to start a new thread. Okay so since one of the last patchs my textmod is not loading any of the tpf files. What I mean is i will run texmod and select cartography and run guild wars and when i check the map nothing changes. It worked find before the patch. So any ideas why this is happening?
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Old Jan 23, 2010, 06:57 PM // 18:57   #4
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Quote:
Originally Posted by Quaker View Post
Other than using Texmod to do cartography, I'm not familiar with using it to modify textures. But, shouldn't you be just trying to make the armor textures transparent, instead of messing with the skin + armor?
With Lab armor and the tattoos are part of the skin, so if you capture and edit the armor part you only change the cloth, while as if you capture the skin part and change it for bare skin without tattoos it works. my problem is when i change my helm for different bonuses for enchants, it puts the tattoos back on.
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